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About This File

Improves the AI of KotOR 1.

Changes:

- Companions and most other NPCs use blaster feats (except droids their animations are buggy)
- Enemy forceusers now use Force Breach and Lightsaber Throw (previously the AI ignored these force powers completely)
- Enemy forceusers now use force buffs more often (Force Speed, Force Armor ect...)
- NPCs with the Force Jump feat actually do force jumps if they are further than 10m from the target
- Enemys reactivate shields after 200s
- Some minor bug fixes
- Jedi Support AI reworked
- NPCs use Master Rapid Shot or Master Flurry if available instead of the default attack
- NPCs use the highest level of feats and force powers available to them
- The AI now uses feats granted by items
- Once the player reaches a high enough level, the Jedi Support AI no longer uses low level force buffs, because they became obsolete
- Companions now heal every team member properly not just the one controlled by the player (injury check fix)


What's New in Version 1.2.1   See changelog

Released

Minor tweaks.

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On 7/28/2024 at 9:55 AM, JDub96 said:

Here's a potentially strange question. Does this enable NPCs to use bonus feats imparted by equipment? I've got a personal mod that removes the blaster feats from the level up screen and instead applies them to weapons based on type, with certain upgrades unlocking the enhanced versions. Want to know if your mod will make the NPCs smart enough to recognize these extra feats or if it needs to be part of their skills.

The new 1.1.6 version supports feats granted by items.

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3 hours ago, GearHead said:

The new 1.1.6 version supports feats granted by items.

You absolute legend.

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I see that you've made it so that enemies reactivate their shields every 200 seconds. Is this a set duration? If I change the duration of shields to something shorter say 120 seconds in k_sup_bands, will enemies still wait 200 seconds to reactive their shields?

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5 hours ago, Timbo said:

I see that you've made it so that enemies reactivate their shields every 200 seconds. Is this a set duration? If I change the duration of shields to something shorter say 120 seconds in k_sup_bands, will enemies still wait 200 seconds to reactive their shields?

Yes, they will. It is a set duration.

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