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About This File

Improves the AI of KotOR 1.

Changes:

- Companions and most other NPCs use blaster feats
- Enemy forceusers now use Force Breach and Lightsaber Throw (previously the AI ignored these force powers completely)
- Enemy forceusers now use force buffs more often (Force Speed, Force Armor ect...)
- NPCs with the Force Jump feat actually do force jumps if they are further than 10m from the target
- Enemys reactivate shields after 200s
- Some minor bug fixes
- Jedi Support AI reworked
- NPCs use Master Rapid Shot or Master Flurry if available instead of the default attack
- NPCs use the highest level of feats and force powers available to them
- The AI now uses feats granted by items
- Once the player reaches a high enough level, the Jedi Support AI no longer uses low level force buffs, because they became obsolete
- Companions now heal every team member properly not just the one controlled by the player (injury check fix)
- Companions now use all types of force buffs (Jedi Support AI: uses buffs that apply to the whole team, Other AI styles: use powers that only buff the caster)
- Version 1.2.7 and higher supports plugins
- Grenade target selection fix

List of supported plugins:

- Repeating blaster attacks restoration 2.0 by R2-X2
- all of darthbdaman's mods


What's New in Version 1.0.7   See changelog

Released

NPCs don't use the default attack if Master Rapid Shot or Master Flurry is available. They use these feats instead, since they have basically no drawbacks.

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StellarExile

   3 of 3 members found this review helpful 3 / 3 members

Absolute GOAT. Works perfectly and made combat much more fun in certain areas.

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