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About This File

A Mod for Star Wars Knights of The Old Republic
Author: N-DReW25
1.2.0 Release Date: 05.07.2026


Installation:
Please install the K1 Community Patch FIRST before this mod!

Simply click on the HoloPatcher.exe, and you'll be given 4 installation options. Each option will install appearances from a specific category, please consult the "Description" section of the readme for more info on what each category adds.

Select the option you'd like, click install, and sit back and watch the TSLPatcher do its magic.

Repeat the process for any other appearances that you'd like to install!


Description:
Kotor II has a few popular heads which were cut from the final game, they include: Saedhe's unique head, Hussef's unique head, and the "Jedi Master 4" head which was used for Kaevee. Whilst these heads were restored in TSLRCM, no such restoration of unused heads existed for K1... until now!

This mod restores unique heads and appearances which were cut from the final game, however, due to the nature of many popular Kotor mods these appearances have been divided into four installations.

1) Restored NPC Heads: This install adds unique heads for the Czerka Protocol Officer, Tanis Venn, the Infected Outcasts, and several Dark Jedi throughout the game.

2) Restored Sith Officer Uniforms: This install takes the seldomly used Sith Officer uniform variants used by Uthar and Yuthura and gives them to Sith Officers throughout the game.

3) Restored Jedi Appearances: This install restores the Jedi Council Member appearance and restores certain unsured Player Head Jedi throughout the game.

4) Restored NPC Variants: Restored every single possible configuration of NPC using a generic head and a Republic, Sith Officer, and Czerka Officer outfit throughout the game.

Please refer to the screenshots on this mod's Deadlystream download page for a visual reference.


Known Bugs:
This mod shouldn't have bugs but if there is Just PM me on Deadlystream.


Incompatibilities:
Please report any incompatibilities!


1) Restored NPC Heads: Is incompatible with any mod which adds "N_SithAppren01_H.tga" or "N_SithAppren01_H.tpc".

2) Restored Sith Officer Uniforms: Is incompatible with Heyorange's Sith Uniform Reformation.

3) Restored Jedi Appearances: Is incompatible with Diversified Jedi Captives on the Star Forge and Jedi Diversity on the Star Forge.

4) Restored NPC Variants: Is incompatible with Czerka Redux, most likely incompatible with Heyorange's Sith Uniform Reformation, and may not be needed with the NPC Diversity Pack mod as that mod already covers many of the NPCs affected by this install.


Permissions:
Do NOT claim credit for this mod and do not use assets from this mod without my permission.


Thanks to:
SpaceAlex: For modifying the "N_SithAppren01_H" texture in his K1 Enhancement Pack mod, this texture was used as a basis for my own fixed texture!
Jacqylfrost: For porting the infamous female dirty commoner head texture from the Nintendo Switch, without his work this component wouldn't have been possible!
Bioware: For such an amazing game!
Aspyr: For including the female dirty commoner head texture on the Nintendo Switch!
Fred Tetra: For Kotor Tool!
Stoffee: For TSLPatcher!
Everyone who downloads the mod!


Legal:
THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE-MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.

Edited by N-DReW25


What's New in Version 1.2.0   See changelog

Released

* Renamed the mod from "Unused Head Restoration Pack" to the "K1 Appearance Restoration Pack".

* Replaced the TSLPatcher with the HoloPatcher.

* Merged the individual head restoration installs into the single Restored NPC Heads install.

* Fixed some texture issues with the Czerka Officer's new head.

* Removed various optional installs from RC-K1CP and added them to this mod, these are the Restored Sith Officer Uniforms, Restored Jedi Appearances, and the Restored NPC Variants (Sith, Republic, and Czerka variants) installs.
 

  • Like 8
  • Thanks 1

User Feedback

Recommended Comments

Sdub

Posted

this looks fantastic, will absolutely use my next playthrough

Dark Hope

Posted

Good afternoon. The mod is good. Too bad it's not possible to install individual heads.

Taki17

Posted

A set of neat little changes that spice up the game a bit, well done.

The only change I'm not sold on is the one for the Czerka representative lady. Considering she already had a unique head, I think the use of the new face would be better served elsewhere. Out of all the named characters, Dia (Taris bounty target), Ada (Vulkar serving girl) or Keira (Bek bodyguard) come to mind, since they all use the same generic face.

N-DReW25

Posted

17 hours ago, Sdub said:

this looks fantastic, will absolutely use my next playthrough

I'm glad you like it!

 

15 hours ago, Dark Hope said:

Too bad it's not possible to install individual heads.

At one point I was planning to do this with just the Tanis and Czerka Protocol Officer's heads under the mod name "Unusued Commoner Restoration mod", but at the last minute I remembered I had the female dirty commoner head variant (whose texture is only from the Nintendo Switch version of Kotor) so I decided to restore the male and female version of that and I also chose to restore the Sith Apprentice head for the sake of it.

 

I was also considering an optional install for those who didn't want the Tanis/Czerka Protocol Officer replacement where I add those two cut heads as a sort of 4th Asian Commoner variant which would replace random generic NPCs. 

 

Since this has been requested I might, at some point, add individual head installations as an alternative install. Anyone who's following this mod via the "Follow" button on the top of this mod page should receive a notification whenever I update this mod!

 

10 hours ago, Taki17 said:

A set of neat little changes that spice up the game a bit, well done.

The only change I'm not sold on is the one for the Czerka representative lady. Considering she already had a unique head,

nerd-ackchyually.gif

 

She doesn't have a unique head... but you're onto something.

 

In the game files exists four different appearances:

"Tatooine_Comm_Asian_Male"

"Tatooine_Comm_Asian_Female"

"Tatooine_Comm_White_Male"

"Tatooine_Comm_White_Female"

 

The Asian Male head is used by the vanilla Tanis Venn, Dorak Quin and one of Mekel's starving hopefuls. The White Male Head is used by Kono Nolin and the human GenoHaradan Assassin with Hulas. White Female Head is used by the Tatooine Begger and Tanis' wife.

 

This leaves the Asian Female head being used by only the Czerka Protocol Officer, her head is still considered a generic head though being a modder I simply saw her head as being labelled 'generic' and thought it was used somewhere, didn't realize others would've believed her head was unique.

 

10 hours ago, Taki17 said:

I think the use of the new face would be better served elsewhere. Out of all the named characters, Dia (Taris bounty target), Ada (Vulkar serving girl) or Keira (Bek bodyguard) come to mind, since they all use the same generic face.

Dia probably won't make the cut for two reasons:

1) This is a psuedo-restoration mod, whilst not K1R or K1CP worthy content it still technically restored a piece of 'cut material', therefore with this sort of mod I try to ensure that the mod will fit with the vanilla game (It's why I downsized the dirty female commoner head from 1K to 256x256 resolution here). Dia is part of a series of similar side quests who all don't have unique appearances: Largo, Matrik, Selven and Bendak Starkiller all use either generic or other default appearances so having Dia use a unique head would be odd... if I follow my own restored content rule.

 

You could argue Deadeye Duncan has his own unique head when the other duelists don't... but do keep in mind that he was intended to appear on Manaan for a random event making him a tad more special than the other duelists.

 

2) Well, why don't I include a Dia head as an optional installation? Because Dark Hope released this mod, whilst that mod only changes the 1st asian female commoner head variant and the green female clothing texture this mod was intended to be used by Dia... so by having this head replace Dia's head it sort of ruins what Dark Hope was going for with her mod.

 

Ada probably isn't going to happen because I find her role is too unimportant as a character and her role in the game is very quick with either her running away or being killed.

 

Kaeira, on the other hand, is an excellent suggestion! Using my previously mentioned rule for restored content, a unique Kaeira head would fit right in with Zaedra's and Gadon Thek's unqiue heads!

  • Like 1
  • Light Side Points 1
jacd28

Posted

Could it be updated to make it compatible with the kotor 1 content restorer? I have not tried them together but I see in the description that you put that it is not compatible with k1r

JasonRyder

Posted

You could add Shaleena's head here, too. 

EmperorArt

Posted

The dirty NPC commoner head is a bit jarring especially when the NPC that DO turn into Rakghouls don't have said dirty/infected faces. But It does give the player a sense of how dirty/infected they are which is good. This would be a great idea for someone to mod the Taris outcasts to either all have dirty face and those who are diseased to have the dirtiest faces.

N-DReW25

Posted

On 4/13/2023 at 11:34 AM, jacd28 said:

Could it be updated to make it compatible with the kotor 1 content restorer? I have not tried them together but I see in the description that you put that it is not compatible with k1r

I do not support the K1R mod as the K1R mod is both broken and the dev team has abandoned it.

 

I advise that you use the K1 Community Patch mod and the RC-K1CP mod as that is the on-going restored content mod for K1.

 

On 6/9/2023 at 11:52 PM, JasonRyder said:

You could add Shaleena's head here, too. 

Whilst I haven't added it in this most recent update I might just do that in the future due to the mod's recent rebrand.

 

On 1/7/2026 at 12:19 PM, Masirimso24 said:

Is this integrated in RC-K1CP at this point?

So I've actually removed the restored appearances from RC-K1CP and have moved them into this mod.

 

The whole reason those installs were separate from RC-K1CP's main install is because they were incompatible with certain other popular mods.

 

And the reason those same installs were removed from RC-K1CP and added here is because the install options for the RC-K1CP was, I felt, too bloated and so I've added them here to both revive this mod and make installing RC-K1CP less tedious.

 

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