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  • Submitted: Oct 29 2017 08:09 AM
  • Last Updated: Mar 04 2018 08:27 AM
  • File Size: 1.58MB
  • Views: 7574
  • Downloads: 1,670
  • Approved by: Fair Strides
  • Approved on: 30 October 2017 - 10:28 PM
  • K1R Compatible: Yes

Previous Versions

  • 14 Jan 2018 Download KotOR High Resolution Menus 1.1
  • 29 Oct 2017 Download KotOR High Resolution Menus 1.0

Download KotOR High Resolution Menus 1.2

* * * * * 11 Votes
kotor widescreen ui gui hud



Screenshots

Bubbling up from the font of dark knowledge, ndix UR presents KotOR High Resolution Menus, a UI mod package providing full high resolution menu and UI support for Knights of the Old Republic. The tyrrany of 640x480 menus and 6-item lists is over.

 

Normally, when you increase the game's resolution using a widescreen patcher like UniWS, the menus stay very small in the middle of the screen and the borders get larger. This package is designed to be used *after* the widescreen patcher has done its work. It scales the menu screens up so that they fill the screen.
This package requires modification of the swkotor.exe file, and is only known to work with GoG, 4-CD, and macOS (x86) versions of the game.

 

The main content of the package are sets of GUI files (.gui), scaled for specific resolutions. The package contains GUI files for over 30 common resolutions with the following aspect ratios: 4:3, 16:10, 16:9, and 21:9. Here is a list of the currently supported resolutions:

 

Spoiler

 

Installation

 

Find the gui.WxH folder matching your resolution, modify your executable, copy the GUI files to your Override/ folder.

 

The details for this process can be found in the package README.pdf file. Read it. Follow the instructions therein.

 

Uninstallation

 

Remove the GUI files, restore the original backed up version of your swkotor.exe file.

 

IMPORTANT NOTES:

  • This is not a resolution hack or widescreen patch, such as you get from using UniWS. You should already be successfully running the game at the resolution you are trying to get menus and UI for. Nothing in this package will give you any additional resolutions available. That is not what this does.
  • If you are trying to get high-res menus for one of the resolutions supported by default (800x600, 1024x768, etc.) there is probably no point to using the GUI files named 'mipc*' provided by this package (mostly the in-game "HUD"), however, this scenario is untested.
  • There are a few of the GUI files in this package you can use without modifying your executable. Here is that 'safe' list, in case you are unable to modify your executable:
Spoiler

 

It gets you the main menu, some dialogs, and the in-game HUD elements.

 

Thanks
DarthParametric for testing, contributing a double-clickable thing for Windows users, and prompting me to finally figure out the needed EXE modifications.
tk102 for GFF2XML and XML2GFF source code, which made it a lot easier to get this up and running.

 

Known Issues

  • The patcher is currently incredibly limited, making no effort to search for values, only looking at specific locations where they are in the executables I have access to. It won't work for the Steam version. I looked at the Steam version, but it is too dissimilar.
  • This package does not contain any higher resolution artwork. At high resolutions, menu backgrounds will be blocky, and the striped list backgrounds are unlikely to line up with list items. For numerous reasons, you will want to get a high resolution menu art package.
  • The game's initial character selection screen does not lay out the selectable characters properly according to GUI file field values. It is useable, but not perfect. The blue hilight borders had to be removed from around the characters to maintain a clean look.
  • The map screen is scaled up, but the map itself is not. Furthermore, the position of the map within the frame is somewhat random/poorly understood. The map, however, is completely useable, and the points of interest and player indicator are all positioned accurately relative to the map.
  • Some of the 3D models in menus, such as on the character stats or character generation screens, display line artifacts over them. This is caused by the very low quality graphics being scaled up to provide the border overlays. Simply extracting the graphics as TGAs, scaling them up, and placing them into Override/ solves these problems.
  • This package omits statussummary.gui and dialog.gui. Scaling them up cause problems. The files don't behave as expected, and it seems to not require a customized version in order for them to work as one would want.
  • You might notice 1280x1080 in 21:9 even though it is not 21:9. It is for split-screen on 21:9 monitors.

  • Rescaling the dialog/cut-scene letterbox (which is optional) seems to introduce occasional issues with letterbox placement, particularly when the letterbox animation happens. This may be fixed at some point in the future.
  • There is no scaling on font size, and as far as I know no one has figured out how to do it, so users on TV/couch setups may not find the help they are looking for with this.
Upgrading
1.1 to 1.2:
  • Repeat the EXE patching process on a backup EXE if you want letterbox scaling
Upgrading
1.0 to 1.1:
  • Remove dialog.gui from your Override/
  • Copy 1.1 pazaakgame.gui to your Override/


What's New in Version 1.2 (See full changelog)

  • Added optional support for dialog/cut-scene letterbox scaling in EXE patcher


Screenshots

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I confirm that this amazing mod works for Steam ver. .

Photo
LucyTheAlien
Dec 28 2017 10:55 PM

There's a problem with Pazaak using this mod, the second card from the left is always really small. No idea why.

Amazing modification. It should be included in the K1 Restoration.

Amazing mod that I've been waiting for after making that thread on the forums you posted in.  I thank you a lot for taking the time and effort to make this, it couldn't have been easy.

 

Obviously the small text and stuff in the GUI may never have a workaround but even this by itself is a major improvement for playing on higher resolutions.  Thanks again for all your efforts.

Good mod, but the dialogue squeezing for 21:9 screens crops the image area a bit too much IMO - would it be possible to squeeze it just slightly, so that the text is visible at the top and bottom?

Good mod, but the dialogue squeezing for 21:9 screens crops the image area a bit too much IMO - would it be possible to squeeze it just slightly, so that the text is visible at the top and bottom?

It is possible to squeeze it less, or more. The current setting makes it squeeze exactly as much as the default game would on a 4:3 screen. It only seems like a lot because the text stays original size (and the screen is so wide). If the text scaled up, it would be a perfect fit. Matching the default equation is fairly easy.

 

Unforunately, because the text does not scale, the only way to achieve what you are asking for would be hard-coding a certain letterbox proportion for every resolution, or I guess coming up with a substantially more complicated proportional scaling equation. This is because the text size is a fixed thing that does not depend at all on the screen proportion, so the equation would require combining proportional and fixed elements. Maybe the math is workable. I'll keep it in mind for sometime I have free time or am working on a new version.

please help because for me does not work did not show game menu and (UNIWS) does not resolution of game

please help because does not show menus and (UNIWS) does not look resolution interface

 

thanks 

I have that this file not works with and works with original cd or dvd and with steam with original works like a perfect

thanks man you done great work

Please want some help I have problem with starting titles and dialogs both of them not display when I set 1366x768 witch is my laptops monitor adjusting letebox no or yes? that I do not known Please help thanks

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