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SUPPORT TOPIC File Information

  • Submitted: Aug 12 2017 03:28 PM
  • Last Updated: Aug 14 2017 03:06 PM
  • File Size: 1.32MB
  • Views: 2839
  • Downloads: 455
  • Approved by: zbyl2
  • Approved on: 12 August 2017 - 04:19 PM
  • TSLRCM Compatible: Yes

Previous Versions

  • 14 Aug 2017 Download TSL Main Menu Model Fix for Widescreen 1.1
  • 12 Aug 2017 Download TSL Main Menu Model Fix for Widescreen 1.0
  • 12 Aug 2017 Download TSL Main Menu Model Fix for Widescreen 1.0
  • 12 Aug 2017 Download TSL Main Menu Model Fix for Widescreen 1.0

Download TSL Main Menu Model Fix for Widescreen 1.1

* * * * * 15 Votes


This mod adjusts the model files for TSL's main menu so that they properly fill the full screen width of widescreen aspect ratios (i.e. 16:9, 16:10).


By default, the vanilla menus will have gaps in the background at each side of the screen. This is an inherent issue of the model being designed for 4:3 aspect ratios, so when a widescreen mod (or Aspyr's version) is used, areas of the model are exposed that were not anticipated by Obsidian. This mod addresses the issue by scaling the width of the background plane so that it spans the full width of the screen, and adding an additional VFX emitter to the bottom right of the screen so that the fog also spans the full width. Additionally, a minor correction is made to the Easter egg menu to properly apply the appropriate texture to the eyes, eyelids, teeth, and tongue of one of the Twi'leks, which are untextured in the vanilla version. See the attached pictures for an illustration of the changes.


I have edited all 6 menu models, but in practice only 4 of those are typically used in the game (although TSLRCM does also make use of the Easter egg menu). I've included them all to cover all/most eventualities.


Note that this mod primarily adjusts the menu models. No changes are made to the background texture, so any custom version of that texture will work with this mod as well. Per a user request, I have added adjusted logo images to address the stretching on those (they are not part of the model). Both vanilla and TSLRCM versions are included (permission to modify/redistribute the TSLRCM logo provided by zbyl2).


Obviously this mod will not be compatible with any other mod that also alters/replaces the menu models like, for example, my own DS player menu mod (although that can be installed over the top of this mod). Any update for TSLRCM will presumably overwrite the Easter Egg menu and the logo.


N.B.: This is NOT a widescreen mod! This is just a fix for when you are already using a widescreen mod like UniWS or Aspyr's natively widescreen version.


Installation Instructions
Copy the MDL and MDX files from the "FOR OVERRIDE FOLDER" and paste them into your Override folder. If you have TSLRCM, additionally copy the files from the TSLRCM EXTRA, overwriting when prompted in both cases. If you use Aspyr's version of TSL on Steam with TSLRCM installed from the Workshop, you'll need to use TSLRCM's Override folder instead. It should be <Steam Dir>\steamapps\workshop\content\208580\485537937\override\ for the English version. Optionally, you can also copy across KOTOR2Logo.tga which is the logo texture. The TSLRCM version is in the TSLRCM folder with mainmenu06.


Thanks to TeamTwi'lek* for their secret tool project that made editing and compiling the menu models possible
*Not their real name, but it should be


Thanks to VarsityPuppet for testing 16:10 compatibility


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Seems like I hit the hard limit on embedded images.

What's New in Version 1.1 (See full changelog)

  • Added fixed logo images

Great fixes here man. Great job!

FINALLY, I love KOTOR II modding community man. You guys fix that irks me.

Awesome fix!

If I give credit, could I modify these with lower particle effects for my 1.2 release of "TSL of the Old PC" mod? Great work btw. :)

The only way for you to do so given the limitations of the tools that are currently available publicly would be to hex edit the models.

Does this mod also modify the HK-47 Menu?

There is no HK-47 menu. The only way he can appear is if you trigger the Dark Side player menu, where whoever is party leader shows up.

Do you think you could fix the UI stretching that's present in the Aspyr version? I've seen a mod on this site that fixes this, but it is intended for the legacy version of the game. There's also a Workshop mod on Steam that rectifies this, but it doesn't seem its creator is going to release it as a separate download for manual installation.

No, I have no interest in doing so.

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