Hassat Hunter

TSLRCM 1.8.5 Released!

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Get it here: http://deadlystream.com/forum/files/file/578-tsl-restored-content-mod/ or if you use the Steam workshopversion it should auto-update there.

 

Changelist 1.8.4 Updated - 1.8.5

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* Added persuasion animation (Thanks to danil_ch for noticing and providing a semi-complete list of locations of all force persuasions)

* Resolved some AR_Error generation with easter egg background and robes.

* Fixed T3 skipped dialogue fix getting broken when fixing Steam dialogue being skipped.

* Removed excess dlg's and stuff from 307NAR (only used for Zhug scenes), drastically reducing it's size.

* (English version) Fixed Revan disrepency in HK-47 dialogue (Thanks to danil_ch for noticing and the VO splices)

* Pre-Malachor: Resolved Handmaiden being present even if she left with Kreia to Malachor. Resolved silent Mandalore line.

* Visas sparring: Fixed Weapon Focus: Lightsaber being skipped during reward section. For the english version it now shows what Feat you've gained (if any).

* Fixed graphical glitches in cutscenes using widescreen resolutions.

* Atris/Kreia convo intro improved as per gameplay developer comments

* Telos Academy: Fixed some minor issues with a cutscene (Thanks to danil_ch)

* Activated dormant placeable in the Telos Academy. (Thanks to JCarter426 for finding the inactive placeable)

* HK Factory: You can no longer trigger HK-50 cutscenes by loading a savegame. Removed dead HK-50 to avoid confusion.

* Force Persuading Terlyn will no longer require persuasion skill to succeed.

* Onderon Wall: Restored missing Bostuco line, made Royalist single line bark rather than cutscene, fixed minor lipsync issues with Vaklu in palace cutscene.

* Trying to (Force) persuade the thug after killing Riiken will now net a dark side gain regardless of success or failure.

* Restored Patto line, removed HK part from Akkare store since storespawn was fixed and was already generating a part, leading to him having 2 instead of the intended 1.

* Ralon: If you have Kreia and Handmaiden/Disciple they can now both comment on the fabled holocron line.

* Malachor Core: Fixed Kreia repeated line by actually intended line.

* Touched up Visquis call cutscene. (thanks to Danil_ch)

* Fixed several missing awareness and persuasion checks.

* Fixed broken T3 interaction with the "meet and greet" droids on Dantooine.

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Great, wonderful. Now where is M4-78EP 1.8.5?

 

Coming 2031 for android & iOS in full 3D, VR version to follow in 2033 :D

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Everyone knows in 2031 android & iOs are dead, bettter make it for FacebookMobile, with real-life projection in 2033.

 

As for Kreia & Atris; Well, you'll just have to see ;)

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Everyone knows in 2031 android & iOs are dead, bettter make it for FacebookMobile, with real-life projection in 2033.

 

Nah, old school games call for old school platforms.

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Just wanted to say thanks to everyone who has helped to make this happen. I played the game on retail release, and it's so much better with the restoration, especially towards the end. Obsidian really had a gem here, just needed some polish.   :thumbsup:  :clap:

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"Sorry! You don't have permission for that!"

"We could not find the specified file or the specified file does not exist."

???

Read this.

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What's the level cap in TSLRCM/KOTOR 2- sorry if this has already been answered?

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What's the level cap in TSLRCM/KOTOR 2- sorry if this has already been answered?

The maximum Level a player can get in Kotor 2 is 50.

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But has anyone ever reached level 50 without the Hssiss glitch? I've only managed to get around 32 with everything I have in the game now.

I always get to around lvl 40-45

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Getting exp xD having kreia with me. Completing everything

 

I've completed this game over two dozen times, only getting around 40 I think at most. 

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Thank you for TSLRCM 1.8.5!

It must have been over 12 years ago when I bought the game. I never really played it because I heard about the unfinished ending.
Then I was reading about a mod that was supposed to restore cut content (I believe it was a predecessor of this mod) and I chose to wait.
Mainly I play games to experience good stories so starting sth. that I knew was unfinished was not sth. I liked to do.
In December 2019 I finally started playing the game with your mod (and many more) installed. I have to say it was a very complete and satisfying experience.
Sure, here and there it is still noticeable that content got cut, however it didn't bother me.
The best part: it was impossible to tell apart the restored content from the original game.

I thank you for all of your hard work and making this experience possible 🙂

 

 

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Two questions: why is the Steam Workshop version recommended over a regular download, and what kind of hiccups am I looking at if I just use the regular? I'm a bit of a software ignoramus and the Handmaiden for Females mod recommends avoiding the workshop version.

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3 hours ago, springerjkreb said:

why is the Steam Workshop version recommended over a regular download

It's not.

3 hours ago, springerjkreb said:

and what kind of hiccups am I looking at if I just use the regular?

None, and quite the contrary.

Don't use the Steam Workshop.

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On 1/14/2020 at 4:24 PM, springerjkreb said:

Two questions: why is the Steam Workshop version recommended over a regular download, and what kind of hiccups am I looking at if I just use the regular? I'm a bit of a software ignoramus and the Handmaiden for Females mod recommends avoiding the workshop version.

To expand, there's a thread about this:

https://deadlystream.com/topic/7321-why-not-to-use-the-steam-workshop/

Specifically:

Quote

What the Workshop is Good For

Jokes of "nothing" aside, the Workshop is actually very good for single-mod installs. If you want to use TSLRCM and only TSLRCM, go for it--the Workshop will download it and you can run it with no trouble at all. The TSLRCM team even realized that this is a much easier and more foolproof method of installation for many users, which is why the Workshop version remains recommended. And, so long as TSLRCM (or TSLRCM + M4-78) is the only mod you're using, it truly works fine. The issue comes in with multi-mod setups, which is how we get to....

 

Why You Should Avoid the Workshop

 

tl;dr You want to mutli-mod, so you can't shouldn't use the Workshop.

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