zbyl2 811 Posted July 21, 2015 Great news! An updated version of KOTOR II has been released on Steam, all thanks to Aspyr Media. It includes bunch of cool new fixes and small tweaks - the most exciting one being built-in support for widescreen resolution! Game is also now available for Mac and Linux! Be sure to grab a copy when you get a chance! Or, if you already own KOTOR II on Steam, just download a patch. 1 Quote Share this post Link to post Share on other sites
Rece 63 Posted July 21, 2015 Omg that moment that I've been waiting for my whole life but I don't have an updated OS and I'll have to stick with playing it through the PC Version... Quote Share this post Link to post Share on other sites
Boilpoint 12 Posted July 21, 2015 Wow, and now with steam workshop support! This is all very impressive guys! Quote Share this post Link to post Share on other sites
Circa 40 Posted July 21, 2015 Been waiting for a Mac version for years. So glad it happened! Here's the official announcement, if people are interested. http://blog.gameagent.com/knights-of-the-old-republic-sequel-comes-to-mac-and-linux/ Now lets hope for an iOS and Android version soon, like with the first game! 1 Quote Share this post Link to post Share on other sites
DeoxDexter 1 Posted July 21, 2015 wohooo!! and you guys teamed up with Aspry too ? Good job guys! Quote Share this post Link to post Share on other sites
Boilpoint 12 Posted July 21, 2015 So, just to totally understand. The new native widescreen has both widescreen and the swoop track races fix right? Quote Share this post Link to post Share on other sites
Hassat Hunter 571 Posted July 21, 2015 Yup, and also some other nifty stuff 1 Quote Share this post Link to post Share on other sites
Kexikus 995 Posted July 21, 2015 Widescreen support, Steam achievements, Linux/Mac support Awesome and I wouldn't have dreamed of an update like this. Workshop support is cool too but pretty worthless IMO except for TSLRCM and other big mods as it has no patching ability and will result in incompablities that could be resolved with TSL Patcher but not with Steams installation method. Still a cool update though. Quote Share this post Link to post Share on other sites
Circa 40 Posted July 21, 2015 They wrote an article on how to install mods. They have their own installer for TSLRCM, which is interesting. http://blog.gameagent.com/how-to-install-mods-for-star-wars-knights-of-the-old-republic-ii-on-the-mac/ Quote Share this post Link to post Share on other sites
Kexikus 995 Posted July 21, 2015 There's also an article about uploading mods to Steam on the workshop page itself but from what I can tell, it won't allow mod creators to use installers but only specify where which file should be copied, probably replacing it if it was already placed there by other mods. Quote Share this post Link to post Share on other sites
darthbdaman 71 Posted July 21, 2015 Gonna have to get this on steam then FORCE SPEED EFFECTS TOGGLE!!!!!! Quote Share this post Link to post Share on other sites
Vaders Elite 1 Posted July 21, 2015 I TOLD YOU ALL THAT THE ERSB RATING WAS TRUE AND IT PAID OFF This means k2 is COMING TO MOBILE(cant contain excitement!sorry for caps) This is the ersb rating i speak off http://www.pocketgamer.co.uk/r/Android/Knights+of+the+Old+Republic+II/news.asp?c=65428#comment-2146072298 Quote Share this post Link to post Share on other sites
redrob41 86 Posted July 22, 2015 Widescreen support, Steam achievements, Linux/Mac support Awesome and I wouldn't have dreamed of an update like this. Workshop support is cool too but pretty worthless IMO except for TSLRCM and other big mods as it has no patching ability and will result in incompablities that could be resolved with TSL Patcher but not with Steams installation method. Still a cool update though. They wrote an article on how to install mods. They have their own installer for TSLRCM, which is interesting. http://blog.gameagent.com/how-to-install-mods-for-star-wars-knights-of-the-old-republic-ii-on-the-mac/ There's also an article about uploading mods to Steam on the workshop page itself but from what I can tell, it won't allow mod creators to use installers but only specify where which file should be copied, probably replacing it if it was already placed there by other mods. I asked this over at LF, but I'll ask it here as well: I don't have many TSL mods, but I was thinking of making them available on the Workshop (which I've never used). An obvious one is my [TSL] Head Model Fixes since it just has .mdl & .mdx files to overwrite. The question is, do I split it into six separate mods (one for each head model) so that it doesn't clash with anyone else's modified model? Another mod I'd like to put up is [TSL] Player & Party Underwear, but I'd have to remove BaoDur, Handmaiden & Mira since they need the patcher to change some of the appearance.2da entries. I'm just not sure if I should split this one up too, so that players can choose which of the four Female undies to use, which of the four Male undies to use, and which of the six undies (3LS & 3DS) to use for Visas. Or are small time mods like these just no worth it for Steam Workshop, and players should just download the existing mods, TSLPatcher and all? I guess I just figured that I'd try and help out all the Mac people that can't run the patcher. Quote Share this post Link to post Share on other sites
Rece 63 Posted July 22, 2015 I asked this over at LF, but I'll ask it here as well:I don't have many TSL mods, but I was thinking of making them available on the Workshop (which I've never used). An obvious one is my [TSL] Head Model Fixes since it just has .mdl & .mdx files to overwrite. The question is, do I split it into six separate mods (one for each head model) so that it doesn't clash with anyone else's modified model?Another mod I'd like to put up is [TSL] Player & Party Underwear, but I'd have to remove BaoDur, Handmaiden & Mira since they need the patcher to change some of the appearance.2da entries. I'm just not sure if I should split this one up too, so that players can choose which of the four Female undies to use, which of the four Male undies to use, and which of the six undies (3LS & 3DS) to use for Visas.Or are small time mods like these just no worth it for Steam Workshop, and players should just download the existing mods, TSLPatcher and all? I guess I just figured that I'd try and help out all the Mac people that can't run the patcher. Well, I've been playing Kotor 2 for a while on my Mac now. To run the TSLPatcher, all we need is an app called Wine or Crossover, those two run .exe files. So we can install mods properly through that. I have a video on my YouTube channel about it. Quote Share this post Link to post Share on other sites
Kexikus 995 Posted July 22, 2015 I asked this over at LF, but I'll ask it here as well: I don't have many TSL mods, but I was thinking of making them available on the Workshop (which I've never used). An obvious one is my [TSL] Head Model Fixes since it just has .mdl & .mdx files to overwrite. The question is, do I split it into six separate mods (one for each head model) so that it doesn't clash with anyone else's modified model? Another mod I'd like to put up is [TSL] Player & Party Underwear, but I'd have to remove BaoDur, Handmaiden & Mira since they need the patcher to change some of the appearance.2da entries. I'm just not sure if I should split this one up too, so that players can choose which of the four Female undies to use, which of the four Male undies to use, and which of the six undies (3LS & 3DS) to use for Visas. Or are small time mods like these just no worth it for Steam Workshop, and players should just download the existing mods, TSLPatcher and all? I guess I just figured that I'd try and help out all the Mac people that can't run the patcher. I'd choose one version to upload to the Steam workshop and add a link to the description that tells people where they can find more versions if they want to. Most people will probably never read that but even they can enjoy one version of your mod. Quote Share this post Link to post Share on other sites
redrob41 86 Posted July 22, 2015 Well, I've been playing Kotor 2 for a while on my Mac now. To run the TSLPatcher, all we need is an app called Wine or Crossover, those two run .exe files. So we can install mods properly through that. I have a video on my YouTube channel about it.That's good to know. Are you using a disk version or Steam version? I'm just curious since I own the disk version on PC, and was thinking of maybe getting the Steam version for Mac. I'd choose one version to upload to the Steam workshop and add a link to the description that tells people where they can find more versions if they want to. Most people will probably never read that but even they can enjoy one version of your mod. That's a good idea. I could upload mods that fix default models' clipping issues and uvw maps. Quote Share this post Link to post Share on other sites
1Leonard 134 Posted July 22, 2015 That's good to know. Are you using a disk version or Steam version? I'm just curious since I own the disk version on PC, and was thinking of maybe getting the Steam version for Mac. That's a good idea. I could upload mods that fix default models' clipping issues and uvw maps. I just managed to install a mod on the new KotOR II Mac version with the TSLPatcher using Wine. First make sure you have installed TSLRCM (and only TSLRCM) with the workshop. After that you can install your mod with the TSLPatcher with the direction folder the TSLRCM mod is installed in (so not your game itself). It's probably in Users/yourname/Library/Application Support/Steam/Steamapps/Workshop/content/(and then some folders that use numbers as their name). The folder you arrive in is used by steam to overwrite the files in the gameapp while playing. The only thing I tried out were the new TOR HK-Models by Darth Parametric (which are wonderful) with the reskins by Kainzorus Prime. So far it all seems to work. Also what I want to know: are two mods on the Steam workshop that for example both use the appearance .2da compatible with each other or does one overwrite the other? and BTW: I see a lot of people start to upload content which isn't theirs. Is that even allowed? It seems like a shitty move to me. :S Quote Share this post Link to post Share on other sites
Rece 63 Posted July 22, 2015 I just managed to install a mod on the new KotOR II Mac version with the TSLPatcher using Wine. First make sure you have installed TSLRCM (and only TSLRCM) with the workshop. After that you can install your mod with the TSLPatcher with the direction folder the TSLRCM mod is installed in (so not your game itself). It's probably in Users/yourname/Library/Application Support/Steam/Steamapps/Workshop/content/(and then some folders that use numbers as their name). The folder you arrive in is used by steam to overwrite the files in the gameapp while playing. The only thing I tried out were the new TOR HK-Models by Darth Parametric (which are wonderful) with the reskins by Kainzorus Prime. So far it all seems to work. Also what I want to know: are two mods on the Steam workshop that for example both use the appearance .2da compatible with each other or does one overwrite the other? and BTW: I see a lot of people start to upload content which isn't theirs. Is that even allowed? It seems like a shitty move to me. :S They will overwrite each other. That's why we should just stick with the TSLPatcher. Quote Share this post Link to post Share on other sites
DarthBehemoth 0 Posted July 22, 2015 Is anyone annoyed by the music fading out during cutscenes and terminals... for me it becomes a lot quieter during certain moments and I am starting to get annoyed by it :/ Quote Share this post Link to post Share on other sites
1Leonard 134 Posted July 22, 2015 They will overwrite each other. That's why we should just stick with the TSLPatcher. That's too bad, I suspect a lot of steam users who don't pay attention and install multiple mods using the workshop will get crashes and blame the mods :S Is anyone annoyed by the music fading out during cutscenes and terminals... for me it becomes a lot quieter during certain moments and I am starting to get annoyed by it :/ I've noticed that too! Be sure to send an email to Aspyr notifying them of this. Quote Share this post Link to post Share on other sites
Hassat Hunter 571 Posted July 22, 2015 and BTW: I see a lot of people start to upload content which isn't theirs. Is that even allowed? It seems like a shitty move to me. :S Yeah, noticed this too. Apparently Steam allows it and basically just keeps their hands of anything workshop related... but it does leave a bad taste to me aswell. Quote Share this post Link to post Share on other sites
VarsityPuppet 1,085 Posted July 23, 2015 Some more screens, showing off the superfluously high resolution + beautiful retextures from Xarwarz, Vurt and... I don't remember who did the Polar Plateau retexture :/ Quote Share this post Link to post Share on other sites
Fair Strides 510 Posted July 23, 2015 VP: I am blind from the sheer awesomeness! Quote Share this post Link to post Share on other sites
Achilles 11 Posted July 23, 2015 Some more screens, showing off the superfluously high resolution + beautiful retextures from Xarwarz, Vurt and... I don't remember who did the Polar Plateau retexture :/ Quick question about the screens: does the new version come with widescreen UI fixed or are you using a mod *ahem* Quote Share this post Link to post Share on other sites
darthbdaman 71 Posted July 23, 2015 I haven't had any trouble with the UI, and I'm only using TSLRCM Quote Share this post Link to post Share on other sites