tjsase 116 Posted August 13, 2015 http://deadlystream.com/forum/files/file/657-modders-resource-harbinger-model/ Here's that Harbinger model just in case you're interested Quote Share this post Link to post Share on other sites
0oDarkLordRevano0 2 Posted August 20, 2015 I can't believe I just found out about this project! These look absolutely brilliant, Kexikus. Between your skyboxes and Jorak's textures, KotOR's going to feel like brand new game Quote Share this post Link to post Share on other sites
Kexikus 995 Posted August 22, 2015 Nothing new to report but I have a request: Could someone extract the Anchorhead model from the game and convert it to a .obj file for me? That'd allow me to replace another low resolution backdrop texture I came across. To be more specific: I need some kind of Tatooine city model and figured that Anchorhead would probably be the easiest to get. My idea was to extract the model used in the Dune Sea module without the city walls. So if anyone feels like doing that, let me know, as I have no knowledge about these things at all Thanks. Edit: Thanks to Darth Parametric, I have what I need. 1 Quote Share this post Link to post Share on other sites
Kexikus 995 Posted August 25, 2015 It's quite hard to see but some of the buildings in the distance are 2d sprites with my new textures. But if you compare it to the vanilla look, you'll notice the difference. Also, it seems like Bioware used a very similar model to the one Darth Parametric extracted for me to make the two building backdrop textures as I was able to find all the building formations. My texture won't have the exact same buildings in higher resolution as that'd have been too much work but they should look pretty similar now. Quote Share this post Link to post Share on other sites
Kexikus 995 Posted September 5, 2015 I've got a request for all the model makers out there. Right now, my pack replaces every backdrop or skybox texture with two exceptions. That's not too big of a deal as those two look quite good in their vanilla version but I'd still like to replace them. But to do that I'd need a custom model I can then render for the textures and that's my request. If anyone wants to make those, let me know Here are the two (actually three) textures I was talking about, showing which models I need: They are used as backdrops on Manaan if that's important in any way. Quote Share this post Link to post Share on other sites
koolizz 0 Posted September 15, 2015 Any updates on this? When will it be released? I would love to help so it can be released earlier. It looks absolutely beautiful, wouldn't mind an alpha release Quote Share this post Link to post Share on other sites
Kexikus 995 Posted September 15, 2015 Any updates on this? When will it be released? I would love to help so it can be released earlier. It looks absolutely beautiful, wouldn't mind an alpha release You could make me the models I asked about in my post above yours Other than that all that there's nothing you can do. The release shouldn't be that far away either and I won't do an alpha release. Quote Share this post Link to post Share on other sites
Kexikus 995 Posted October 23, 2015 It's done After 9 months, I just finished the last skybox for this project. Now I'll have to go through all areas again to see if I missed any mistakes and to take screenshots and then I can finally release them. I won't promise anything but that should happen this weekend. With K1 done now, you might be wondering what's coming next and well... a break, from skyboxes at least^^ That means that I'll focus on my other projects. It does not mean that I won't do any skyboxes anymore. Some of the older ones in this pack could use a cloud overhaul with my new knowledge, so I might do this at some point. Then there's the Manaan backdrop textures that are still missing and will be missing in the 1.0 release but I hope to include them in a later update. And of course there is TSL with all its skyboxes. I won't start TSL now or even this year most likely (but you never know), but I have ideas for some of the skyboxes and I want to make them reality at some point. But as I said, I need a break and also, Malkior is working on his excellent TSL skybox set, so I don't feel the need to make them ASAP. The one exception to this could be the Coruscant skybox, depending on where the Jedi Temple Enhancement project that was discussed here a while back goes. So yeah, that's it. A big thank you to everyone who contributed to this project and/or commented and gave criticism. This is my first big "public" project and you made it a great experience and I'll gladly do more of them, so THANK YOU 2 Quote Share this post Link to post Share on other sites
milestails 264 Posted October 23, 2015 Nice work Kexikus. Looking forward to seeing the fruits of your labor. Quote Share this post Link to post Share on other sites
VarsityPuppet 1,085 Posted October 23, 2015 It's done After 9 months, I just finished the last skybox for this project. Now I'll have to go through all areas again to see if I missed any mistakes and to take screenshots and then I can finally release them. I won't promise anything but that should happen this weekend. With K1 done now, you might be wondering what's coming next and well... a break, from skyboxes at least^^ That means that I'll focus on my other projects. It does not mean that I won't do any skyboxes anymore. Some of the older ones in this pack could use a cloud overhaul with my new knowledge, so I might do this at some point. Then there's the Manaan backdrop textures that are still missing and will be missing in the 1.0 release but I hope to include them in a later update. And of course there is TSL with all its skyboxes. I won't start TSL now or even this year most likely (but you never know), but I have ideas for some of the skyboxes and I want to make them reality at some point. But as I said, I need a break and also, Malkior is working on his excellent TSL skybox set, so I don't feel the need to make them ASAP. The one exception to this could be the Coruscant skybox, depending on where the Jedi Temple Enhancement project that was discussed here a while back goes. So yeah, that's it. A big thank you to everyone who contributed to this project and/or commented and gave criticism. This is my first big "public" project and you made it a great experience and I'll gladly do more of them, so THANK YOU B-b-b-b-but... KOTOR II skyboxes!! :/ Quote Share this post Link to post Share on other sites
koolizz 0 Posted October 23, 2015 That is freakin AWESOME! I cannot wait to check it out. Please get it up as soon as you can Nice work! Quote Share this post Link to post Share on other sites
Kexikus 995 Posted October 23, 2015 B-b-b-b-but... KOTOR II skyboxes!! :/ Don't worry. They will follow Quote Share this post Link to post Share on other sites
134340Goat 116 Posted October 23, 2015 Excellent! Funny. I was playing the other day and I noticed how dreadfully dated the Korriban skybox is. Thought immediately of this mod and how excited I am for it. Here's hoping my graphics card works for this! Quote Share this post Link to post Share on other sites
Kexikus 995 Posted August 6, 2016 Wow, it's been a while since I posted in this thread and sadly there as still no TSL skyboxes from me (yet). But I've played around with the beta of Terragen 4 which has no feature restrictions and thus allowed me to render skyboxes in 4k. And since I'll most likely get the full version of Terragen 4, I figured I could test 4k skyboxes to see if the hugely increased render times and file sizes are worth it. And they're not. There's barely any visual difference between a 2k and a 4k skybox so I'll skip the quadrupled file sizes and render times for when I get back to making my skyboxes. Also, with all the skyboxes being posted here on DS lately, I really want to get back to making my own I just don't have the time yet, but you can expect me to join the fun in a month or two (hopefully). Quote Share this post Link to post Share on other sites
Malkior 476 Posted August 6, 2016 I could use some pointers on getting my skyboxes actually rendered. Even at high quality, they look pixelated and/or blurry. Then again, I'm still pretty new in using Terragen.. Quote Share this post Link to post Share on other sites
Sith Holocron 2,478 Posted August 6, 2016 I could use some pointers on getting my skyboxes actually rendered. Even at high quality, they look pixelated and/or blurry. Then again, I'm still pretty new in using Terragen..Might I suggest someone making a Terragen tutorial (in the appropriate section)? Quote Share this post Link to post Share on other sites
Kexikus 995 Posted August 6, 2016 I could use some pointers on getting my skyboxes actually rendered. Even at high quality, they look pixelated and/or blurry. Then again, I'm still pretty new in using Terragen.. All I can suggest is to increase all quality settings of the renderer node and the resolution or course. Quote Share this post Link to post Share on other sites
Red Hessian 9 Posted August 7, 2016 Just a quick hint, your K1 Korriban and Dantooine skyboxes can be used in TSL. All you need to do is rename them, like so: LKO_sky01.tga --> KOR_sky01.tgaLKO_sky02.tga --> KOR_sky02.tgaLKO_sky03.tga --> KOR_sky03.tgaLKO_sky04.tga --> KOR_sky04.tgaLKO_sky05.tga --> KOR_sky05.tga LDA_sky0001.tga --> DAN_sky4.tgaLDA_sky0002.tga --> DAN_sky3.tgaLDA_sky0003.tga --> DAN_sky2.tgaLDA_sky0004.tga --> DAN_sky1.tgaLDA_sky0005.tga --> DAN_sky5.tga And, obviously, use the Dantooine green grass version. Quote Share this post Link to post Share on other sites
Kexikus 995 Posted August 7, 2016 I know but they'll definetly get a new sky when I make the actual TSL versions, to fit the different mood of the places in TSL. The terrain will stay the same however. But you can use them in the meantime Quote Share this post Link to post Share on other sites
Quanon 263 Posted August 16, 2016 I've got a request for all the model makers out there. Right now, my pack replaces every backdrop or skybox texture with two exceptions. That's not too big of a deal as those two look quite good in their vanilla version but I'd still like to replace them. But to do that I'd need a custom model I can then render for the textures and that's my request. If anyone wants to make those, let me know Here are the two (actually three) textures I was talking about, showing which models I need: ManaanBackground.jpg ManaanRing.jpg They are used as backdrops on Manaan if that's important in any way. Time to pick this up and run with it! Spend some time on another city, I can visit Manaan as well. Quote Share this post Link to post Share on other sites
Quanon 263 Posted August 17, 2016 Had a good start on that "circle" the landingbay is located. The detailing is simple, since this is a distance shot. But I can't find a good texture from Manaan areas, that matches better, to the one seen in the real skybox. It's close, but far to cluttered/ busy to work. Anyone any idea what texture would be a better fit? Redoing the color to match, isn't an issue. But so far it doesn't look good enough to me. Here are some preview shots, the fins in the background are a quick mock up Oh, and this is just 1/4 of the full circle/ tube shape Quote Share this post Link to post Share on other sites
Kexikus 995 Posted August 17, 2016 Wow, I wasn't expecting anyone to pick this request up after such a long time. Thanks for doing that For the texture: Maybe it would be enough to simply reduce the contrast? Quote Share this post Link to post Share on other sites
Quanon 263 Posted August 18, 2016 Wow, I wasn't expecting anyone to pick this request up after such a long time. Thanks for doing that For the texture: Maybe it would be enough to simply reduce the contrast? Lol, I was planning on doing these waaaaay sooner. But I never got to it. That's life I guess; it throws things in the way, so a modder can't get to his business So, I spend most of my time creating a new texture to go with my model, closely eyeballing that one picture you posted. To get the same feel and look; as best as I could. I'm not really all that well in the texture department. Then adjusted the UVWmapping a bit. Playing with the render settings Picture time! Also many thanks to Jorak Uln, he created the window texture; and I really love it! Hope you don't mind me using it on this project Jorak Quote Share this post Link to post Share on other sites
Quanon 263 Posted September 4, 2016 Been working on the other structures for the Manaan skybox. Very much WIP, ugly shadows, need to fix up the smoothing groups and further tweaking the mesh. But here's a quick preview on how it looks so far. Quote Share this post Link to post Share on other sites
Kexikus 995 Posted September 4, 2016 This is looking sooo good (except for the shadows ). I can't wait to get them ingame Quote Share this post Link to post Share on other sites