Kainzorus Prime 205 Posted April 3, 2014 File Name: [KotOR] NPC Overhaul Mod File Submitter: Kainzorus Prime File Submitted: 03 Apr 2014 File Category: Mods Author: Kainzorus Prime Mod Name: KotOR NPC Overhaul Mod ************************* Under NO circumstances is this, or any of my other, mod(s) to be posted on ANY site other than by myself. ************************* 1. Info =========== This mod attempts to rectify the clone effect as much as possible by differentiating the characters where applicable, reassigning the sound sets and giving the characters different equipment to fit better with the story. 2. Installation: ========= Run the patcher and let it do its magic. If you also use the Sunry Murder Recording Enhancement mod, copy the .mod file from the compatibility folder and overwrite the one in the game's "modules" folder. 3. Compatibility: ========= The patcher ensures compatibility with most other mods, except those which also use .mod files that alter the same areas as this mod. A compatibility patch for Sunry Murder Recording Enhancement mod is included. 3. Credits: =========== Special thanks to: Holowan Laboratories - For all the great resources. 4. DISCLAIMER: =============== This Mod is not supported by LucasArts, Bioware or Obsidian. Please do not contact them for support of this mod. Copyright: Star Wars: Knights of the Old Republic, characters, items, etc. are trademarks and copyrights owned by their respective trademark and copyright holders. Star Wars: Knights of the Old Republic: The Sith Lords, characters, items, etc. are trademarks and copyrights owned by their respective trademark and copyright holders. Bioware and the Odyssey Engine are trademarks of Bioware Corp. Obsidian are trademarks of Obsidian Entertainment. All trademarks and copyrights contained in this document are owned by their respective trademark and copyright holders. Click here to download this file Quote Share this post Link to post Share on other sites
diegodb 28 Posted April 3, 2014 Just a heads up. A bug happen when I was installing this mod. The TSL patcher give me the information that a critical error had ocurred: the file 'appearance.nda' wasn't in the override. I already reinstall KOTOR and downloaded several times the mod. Any help would be appreciated. Quote Share this post Link to post Share on other sites
Kainzorus Prime 205 Posted April 3, 2014 Just download Kotor Tool, extract appearance.2da file into your override, then run the installer. I've set the installer up to modify existing one most people have, as it's fairly common thing included in mods. Since you don't have one in override, the installer throws an error. Quote Share this post Link to post Share on other sites
diegodb 28 Posted April 3, 2014 Thank you very much Kainzorus. Quote Share this post Link to post Share on other sites
Hassat Hunter 571 Posted April 4, 2014 Ehm, most people add an unmodified appearance.2da to the installer for those instances (so it drops it in override, then modifies it). The readme even says you should. Probably a good idea if you ever update the installer Quote Share this post Link to post Share on other sites
Todd Hellid 16 Posted April 4, 2014 Can I install this if I already installed the K1 Enhancement Mod? Quote Share this post Link to post Share on other sites
Kainzorus Prime 205 Posted April 4, 2014 Ehm, most people add an unmodified appearance.2da to the installer for those instances (so it drops it in override, then modifies it). The readme even says you should. Probably a good idea if you ever update the installer Might do that with 1.01. Probably gonna tweak these stunt/cutscene modules too, now that I look at them. Can I install this if I already installed the K1 Enhancement Mod? Yes, it should be alright. Most of the K1 Enhancement is just textures as far as I recall. Quote Share this post Link to post Share on other sites
milestails 264 Posted April 6, 2014 Love the attention to detail in this mod Quote Share this post Link to post Share on other sites
Todd Hellid 16 Posted August 21, 2014 Is this compatible with the Holowan Plugin Mod for Kotor 1? Quote Share this post Link to post Share on other sites
Kainzorus Prime 205 Posted August 23, 2014 Unknown at this time. Quote Share this post Link to post Share on other sites
MrPhil 58 Posted August 23, 2014 Doubtful at best I'd say. Quote Share this post Link to post Share on other sites
MVacc224 13 Posted August 26, 2014 Really enjoy the immersion quality that you've given K1 and TSL with your work! I'm on my first K1 run and I've noticed that Davik's Unique Armor has been replaced, was this intentional? Quote Share this post Link to post Share on other sites
Kainzorus Prime 205 Posted August 26, 2014 Yes. Quote Share this post Link to post Share on other sites
MVacc224 13 Posted August 27, 2014 Thanks Nice surprise to see the Iriaz on Dantooine btw???? Quote Share this post Link to post Share on other sites
Kexikus 994 Posted February 5, 2015 Hi, I was wondering if you're going to make this mod K1R compatible, just like your TSL NPC Overhaul is TSLRCM compatible. I'm asking since I really like your mod and right now it overwrites all of K1Rs modules which will lead to problems I guess^^ Quote Share this post Link to post Share on other sites
Kainzorus Prime 205 Posted February 10, 2015 Hi, I was wondering if you're going to make this mod K1R compatible, just like your TSL NPC Overhaul is TSLRCM compatible. I'm asking since I really like your mod and right now it overwrites all of K1Rs modules which will lead to problems I guess^^ Compatibility is being worked on. Quote Share this post Link to post Share on other sites
Kexikus 994 Posted February 10, 2015 Compatibility is being worked on. Very cool, thank you Quote Share this post Link to post Share on other sites
Guest Posted December 23, 2016 Compatibility is being worked on. Any word on this? Quote Share this post Link to post Share on other sites
Kainzorus Prime 205 Posted December 25, 2016 Still in progress. Moving to another country and jobhunting there put a damper on everything else. Quote Share this post Link to post Share on other sites
Sith Holocron 2,473 Posted December 25, 2016 Good luck with the move and job search! Quote Share this post Link to post Share on other sites
Flying-gg 1 Posted April 23, 2018 Hi ! Just wanting to know why you chose to remove Brejik special stuff from his loots and if you made similar choices with other loots ? Thanks. Quote Share this post Link to post Share on other sites
Guest Posted April 23, 2018 Hi ! Just wanting to know why you chose to remove Brejik special stuff from his loots and if you made similar choices with other loots ? Thanks. You can't unfortunately unless you go edit the UTI's yourself. He should've put the regular loot in their pack inventory and had the visual stuff as non-droppable. Alas, I'm working on my own NPC Overhaul for both games privately to allay these problems. I suggest you do the same. Quote Share this post Link to post Share on other sites
Squall Lionhart 81 Posted April 23, 2018 You can't unfortunately unless you go edit the UTI's yourself. He should've put the regular loot in their pack inventory and had the visual stuff as non-droppable. Alas, I'm working on my own NPC Overhaul for both games privately to allay these problems. I suggest you do the same. I'm curious for your NPC overhaul of TSL, will you be making it compatible for SLM as well? And of course, will your K1 version be BOS compatible? Quote Share this post Link to post Share on other sites
Guest Posted April 24, 2018 I'm curious for your NPC overhaul of TSL, will you be making it compatible for SLM as well? And of course, will your K1 version be BOS compatible? No, and definitely no. Plus, it's not going to be public because I'm using reskins and other models people have made to further diversify K1. There's simply not enough character models and distinct skins otherwise. Quote Share this post Link to post Share on other sites
Todd Hellid 16 Posted May 31, 2018 Is this mod compatible with KOTOR 1 Community Patch? Quote Share this post Link to post Share on other sites