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Found 10 results

  1. Version 1.0.3

    35 downloads

    Adds sneak attacks and PC Awareness checks to Sith Assassins. SUMMARY: From the in-game description of the Awareness skill: “Awareness governs the ability of a character to spot objects or enemies hidden by Stealth…” If you're like me, with all the Sith Assassins in the game you might have assumed your Awareness played some role in detecting them. Well, I'm here to tell you that Sith Assassins never actually use Stealth, and you've probably never rolled an Awareness check against an enemy in either games. It's all a lie, and you're entitled to compensation. In reality, NPC stealth is an illusion scripted by the game, and your stats play no role in detecting hidden NPCs. Sith Assassins don't have any points in Stealth, and on top of that, they can't even perform sneak attacks. Some assassins! This mod does the following things: - Restores PC Awareness vs Stealth checks on Sith Assassins - Gives all Sith Assassins the ability to perform sneak attacks - Adds stealth behavior to the Sith Assassins on Malachor (in vanilla they just wait around uncloaked) This will not only make Awareness a more useful skill but also turn Sith Assassins into more deadly enemies. You will not see them at all until you make a successful Awareness check or until after they've already hit you with a sneak attack. Remember that sneak attacks can happen outside of stealth too, so don't let them flank you! This mod may make some parts of the game significantly more challenging, but hopefully also more dynamic and interesting. All stats and feats are granted based on PC level so it should be fairly balanced, but I welcome any feedback. DETAILS: This mod is accomplished through custom scripts which take advantage of the unused Invisibility effect and emulate the engine-level PC Stealth vs NPC Awareness checks. NPC Stealth was never fully implemented so it is pretty broken and just putting the NPCs in actual Stealth Mode gives erratic and unwanted results. While in line of sight of a stealthed Sith Assassin, each of your party members will periodically make an Awareness check against the NPC's Stealth. This is made to be as close as possible to the game’s calculation, accounting for distance, field of view, and whether you're running or in combat. However, the checks occur more frequently than with NPC Awareness (every 6s vs every 20s). If a check succeeds, the enemy will become visible/targetable and will not get to perform a sneak attack (unless they're behind you or you’re stunned). All Sith Assassins in the game are given points into the Stealth skill and a Sneak Attack feat. For balance these are granted on spawn according to the scaled level of the NPC and the Sith Assassin class progression. Sith Assassins are given a Stealth skill equal to their level (with a minimum of 5). INSTALLATION: Please read compatibility notes before installing. To install, run TSLPatcher.exe. Unaltered copies of any edited files will be placed in the "backup" folder in the location of TSLPatcher.exe. UNINSTALLATION: 1. Remove the following files from override: - sith_ass.utc - sith_ass_403.utc - sith_ass_404.utc - sith_ass_405.utc - sith_ass_406.utc - sithassassin.utc - m_dmg_sithass.ncs - m_htb_sithass.ncs - m_spn_sithass.ncs - m_spn_sithass2.ncs - m_spn_sithass3.ncs - m_spn_sithass4.ncs - m_sithspwn_152.ncs - m_sith_user.ncs 2. Remove 151HAR.mod, 152HAR.mod, 903MAL.mod, 905MAL.mod, and 906MAL.mod from the Modules folder. 3. Move any .mod files from the backup folder into the Modules folder. 4. If any other files were created inside the backup folder, move them to override. COMPATIBILITY & OTHER NOTES: Technically compatible with Peragus Sith Troops to Sith Assassins by Hassat Hunter, but the Sith Assassins added by that mod will not be affected by my mod. Might make a patch in the future. Fully compatible with Sith Assassins -- With Lightsabers by Shem. However, my mod must be installed AFTER Sith Assassins with Lightsabers by Lewok2007, which combines the previous two mods. Be aware that this mod already increases the damage output of Sith Assassins by giving them sneak attacks, so giving them lightsabers on top of it might make for a tough time. Up to you. Should be fully compatible with mods that edit the default creature scripts, like Improved AI by Stoffe. Partially compatible with Trayus Rank Reform, but my mod must be installed after and will overwrite most of the female Sith Assassins added by that mod. The Sith Assassins on Dxun retain vanilla stealth behavior to avoid breaking cutscenes but are still granted Sneak Attack. CREDITS: offthegridmorty KOTOR Tool - Fred Tetra TSLPatcher - stoffe, Fair Strides Holocron Toolset - Cortisol
  2. View File True Sith Assassins & Awareness Restoration Adds sneak attacks and PC Awareness checks to Sith Assassins. SUMMARY: From the in-game description of the Awareness skill: “Awareness governs the ability of a character to spot objects or enemies hidden by Stealth…” If you're like me, with all the Sith Assassins in the game you might have assumed your Awareness played some role in detecting them. Well, I'm here to tell you that Sith Assassins never actually use Stealth, and you've probably never rolled an Awareness check against an enemy in either games. It's all a lie, and you're entitled to compensation. In reality, NPC stealth is an illusion scripted by the game, and your stats play no role in detecting hidden NPCs. Sith Assassins don't have any points in Stealth, and on top of that, they can't even perform sneak attacks. Some assassins! This mod does the following things: - Restores PC Awareness vs Stealth checks on Sith Assassins - Gives all Sith Assassins the ability to perform sneak attacks - Adds stealth behavior to the Sith Assassins on Malachor (in vanilla they just wait around uncloaked) This will not only make Awareness a more useful skill but also turn Sith Assassins into more deadly enemies. You will not see them at all until you make a successful Awareness check or until after they've already hit you with a sneak attack. Remember that sneak attacks can happen outside of stealth too, so don't let them flank you! This mod may make some parts of the game significantly more challenging, but hopefully also more dynamic and interesting. All stats and feats are granted based on PC level so it should be fairly balanced, but I welcome any feedback. DETAILS: This mod is accomplished through custom scripts which take advantage of the unused Invisibility effect and emulate the engine-level PC Stealth vs NPC Awareness checks. NPC Stealth was never fully implemented so it is pretty broken and just putting the NPCs in actual Stealth Mode gives erratic and unwanted results. While in line of sight of a stealthed Sith Assassin, each of your party members will periodically make an Awareness check against the NPC's Stealth. This is made to be as close as possible to the game’s calculation, accounting for distance, field of view, and whether you're running or in combat. However, the checks occur more frequently than with NPC Awareness (every 6s vs every 20s). If a check succeeds, the enemy will become visible/targetable and will not get to perform a sneak attack (unless they're behind you or you’re stunned). All Sith Assassins in the game are given points into the Stealth skill and a Sneak Attack feat. For balance these are granted on spawn according to the scaled level of the NPC and the Sith Assassin class progression. Sith Assassins are given a Stealth skill equal to their level (with a minimum of 5). INSTALLATION: Please read compatibility notes before installing. To install, run TSLPatcher.exe. Unaltered copies of any edited files will be placed in the "backup" folder in the location of TSLPatcher.exe. UNINSTALLATION: 1. Remove the following files from override: - sith_ass.utc - sith_ass_403.utc - sith_ass_404.utc - sith_ass_405.utc - sith_ass_406.utc - sithassassin.utc - m_dmg_sithass.ncs - m_htb_sithass.ncs - m_spn_sithass.ncs - m_spn_sithass2.ncs - m_spn_sithass3.ncs - m_spn_sithass4.ncs - m_sithspwn_152.ncs - m_sith_user.ncs 2. Remove 151HAR.mod, 152HAR.mod, 903MAL.mod, 905MAL.mod, and 906MAL.mod from the Modules folder. 3. Move any .mod files from the backup folder into the Modules folder. 4. If any other files were created inside the backup folder, move them to override. COMPATIBILITY & OTHER NOTES: Technically compatible with Peragus Sith Troops to Sith Assassins by Hassat Hunter, but the Sith Assassins added by that mod will not be affected by my mod. Might make a patch in the future. Fully compatible with Sith Assassins -- With Lightsabers by Shem. However, my mod must be installed AFTER Sith Assassins with Lightsabers by Lewok2007, which combines the previous two mods. Be aware that this mod already increases the damage output of Sith Assassins by giving them sneak attacks, so giving them lightsabers on top of it might make for a tough time. Up to you. Should be fully compatible with mods that edit the default creature scripts, like Improved AI by Stoffe. Partially compatible with Trayus Rank Reform, but my mod must be installed after and will overwrite most of the female Sith Assassins added by that mod. The Sith Assassins on Dxun retain vanilla stealth behavior to avoid breaking cutscenes but are still granted Sneak Attack. CREDITS: offthegridmorty KOTOR Tool - Fred Tetra TSLPatcher - stoffe, Fair Strides Holocron Toolset - Cortisol Submitter offthegridmorty Submitted 01/26/2025 Category Mods TSLRCM Compatible Yes  
  3. Version 1.2

    4,935 downloads

    Replacement Texture for Lightning on Malachor V 1.2 READ ME FIRST! Here's my third small mod. MOD AUTHOR: Sith Holocron ORIGINAL RELEASE: 14 MAR 2013 UPDATED RELEASE: 29 FEB 2016 GAMES: Star Wars Knights of the Old Republic 2: The Sith Lords Description: Did the low resolution lighting ever irritate you when walking along Malachor V's surface? Me too! Once again, I've decided to do something about it. The new texture uses captures from a real lighting strike. Constructive criticism is welcome. About The Update: When the mod was originally released, Darth Sapiens requested a version that has a flare on the cloud the lightning would be emanating from. I made him a version like that as a thank you for his helping the original version. I think it should be available to everyone – so now’s your turn to try it out. PERSONAL NOTE (18 JAN 2025) I decided to make a video today that would show the difference between the "vanilla" lightning in game to the two versions in my mod. That's when I noticed a different version that was in my own Override folder which is a part of Kexikus' HQ Skyboxes II mod. In the spirit of fairness, I thought I should include Kexikus' version as well. My conclusion? Kexikus' version is the superior lightning and I recommend their version over mine. Hopefully, you've seen this personal note before downloading mine. Anyway, here's that video: Installation: There are two versions of the lightning now: the original version and the publicly-unreleased-until-now “flare” version. Both versions have their own folder. Choose your version's folder and put the 2 files inside it into your Override folder. The "Original" version has a choice of DDS or TGA. In that particular case, choose either one you wish. Uninstall: Take them out again. Known Bugs: None known at this time. Thank You Section: Zbyl2: For the original testing of this mod. Darth_Sapiens: For creating an alpha channel that made the black background transparent. Kexikus: For pointing out transparency issues in the "Original Version" Darth Parametric: For adding in the missing alpha for the "Original Version", correcting dimensions to power of 4 (2048x2048), and including a DDS version for optimal compression! Legal Disclaimer: All materials and copyrights belong to LucasArts, Bioware and Obsidian Entertainment Inc., I own none of the materials, and I'm not making any money out of this mod. It is to be distributed as-is without alteration, unless by permission of the mod author. This mod is not to be distributed for profit, either. Use it however you like, but if you're going to post it up somewhere, or make a derivative mod, or use it in another mod, please put a line in the read-me, mentioning me. I hereby state that I specifically do NOT wish this mod to be uploaded to Steam Workshop - with the exception of Hassat Hunter who has my permission to do so.
  4. Version V1.3

    4,435 downloads

    This mod started by a request from SithHolocron to give Malachor better looking skies. Though when the skies where ready, the other textures looked really off. The contrast between the jagged cliffs and the sky was just to big in my opinion. So the mod evolved into a full reskin of the exterior areas of Malachor. All the rocks, debris, cliffs and floor got a new texture. Only a few things haven't been changed; the broken and crashed spaceship parts and those broken eggs from the storm beasts remain the same. A nice little preview:
  5. View File Replacement Texture for Lightning on Malachor V Replacement Texture for Lightning on Malachor V 1.2 READ ME FIRST! Here's my third small mod. MOD AUTHOR: Sith Holocron ORIGINAL RELEASE: 14 MAR 2013 UPDATED RELEASE: 29 FEB 2016 GAMES: Star Wars Knights of the Old Republic 2: The Sith Lords Description: Did the low resolution lighting ever irritate you when walking along Malachor V's surface? Me too! Once again, I've decided to do something about it. The new texture uses captures from a real lighting strike. Constructive criticism is welcome. About The Update: When the mod was originally released, Darth Sapiens requested a version that has a flare on the cloud the lightning would be emanating from. I made him a version like that as a thank you for his helping the original version. I think it should be available to everyone – so now’s your turn to try it out. PERSONAL NOTE (18 JAN 2025) I decided to make a video today that would show the difference between the "vanilla" lightning in game to the two versions in my mod. That's when I noticed a different version that was in my own Override folder which is a part of Kexikus' HQ Skyboxes II mod. In the spirit of fairness, I thought I should include Kexikus' version as well. My conclusion? Kexikus' version is the superior lightning and I recommend their version over mine. Hopefully, you've seen this personal note before downloading mine. Anyway, here's that video: Installation: There are two versions of the lightning now: the original version and the publicly-unreleased-until-now “flare” version. Both versions have their own folder. Choose your version's folder and put the 2 files inside it into your Override folder. The "Original" version has a choice of DDS or TGA. In that particular case, choose either one you wish. Uninstall: Take them out again. Known Bugs: None known at this time. Thank You Section: Zbyl2: For the original testing of this mod. Darth_Sapiens: For creating an alpha channel that made the black background transparent. Kexikus: For pointing out transparency issues in the "Original Version" Darth Parametric: For adding in the missing alpha for the "Original Version", correcting dimensions to power of 4 (2048x2048), and including a DDS version for optimal compression! Legal Disclaimer: All materials and copyrights belong to LucasArts, Bioware and Obsidian Entertainment Inc., I own none of the materials, and I'm not making any money out of this mod. It is to be distributed as-is without alteration, unless by permission of the mod author. This mod is not to be distributed for profit, either. Use it however you like, but if you're going to post it up somewhere, or make a derivative mod, or use it in another mod, please put a line in the read-me, mentioning me. I hereby state that I specifically do NOT wish this mod to be uploaded to Steam Workshop - with the exception of Hassat Hunter who has my permission to do so. Submitter Sith Holocron Submitted 03/14/2013 Category Skins TSLRCM Compatible Yes  
  6. Aiko

    Stuck on Malachor V

    I'm stuck in the fight between Atton and Sion.. As soon one of them drops to 0 health, the cutscene "And i get the fool.. etc" plays again and after that they are invincible.. i can just keep fighting.. nobody dies. I doubt texture mods can cause any issues so apart from them i'm only using TSLRCM, SWTOR HK Droids and the Alternative Romance for Revan Mod. Using Version 1.8.4 of TSLRCM and whatever version there is on nexus of the other 2 mods. Manual install.. no steam workshop eventhough i play the Steam version of this game. Hope somebody has a solution. 1) During the game, when did the problem begin to occur? Fight on Malachor V between Atton and Sion. Defeated Sion, then i got the cutscene again and we were invincible. 2) Did you install the latest version of the mod? (1.8.4 and 1.2 respectively) We only provide assistance for the most current version of those mods. YES 3) What version of the game do you have? (Steam, GOG, 4CD, KotOR Collection?) What region is the game designed for if it's the 4 CD version? STEAM 4) Did you update your game as required by your game's region? (4-CD version ONLY) 5) Did you install this over the previous version(s), or did you perform a fresh installation as required by the TSLRCM's read-me file? Fresh Install 6) What other mods have you installed? Please give an accurate list and provide links to each of these mods - even if they are found on this site. (We don't actually know them all!.) Alternate Revan Romance: http://www.nexusmods.com/kotor2/mods/43/? HK Droids SWTOR-Style: http://www.nexusmods.com/kotor2/mods/52/? Fire and Ice HD: http://www.nexusmods.com/kotor2/mods/25/? High Quality Ravager Backdrop: http://www.nexusmods.com/kotor2/mods/41/? Hi-Res Beam Effects: http://www.nexusmods.com/kotor2/mods/30/? 7) Can you be more specific about the error? At what point did it happen? As mentioned above. Fight between Atton and Sion on Malachor. My Atton is NO Jedi. As soon one of them i defeated, the cutscene plays again ("I get the fool.. etc").. and both are invincible.. then they just die until eternity. 8) Have you tried re-downloading/re-installing the mod? No. 9) Have you tried using a different save game? No. Would rather not.. (i should save more often) 10) Have you tried starting a new game? And play the whole game again? No. 11) What Operating System do you use? (List Virtual Machines as well if you are using them.) Windows 10 Home. 12) Can you confirm that you see the TSLRCM logo on the the main menu screen? Yes. 13) What language is your game set for? English. 14) Which language of TSLRCM are you using? English.
  7. Thanks to Kexikus for providing the sky and clouds themselves. Only had to some minor tweaking. Will soon be released as a small mod for TSL!

    © Quanon&Kexikus

  8. Malachor Exterior Reskin By Quanon View File This mod started by a request from SithHolocron to give Malachor better looking skies. Though when the skies where ready, the other textures looked really off. The contrast between the jagged cliffs and the sky was just to big in my opinion. So the mod evolved into a full reskin of the exterior areas of Malachor. All the rocks, debris, cliffs and floor got a new texture. Only a few things haven't been changed; the broken and crashed spaceship parts and those broken eggs from the storm beasts remain the same. A nice little preview: Submitter Quanon Submitted 04/21/2014 Category Skins TSLRCM Compatible  
  9. Hello everybody! I had a question about how the HK factory is supposed to affect the endgame in TSLRCM 1.8 When I have HK-47 team up with the HK-51's at the factory, HK-47 destroys Goto at Malachor, saving Bao-Dur's remote. But when I have HK-47 shut down the entire factory, two HK-50s show up at Malachor V. They're unable to fire on HK-47 due to their self-preservation programming, and HK-47 is still able to defeat Goto. Shouldn't Goto win in this last scenario? It looks like he tries to cast Control Droid, (I assume that's the swirling blue stuff around HK-47) but it doesn't work. I've tried ignoring the HK-51 quest entirely by just shutting down the HK-50 line, then the factory. I've also started up the HK-51s, then shut down both the HK-50s and HK-51s before shutting down the factory. Are there scenarios I'm missing? How do I trigger Goto's victory? I'm only running 1.8.2 and the M4-78 mods, and playing as a light-side female.