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Found 5 results

  1. Hi guys! I wanted to make a thread of general mod ideas I've had and see if anyone would be interested in taking them up as a project. I want to note that these aren't "requests" in the general sense, but things I would like to make if I had the talent/time to learn the mod author traits. If someone is interested in using these ideas in their own pet project, please do so! I'll likely never be capable of making them myself. All I would ask for in return is that you link to this thread so others can read through it. I'll post ideas I have below as separate post for formatting purposes. Darth Vader's armor (no helmet)- This is an idea I believe I posted in the past. Much like Stormie97's Jedi Journeyman Robes, this would be an in-game item that could be crafted with a high repair/treat injury skill or found on a planet like Korriban. This would be a heavy set of armor that would be identical to Vader's iconic armor, except it would lack the helmet. I feel like there is a significant lack of Jedi friendly heavy armor in Kotor 2 and that this could be a way to address the issue. Stat spreads I had in mind for it would be as follows: *Restricted to Heavy armor *+6 Str *-8 Dex *+6 Con *-4 Wis *-2 Char *Immunity Poison *Regeneration +4 *-2 Will Saves *-2 Reflex Saves *+4 Fortitude Saves *Upgradeable You could have a requirement of 20 repair or treat injury skill in order craft the item at a workbench, or one could have the option of coming across it in the torture chamber on Korriban. Something like the suit *without the mask, respirator, or helmet. Another idea I've had in the past is a sound effect replacer for the lightsabers. I know this has been done in the past with the Ultimate Sound Mod from Shem or DeadMan's Saber&Melee Sound Mod, but a lot of them sound effects pull from the Original Trilogy (or Vader specifically) for their samples. I would love to see a mod that uses the faster "snappier" sounds from the prequel films for the in-game lightsaber effects. Specifically borrowing from AOTC and ROTS as I've always loved some of the swings and clashes heard in those films. What would be really cool to see would be the possibility of sabers' sound effects changing depending on what color the lightsaber is, in a similar manner to how sound fonts work in the custom lightsaber collecting hobby. For example: you could have the green saber use effects from Luke's in ROTJ and the red model use sounds from Dooku's. I'm spit balling with these ideas, but that was the intended purpose of this thread for me. https://www.youtube.com/watch?v=1cJCUVz7e6s https://www.youtube.com/watch?v=2vXJjI3dJFw
  2. To any modders on this Reddit, I have a brilliant idea for a mod. Someone/group should make a mod where we Zayne Carrick appears in KOTOR 1 and 2 on different locations. He was a fan favorite in those KOTOR comics and I always wish we see him appear or least mention in those games; it's those cases where I wish the comic came out before the game. I want to know what happens
  3. In TSL, there are no wookiees, except for a single angry Wookiee... I'm fairly certain if you have that infamous NPC Overhaul you may run into a few more, but there are no important wookiee characters. In K1, there's an entire planet of them. I'm not suggesting porting Kashyyyk to TSL, but it would be interesting to see wookiees show up as a sidequest or potential companion interaction. For instance, if you had Hanharr mabye you'd run across some wookiees on Nar Shaddaa, either free them or sell them into slavery. This would allow character development of the PC for LS or DS points, it would highlight Hanharr's disregard for his people, and it would allow the PC an influence opportunity, more XP, and if you had Mira vice versa, though Mira has actual voiced lines, while Hanharr has alien VO. The location could be changed, but Nar Shaddaa seems the most believable location. Hanharr and wookiees are prime real estate for modding since they use Alien VOs and are not very prominent in TSL. Wookiees could show up as slaves of Czerka on Telos, and need to be freed, or captured and sold to the Exchange or G0T0. Additionally, a Big Z could easily make a cameo and have a hostile interaction with Hanharr resulting in the death of Big Z, or Hanharr for that matter... Not sure if i'll ever do this, but if I did work on a content driven lore expansion mod, wookiees would be included.
  4. So I was playing kotor 2 one day when it hit me a free roam mod, what it does is after you beat the last story quest and finish the game it take's you back to the ebon hawk, and you can continue to fly to planet's and finish up any side quest you left unfinished.
  5. In the last weeks I have been working with the newly found information about cube- and bump-maps quite a lot. Seeing all of the possibilities, a very special Idea crossed my mind: To what extent are we capable of changing the appearance of combat shields? We all know that weird gloomy glow that is covering the characters like a weird liquid. And I personally don't really like that. So what If we were able to take a new approach on combat shields? For example like Mass Effect did it: - http://oyster.ignimgs.com/mediawiki/apis.ign.com/mass-effect-3/thumb/5/5b/Tech_Armor_ME2.png/228px-Tech_Armor_ME2.png - http://cdn.obsidianportal.com/assets/125964/tech_powers.jpg If we were able to implement a feature like that into KotOR and TSL, it would change the atmosphere of combat in a very positive way. I would be glad if someone had ideas or even the skill to make this reality!