Darth_Sapiens

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Everything posted by Darth_Sapiens

  1. can modding become addictive? if so i think i'm hooked XD

    1. Darth_Sapiens

      Darth_Sapiens

      lol ive been moddin g for 2 months and i already have ideas for my next mods XD

    2. DeadMan

      DeadMan

      Oh, I've forgot to mention my JK2/JA modding addiction.

    3. Darth_Sapiens

      Darth_Sapiens

      lol i love jk3 you would probably like JKgalaxies a tc for jk3 youll find it at terrangaming.com

    4. Show next comments  60 more
  2. its personal choice i guess, i tried to keep the g0-t0 colour scheme when i designed the mod though.
  3. XD sarcasm doesnt always translate properly in the digital dimensions it would seem.
  4. i have a feeling he isn't EDIT: forgot the all important "n't"
  5. wow now we almost have a complete weapon overhaul, just ranged, (I'm working on some high res textures atm) vibroblades and doublevibroswords, shortswords, longswords, double swords, knifes left (ok maybe were not htat close but these are still awesome) !!!
  6. i like the idea for this item, considering that revan was so important in kotor I&II one would expect more artefacts from him than were in the game (iirc there are none in tsl), and congrats on your first mod
  7. i moddified it but i have no clue what i did wrong, i just changed some entries to local strings i can send s link to the beta if an experienced modder wants to take a look
  8. so here is an error ive been encountering,
  9. thank you BETA VERSION is DONE anyone want to try it?
  10. Here is my to do list, almost done... *change baseitems.2da - DONE *create new line in appearance 2da (based off of HK-47) - DONE *modify textures and create txi - DONE *create portrait - DONE *modify g0t0's utc - DONE *modify/create new ssf for G0-T0 (if necessary) - NOT NECESSARY *create new items (uti) to add the feats required and allow him to gain the feats automatically (feats.2da) - DONE *make items creatable at a workbench (itemcreate.2da) etc. - DONE ------------------- TO DO------------------ *find dialog vs. model inconsistencies splice, re-write, etc. *beta testing (i need volunteers ) *create installer - 99%
  11. if any one notices any lines that refer to g0t0 as floating let me know
  12. ok so im currently figuring out how to use the patcher, iam wondering i need to change existing entries in dialog.tlk, can the patcher do this or do i have to change all the dlg's to point to local (stored in the dlg) strrefs?
  13. those are deadmans, they rock lol, i'm pretty sure i got it on deadly stream
  14. totally agree about the cape, im gonna find out more about the glow, i think the texture separation well be possible EDIT: here is the updated portrait, i feel it's way better :
  15. LOL - it's an Olympic meme. Oh and with the eyes, it was ether go shine, or glow, i went shine, because I'm pretty sure you cant have two envmaps on a texture.
  16. sure well do, i thought about it after i submitted it, ill upload a new pic tomorrow

  17. there ya go, nothing special really.
  18. here are screens for the no cape version