Darth_Sapiens

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Everything posted by Darth_Sapiens

  1. I think you meant built also it would make my job way easier if the voice actor for this one could make a recording of this line without "floating" in it. splicing out words is a little more time consuming and way less natural sounding then i had thought before i did my own XD. on a side note is that droid a new model or in the vanilla game files? the texture is very low-res lol
  2. i'm going to do my own research on what is in the game files. i'm thinking i like the idea of having both new FP's and jedi/sith artifacts as rewards i should probably stress this isn't a restoration so to speak, its more like a re-imagination, i personally don't like what seems to be a female biased holocron quest, the interaction with the gatekeepers will be on demand ( you find the star map and you bring it to disciple/Kreia/Visas, not sure who yet , to activate it.) and reminiscent of the star map on Kashyyk and the Ajunta Pall force-apparition on Korriban in KOTOR 1.
  3. i have windows, acquiring kotor 2 atm... ill be back :)

  4. lol i want to but ill have to wait till i get a hold of a release depends on how many dialog lines but its very do-able.
  5. computer crashed :( lost every thing :'

    1. JK JA's Jaden Korr

      JK JA's Jaden Korr

      so there is hope I guess.

    2. JK JA's Jaden Korr

      JK JA's Jaden Korr

      and as SH said Nooooooooooo!

    3. Sith Holocron

      Sith Holocron

      Good thing you sent those files to me, huh? I restarted the conversation to make it easier to find those files you sent me. Remember, always back up your files. I have three hard drives with all of my files. (One is always not connected except to back up.)

    4. Show next comments  54 more
  6. I never really noticed, but that is something I'll definitely play around with for the next update
  7. Really? it worked fine for my testers (creating folders, that is.) If you're seeing them in game then it is working on that front. As far as I know it can make new folders - it did on my own test run... I have a feeling the issue is of a different sort
  8. Does anyone else get this problem? My testers didn't report it (LOL) I didn't get it either when I was testing - which is strange...
  9. The problem is when he uses a two handed weapon - a rifle, a double-saber, etc. Some things don't quite line up.
  10. i just removed the one bug that didnt want to be fixed, lol i was hard to trigger it. but that was the only bug at the time, so its gone, YAY!
  11. i can release the orignal later on today
  12. View File G0-T0 Overhaul READ THIS OR ELSE|V||V| You must have TSLRCM 1.8.4 installed BEFORE this mod! You also should use a save from before you go to Nar Shaddaa. READ THIS OR ELSE|ヘ||ヘ| ======================================================== A KNIGHTS OF THE OLD REPUBLIC II: (THE SITH LORDS) MODIFICATION ======================================================== G0-T0 Overhaul V1.2 Author: Darth Sapiens (dr.nordgren@ymail.com) Name: G0T0 Overhaul 1. Description: ---------- This mod does what it says - overhauls G0-T0 to be more interesting, adding melee capabilities and a brand new model. This mod also includes a few new items, creatable at the workbench (with a high enough repair skill) and also they come with g0-t0. Hopefully this mod is balanced (it's my first mod, so I'm still learning the ropes). 2. Install: ----------/ (It is highly recommended that you update your game to version 2.10 (the 1.0b update) before installing this mod.) Run "Install G0T0 Overhaul.exe". Note: a new folder named "backup" will be created during the installation within the folder the installer was run from. If you plan on uninstalling this mod, this folder and the files therein must not be deleted as they are used during the uninstall process. Note from Fair Strides: Not all of the options need to be done. All of them have descriptions to help you choose. For a quick bit of info, "required" ones are options 1, 2, 8, and 9. You will also need Option 4 OR Option 6, depending on whether you have the NPC Overhaul mod by Kainzorus Prime installed, so please read those descriptions and pick the right option! Options 3, 5, and 7 are entirely optional and in keeping with Darth Sapiens's original layout. 3. Uninstall: dont bug me about this, ever XD ----------/ Backups of any files that have been altered were made during installation and placed in a folder called "backup" within the folder the installer was run from. -1. Replace the modified ones with the originals -2. Delete the g0t0 folder inside your override -3. Replace the sound files and delete the .mp3's added 4. Bugs: ----------/ There are no known issues that will develop as a result of installing this mod properly. Other than a small currently unfixable animation problem... 6. Distribution Notes: ----------/ If i ever disappear, you can (unless specified otherwise) reupload to any site as long as credit is given and the readme is unaltered. If I'm gone try to contact me before you release a new mod based on mine. If you can't get a hold of me, then carry on; just give me and my co-modders credit. 7. Thanks: ----------/ Deadman - model tweaking and rigging neomarz1 - his work inspired me to mod, and he allowed me to use parts of his work. Sith Holocron - critiscism (good stuff though) Fair Strides - 1.2 overhaul and patching and my beta testers - Jaden Korr and Nsinger998 and my 1.2 beta testers - Fair Strides, djh269, and Malkior! THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE. Submitter Darth_Sapiens Submitted 10/09/2012 Category Mods TSLRCM Compatible  
  13. Version v1.2

    3,644 downloads

    READ THIS OR ELSE|V||V| You must have TSLRCM 1.8.4 installed BEFORE this mod! You also should use a save from before you go to Nar Shaddaa. READ THIS OR ELSE|ヘ||ヘ| ======================================================== A KNIGHTS OF THE OLD REPUBLIC II: (THE SITH LORDS) MODIFICATION ======================================================== G0-T0 Overhaul V1.2 Author: Darth Sapiens (dr.nordgren@ymail.com) Name: G0T0 Overhaul 1. Description: ---------- This mod does what it says - overhauls G0-T0 to be more interesting, adding melee capabilities and a brand new model. This mod also includes a few new items, creatable at the workbench (with a high enough repair skill) and also they come with g0-t0. Hopefully this mod is balanced (it's my first mod, so I'm still learning the ropes). 2. Install: ----------/ (It is highly recommended that you update your game to version 2.10 (the 1.0b update) before installing this mod.) Run "Install G0T0 Overhaul.exe". Note: a new folder named "backup" will be created during the installation within the folder the installer was run from. If you plan on uninstalling this mod, this folder and the files therein must not be deleted as they are used during the uninstall process. Note from Fair Strides: Not all of the options need to be done. All of them have descriptions to help you choose. For a quick bit of info, "required" ones are options 1, 2, 8, and 9. You will also need Option 4 OR Option 6, depending on whether you have the NPC Overhaul mod by Kainzorus Prime installed, so please read those descriptions and pick the right option! Options 3, 5, and 7 are entirely optional and in keeping with Darth Sapiens's original layout. 3. Uninstall: dont bug me about this, ever XD ----------/ Backups of any files that have been altered were made during installation and placed in a folder called "backup" within the folder the installer was run from. -1. Replace the modified ones with the originals -2. Delete the g0t0 folder inside your override -3. Replace the sound files and delete the .mp3's added 4. Bugs: ----------/ There are no known issues that will develop as a result of installing this mod properly. Other than a small currently unfixable animation problem... 6. Distribution Notes: ----------/ If i ever disappear, you can (unless specified otherwise) reupload to any site as long as credit is given and the readme is unaltered. If I'm gone try to contact me before you release a new mod based on mine. If you can't get a hold of me, then carry on; just give me and my co-modders credit. 7. Thanks: ----------/ Deadman - model tweaking and rigging neomarz1 - his work inspired me to mod, and he allowed me to use parts of his work. Sith Holocron - critiscism (good stuff though) Fair Strides - 1.2 overhaul and patching and my beta testers - Jaden Korr and Nsinger998 and my 1.2 beta testers - Fair Strides, djh269, and Malkior! THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
  14. oppa gangnam style

    1. milestails
    2. Darth_Sapiens
    3. milestails

      milestails

      well unless you want to post a video of yourself doing the dance for all of us here at Deadly Stream to enjoy....you know the golden rule: reference a k-pop song, do the dance on video

  15. lol i know that, it was just a suggestion, i always thought it would look cool, maybe a bit of cloth, though not quite the cloak the previous mandalores had.
  16. i like his models, (other than the jedi's pedestal), i think this well be a good idea...
  17. iirc, didnt the two mandalores before canderous have some sort of cape/cloth on their armor? have you ever considered adding some?
  18. g0-t0 g0-t0 where are you? lol redoing the textures for my model

  19. OK, so I'm not going to start working on it for at least a month, probably a little longer than that, but just curious, who's up for helping me? I need a modeller, (my modelling skill are negligible, though I can skin), I definitely need a scripter or two, I'm going to write the dialogue, but I'll need help with the implementation (dlg editing), of course I'll need Voices Probably someone (cough..S.cough..H) who knows his EU very well, Beta testers, Oh and probably holocron placers (people who can put them in-game(i.e an area, chest merchant etc,)), I'll do management, textures, writing, 2da's, GFFs, I'm also quite willing to learn how to edit dialog and areas, though at the moment my dlg skills are very limited and I have no clue how to edit areas. If anyone wants to skin with me they can, let me know if you're interested.
  20. hmm new force powers definately, i already pretty much have a concept on how the holocron system well work, but im busy fixing my g0-t0 overhaul, (if only the tslpatcher could modify existing tlk strings...) its near completion, i also have another, smaller mod i have been secretly working on, (SH, i need your criticism, pm me).
  21. lol maybe too much for the xbox ram-wise, it has been known to crash due to that...
  22. sabermod is one on the site (random hilt pack i think) i think this one is going to be jedi robe, next ill do padawan, then master etc. the design will vary by tier and coloration & pattern by affiliation (jedi, sith, matukai etc.)