Fair Strides

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Everything posted by Fair Strides

  1. View File Global Boolean Tracker You want some globals?by Fair Strides Contact info: Fair Strides at deadlystream.com Fair Strides 2 at Lucasforums.com tristongoucher@gmail.com Introduction: Hello guys! How ya been? Everything okay on the forums? Glad to hear it, because this is the only way I can contact you guys. This mod was an idea I got after I had issues with my games screwing up, and perusing the NWNLexicon until I stumbled upon Custom Tokens. The idea was to give the player a way to keep track of their globals, so that they could backtrack if they screwed up while editing globals, or so people could make skip mods faster, if they had a mind to do so. At present, the mod just shows you the global booleans, given the immense amount of typing I've had to do. Numbers will come, I promise. To get the item in-game, just talk to Bao Dur's remote, and select the option for getting a copy of the globals. Now you have a datapad with a list of the global booleans. However, it will never update unless you have the adrenaline item, which you can get through codes with the following: 'giveitem global updater' without the quotes. If you can't get it to appear, make sure you have cheats on by going to your game's root directory[just hit "Find Target..." from the properties menu of the shortcut to the game] and open the file named swkotor2.ini and add the following line under the heading [Game Options]: EnableCheats=1 save the file, and enjoy! Note: to enter cheats, after you have them enabled, just hit the tilde( ` ) key. EDIT: Now you should be able to acquire the global updater by 'giveitem global updater'. If not, and I would hate it if it were so, have a moderator look at it and try to fix it. Installation: Just run the .exe to install the mod. Bugs: None. Credits: My patience for doing such an endeavour solo, since I can't get on the boards to ask you guys for help. This was NOT a fun task. I was so thankful to whoever invented the idea of copy-and-paste. Permissions: You have the given right to modify these files any way you wish, for personal or public use, but if for public use please contct me to let me know ahead of time and to see what's been changed. Disreagard this requirement after 4/30/2060. If I am unreachable on the forums, then either email me(and put the mod name in the subject line, please), or contact one of the older modders, like cHaInS.2DA, Hassat Hunter, and Bead-v. I would trust their judgement as to whether or not the changes to my mod are good. You might ask Malkior, as well. However, before asking them, email me, as I can get on my email in the mornings at school, so I'll probably answer you. Can't send files, though; the internet has a pretty good filter, and I don't want to risk trouble... Submitter Fair Strides Submitted 10/20/2012 Category Mods TSLRCM Compatible  
  2. Fair Strides

    Warper Bands

    Version 1.0

    531 downloads

    Teleportation?by Fair Strides Contact info: Fair Strides at deadlystream.com Fair Strides 2 at Lucasforums.com tristongoucher@gmail.com Introduction: Hello guys! How ya been? Everything okay on the forums? Glad to hear it, because this is the only way I can contact you guys. This mod is highly experimental, with a lot taken from NWNLexicon. If it works, I'll try the other idea that failed miserably. So far this only works if you don't leave the module, but if my other idea works, this won't be so. With this mod, you can set up a position, teleport back to it, and the teleport back to where you were in the first place. I can see it being useful if you're tired of walking all the way across the module, or if you're getting slaughtered in combat... EDIT: I finally ironed out the issues that I was having, so now it will actually work. I thought that might be a little important. Thanks for reading and enjoy the mod, guys! EDIT(as of 10/27/2012):This is version 2.0, complete with fixes. You should now use the Portal Band for moving around in a module, and the Mod Warper Band for moving between modules, though it's a little buggy. cheats: giveitem modwarper giveitem portalband Installation: Just run the .exe to install the mod. Bugs: Read the 'Issue.txt' file. I did manage to fix the issues of wrong warp placement, and the probably-unnoticed glitch up when a dead party member was involved. Credits: My patience for doing such an endeavor solo, since I can't get on the boards to ask you guys for help. Many headaches with this one. Permissions: You have the given right to modify these files any way you wish, for personal or public use, but if for public use please contact me to let me know ahead of time and to see what's been changed. Disregard this requirement after 4/30/2060. If I am unreachable on the forums, then either email me(and put the mod name in the subject line, please), or contact one of the older modders, like cHaInZ.2DA, Hassat Hunter, or Bead-v. I would trust their judgement as to whether or not the changes to my mod are good. You might ask Malkior, as well. However, before asking them, email me, as I can get on my email in the mornings at school, so I'll probably answer you. Can't send files, though; the internet has a pretty good filter, and I don't want to risk trouble...
  3. Version 1.0

    256 downloads

    You want some globals?by Fair Strides Contact info: Fair Strides at deadlystream.com Fair Strides 2 at Lucasforums.com tristongoucher@gmail.com Introduction: Hello guys! How ya been? Everything okay on the forums? Glad to hear it, because this is the only way I can contact you guys. This mod was an idea I got after I had issues with my games screwing up, and perusing the NWNLexicon until I stumbled upon Custom Tokens. The idea was to give the player a way to keep track of their globals, so that they could backtrack if they screwed up while editing globals, or so people could make skip mods faster, if they had a mind to do so. At present, the mod just shows you the global booleans, given the immense amount of typing I've had to do. Numbers will come, I promise. To get the item in-game, just talk to Bao Dur's remote, and select the option for getting a copy of the globals. Now you have a datapad with a list of the global booleans. However, it will never update unless you have the adrenaline item, which you can get through codes with the following: 'giveitem global updater' without the quotes. If you can't get it to appear, make sure you have cheats on by going to your game's root directory[just hit "Find Target..." from the properties menu of the shortcut to the game] and open the file named swkotor2.ini and add the following line under the heading [Game Options]: EnableCheats=1 save the file, and enjoy! Note: to enter cheats, after you have them enabled, just hit the tilde( ` ) key. EDIT: Now you should be able to acquire the global updater by 'giveitem global updater'. If not, and I would hate it if it were so, have a moderator look at it and try to fix it. Installation: Just run the .exe to install the mod. Bugs: None. Credits: My patience for doing such an endeavour solo, since I can't get on the boards to ask you guys for help. This was NOT a fun task. I was so thankful to whoever invented the idea of copy-and-paste. Permissions: You have the given right to modify these files any way you wish, for personal or public use, but if for public use please contct me to let me know ahead of time and to see what's been changed. Disreagard this requirement after 4/30/2060. If I am unreachable on the forums, then either email me(and put the mod name in the subject line, please), or contact one of the older modders, like cHaInS.2DA, Hassat Hunter, and Bead-v. I would trust their judgement as to whether or not the changes to my mod are good. You might ask Malkior, as well. However, before asking them, email me, as I can get on my email in the mornings at school, so I'll probably answer you. Can't send files, though; the internet has a pretty good filter, and I don't want to risk trouble...
  4. You could always hunt down an adapter kit to make an xbox controller plug into a USB port, you know.
  5. I tried, even just renaming the Twilek dancers' script, but all the female PCs do is a pose similar to Handmaiden's combat stance. So, unless someone else wants to do it, I see no way it'll be done. Sorry. Thanks for the praise though. And don't tar and feather me, but I've never played Mass Effect.
  6. Probably meaningless, but could you also do this for the dancer outfit? Then, I might actually keep the skirt on the model.Thank you for the consideration, if any, that you give to my comment.
  7. I HAVE NEWS!!! I'll be one this computer every Sunday for a few hours, starting in a week or two.

  8. View File Dance, Dance, Dance! /*I say it is TSLRCM compatible, but it does edit the spells.2da, so if 1.8 does so, you might have to do some work.*/ FreeDancing, Step Right Upby Fair Strides Contact info: Fair Strides atdeadlystream.com Fair Strides 2at Lucasforums.com Introduction: This started outas a bad idea, but long story short, after spending five hours hassling mira'sdialogue, trying to make Mira and the PC(who was female) dance together. Itdidn't want to work at all, and I couldn't change the camera angles becauseTK102's dlgeditor couldn't edit the angles(to my knowledge, at least) and Iread that Kotor Tool will ruin TSL dialogue files. The item I am adding to thegame is a stimulant called 'Dancer'. It had to be a stimulant, since I couldn'tmake it a shield and I wasn't sure how to make use of the 'Activate item'property on an armband. Anyways, sorry for thelong intro. This mod lets you dance anytime you want, so long as you arefemale.(Can someone test this with a male, because I'm unsure if they have thedancer animations). You have the option of which dance animation you want to use,though I see no difference between the two. The animation will go on forever aslong as you don't move, talk, or do any action whatsoever. Installation: Just run the.exe to install the mod, and pick which animation you want to use. Touninstall, just copy and paste everything in the tslpatchdata folder into youroverride, and hit 'yes to all', then hit the delete key on your keyboard. Bugs: None. I managedto get it so that the item can work on two or more people at a time. Credits: My patience for makingme go on, and my self-restraint for not letting me punch through my computerscreen after five hours of dilogue editing that proved useless. Permissions: You have thegiven right to modify these files any way you wish, for personal or public use,but if for public use please contct me to let me know ahead of time and to seewhat's been changed. Disreagard this requirement after 4/30/2060. Submitter Fair Strides Submitted 07/28/2012 Category Mods TSLRCM Compatible  
  9. Slight correction, guys. You can dance for 30 seconds at a time. And sorry for the typos, as well. It took me forever recently with a few scripts, because I learned that some scripts require that there be no semicolon after "void main()", which put my head in a loop. Farewell, until we meet again, friends.
  10. Version 1.0

    631 downloads

    /*I say it is TSLRCM compatible, but it does edit the spells.2da, so if 1.8 does so, you might have to do some work.*/ FreeDancing, Step Right Upby Fair Strides Contact info: Fair Strides atdeadlystream.com Fair Strides 2at Lucasforums.com Introduction: This started outas a bad idea, but long story short, after spending five hours hassling mira'sdialogue, trying to make Mira and the PC(who was female) dance together. Itdidn't want to work at all, and I couldn't change the camera angles becauseTK102's dlgeditor couldn't edit the angles(to my knowledge, at least) and Iread that Kotor Tool will ruin TSL dialogue files. The item I am adding to thegame is a stimulant called 'Dancer'. It had to be a stimulant, since I couldn'tmake it a shield and I wasn't sure how to make use of the 'Activate item'property on an armband. Anyways, sorry for thelong intro. This mod lets you dance anytime you want, so long as you arefemale.(Can someone test this with a male, because I'm unsure if they have thedancer animations). You have the option of which dance animation you want to use,though I see no difference between the two. The animation will go on forever aslong as you don't move, talk, or do any action whatsoever. Installation: Just run the.exe to install the mod, and pick which animation you want to use. Touninstall, just copy and paste everything in the tslpatchdata folder into youroverride, and hit 'yes to all', then hit the delete key on your keyboard. Bugs: None. I managedto get it so that the item can work on two or more people at a time. Credits: My patience for makingme go on, and my self-restraint for not letting me punch through my computerscreen after five hours of dilogue editing that proved useless. Permissions: You have thegiven right to modify these files any way you wish, for personal or public use,but if for public use please contct me to let me know ahead of time and to seewhat's been changed. Disreagard this requirement after 4/30/2060.
  11. I now have no internet guys. I have mods backed up to release, but not with me. I will be gone for an undetermined amount of time, but I will be working on mods in the meantime. Sorry Malkior, but I hear you also have issues with your computer. I'll see you guys some day, just DON'T DELETE MY ACCOUNT!!!

    1. Mandalore

      Mandalore

      Certainly. You are now working on the mod, therefore you have as much a say in the mod as myself or Fair Strides.

    2. Hassat Hunter

      Hassat Hunter

      Why would we delete your account... the only reason why would be another failure of the auto-cleansing of spambots, like what nuked most accounts last time...

    3. Fair Strides

      Fair Strides

      Then how about we keep that auto-cleansing program up-to-date and bug-free, yes? The idea sounds very appealing, given that I would appreciate being able to come back after, say two years, and finding my account intact. I'm not saying I'll be gone for two years, but I have no idea how long it'll be.

    4. Show next comments  252 more
  12. Ah. Hindsight's 20/20 isn't it? Now it seems obvious. Thanks for the trivial knowledge, HH.
  13. Definitely a comprehensive list. Excellent job, HH!
  14. Hmm. Been on here and LF for 6 months now and I still have no idea what 'IIRC' means... Anyways, if the maker of the Dantooine Tension mod(sorry, I forget his name) links the module to the same textures for the skyboxes, then it'll be compatible. And if their mod is released before this mod, then I'll get permission from them to add their custom skyboxes to the mod. That oughta cover all the bases, right?
  15. I'll have to contact a scripter about this. I got no idea about globals, and I can't script this, so I'll ask around.
  16. Given that we're just messing with the textures, I see no reason why it should interfere.
  17. Well, that's a relief. We're working on it slowly, and I'll be going to a community Center as a school student, getting a course in Photoshop and 3DSMax in a month and a half.
  18. Hate to tell ya, but I beat ya to it. He posted the same thing at LF(which is back up now!). It was indeed the alpha channels. He was darkening the hair, and overlooked a detail somewhere, so the alpha channel was full-black on the eyelid. He disabled alpha channels when saving it, and everything worked.
  19. Well, 1.7s was awesome! Apart from not knowing about the fork in the quest about activating the HK-51s first(I did it anyway, but not knowing the consequences), the story really made sense. I can't wait to see how it's improved in 1.8! Though, admittedly, I still have to complete 1.7. I got close two times: 1.) I had the Handmaiden for Fem Exiles mod installed, so epic fail there. 2.) I was on Malachor and my comp crashed. :( So I still have to complete it.
  20. How did you get access to the info by Varsity Puppet?! I thought the server was down. And I still can't access it. Does IE work?
  21. According to Sith Holocron on Zybl's profile, the LF server is down. At first I thought it was a site backup, but it's been over 24 hours already.
  22. Or madness. Exactly! That's one of the core requirements of a good modder. 1.Determination 2.Madness 3.Lack of pride/stubborness to ask for help 4.Stubborness to keep going 5.More madness for when things don't work! Rinse, lather, and repeat. The average day of a modder-A dip in the pool of insanity.
  23. Really? Will that work for K1? And the thing that I can think might work would be to run a time or remember the last frame used, and load it. The texture would still reset, but not nearly as far back as the beginning. Thanks for the tip HH! I'm not sure if it's a room animation. It's just recoloring the skyboxes and then animating them with a .txi.
  24. Ouch! That really sucks, Kerk. How long were you two together?