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Everything posted by Fair Strides
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Lookin' good, RV! Will this be a separate Telos release?
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Forgive me for stating the obvious here, but you could just edit/make a new .utc with the Swoop appearance and just edit the movement rate under tha advanced tab.
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Thanks. I'll have to wait for it to be approved. I like the idea of Tron myself. Unfortunately, I can't skin to save my life, so...more power to ya!
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I would. And I'd play "It's a Small World After All" over and over and over etc. Or you can just go Tony Stark on me and use the computer to make a bomb...
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You might make two more copies of each holomap, and then edit k_inc_hawk.nss and whatever scripts include it to use different textures based on alignment. There are functions GetIsDark() and GetIsLight(), which might help.
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Mind you, you'd have to grab them before you're locked up, or make them yourself...
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If you were locked away in a white room for a year and could play ONE computer game(can play multiplayer on the net) and had all the modding tools for it, what would it be? It doesn't matter how old it is. My choice is Master of Orion 2. Sure it was made in '96, but thousands still play it today. I won't post links, because I enjoy not being banned, but it is abandonware, so IIRC a torrent isn't illegal. Don't take my word for it, though. It is an old 4X strategy game where you pit yourself against up to 7 other galactic empires in an attempt to control the galaxy. You have 13 or so races to choose from, each with their racial perks. The ultimate treat?...YOU CAN DESIGN YOUR OWN RACE, with your own racial pick selection. Uber-fun game, though I recommend you use DOSBox to play it, with the 1.40b patch.
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Yeah, the Hand of Thrawn Duology is my favorite, adding the original Thrawn trilogy. I enjoyed Mara throughout the Thrawn Trilogy, and almost dropped the book(Hand of Thrawn dulogy, book 2) when I read Luke's pro- *ahem* the revelation at the end; never would have pictured it in a million years...
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I didn't see a PM, but you did comment on my status. I sent Tk102 an email. Now to await and unknown amount of time for a reply.
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Anyone know tk102's email? He hasn't been on in two months, and I kinda need help with some source code in KSE 3.3.3...
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Try checking his mod's read-me files for his e-mail address? http://mods.starwarsknights.com/tk102/
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HAH! No wonder you said this.
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I'm not sure if this was intended or not, but none of the GO-TO droids on the ship were changed, not even in the scene with the meeting aboard the ship; in fact, that part was bugged where I couldn't advance any farther. For the default cape, you might set the decal to 2, instead of 1. I thought that the textures had too much black, which IMO obscures any detail you might wish to present. You might want to adjust the model again: the left hand is a good 4 inches from the shockstaff, and the droid specials(eg flamethrower) spout from the hip... I'll send you a "fixed" version if you want, that allows you to proceed with the game, and/or makes the rest of the droids change as well(because GO-TO is trying to pass himself off as another droid, not a grand mega-mind; he'll not want to single himself out as the leader.) You asked for input...let me know about sending over the fix, and I'll get back to you as soon as possible.
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[K1] Properly Permanent Effects
Fair Strides replied to InSidious's topic in General Kotor/TSL Modding
I've made these functions as part of a project of mine( link ) and you could edit it so that it was dependent upon a global boolean...Like this: Note that I haven't been able to test the scripts as of yet. Could you modify and test it, then report the results in this thread? I could send you the entire include if you want; it's all just adapted scripts from the NWN Lexicon and any helper functions I had to make. None of them are tested yet; can't get TSL to run without sound. -
Hey guys! My comp is giving me a hassle:First it crashes, then the power box shorts out, and now I have "Video card or chip" errors when trying to turn on the power. But, I'm still going to progress with this. This is basically an idea I got while going through NWN's include files in the Lexicon. I think that it is possible to re-create some of the scripts in the Lexicon for use in the Kotor games. I already had/have two from the one of the destruction includes from the Lexicon. The first one counts the number of objects with sTag: This should work. I carried it in my head for the past 5 days, so it might not be accurate. A way of testing it is by spawning four of something, say a boma( put "c_boma01" with the quotes in place of string sTag), and then make and fire a script with this code in it: If it doesn't report right, try changing "int Nth = 0;" to "int Nth = 1;". The second code I will post when I have access to a computer I can mod on to see that it works before posting it. The gist of it is: Hopefully, you see the idea that I'm trying to get across. If you manage to find and "adapt" a script in working condition, please feel free to PM it to me, along with whatever name you want in the credits section, seeing as I intend to release this as a scripting resource. Thank you for reading this, and until next time, see ya!
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A small announcement. I will be undergoing a mostly solo mission to attempt to adapt scripts that might be useful from the nwnlexicon for use in the Kotor games. I already have one that counts the number of sTag, and one that destroys all objects matching sTag. I will be pursuing this mostly solo, but if any wish to help, just pm me working source scripts. If you do more than one, just put them in a .txt and send it. Thank you.
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Call me a stickler, but grammar...sorry guys. to the two people who downloaded it, does it work well? I was trying to recall if I had packed it up before I fixed it or not. So, did I upload the file that works? If not, have patience, because my internet connection is sketchy. If I see that it's not the right version, I'll update it with the right one when I can be online.
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View File Warper Bands Teleportation?by Fair Strides Contact info: Fair Strides at deadlystream.com Fair Strides 2 at Lucasforums.com tristongoucher@gmail.com Introduction: Hello guys! How ya been? Everything okay on the forums? Glad to hear it, because this is the only way I can contact you guys. This mod is highly experimental, with a lot taken from NWNLexicon. If it works, I'll try the other idea that failed miserably. So far this only works if you don't leave the module, but if my other idea works, this won't be so. With this mod, you can set up a position, teleport back to it, and the teleport back to where you were in the first place. I can see it being useful if you're tired of walking all the way across the module, or if you're getting slaughtered in combat... EDIT: I finally ironed out the issues that I was having, so now it will actually work. I thought that might be a little important. Thanks for reading and enjoy the mod, guys! EDIT(as of 10/27/2012):This is version 2.0, complete with fixes. You should now use the Portal Band for moving around in a module, and the Mod Warper Band for moving between modules, though it's a little buggy. cheats: giveitem modwarper giveitem portalband Installation: Just run the .exe to install the mod. Bugs: Read the 'Issue.txt' file. I did manage to fix the issues of wrong warp placement, and the probably-unnoticed glitch up when a dead party member was involved. Credits: My patience for doing such an endeavor solo, since I can't get on the boards to ask you guys for help. Many headaches with this one. Permissions: You have the given right to modify these files any way you wish, for personal or public use, but if for public use please contact me to let me know ahead of time and to see what's been changed. Disregard this requirement after 4/30/2060. If I am unreachable on the forums, then either email me(and put the mod name in the subject line, please), or contact one of the older modders, like cHaInZ.2DA, Hassat Hunter, or Bead-v. I would trust their judgement as to whether or not the changes to my mod are good. You might ask Malkior, as well. However, before asking them, email me, as I can get on my email in the mornings at school, so I'll probably answer you. Can't send files, though; the internet has a pretty good filter, and I don't want to risk trouble... Submitter Fair Strides Submitted 10/20/2012 Category Mods TSLRCM Compatible
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View File Global Boolean Tracker You want some globals?by Fair Strides Contact info: Fair Strides at deadlystream.com Fair Strides 2 at Lucasforums.com tristongoucher@gmail.com Introduction: Hello guys! How ya been? Everything okay on the forums? Glad to hear it, because this is the only way I can contact you guys. This mod was an idea I got after I had issues with my games screwing up, and perusing the NWNLexicon until I stumbled upon Custom Tokens. The idea was to give the player a way to keep track of their globals, so that they could backtrack if they screwed up while editing globals, or so people could make skip mods faster, if they had a mind to do so. At present, the mod just shows you the global booleans, given the immense amount of typing I've had to do. Numbers will come, I promise. To get the item in-game, just talk to Bao Dur's remote, and select the option for getting a copy of the globals. Now you have a datapad with a list of the global booleans. However, it will never update unless you have the adrenaline item, which you can get through codes with the following: 'giveitem global updater' without the quotes. If you can't get it to appear, make sure you have cheats on by going to your game's root directory[just hit "Find Target..." from the properties menu of the shortcut to the game] and open the file named swkotor2.ini and add the following line under the heading [Game Options]: EnableCheats=1 save the file, and enjoy! Note: to enter cheats, after you have them enabled, just hit the tilde( ` ) key. EDIT: Now you should be able to acquire the global updater by 'giveitem global updater'. If not, and I would hate it if it were so, have a moderator look at it and try to fix it. Installation: Just run the .exe to install the mod. Bugs: None. Credits: My patience for doing such an endeavour solo, since I can't get on the boards to ask you guys for help. This was NOT a fun task. I was so thankful to whoever invented the idea of copy-and-paste. Permissions: You have the given right to modify these files any way you wish, for personal or public use, but if for public use please contct me to let me know ahead of time and to see what's been changed. Disreagard this requirement after 4/30/2060. If I am unreachable on the forums, then either email me(and put the mod name in the subject line, please), or contact one of the older modders, like cHaInS.2DA, Hassat Hunter, and Bead-v. I would trust their judgement as to whether or not the changes to my mod are good. You might ask Malkior, as well. However, before asking them, email me, as I can get on my email in the mornings at school, so I'll probably answer you. Can't send files, though; the internet has a pretty good filter, and I don't want to risk trouble... Submitter Fair Strides Submitted 10/20/2012 Category Mods TSLRCM Compatible
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Version 1.0
512 downloads
Teleportation?by Fair Strides Contact info: Fair Strides at deadlystream.com Fair Strides 2 at Lucasforums.com tristongoucher@gmail.com Introduction: Hello guys! How ya been? Everything okay on the forums? Glad to hear it, because this is the only way I can contact you guys. This mod is highly experimental, with a lot taken from NWNLexicon. If it works, I'll try the other idea that failed miserably. So far this only works if you don't leave the module, but if my other idea works, this won't be so. With this mod, you can set up a position, teleport back to it, and the teleport back to where you were in the first place. I can see it being useful if you're tired of walking all the way across the module, or if you're getting slaughtered in combat... EDIT: I finally ironed out the issues that I was having, so now it will actually work. I thought that might be a little important. Thanks for reading and enjoy the mod, guys! EDIT(as of 10/27/2012):This is version 2.0, complete with fixes. You should now use the Portal Band for moving around in a module, and the Mod Warper Band for moving between modules, though it's a little buggy. cheats: giveitem modwarper giveitem portalband Installation: Just run the .exe to install the mod. Bugs: Read the 'Issue.txt' file. I did manage to fix the issues of wrong warp placement, and the probably-unnoticed glitch up when a dead party member was involved. Credits: My patience for doing such an endeavor solo, since I can't get on the boards to ask you guys for help. Many headaches with this one. Permissions: You have the given right to modify these files any way you wish, for personal or public use, but if for public use please contact me to let me know ahead of time and to see what's been changed. Disregard this requirement after 4/30/2060. If I am unreachable on the forums, then either email me(and put the mod name in the subject line, please), or contact one of the older modders, like cHaInZ.2DA, Hassat Hunter, or Bead-v. I would trust their judgement as to whether or not the changes to my mod are good. You might ask Malkior, as well. However, before asking them, email me, as I can get on my email in the mornings at school, so I'll probably answer you. Can't send files, though; the internet has a pretty good filter, and I don't want to risk trouble... -
Version 1.0
244 downloads
You want some globals?by Fair Strides Contact info: Fair Strides at deadlystream.com Fair Strides 2 at Lucasforums.com tristongoucher@gmail.com Introduction: Hello guys! How ya been? Everything okay on the forums? Glad to hear it, because this is the only way I can contact you guys. This mod was an idea I got after I had issues with my games screwing up, and perusing the NWNLexicon until I stumbled upon Custom Tokens. The idea was to give the player a way to keep track of their globals, so that they could backtrack if they screwed up while editing globals, or so people could make skip mods faster, if they had a mind to do so. At present, the mod just shows you the global booleans, given the immense amount of typing I've had to do. Numbers will come, I promise. To get the item in-game, just talk to Bao Dur's remote, and select the option for getting a copy of the globals. Now you have a datapad with a list of the global booleans. However, it will never update unless you have the adrenaline item, which you can get through codes with the following: 'giveitem global updater' without the quotes. If you can't get it to appear, make sure you have cheats on by going to your game's root directory[just hit "Find Target..." from the properties menu of the shortcut to the game] and open the file named swkotor2.ini and add the following line under the heading [Game Options]: EnableCheats=1 save the file, and enjoy! Note: to enter cheats, after you have them enabled, just hit the tilde( ` ) key. EDIT: Now you should be able to acquire the global updater by 'giveitem global updater'. If not, and I would hate it if it were so, have a moderator look at it and try to fix it. Installation: Just run the .exe to install the mod. Bugs: None. Credits: My patience for doing such an endeavour solo, since I can't get on the boards to ask you guys for help. This was NOT a fun task. I was so thankful to whoever invented the idea of copy-and-paste. Permissions: You have the given right to modify these files any way you wish, for personal or public use, but if for public use please contct me to let me know ahead of time and to see what's been changed. Disreagard this requirement after 4/30/2060. If I am unreachable on the forums, then either email me(and put the mod name in the subject line, please), or contact one of the older modders, like cHaInS.2DA, Hassat Hunter, and Bead-v. I would trust their judgement as to whether or not the changes to my mod are good. You might ask Malkior, as well. However, before asking them, email me, as I can get on my email in the mornings at school, so I'll probably answer you. Can't send files, though; the internet has a pretty good filter, and I don't want to risk trouble...