Jump to content

Fair Strides

Administrators
  • Posts

    2,345
  • Joined

  • Last visited

  • Days Won

    75

Everything posted by Fair Strides

  1. You fixed that?! FINALLY!!! In eight years of modding, someone finally fixed that annoying bug. Thank you, HH! Now I don't have to waste skill points anymore...
  2. You guys could just edit every single dlg and tick the box in tk102's dlg editor that removes them.
  3. For what's done, try the first post...
  4. Fair Strides

    Requests

    What do you mean here? I don't quite understand what you're trying to tell me.
  5. You might check the dialogue for the path, but I believe you need Intelligence, Awareness, and Persuade. I'm not entirely sure on this.
  6. I like the Twin Sun on the left! On to the main topic: you could check the .utp file, then match the appearance of the placeable to the row in baseitems.2da or find the model. Then you can run it through MDLOPS and it'll tell you the texture. Sorry I can't be more helpful, but I can't access KT...
  7. Just the one: baseitems.2da. Copy the placeable's row, change the base model, and then save it. After this, you just need to copy and rename the model, hex edit it as stated above, and you're done. The scripts use the tag of the object, so changing the baseitem shouldn't affect it, unless the scripts call a GetNearestObject(OBJECT_TYPE_PLACEABLE,...). You could just inject a script using the tut at Holowan Labs to automatically place the random treasure...
  8. Well, a little .GIT editing/.utp editing oughta allow you to edit the model(for the .utp, try seeing if there's a model variation option) and then hex edit the model to use a new texture...
  9. Lookin' good, RV! Will this be a separate Telos release?
  10. Forgive me for stating the obvious here, but you could just edit/make a new .utc with the Swoop appearance and just edit the movement rate under tha advanced tab.
  11. How about I just send you the archive? Then you just have to take out the edits to the row Party_NPC_GOTO, and take out the other droid .uti files.
  12. Thanks. I'll have to wait for it to be approved. I like the idea of Tron myself. Unfortunately, I can't skin to save my life, so...more power to ya!

  13. So is Peragus in the Harbinger pack Rtas?

  14. What character skin are you using? A mod? It doesn't look like Mira's outfit to me.
  15. I would. And I'd play "It's a Small World After All" over and over and over etc. Or you can just go Tony Stark on me and use the computer to make a bomb...
  16. You might make two more copies of each holomap, and then edit k_inc_hawk.nss and whatever scripts include it to use different textures based on alignment. There are functions GetIsDark() and GetIsLight(), which might help.
  17. Mind you, you'd have to grab them before you're locked up, or make them yourself...
  18. If you were locked away in a white room for a year and could play ONE computer game(can play multiplayer on the net) and had all the modding tools for it, what would it be? It doesn't matter how old it is. My choice is Master of Orion 2. Sure it was made in '96, but thousands still play it today. I won't post links, because I enjoy not being banned, but it is abandonware, so IIRC a torrent isn't illegal. Don't take my word for it, though. It is an old 4X strategy game where you pit yourself against up to 7 other galactic empires in an attempt to control the galaxy. You have 13 or so races to choose from, each with their racial perks. The ultimate treat?...YOU CAN DESIGN YOUR OWN RACE, with your own racial pick selection. Uber-fun game, though I recommend you use DOSBox to play it, with the 1.40b patch.
  19. Yeah, the Hand of Thrawn Duology is my favorite, adding the original Thrawn trilogy. I enjoyed Mara throughout the Thrawn Trilogy, and almost dropped the book(Hand of Thrawn dulogy, book 2) when I read Luke's pro- *ahem* the revelation at the end; never would have pictured it in a million years...
  20. I didn't see a PM, but you did comment on my status. I sent Tk102 an email. Now to await and unknown amount of time for a reply.

  21. Anyone know tk102's email? He hasn't been on in two months, and I kinda need help with some source code in KSE 3.3.3...

    1. Sith Holocron

      Sith Holocron

      Try checking his mod's read-me files for his e-mail address? http://mods.starwarsknights.com/tk102/

       

  22. HAH! No wonder you said this.
  23. I'm not sure if this was intended or not, but none of the GO-TO droids on the ship were changed, not even in the scene with the meeting aboard the ship; in fact, that part was bugged where I couldn't advance any farther. For the default cape, you might set the decal to 2, instead of 1. I thought that the textures had too much black, which IMO obscures any detail you might wish to present. You might want to adjust the model again: the left hand is a good 4 inches from the shockstaff, and the droid specials(eg flamethrower) spout from the hip... I'll send you a "fixed" version if you want, that allows you to proceed with the game, and/or makes the rest of the droids change as well(because GO-TO is trying to pass himself off as another droid, not a grand mega-mind; he'll not want to single himself out as the leader.) You asked for input...let me know about sending over the fix, and I'll get back to you as soon as possible.
  24. I've made these functions as part of a project of mine( link ) and you could edit it so that it was dependent upon a global boolean...Like this: Note that I haven't been able to test the scripts as of yet. Could you modify and test it, then report the results in this thread? I could send you the entire include if you want; it's all just adapted scripts from the NWN Lexicon and any helper functions I had to make. None of them are tested yet; can't get TSL to run without sound.
  25. Hey guys! My comp is giving me a hassle:First it crashes, then the power box shorts out, and now I have "Video card or chip" errors when trying to turn on the power. But, I'm still going to progress with this. This is basically an idea I got while going through NWN's include files in the Lexicon. I think that it is possible to re-create some of the scripts in the Lexicon for use in the Kotor games. I already had/have two from the one of the destruction includes from the Lexicon. The first one counts the number of objects with sTag: This should work. I carried it in my head for the past 5 days, so it might not be accurate. A way of testing it is by spawning four of something, say a boma( put "c_boma01" with the quotes in place of string sTag), and then make and fire a script with this code in it: If it doesn't report right, try changing "int Nth = 0;" to "int Nth = 1;". The second code I will post when I have access to a computer I can mod on to see that it works before posting it. The gist of it is: Hopefully, you see the idea that I'm trying to get across. If you manage to find and "adapt" a script in working condition, please feel free to PM it to me, along with whatever name you want in the credits section, seeing as I intend to release this as a scripting resource. Thank you for reading this, and until next time, see ya!
×
×
  • Create New...

Important Information

By using this site, you agree to our Guidelines.