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Everything posted by JCarter426
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As far as I recall, the Dantooine lightsaber part drop was moved to the dead salvagers quest.
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Modelling edits for Area Models and their various trials
JCarter426 replied to Malkior's topic in Work In Progress
The modeling software will compensate (at least 3ds Max will) if you edit the object via its modifiers, but it's not perfect and some actions will change the vertex setup too much and completely strip the skin weights. -
Please help. Problem with JCs cloaked robes
JCarter426 replied to mackmitchell94's topic in General Kotor/TSL Modding
They are compatible. Both mods were tested fairly thoroughly during development of the last Community Patch update and also by Sniggles when he was updating his mod builds. I'm not aware of any other reported problems. -
Please help. Problem with JCs cloaked robes
JCarter426 replied to mackmitchell94's topic in General Kotor/TSL Modding
As I said before, this is not an effect of Cloaked Jedi Robes alone. It's either caused by another mod you're using or some incompatibility with it and Cloaked Jedi Robes. What you are describing is what happens when a character is unable to equip an item due to the item type being corrupted in some way. If you have any mods that affect the robe UTI files or baseitems.2da, the problem is probably happening somewhere around there. Cloaked Jedi Robes does not affect either. -
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No, it has nothing to do with Kaevee.
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Sounds like you've done everything right and it might just be a problem with the K1 rig. I'll take a look.
- 23 replies
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TSLRCM does move Jorran's part elsewhere. Zez-Kai Ell never gave a lightsaber part, however, as far as I can tell from a quick glance at the files.
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I don't know what would be needed specifically, but generally I'd need somebody to test various things in real time, ideally through the /r/kotor Discord server. I won't be able to start on it until a couple weeks at the earliest, though.
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I don't know how to fix the texture for Android, or if it even can be fixed. I don't have a way of testing on Android and so far nobody has volunteered to do so for me, so there's nothing I can do at the moment. As for the weapon failing to drop, it looks like that's an issue with the installer that I'll have to fix in the next version.
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I've heard that's the case with WAV files that lack the proper header file on Steam, but the files in this mod are WAV and have the same header as the original game files and those are the ones that are working (as they should). It's possible there's a difference between the K1 and K2 headers, but I won't have time to investigate thoroughly for a while. All I can say for now is that the audio files I tested work for me and I haven't tested any other audio files on any other system and can't.
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If it's crashing that probably means the model or upcrystals.2da is missing. I can only guess you didn't run TSLPatcher correctly, or since you're on the Steam version possibly the Steam Workshop is interfering.
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I used a free plug-in for After Effects called Saber. (The plug-in is free; After Effects costs many dollars.) It was made by visual effects artists who worked on the Star Wars films. It has a few shape options, like a line for rotoscoping, but it can also be applied to any layer mask. I used that feature to draw over the shape of the original game texture.
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- 13 comments
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- 13 comments
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Hmm, actually that is one of the animations that should be fixed and it looks like the fixes aren't in effect. First, I'd suggest checking that you installed everything properly to Override and that you aren't using other mods that might conflict. Then delete all the S_Female and S_Male files from Override and reinstall. Alternatively, you could use the ported supermodel sets from Cloaked Jedi Robes or Slave Bastila. They include all the fixes.
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Move any files you want to install to Override. The readme says what does what.