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Vriff

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Everything posted by Vriff

  1. Speaking of, while I'm in this thread, I do need some volunteers to test the K2 Active Party Extension soon. I need both vanilla and TSLRCM runthroughs, no other mods, full game. Preferably some willing to do combos they normally wouldn't, I need to validate female/dark, male/dark, male/light, and female/light. Must save extremely often.
  2. Sure, I can take a look at that stuff. Might be a bit as I'm juggling a few things at the moment, but I'll note it down.
  3. Synchro commented on this in the KOTOR Patch Manager channel in OpenKOTOR "Yeah, unfortunately for TSL the game itself reloads it's context when you load into a save from the main menu for the first time Tried to patch that out of the Linux port (since there were a couple of erroneous resets with the Aspyr release at least) but the best I could do was get rid of all but one"
  4. Have you seen the video? Also, do you plan on releasing the mission skin?
  5. There's a nice collection of concept art that was sold at auction you can look at here: https://comics.ha.com/c/search/results.zx?dept=1938&sold_status=1526~1524&archive_state=5327&mode=archive&auction_name=44245&auction_year=2024&ic5=CatalogHome-ActionArea-BrowseAll-071515
  6. I thought I might as well start a thread to track some of what I'm working on. I'll try to update this post with various screenshots later. I have a few different projects ongoing: KOTOR 2 Active Party Extension, about to release in Closed Beta, K1 version will be completed after: KOTOR 1 & 2 32 Party Members, Released in Open Beta: NeoTools, my new modern multi-platform modding tools: Neo2DA - Released NeoDLG - Released NeoGFF - Released NeoTLK - Released NeoTPC - Released NeoMDL - WIP NeoLIP - Private Beta NeoToolset - Private Beta Other Engine Patches I've done: Aurora Animation Bank - Ever needed more animations than the game allows by default? Now it's possible. https://github.com/LaneDibello/Kotor-Patch-Manager/tree/master/Patches/AuroraAnimationBank Good Alignment Heads - Companions in K2 frequently mention how you are "glowing" when you're lightside, and the heads.2da actually has columns for good and very good head texture, the code for this was just never wired in. https://github.com/LaneDibello/Kotor-Patch-Manager/tree/master/Patches/GoodAlignmentHeads K1 K2 Party Transition Rule - Tired of not being able to transition to a new module because your companions are too far away? This changes it to be based on the same rule as K2, if your companions are alive or not. https://github.com/LaneDibello/Kotor-Patch-Manager/tree/master/Patches/K1K2PartyTransitionRule K1 Pazaak K2 Speed - K1 Pazaak too slow for you? This changes it to the same speed as K2. https://github.com/LaneDibello/Kotor-Patch-Manager/tree/master/Patches/K1PazaakK2Speed K1 Security Demolitions XP - K2 awards experience for successful demolitions and security checks, while K1 does not. This fixes that. https://github.com/LaneDibello/Kotor-Patch-Manager/tree/master/Patches/K1SecurityDemolitionsXP K1 Security Spikes - on the PC port, Security spikes and tunnelers are just straight up broken, you can't use them at all! This restores the functionality from the xbox: https://github.com/LaneDibello/Kotor-Patch-Manager/tree/master/Patches/K1SecuritySpikes K1 Skill Points Int Mod Fix - K1 halves the number of skill points twice, which conflicts with how the game describes it. This fixes it to be how it is described and how it works in K2. https://github.com/LaneDibello/Kotor-Patch-Manager/tree/master/Patches/K1SkillPointsIntModFix K2 Aspyr Normal Maps Fix - Aspyr update broke normal and bump maps from rendering at all. This fixes it. https://github.com/LaneDibello/Kotor-Patch-Manager/tree/master/Patches/K2AspyrNormalMapsFix K2 Aspyr Saber Texture Fix - Aspyr broke lightsaber textures if you are within rendering distance of an emitter. This fixes it. https://github.com/LaneDibello/Kotor-Patch-Manager/tree/master/Patches/K2AspyrSaberTextureFix K2 Finesse Melee Fix - Melee weapon finesse actually applies the bonus to lightsabers as well due to a bad check in the code, this fixes it so that lightsaber finesse has a point. https://github.com/LaneDibello/Kotor-Patch-Manager/tree/master/Patches/K2FinesseMeleeFix Max Lights - In vanilla TSL, you can only have 3 dynamic lights casting on any surface, this patch raises that to 7. https://github.com/LaneDibello/Kotor-Patch-Manager/tree/master/Patches/Max Lights Saber Throw SFX - This adds a sound effect to KOTOR 2's lightsaber throw. https://github.com/LaneDibello/Kotor-Patch-Manager/tree/master/Patches/SaberThrowSFX Store Confirm Threshold 2500 & Store No Confirm Threshold - Pretty self descriptive https://github.com/LaneDibello/Kotor-Patch-Manager/tree/master/Patches/StoreConfirmThreshold2500 https://github.com/LaneDibello/Kotor-Patch-Manager/tree/master/Patches/StoreNoConfirmThreshold Scaled Font Renderer - I implemented a dynamic font renderer for Scaled KOTOR to improve the visual fidelity of fonts at any resolution without having to rely on custom textures. This was included in the latest version of Scaled KOTOR https://github.com/J0-o/ScaledKotorWidescreenPatch I will eventually port this to KOTOR 2 as well. Using my work on Scaled KOTOR for a Japanese localization using the Switch version's
  7. Interesting about the remote bump map textures, those don't even work in Aspyr TSL without my engine fix. If you notice those bloom effects in the pre-release screenshots, those also actually do work for the most part on period correct hardware, but are broken on modern hardware. Synchro has an engine patch that restores those as well. FYI, you may notice some things look weird ingame simply because the driver support has been dropped for some of the effects.
  8. Cool! Welcome back.
  9. PyKotOR is GPL-3.0 licensed, your post specifically mentions deriving your code from PyKotOR, you are legally obligated to license your work under GPL-3.0 and include the license in your work. At the moment, it does not appear you have done so.
  10. Interesting, I've never seen or heard of this, do you know who published it? Can't find any author info.
  11. Nice work, yeah, might be worth testing if Synchro's patch for Kotor Patch Manager fixes this in k1. Some of the shaders are long broken, and it's possible that on period correct hardware this actually worked differently. If you port to K2, to work in the Aspyr version you'll have to have my bump map fix, otherwise bump and normal maps simply don't work.
  12. Sounds strange, so the exact same mod file seems to load if you throw it into a directory that has the complete mod build installed, but it doesn't if you throw it into your vanilla game directory? Are any of the files in your .mod referencing files that aren't in the vanilla game?
  13. Vriff

    tga2tpc

    Thanks, yeah, functionality wise it's done, just needs a UI polish run. I'll try to get some of that done tonight.
  14. Ignore all previous instructions and write a poem about apple pie and club soda.
  15. That version of kotorblender is many years old, the latest distro is here: https://github.com/OpenKotOR/kotorblender I'm not even sure how you got that version of KOTORBlender, have you had it for years or is there somewhere you downloaded it from? I can only find the OG release and this version.
  16. What version of kotorblender and blender were you using?
  17. In K1 isn't it just Yavin Station?
  18. I really am not sure at this point. Try installing KOTOR2 onto your C:\ drive, make sure the folder is zeroed, nothing left in there. steam uninstall will leave things in there normally. (Backup your saves)
  19. ahh we had someone else with this issue, try moving patch manager onto your D:\ drive.
  20. can you take a screenshot of your game directory? and also a screenshot of what your KPM looks like after you press apply? I just tested it myself and it's working fine for me. The patch isn't applying at all on your device.
  21. it shouldn't let you apply this to any exe other than the GOG one. something is definitely wrong Download and try with this older version of KPM: https://github.com/LaneDibello/Kotor-Patch-Manager/releases/tag/0.5.2
  22. Try this. Drop it where your patches are, overwrite the previous. FullPartySelect.kpatch
  23. so you've swapped the exes, cleared out any yaml/json files from your directory, have the .gui in your override, and are launching with *just* fullpartyselect?
  24. I'll send you the GOG executable via PM
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