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Everything posted by Kaidon Jorn
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- 2 comments
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- tslrcm 1.8.6
- kotor 2 saber mod
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View File Modder's Resource - Weapon Icon Background Templates Modder's Resource Weapon Icon Backgrounds Kaidon Jorn - Dec 2024 These were the backgrounds for lightsaber icons that I used to use for my old HotOR, SLM, and DHRM mods. They are in .tga form on transparent backgrounds at 600x600 IIRC. Not sure if anyone would want to use them but here they are if you do. -KJ Submitter Kaidon Jorn Submitted 12/07/2024 Category Modder's Resources
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- icon backgrounds
- knights of the old rebublic
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Version 1.0.0
6 downloads
Modder's Resource Weapon Icon Backgrounds Kaidon Jorn - Dec 2024 These were the backgrounds for lightsaber icons that I used to use for my old HotOR, SLM, and DHRM mods. They are in .tga form on transparent backgrounds at 600x600 IIRC. Not sure if anyone would want to use them but here they are if you do. -KJ-
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- icon backgrounds
- knights of the old rebublic
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View File Default Hilt Replacement Mod 2024 Default Hilt Replacement Mod 2024 ---------------------- Kaidon Jorn - November 2024 This mod will replace all of the default game's lightsaber hilt models and adds new 3D blade models and textures - courtesy of Crazy34 and his crazy awesome modder's resource. I have, of course, tweaked his blade textures again to my own preferences and increased the ambient lighting glows by 0.2 on all single and double bladed lightsabers (short stayed the same). In this version I've removed most of my old hilt models and replaced them with ones that may have never been released before, but if I didn't replace the entire model then I remapped and reskinned that previously existing model. All saber icons have been remade to be consistent with my SLM2024 icon backgrounds (I know I said I wouldn't, but to heck with that). Much thanks to Crazy34 for use of his new 3D blade models and textures and thank you to Deadly Stream for hosting all my mods. To install run the .exe and choose the location of the game (not the override itself). To uninstall take them all back out. Submitter Kaidon Jorn Submitted 12/01/2024 Category Mods TSLRCM Compatible Yes
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- tslrcm 1.8.6
- saber replacement
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184 downloads
Default Hilt Replacement Mod 2024 ---------------------- Kaidon Jorn - November 2024 This mod will replace all of the default game's lightsaber hilt models and adds new 3D blade models and textures - courtesy of Crazy34 and his crazy awesome modder's resource. I have, of course, tweaked his blade textures again to my own preferences and increased the ambient lighting glows by 0.2 on all single and double bladed lightsabers (short stayed the same). In this version I've removed most of my old hilt models and replaced them with ones that may have never been released before, but if I didn't replace the entire model then I remapped and reskinned that previously existing model. All saber icons have been remade to be consistent with my SLM2024 icon backgrounds (I know I said I wouldn't, but to heck with that). Much thanks to Crazy34 for use of his new 3D blade models and textures and thank you to Deadly Stream for hosting all my mods. To install run the .exe and choose the location of the game (not the override itself). To uninstall take them all back out.- 2 comments
- 1 review
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- 3
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- tslrcm 1.8.6
- kotor 2 saber mod
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Finally! Here is a patch of sorts to fix the Coruscant Knight's lightsabers to how I originally wanted them. Just had to remap and detach the faces on the model since it was mulching the UVW map or whatever. YAY. Well I finally got it mostly correct, but the grip area still has a bit of a problem with stretching the texture. Will continue to tinker with it and I'm forming an idea for the next version of the mod which will make saber building a bit more complicated. c_knights_remapped.zip Unzip this folder and drop the models and texture into SLM's patch data folder and let overwrite. Then just copy to override.
- 19 comments
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- tslrcm 1.8.6
- lightsaber crafting mod
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- 19 comments
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- tslrcm 1.8.6
- lightsaber crafting mod
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- 12 comments
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- 12 comments
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- 19 comments
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- tslrcm 1.8.6
- lightsaber crafting mod
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- 19 comments
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- tslrcm 1.8.6
- lightsaber crafting mod
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- 12 comments
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Conundrum: This was going to be the orange/gold default... But trying to make that a double bladed would absolutely suck. So I'm trying to work out which of two other hilts I could use.. Either.... or... this bottom one doesn't line up nicely for a double bladed but also I've already used it in KSR. So I'm trying to formulate another plan...
- 178 replies
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- tslrcm 1.8.6
- tsl
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I did have to shorten it at the grip section by 4cm a side. Looks ok though. ...orange is going to be a *****.
- 178 replies
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- tslrcm 1.8.6
- tsl
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I might, but it wouldn't be for a little while as I'm still going through it and deciding on what I really want to use and not use texture wise. I was even thinking about just kind of redoing the mod itself to add or subtract different things to make it not just seem like just a big cheat box. You can test it out first if you want. Thank you very much.
- 178 replies
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- tslrcm 1.8.6
- tsl
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Success!!! Now you can tell it's there. woot. So I'm thinkin' this'll be a cool double bladed...default purple... Thankyou DP.
- 178 replies
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- tslrcm 1.8.6
- tsl
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Wow..ok. Alright, would I be able to import my old models into Blender to tinker with them? Also, all these mapping groups (UV islands) that are showing all the crazy lines are the ones I need to detach, correct? Thanks a bunch DP. Was totally clueless. But I remember now something about having to detach to element from years ago that I just forgot about and stopped doing.
- 178 replies
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- tslrcm 1.8.6
- tsl
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It is. I didn't change anything. But yeah let me get the model and texture posted tonight. EDIT: here is the model in question. Again, it just doesn't seem like Gmax will accept even slight changes to the map. I remapped the parts that don't show up, then saved it under a new name, rigged and exported again (rescaled it beforehand), but its still doing the same thing. KJ_YeloDbl.zip
- 178 replies
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- tslrcm 1.8.6
- tsl
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Alrighty. Let me get those to you tonight. If you could figure out what I'm doing wrong I could apply that info the next time it might happen.
- 178 replies
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- tslrcm 1.8.6
- tsl
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okeedokee yelostaff.tga
- 178 replies
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- tslrcm 1.8.6
- tsl
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You mean....?? red green and blue are muted so its just the alpha (?)
- 178 replies
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- tslrcm 1.8.6
- tsl
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You mean like.. Like size matters? Naaaaaaaah that cant be it.
- 178 replies
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- tslrcm 1.8.6
- tsl
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Aight so....Remapped it one more time after the initial rig and export. Still no black indentions at the top of the body as shown here.... ,,,but this is what came out as the ASCII file which I converted to the new blade models and put them in override (this one is still messed up a bit because I scaled it down a bit too much while rigging) What gives? It did this with another hilt from SLM where it just would absolutely not accept a new map...what do I do?
- 178 replies
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- tslrcm 1.8.6
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Why is Gmax such a P.O.S?!?!?😡
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Because that's its main purpose - to make users suffer so much that people are willing to buy 3ds max at any price, just to be free of GMax.
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Humorous, to be sure, but not entirely accurate. The primary reason is because it's a cut down version of 3DS Max 4 from circa 2000. It lacks many of the basic features seen in modern Max because the full fat v4 lacked them as well.
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