Quanon

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Everything posted by Quanon

  1. Another mod released!

  2. Quanons & Djh269 Armor Pack View File Quanons & Djh269 Armor Pack This mod will install a unique set of armours for your Jedi Character. Nothing gets replaced, the armors work as a disguise. Like the Sith armor or the Tusken Raider clothes you find in the game. Because the armor works as a disguise you'll notice that the head of your character also changes. It will look like a black head; a very dark leather texture has been applied. Next pick, any of the helmets included with this mod. And your armor is now complete! To get the goodies, read on below 🙂 This mod will also change the encounters with the Sith you have on Tatooine and Kashyyk. Now each battle is unique, instead of being clones, all npcs have been made a little harder to beat. As a reward, beat the evil guys on Tatooine and somewhere in Anchorhead a container will be appear with all the nice new armors. To install: Use the TSLpatcher and it will apply all the needed changes to your game. Done! Compatible: This mod should not create any conflicts with most other mods out there. I still advice, to install it after bigger mods, such as the K1 restoration mod. Since that mod alters lots of files. Use the TSLpatcher to avoid bugs and problems 😉 Credits: Djh269: Setting up the TSLpatcher, altering the Sith parties, creating the scripts. Quanon: Models and skins; UTI files. Preview: Submitter Quanon Submitted 03/31/2017 Category Mods K1R Compatible  
  3. Version 1.2

    1,375 downloads

    Quanons & Djh269 Armor Pack This mod will install a unique set of armours for your Jedi Character. Nothing gets replaced, the armors work as a disguise. Like the Sith armor or the Tusken Raider clothes you find in the game. Because the armor works as a disguise you'll notice that the head of your character also changes. It will look like a black head; a very dark leather texture has been applied. Next pick, any of the helmets included with this mod. And your armor is now complete! To get the goodies, read on below 🙂 This mod will also change the encounters with the Sith you have on Tatooine and Kashyyk. Now each battle is unique, instead of being clones, all npcs have been made a little harder to beat. As a reward, beat the evil guys on Tatooine and somewhere in Anchorhead a container will be appear with all the nice new armors. To install: Use the TSLpatcher and it will apply all the needed changes to your game. Done! Compatible: This mod should not create any conflicts with most other mods out there. I still advice, to install it after bigger mods, such as the K1 restoration mod. Since that mod alters lots of files. Use the TSLpatcher to avoid bugs and problems 😉 Credits: Djh269: Setting up the TSLpatcher, altering the Sith parties, creating the scripts. Quanon: Models and skins; UTI files. Preview:
  4. Hello, fellow modders! I'm in need of some advice. Trying to get a script right for a container to appear on Tatooine anchor head. This script only needs to work once! It basicly spawns a container with goodies, I'm in doubt on where to put the script? On a dialogue or someplace else? So far this is what I got:
  5. Quanon

    Act 001

    It's the heavy Jedi squad in full action!
  6. No, it was found within one my J7 folders, it wasn't part of Scrapyard. Thanks for that little nugget. I always forget where that option is hiding Here's a quick look at the latest helmet in action in the game:
  7. Found another relic; I'm reworking the texture for it. But I might add more to the helmet.
  8. So the armor thing is growing into a slightly bigger mod. I made some helmets and a Bandon skin for J7. But that's a long while ago. And instead of letting that stuff collect dust I decided to make an armor pack. Every armor works as a disguise, but each armor has the same head. This is a head, Asian head 03 IIRC, with just a plain black leather skin. Like this the player can mix and match any of my helmets with any of my Bandon armors. Of course you can still use the helmets on any other armor of the game. I think this is the best option. Yes, using, just a visor on any of my Bandon armors will look daft. For best looking results use full face masks from the game or any of the helmets I created. The mod will include; so far: 3 armor Praetorian Darth Knight Mass Effect/ Dragon Age armor 5 helmets Sith Assasin mask Alpha Romea looking helm Praetorian helmet Darth Knight "shark" Mass Effect/ Dragon Age helm Possible one more helmet. I just need make a skin for it And I'll check another one of my external HDs. I might have a back up of other things on there. Quick peek at the things in action:
  9. Signing off, just had a good modding session. Check out my thread for the results so far!

  10. So tonight I was tinkering away at my knight mod. I've been trying a different method to get my helmet fixed on to a head model. But without the need of attaching it to the real head "skin" mesh (real skin not the texture ) of said head. I just basicly linked my helmet model to the g_head part of the model. This is more or less the "bone" that controls like 85% of the head, the other 25% goes to the eyes, mouth and facial animations. I didn't expect it to work, more like; a hard crash on exporting, crashing MDLops or crashing the game upon loading a test save. Did none of those. It went smoothly. Ofcourse in true Kotor style it was bugged like hell when I did a first test! The helmet was misplaced badly and after some long, going back and forth, MDLops and Modelviewer being constantly used, I got the helmet in the right spot. Did another test run, at first it looked perfect! But then I started to walk... And just had to laugh. My model looked fine, but somehow the head got badly disconnected from the body model. Bobbing and flying off in all directions. Rather hilarious, great ending to a nice long modding session. Did make a little video of it. As it already nicely shows how the end product might look like, minus the faulty animation business of course ;-) Enjoy!
  11. Yahoo, google saved me! Found a tutorial.

    1. Quanon

      Quanon

      That would be google :P

    2. jc2

      jc2

      Ahaha! What was the tutorial for?

    3. Quanon

      Quanon

      Adding extra geometry to a head model.

    4. Show next comments  12 more
  12. And work grinds to a halt... Can't remember how this head stuff works anymore. :o

  13. The hilt is called the Tormenter or something; it's an oldy I made long ago. I believe it was released in a pack I did with Darth Marius... But I guess with Kotor Files gone, the mod isn't on the big internet anymore :-/ For the armor I had to switch back to an older file, but that was just Photoshop. The helmet you see in the screenshot is part of my Praetorian mod. It's a quick place holder. Just for testing. I can't seem to get my head/ helmet to work. MDLops refuses to compile it to a binary file. Not sure what I'm missing. Been awhile since I did this head+ extra mesh stuff...
  14. Today I put in the final touches on the armor for the Darth Knight I then did the hardest part for me: 2DA editing and fighting with the UTI files! It worked out, I got what I wanted. The armor is there, but I just need to create the correct head for it. So far the armor works as a disguise; just like the sandpeople attire or the Sith trooper uniform. Which means everything gets replaced, but you can still have all the perks/ buffs from a visor or other helmet. Ofcourse I will make the knight helmet as an item on its own. You can then match it up with any other armor from the game. I did a quick test run on the Tatooine dunes; the CM_Baremetal effect is a bit strong. Does anybody use my Praetorian mod? Do you have this "dark" effect as well on the helmet? I thought I got rid of that... odd...
  15. Quanon

    Yathura

    New upcoming mod by Cache71, Yathura never looked this good before
  16. Quanon

    mdlOPS 0.5

    I've got this pack, which has all the versions of MDLops. I often switch between different versions if some models don't work out OK. http://www.mediafire.com/file/86el1fo6vc87oov/MDLOPS.rar
  17. I could always, at sometime, do a Bandon reskin and give the dude a helmet Though I would like the helmet to fit the Star Wars era of kotor more. My own creations are just that; my own ideas, but it doesn't fit Star Wars very well, IMO. It's more for the fun of creating and then seeing it in action in a game. Also worked on the knight a little, minor tweaks... building it up.
  18. It's a new item for the player to find in the game. It doesn't replace Bandons skin. But it uses the same model. Consider this the Dark Side version of my Praetorian mod I released.
  19. Thought I had finished the knight looking Bandon skin. But it looks like I lost my latest photoshop file on that one. Had to start over with an older version. Very early WIP, keep that in mind folks!
  20. Made a short video showing my Malachor reskin pack with an updated skybox. Thanks to Kexikus, for a better looking cloudscape. The difference is huge! Other small bits have been adjusted, fog and mountain peaks. But the clouds are the main and biggest change, of course! The lightning seen in the vid below is done by a mod from Sith Holocron.
  21. Malachor reskin pack had a small update :)

  22. Quanon

    Mal NewSky Desk

    From the album: Quanons Pictures.

    Latest version of my Malachor skybox. Cloudscape done by Kexikus.
  23. Quanon

    Quanons Pictures.

    These are desktop wallpapers based on my Malachor skies reskin.
  24. The skin and helmet are more or less done... I just need to setup the TSLpatcher file and a few scripts. But it's been ages since I did anything with these tools, so my memory is foggy on how to proceed >_> Plus my bad habit of jumping around from one little project to another. Perhaps I should just release "Quanons junkpile" as a mod
  25. File Name: Quanons Twilek Outfits File Submitter: Quanon File Submitted: 28 Feb 2017 File Category: Skins K1R Compatible: Yes Quanons Twilek Outfits. A new pack to replace the old Twilek skins with a new look. These are new and are differant then the old skins. So it's not really a reskin. Since I went for another style on all of them. Look at the screenshots to pick and choose. I did NOT redo the heads though. I suggest using Caches mod for that. She did a really great job and you can seem them in the screenshots! So you know it just fits The green twilek has 2 options. A Black/ Red out fit or you can go for just the red look overall. Each skin as a TXI file so you should get some shiney effect. It's set to CM_Spec as I like the look of that effect more then CM_Baremetal. Feel free to adjust the TXI to your own liking. INSTALLING: Copy the files from my mod folder to your Override. Done! Click here to download this file