90SK

Modders
  • Content Count

    286
  • Joined

  • Last visited

  • Days Won

    30

90SK last won the day on February 5

90SK had the most liked content!

Community Reputation

177 Jedi Grand Master

About 90SK

  • Rank
    Abstract Artist

Profile Information

  • Gender
    Male
  • Location
    _Z://
  • Interests
    Color Spectrum Art, Ectoplasm colors, Philosophy, Meditation, Source Engine Games, Skyrim, Fallout 4, Dialog and 2nd Person, writing, GIMP2.10.22, NifSkope, Holocron Toolset, Odyssey Engine stories, Sonic Red Wash

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. 90SK

    Edge Of Darkness

    Thank you! Edge Of Darkness has a lot of content yet to be put in. Ideas, plans that have yet to be fleshed out. In the beginning, I knew I wanted to do most of it myself, so I created a framework of accomplished features to kind of support future work. That's why ideas exist symbolically a lot, but as written in-game, not so much. But your question about future side quests and stuff, I want to start work on it immediately. I've worked on other games here and there but Edge Of Darkness is the only mod I made that I feel comfortable working on for a long long time. It has loads of avenues for new content, and really its limitless. I have stashed a lot of work for future content into the game already. There's a hologram of the mission control officer, for instance, that needs to be fully implemented but the lines and VOs are done. An oldschool item-as-reward quest is a superb idea and thanks for suggesting it! I'll need all the ideas I can get so yeah, side-quests and environment interactive expansion is all on the way hopefully.
  2. Anyone with quest experience want to DM me to aide a bit in the creation of quests and a journal in Edge Of Darkness?

    I have big knowledge about the creation of stories in Edge, but technically I'm confused about the process of new quests in Kotor and TSL. It seems like I'm using K-GFF for it, i suspect theres another way. Anyways Cheers and long live Star Wars.

    90SK

    1. DarthParametric

      DarthParametric

      KGFF for what? The journal? You could use Holocron Toolset if you need a GUI I guess, but personally I prefer KGFF for GFF editing. Gets the job done. Anything else is either DLGs or scripting presumably.

  3. 90SK

    Edge Of Darkness

    You picked a great reason to tap out because regretably the journal/quests are in disrepair in the mod. But thank you for attempting the mod and all the same, It makes me happy that you gave it a fair try. That's why I'm here, no harm no foul.
  4. 90SK

    Edge Of Darkness

    Well, the development is ongoing and I've decided to expand every planet. That being said, this version has the final planets and story. Expansion with dialog and more characters, will happen over time. Great! I'm glad you're optimistic about this mod Yes, she's bilingual and it is a WIP to convert lines to English, I appreciate you noticing that. She has more bilingual lines outside the hawk too. The mod is set-up complete, but not all the way finished growing. Without spoiling it too much, there are ending planets after the open world part of the story. Aeon and Yimille talk all about the point of the game, so ask them about objective questions. Remember the goal of the open world section is to collect the Dark Force Codex tablets. The central computer of the Hawk has verbal info on each planet, in English. If you're having trouble with Holopatcher, Edge Of Darkness is only for TSL. It may take a while to install, and the green status bar will show completion. Depending on your PC, it can take up to 30 minutes to install. Holopatcher will detect K1, but don't use Edge on K1 it will not work. If you can't get Holopatcher to function, copy the following folders from the archive TSLpatchdata, (including the dialog.tlk file in the install folder) to Knights Of the Old Republic II folder in Steam directory or Disc StreamVoice StreamMusic Launcher Movies Modules Install/dialog.TLK Override Lips That will manually install the mod. Please remember that the DIALOG.TLK file from tslpatchdata/install folder MUST GO in Knights Of The Old Republic II directory if you're installing it this way.
  5. Behind the scenes of Edge Of Darkness development, 2015

    cool7.png

    1. DarthParametric

      DarthParametric

      Darth Talon porn?

    Essential modding program for Module .MOD files for KotOR and TSL
  6. I just upgraded to a Windows 11 machine with 32GB of RAM. I don't have news on the RTX Remix, But I'm interested in helping to test and develop such a thing. Perhaps somebody can further the work with us in the future.
  7. I have begun research and devlopment on Edge Of Darkness once again and I plan to land in the realm of this winter for a substantial update, based on my continued playtesting and theory. Cheers, can't wait! Couldn't have done it without you all and DeadlyStream, let's get some KOTOR and TSL played. I will keep you all abreast of how this is going. :)

  8. Looks like you need to add an alpha channel to your TGA in GIMP, in the layers window. You can use the feather setting in any select tool's settings to blend transparency into your moss image.
  9. Photosource it from nature and layer it on with GIMP. LDA_Bark01.tga in Kashyyyk textures. etc I might be able to get some good moss photos, it's how I do everything, if that is of interest to you. You can reskin the bark textures to have a repeating moss pattern. I might be able to take some of this work on for you, if you're interested. I think this would help you implement further geometry, blending the textures there.
  10. You'd have to strategically replace stuff already listed in the item code list. There are ways to interface with the system, but adding custom codes, like DarthParametric said, isn't possible. Familiarity with the KotOR Tool Templates.bif, Item section. Look at a_light /a_medium / a_heavy / a_robe items. I wrote a Nexus Article about how those items are sectioned, by letter C through K, referring to model in the appeareance.2da
  11. I wanted to discuss the art of Edge of Darkness why is it like that

    1. Show previous comments  5 more
    2. tff500
    3. Sith Holocron

      Sith Holocron

      Frankly, I think your interactions with the community so far gives me hesitation in trying anything you create.

    4. Sith Holocron

      Sith Holocron

      Coming soon . . . 

      EoD Reinterpretation Logo.png

  12. 90SK

    Edge Of Darkness

    Thank you for your interest! It is a full game story already. Totally Vanilla / freshly downloaded Steam is required for installation! It might be best to clone a vanilla directory to swap between TSL and Edge.
  13. Any suggestions on a direction for new work, for me? I'm asking for some input. Some of you may know of my skills. Any requests? ;)

    Thanks - 90SK

    1. Show previous comments  1 more
    2. 90SK

      90SK

      Fascinating observations about the RGB variations for the Marauder and Assassin tunic! I always enjoy pushing the limit of the texture maps! And I think these tunics have been approaching similarity to the KOTOR comic tunics, somewhat. That can be expanded and a good line of research for me to look in to.

    3. Sith Holocron

      Sith Holocron

      I already have a request in.

    4. DeathScepter

      DeathScepter

      Well I had idea of the Player Character visiting the Ruins of The Jedi Academy on Taris. So having Jedi and Sith Gear would be cool within an hidden access to Ruins.

  14. Thanks for your reply! This is good information, I have found the info in k_inc_hawk.nss as you described. Wonderful! I will begin creating the skybox images and setting them up for their corresponding planets.