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Everything posted by Sithspecter
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Version 1.0
3,729 downloads
A KNIGHTS OF THE OLD REPUBLIC MODIFICATION Crossguard Lightsabers By Sithspecter Description: You've probably seen The Force Awakens at this point, and Kylo Ren's unique lightsaber as well. The saber features crossguard blades that serve a defensive purpose as well as venting extra heat. Now, you can play through Knights of the Old Republic wielding crossguard lightsabers as your own! This mod adds crossguard lightsabers complete with animations, plus Kylo Ren's lightsaber, to Knights of the Old Republic. Each of the regular crossguard lightsabers is completely upgradeable. Kylo Ren's lightsaber is not upgradeable, but features animated blade textures to give it the unstable plasma look as seen the The Force Awakens. Use: Due to the unique way that Knights of the Old Republic handles lightsabers, to make the lightsabers upgradeable, this mod adds an emitter item which can be bonded with any of the default lightsaber color crystals in the game. Once you have an emitter and a lightsaber color crystal, talk to T3 who can bond them together to give you the new crystal bonded to the emitter. Simply install the new bonded crystal in a single-bladed regular lightsaber, and you now have a Crossguard Lightsaber! The bonded crystals can also be used in double-bladed or short lightsabers, however, they will still be the default double-bladed and short bladed lightsabers. If you want to remove a crystal from an emitter, talk to T3 once more and he will separate the two item. You can get crossguard lightsabers in the following locations: Dantooine: Blue crossguard lightsaber on Nemo's body Kashyyyk: Jolee now comes equipped with a violet crossguard lightsaber Korriban: Sith lightsaber located in Naga Sadow's tomb has been changed to Kylo Ren's lightsaber, emitter in Marka Ragnos's tomb Tatooine: Emitter in Kraayt Dragon cave Unknown World: Emitter on The One's body Yavin Station: Suvam Tam will sell you 2 emitters (1 in each of his 2nd and 3rd inventory iterations, available after Leviathan) Cheats: g_i_crossguard - Emitter which can be bonded with any color crystal in the default game g_w_lghtsbr09 - Blue crossguard lightsaber (upgradeable) g_w_lghtsbr10 - Red crossguard lightsaber (upgradeable) g_w_lghtsbr11 - Green crossguard lightsaber (upgradeable) g_w_lghtsbr12 - Yellow crossguard lightsaber (upgradeable) g_w_lghtsbr13 - Violet crossguard lightsaber (upgradeable) g1_w_lghtsbr03 - Heart of the Guardian crossguard lightsaber (upgradeable) g1_w_lghtsbr04 - Mantle of the Force crossguard lightsaber (upgradeable) g_w_kylosaber - Kylo Ren's lightsaber Installation: 1. Copy all the files in the Override folder of this .zip into your Knights of the Old Republic Override Folder 2. Profit INCOMPATIBILITY: DUE TO THE UNIQUE WAY THAT THIS MOD IS SET UP, IT IS LIKELY INCOMPATIBLE WITH MODS THAT HAVE A UPCRYSTALS.2DA OR MODIFY UPCRYSTALS.2DA. THIS MEANS THAT MOST LIGHTSABER MODS WILL BE INCOMPATIBLE. IF YOU USE THIS MOD AND OTHER LIGHTSABER MODS AND HAVE PROBLEMS, UNINSTALL BOTH MODS AND REINSTALL THIS MOD. Bugs: Due to limitations with current KotOR modding tools, there are a few very minor issues with this mod. The largest issue is that when you enter any module, the crossguard lightsabers will be extended and will not retract after any period of time. If you hit the "flourish" key or unequip and re-equip the crossguard lightsabers, the saber will retract normally until you enter another module. I cannot fix this bug, it is caused by incomplete code in the tools that we have and I do not have the expertise to edit the tool. Credit: Thanks to Fair Strides for helping me troubleshoot the animation issues I was having, essentially writing all the required scripts for me, and for letting me make this mod in spite of my policy of only working on Sleheyron. Credit goes to Kexikus for the inspiration from your screenshots. They look fantastic so I modeled the screenshots for this mod after your High Definition Skyboxes mod. Credit goes to Kainzorus Prime for the Prequel Robe Replacement mod seen in the screenshots. You can download it here: http://deadlystream.com/forum/files/file/412-kotor-prequel-robe-replacement/ Permissions: Do not upload this mod or assets from this mod, modified or not, to other sites without my express permission. I have uploaded this mod to multiple sites and can provide support on those sites. Legal: THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE. -
Check out your swkotor/swkotorii.ini files. Simply change "Hide InGame GUI=0" to "Hide InGame GUI=1". Edit: Well, that only hides part of it.
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What would be the point of adding this feature to KAurora?
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That's an excellent suggestion for placement, I will probably update the mod to allow the saber to spawn there in future versions. I will probably cave and do a KotOR II version of this mod.
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SWTOR-Style Zakuulan Exile's Blaster
Sithspecter replied to DarthParametric's topic in Work In Progress
Now let's see it get animated!! -
I was actually able to implement a fairly successful crossguard saber without the replacer. I exported it from Max with no animations, and was able to add the animations in ASCII successfully. The only issue was the saber blade had some rendering issues where it would render doors, heads, and items in front of it if it passed in front of them. Unfortunately there was no workaround for that, so I had to go the replacer route. I'd be interested to see your version though.
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Were you working on one as well?
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Merry Christmas everyone! Check out the downloads section for a special holiday surprise.
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Kylo Ren's Lightsaber View File You've probably seen The Force Awakens at this point, and Kylo Ren's unique lightsaber as well. The saber features crossguard blades that serve a defensive purpose as well as venting extra heat. Now, you can play through KotOR wielding this lightsaber as your own! This mod adds Kylo Ren's lightsaber, complete with animations, to Knights of the Old Republic. It features damage and defense bonuses, but is not upgradeable at this time. I plan to expand this mod to make the saber upgradeable and to add a more unique blade texture. To get the lightsaber, you can find it when you defeat the Sith Master on Manaan, who will also wield it. Alternatively, you can get it by entering the cheat code: giveitem g_w_kylosaber Submitter Sithspecter Submitted 12/24/2015 Category Mods K1R Compatible
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2,932 downloads
You've probably seen The Force Awakens at this point, and Kylo Ren's unique lightsaber as well. The saber features crossguard blades that serve a defensive purpose as well as venting extra heat. Now, you can play through KotOR wielding this lightsaber as your own! This mod adds Kylo Ren's lightsaber, complete with animations, to Knights of the Old Republic. It features damage and defense bonuses, but is not upgradeable at this time. I plan to expand this mod to make the saber upgradeable and to add a more unique blade texture. To get the lightsaber, you can find it when you defeat the Sith Master on Manaan, who will also wield it. Alternatively, you can get it by entering the cheat code: giveitem g_w_kylosaber -
I've listened to your music, and it's quite good. I remember listening to it a while back, and it was refreshing to hear it once again. However, a surprising new development has arisen from listening to your tracks. In the Sleheyron section, you featured a screenshot of Sleheyron that I've never seen before, which led me to find the original as well as another fresh Sleheyron screenshot.
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I do not like the updated Lucas Forums. Not one bit.
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...that the site was down for some weird reason. I honestly believed that, as the new site is up, the old ones were permanently closed.
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So I noticed... but only after I had already sent my message. In any event, I meant "up" as "released"/"open", not as "online at the moment". English can be so confusing language sometimes, to me.
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I seem to remember that KotOR Tool's dialog editor botches a number of parent/children combinations and that if you use TK102's alternative it is not an issue.
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I've updated the first post to include acquired collective knowledge of AuroraDLights, the Dastardly's Injector, and my own findings in regard to setting up K1 minimaps.
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I have to report success on my end. I've successfully implemented AABB nodes into the .mdl files of two of my Sleheyron areas. However, I am going back and redoing the walkmeshes since the original walkmeshes were not designed with a good shape for blocking the camera.
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Another major area model update: Due to Dastardly's unprecedented release of the amazing Walkmesh Injector, Sleheyron will feature, for the first time, areas that block the camera from going through the walls. For years, new area modelers have been plagued with the inability to block the cameras from going through the walls. Now,it's not only possible, but I've already implemented it in several areas. This feature truly brings area modeling to a level playing field with the areas in the game already. With this knowledge, I will be able to implement some different design features into areas that wouldn't have been possible otherwise.
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Yes, I'm still able to do emitters. I'm still using Windows 8.1 and staying away from 10. I've heard bad things about compatibility with 10.
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Way to go Dastardly! This is huge news! Amazing! I can hardly believe it myself. It's been so many years and nobody has cracked this. Congratulations are definitely in order.