Yeah, I should probably update the thread, but it's impossible to list *all* mods, and as said; it doesn't guarantee compatibility with each other.
TSLPatcher generally are fine if they modify the files like .2da's. They can also be set to overwrite them though, and that definitely can lead to issues, so TSLPatcher by itself doesn't say as much as how it's configured.
The basic rule however is;
* Base game
* Install any patches+music/movie patch (if using 4-CD version rather than Steam/DVD)
* TSLRCM 1.8.3
* M4-78EP 1.1
* Other mods only after those
Order is very important! Since we made a gazillion changes, patching is rather hard to do with TSLPatcher (not to mention people would need to run it 10 times or so due to similar named files in different modules) that we simply use an installer that overwrites *everything*. Several mods (like my own) also require the .MOD files TSLRCM adds. Overall, it's getting rather problematic if you don't.
As for the list;
I didn't create those, just uploaded it to Moddb.
Looks like it simply updates the location of planets, so it should be compatible if you use it after my M4-78EP/Coruscant compability patch (which is basically drop into override and overwrite, so order is important there...)
Useless if you use TSLRCM (already fixed by dialog.tlk editing)
Rest looks fine from here, mostly textures, which wont conflict unless different mods both adjust the texture.
As said, make sure to use the Comp Patch for Jedi Temple (Handmaiden4Females map) if you want to use this combined with it.
As they both change the workbench .dlg I think this would be correct. Shouldn't be too difficult to merge them using a DLG-editor though if you really want them both.
Like with the others, it all depends on if it patches or replaces... if replaces, it probably undoes the TSLRCM fixes to both files as well...