Hassat Hunter

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Everything posted by Hassat Hunter

  1. 1) Sure you have only those? Not any potential older files that lasted through re-install or mods you just forgot you used? 2) Can you upload a savegame?
  2. What other restoration mods would you use alongside??? After I read about Achilles mod I tested Crippling Strike and found it to work just fine. Not sure why he ever claimed it was broken? Also Bao-Dur Shader Fix is included in TSLRCM, so you wont need it seperately.
  3. Might be the Handmaidens-fight issue, though a long time to find it then. Kreia or Atton the same?
  4. It doesn't pick a location automatically, even if you have a registry entry... so either 1) You downloaded the wrong file ... Eh, yeah, that's about the only thing I can think of right now what might be the cause :/
  5. Might be related to www.deadlystream or deadlystream, wouldn't be the first forum to have issues with that. Cleaning out cookies might help sort out those issues.
  6. When Zbyl is done with the new installer, this'll be fixed: * Additional restored lines for Kreia-Atris cutscene. * Modified Mebla slightly; you can play again after 'asking questions' but you can no longer ask questions after getting her tie breaker. * Telos Swoopracing; Traininglap persuasioncheck no longer automatically succeeds. Fixed trainingrun-dialogue not being properly triggered. Fixed several issues with 'improved' or 'deproved' time recognition. * Fixed Lupo not giving credits properly after teammates comment on your Force Persuasion use (my bad). * HK-50's will no longer appear and then fade away if HK-47 is in your party when going to Goto's Yacht (Thanks Markus Ramikin) * Losing to Bralor, then winning he would still incorrectly comment you can fight again (Thanks Markus Ramikin) * Persuading Qimtiq once does no longer guarantee 500 bonus credits per win permanently, you need to re-convince him before each race. * Missing VO addded to installer. * Fixed the "forfeit" Swooprace-bug. * Added proper camerapoints to modified tutorial dialogues. * Improved Azkul-Merc conversation after invading Khoonda (Merc side) (by danil-ch) * You will now start with Force Breath active upon learning it in the JJT/fixed flourish animation (by danil-ch) * Savegames made during the Atton vs. Sion confrontation on Malachor will no longer crash on loading. * Added missing lightsaber equipped fix (by danil-ch) that made the game also check the off-hand for a lightsaber and detect it. * Modified Mira technique teaching slightly.
  7. Why the vid when there's not even anything shown, could have been just a text somewhere :/ Seems a lot of fake/overambitious bound to fail KOTOR projects are announced recently...
  8. Don't read Kain's post as attacking, maybe just me. Aaaaanyway, I personally would never *ever* use KotorTOOL to modify inventories of characters, since it has the nasty side-effect of making all items droppable (with no way to change that in KOTORTool itself), including stuff the player should never get. My opinion the best method for this is; * Find the mentioned .utc file, use KOTORTool to find a proper appearance you want, save that as some other file. * Open the other file with K-GFF, note the appearance number. * Apply said number to the original revan_fake using K-GFF and save it. * Drop in override/place in 711KOR
  9. Not technically bugs though... and since I don't feel like needing to update H4F and "no overlay coruscant scene" as well, I'll leave it be. Typo got fixed though.
  10. newgeneric001.utt is a common trigger used in many modules (if not all of them). As a result overriding it is a very bad idea, and this mod just dumps it in override. It's not incompatibile with TSLRCM, it's incompable with TSL itself as result!
  11. Right... I fixed the Atton thing, but not sure if that Atris line makes much sense there (Does it? Does what? Do you would make sense but it doesn't say that) EDIT: Spoke too soon. There's no ingame global used to keep track of which ending Atton ended with, it solely depends on the PC's choices made when converting him, so it's not actually possible to really check upon it. I figured I might use DS PC, but of course due to high/low influence unlocking stuff, that's not a good indicator either. So, in the end, no, it wont make TSLRCM :/
  12. I think removing one file from override would be simpler. I can't imagine a modmaker stuffing newgeneric001.utt in override though, but apparently it happened. Do you also use that mod?
  13. Where did you get the install from? As I said, after running the .exe you get to pick a language and install location... :/
  14. If you feel like finding out what BioWare did do to Revan this time around (spoilers and facepalming ahead!)

    1. zbyl2

      zbyl2

      I'd rather not watch it and just do live commentary when we play it ourselves... is it free yet? :P

    2. HK-47

      HK-47

      Opinion: While it isn't what I had hoped would happen, it's better than nothing at all. And this may not be the very last we see of him. But it is the last of his personal story.

    3. Sentra

      Sentra

      Well, this is not the real Revan, this was his corrupted (or true) spirit. Still, the story is fine, but not that special as this character deserves.

  15. Checked them all out, the first 2 are triggerable ingame. The second is indeed a deleted alternative, which doesn't make much sense if put back in.
  16. There is a console right next to the force field. For some reason some people say you can't select it with Q and E but you can click with the mouse, if that's your method of detecting interactives.
  17. Well, most things I can add; * Did you try turning the movies off? The 3-sequence there has caused many people issues, but few outright crashing. Also with TSLRCM instead of being 3 cutscenes it's 'cutscene'-ingame-'cutscene'-ingame-'cutscene'... of course the mod that merges all 3 vids into one is incompatible with TSLRCM.
  18. It doesn't automatically install... you *need* to pick an install-location, and a language...
  19. http://www.moddb.com/mods/the-sith-lords-restored-content-mod-tslrcm/addons/extended-enclave-tslrcm-add-on/#5006917 I don't modify anything here with my H4F mod, is there a male/female check in this mod, or something else?
  20. Tienn has no lines with Mandalore. English version also has 9 lines in the 301\Tienn map so everything should be there... EDIT: English Mandalore has 250 for me, but 1's a M4-78EP file... and the other to splice-fix a sentence where the VO was missing a word, so obviously that wont be in the italian version. EDIT2: Although I didn't even *know* M4 modified it, and it seems that addition thus made it into TSLRCM 1.8.3's Mandalore.dlg. M4-78EP overrides it with a file that's missing the modified Mandalore line... the odd way you run into some bugs. xD 1 un-M4'ed TSLRCM file and 1 updated M4 file adding to the next update.
  21. Seeing all those GIG+ overrides does make me wonder... how much of TSLRCM's content/fixes are you overriding and thus not even seeing, without you might even noticing that it's a mod conflict and supposed to be changed 0_o
  22. 228MB (just TSLRCM and M4-78EP with some assistance tools like wherami)
  23. It has nothing to do with compatibility mode, it's simply admin / not admin. Admin going to the proper location (savefolder/saves) and not admin going to that virtualstore map.
  24. I've tried adding more camera changes, but it really doesn't work, it looks much better this way as Obsidian had set it up, with as few camerachanges as possible. Probably taking out that side-shot of Atris as she thinks aswell actually... @ Hegirae; The focus/proficiency icons are already fixed with TSLRCM (through the feat.2da rather than dozens of icons in override, much cleaner IMO). It's unlike the others will be included.
  25. Not sure if you still wander around, but... did you mean Bao-Dur and Tienn? Can you check StreamVoices/301/Tienn? How many files are there with the Italian version. It might be those files didn't get translated since they weren't in the finished game, and then all we can do is take it out, or leave it VO-less :/