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Everything posted by Sith Holocron
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Towards a perfect K2 - 003 - Escaping from the kolto tank
Sith Holocron replied to ttlan's topic in TSLRCM
I'd love to see a mod to do this myself but I don't think it is in the scope of this particular mod. (I'd at least like to see the kolto drain out myself.) -
Clan lightsabers? It sounds like you're talking about a Jedi Outcast or Jedi Academy mod and not a TSL mod. Have I misunderstood?
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General ideas for KOTOR 2 mods (old or new).
Sith Holocron replied to Darth Mascany's topic in General Discussion
Since you asked . . . Here were some of my ideas - for both k1 and TSL - that I posted about over in Lucas Forums' Modding Request section. Click through to see the full descriptions . . . K1 Requests Seeing real Jedi in the tanks on the Star Forge - Ever notice they have this random Jedi model in the tanks on the Star Forge and he's so low-res too boot? I had an idea about that . . . TSL Requests The Fate of Colonel Tobin - How about seeing seeing his final fate? (This is of course assuming you didn't kill him yourself.) Complete with explanatory pictures! Improve the view outside Citadel Station's Windows = There are lots of low resolution bit out there. Click through to see examples I posted up over there. Cantina Musicians Take Requests - Pretty self explanatory. Have a chance for the musicians to play songs on the game soundtrack for you. This could also work for K1 as well. Quarren Model Skin Change - This was a request recently posted about over here. and as long as we're dreaming, the mod all KOTOR2 movie makers would love to have Add the Free Camera cheat to KOTOR2 -
It'll never happen.
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Expect a separate thread entitled "Mod Compatibility with TSLRCM 1.7" shortly. I imagine will report their own findings of what is and isn't compatible with 1.7 in there as time goes on.
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He needs a particular sound effect that's only in that scene - and not available anywhere on the game discs - to make the scene the way he wants. He's working on getting that sound, I believe. (I've put him in touch with someone that may be able to help.)
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I believe VP is making a new one.
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I originally picked up TFU for the Xbox360 which I never wound up playing. (What can I say? I'm not really a console person.) My wife picked up the "Ultimate Sith Edition" of the game for me last Christmas - it too has yet to opened and played. I'll have to get around to playing it eventually . . . I will say that I have heard some of the music in the game is excellent but certain pieces however are very repetitive. (The track "General Kota and the Control Room Duel" springs to mind in regards to the repetitive one.)
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Malachor VI: An Ending Mod
Sith Holocron replied to VarsityPuppet's topic in General Kotor/TSL Modding
I concur with Logan23 and Catagurin. As the Exile is their reason for being together in the first place, the act of saving them might negate theor hostility towards each other. If they don't get that sacrifice, they turn against each other. -
Zbyl - who is now in charge on the M4-78 Enhancement Project - will not be working on it until after the next version of TSLRCM is released. You'll have a wait on your hands.
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Now that there's a new USM compatibility patch, do all the mods "play nice" together? (That is: the TSLRCM (1.6a or later), the USM, and Shem's mods mentioned above.)
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Since it was asked over at Lucas Forums, are the following mods compatible with 1.6 and for 1.7? Shem's Super Enhanced Mod (for both KOTOR &TSL) Shem's add on to the Super Enhanced Mod (for both KOTOR & TSL) The second mod is an update of the first mod. I've never used these but it's seems like some material is added in from the descriptions that makes it more than just a hardcore mod. Might any one have ttested one or both of these with TSLRCM? (If it is both mod with the TSLRCM, please specify that in your answer.)
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Astor, I will make the request over at Lucas Forums as you have inspired me to do so. And here's the link so you can check on any progress: Quarren Skin Change
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I like this idea but I don't think it falls under the area of restored content. That being said: if someone made a request for this at Lucas Forums and it was created, it would likely make it's way into my override folder.
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Malachor VI: An Ending Mod
Sith Holocron replied to VarsityPuppet's topic in General Kotor/TSL Modding
DH-010, I'm not home so I can't double check but I thought that line by Kreia about the Exile being "the weaker for it" was only supposed to trigger if the Exile tries to save the NPCs. Sounds like there's a bonus gained if he/she leaves his companions to their grisly fates. I picture a sound file that mixes their screams together. Perhaps I should seek therapy. LOL -
Did you cheat at all? Did you use KSE for anything in particular?
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Isn't this material already in TSLRCM, Zbyl - and would it cause a problem if both were present? (Not necessarily the listed problem, mind you.) Could you PM me the links to all three of these, MrPhil?
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Mod- Alternate G0T0/HK cutscene
Sith Holocron replied to Hassat Hunter's topic in General Discussion
Though I wouldn't be able to see this at the moment, why not post a video comparing their version to your version? -
(Emphasis added) The initial Ebon Hawk conversations with Atton before they first arrive at Telos could include the new angle as those lines never play again. (Well, if I'm not mistaken.)
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Provide links to the mods you discuss, as there are several mods involving Lonna Vash.
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VP, as long as you're looking on the Xbox disc, please check for any sound files that haven't been found before. Thanks!
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Another suggestion: When the Exile talks to Atton when he's in the Ebon Hawk cockpit - many times the point of view is of seeing just seeing him hunched over the console and not facing the the Exile. This also means he's not facing us. Well, it's already been established in K1 that other camera angles can be arranged to do better than that . . . witness the following picture from KotOR1. I'm not implying that every conversation with Atton in the cockpit should use this angle. In fact, when he's being evasive in his answers or down right hostile to you, it might even be preferable for him to give the Exile (and therefore, you along with him/her) the "cold shoulder." Hiowever, seeing his face and emotional responses in the early scenes where you're just getting to know him might be beneficial to connecting better with the character. Couldn't gender differences be spliced in? That seems rather important . . .
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This idea is more of a suggestion, than a improvement. I recently heard that the Dantooine creatures called the Iriaz are in the KotOR 2 game files - which was news to me. The files were also present on the game (bu not activated) in K1. They were though they were mentioned by name. Though not they're not important cut content, might it not be interesting seeing a few of these roam around Dantooine? You needn't even have them as things to fight - it might add to the scenery of the planet. Here's a link that describes the Iriaz and provides pictures: Iriaz - Wookieepedia, the Star Wars Wiki Here's a link that leads to another link so you can find out more about the Iriaz previously restored in K1: LucasForums - View Single Post - restored content
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There are several KOTOR2 movie projects over there. All that matters is actually creating the movie and ensuring it's quality keeps them interested. Many projects have been announced over there never to be finished or cancelled when the going got tough.
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Catagurin, I suggest making your announcement about a TSL movie over at KOTOR Movie Forums as they've got some experience with that sort of thing. Plus you'll be able to pick up some tips that may help you with your movie. KOTOR Movie Forums
