Sith Holocron

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Everything posted by Sith Holocron

  1. You have now been made a member of the M4-78 Social Group. Log into Lucas Forums for your invite.

  2. It's good stuff. This time, it's a video!
  3. The M4-78 Enhancement Project is being designed to work with the TSLRCM but won't be included in the same package. Many would object to it being included with the TSLRCM as it's not quite cut content. It's more in the realm of added content despite the recovered modules and the all of the droid models. It'll be an optional download for that reason. But thanks for your interest in the M4-78 EP!
  4. Link to where you downloaded the mod, please.
  5. Ask Zbyl - as he made the mod I originally linked to. It's that simple.
  6. The sounds are different. Compare the scene I linked to above with .
  7. I think the issue that prevented from already being released in previous iterations of TSLRCM were the lack of sound effects. The ones that are currently in there aren't as good as the ones in the BIK version of the scene. Click the link to judge for yourself.
  8. Perhaps someone could use FRAPS to show exactly what needs to be done to get both the Kreia scene with Atton and the confrontation scene between Disciple and Atton. That would simplify matters, wouldn't it?
  9. Thanks, Rabidredneck. Send my regards to the Codex!
  10. The thread was locked and you were asked to stop talking about this subject. This thread will no be locked, Pavijan357. Don't do this again - last warning.
  11. All you have to do is substitute the picture with one of your own, right?
  12. I've previously discussed Atton not being able to turn around in the c0ckpit to face the Exile. This is related to that but this time, I'm not requesting that he turns around. Let me explain. At a certain point in the game, you ask Atton why he plays pazaak in his head. He says - in his discussion after that - the following: When you reply that you don't understand, this comes up: Since the discussion about having him turn around has already been exhausted, why not solve this issue in another fashion? Have it say instead . . . ::Silently, Atton frowns and turns away from you:: Thoughts?
  13. Perhaps we could give Xor a unique model? Any chance that the skyboxes in K1 might be improved? I'm sure better resolution artwork could utilized than what is currently in game.
  14. Hey . . . how are you doing buddy?

  15. Is it just me or does that Jaevyn guy that did that Cathalan mod seem to have an inflated opinion of himself?

  16. It's not just a DLG problem. Forgive me if I'm covering stuff you folks already know for the following: Disciple is traditionally for female Exiles, Brianna is for male Exiles. The main problem is that Brianna always refers to the Exile as male for that reason, Discple will always refer to the Exile as a female (with the exception of when the male Exile meets Disciple for his only appearance in Jedi Enclave.) If you wanted a mod that truly gave you a choice between the two characters, some serious splicing would have to be done. We all know that the Handmaiden is more popular than the Disciple but it would make the most sense to splice both chracters' lines. To save some time, you would most likely remove the romance subplots if you had a Brianna with a female Exile (or Disciple with a male.) That would keep the Brianna vs Visas (or Atton vs Disciple) cut scenes from coming up but that might be a small price to pay. Of course because of those cutscenes not coming about, the booleans and globals would have to be changed as well.
  17. I wonder if anyone here might try to put their own spin on the Kaevee character by offering up their own "revoicing packs" of the character. We must have a few female voice actresses in here that would like to make an attempt...
  18. "Mrs. Holocron" hipped me to the link below and once I read it, I knew I had to share with you all. No Bothans were harmed in the gathering of this information. See pictures (and the stories behind them) that some students took of the original sets of Return of the Jedi - way back in 1982. The Prop Store: First Look On Location: Buttercup Valley, 1982
  19. Sith Holocron

    Full Script?

    My condolences on your loss.
  20. The KOTOR era is about 4000 years before the time of the period that Star Tours take place in.
  21. Does anyone have familiarity with animated textures? I might need some help with one for K2 (and possibly, K1) PM me if you can assist. (No, it's not for a skybox.)

  22. When noticing this on your Master List of things that could be restored . . . Most of us have already seen the picture of the area the presumably holds the Sarlaac . . . . . . but the "caves" to get to that "room" were awfully messed up. Lacking several textures, an incomplete walkmesh, and being able to see beyond the boundaries were all major problems of that map. A suggestion: If you decide to restore the Sarlaac pit to KOTOR, skip those caves and substitute them with one of the items that Quanon put up for use over at LucasForums. Just look for the Quanon's Big Sell Out thread. Of course, you could always grab the catacombs from Korriban in the Shyrack Cave as another idea. If you turn it around 180 degrees and use the spot where the three Sith students escaped as the entrance - and reskinned it to suit a Tattoine environment - that could suit your purposes quite well. I wouldn't recommend the Crystal Cave on Dantooine as there's only one way in or out of it. Before you say no, I'd recommend trying to to go through those caves yourself and see how big the "caves issue" actually is. In case anyone else would like to see first hand of what I'm talking about, head over to FileFront and look up Darth InSidious' "K1 Lost Modules Pack" and download it for yourself.
  23. With TSL's unstable nature, saving often is always a good plan.