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Content Count
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Joined
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Days Won
436
Posts posted by Sith Holocron
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2 hours ago, Def not the sandvich said:No workshop mods.
Nothing else has changed in your game and mod setup in over a year?
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I'll update it when I have a few more done.
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1 hour ago, Mogymog said:So yeah, don't know of it's a bug or what. But, not sure if the standard bug reporting is applicable. I dled and installed the 1.8.6 version. It installed fine. But on the main screen of the game it lists it as version 1.8.5. I have no other mods installed.
Not sure if they bothered to update the logo. Use this if that really irks you.
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Try 1.8.6.
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If you follow the instructions, they make the lines silent. Read the reviews and you'll see the point of the mod.
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12 hours ago, Salk said:All perfect, except that the game mentioned in the instructions is TSL rather than KotOR.
Corrected. Thanks for pointing it out!
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Mod updated. Description updated which in turn means thread's original post updated. Instructions complicated. Reading through them, appreciated.
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Read this post. Follow the instructions. Bug reports for TSLRCM require the format in the linked thread.
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7 hours ago, Salk said:I think it's a good idea to have also the extended bar.
Personally I like it better so and in a way it is more similar to the original logo.
I should have the long bar version uploaded to the package later today. In addition, I'll have versions of both short bar and long versions available in varieties that'll work properly for those using widescreen fixes so everything should be sorted.
However, I'm in a rush at the moment - owing to the season - so that upload (and the changes that'll be necessary for the read me file) will be coming tonight.
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On 12/15/2021 at 8:03 AM, Salk said:The new texture is certainly nice but, despite the much higher resolution, it looks as jagged as the original one. In terms of size, I would guess it's around 5-7% bigger as well.
Well, I'll likely be uploading a new version soon.Done. Hopefully this one is a little smoother. The size should remain about the same as last time.Someone that shall remain nameless was inquiring about using my mod so they could extend the middle bar out to the end like the original menu logo did. Should I include this in the mod package as well or is this overkill?
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That's a bling ball.
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Wrong section.
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Feel free to post screenshots of this in action.
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[K1] Replacement Logo for KotOR Menu Screen
MOD AUTHOR: Sith Holocron
ORIGINAL RELEASE: 14 DEC 2021
UPDATED RELEASE: 20 DEC 2021
GAMES: Star Wars Knights of the Old Republic 1
Description:
In before the inevitable request…
As I just put up a TSL logo texture mod up yesterday, here’s one for the original KOTOR. This is my attempt to bring the logo in line with modern standards. This texture is sized at 2048 by 2048 (yes, you read that correctly) so it should definitely be slightly crisper than the original. The original texture was sized at 256 by 256.
Someone that shall remain nameless was inquiring about using my mod so they could extend the middle bar out to the end like the original menu logo did. I have done this. Additionally, the coloring on this “long bar” version was slightly de-saturated to more in mine with the original in-game logo.
For those not keeping up . . .
Short Bar Version: That’s the logo that you’ll see on the box art, the game discs, and the Prima Guide Book
Long Bar Version: A variant version of the logo where the bar that contains “Of The” stretches to the end letters rather being nestled in the center between the large “K” and large “S”
A reminder: this whole upload was originally a gag just so I could avoid taking a request in the future. Looks like the joke’s on me.
Before modding (actual size):
After (actual size of Short Bar version):
After (actual size of Long Bar version):
If you find the difference to be pleasing, please let me know in the comments.
Installation:
With more options, there inevitably comes a longer instruction section.
First, choose which version you’ll be going with: Short Bar or Long Bar. That’s where you’ll be grabbing textures from.
If you’re using an original version of KOTOR – that is you’re not using a widescreen mod (such as or UniWS, Flawless Widescreen, or Aspyr's natively widescreen version) – then you’ll want to place the “logo_sw_02.tga” file from the “Standard (Vanilla) Resolutions” sub folder from either the “Short Bar” folder or the “Long Bar folder”
If you’re using KOTOR with either UniWS, Flawless Widescreen, or Aspyr's natively widescreen version) – then you’ll want to place the “logo_sw_02.tga” file from the “For those using Widescreen fixes” sub folder from either the “Short Bar” folder or the “Long Bar” folder.
Uninstallation:
Remove the TGA file from your Override folder. Delete it.
Known Bugs:
None known at this time.
Legal Disclaimer:
All materials and copyrights belong to LucasArts, Bioware and Obsidian Entertainment Inc., I own none of the materials, and I'm not making any money out of this mod. It is to be distributed as-is without alteration, unless by permission of the mod author. This mod is not to be distributed for profit, either.
I hereby state that I specifically do NOT wish this mod to be uploaded to Steam Workshop or to NexusMods. Usage in other mods must be requested AND approved by me before you include my materials in your mod. Modders that request permission to use my mods and don’t do so will have my permission withdrawn after a period of one year after I originally granted (i.e. permission and use is time sensitive.)
Additionally: No, Publicola – you cannot use this in a mod of yours.
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Submitter
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Submitted12/14/2021
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Category
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K1R CompatibleYes
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[TSL] Replacement Logo for Menu Screen
MOD AUTHOR: Sith Holocron
ORIGINAL RELEASE: 13 DEC 2021
UPDATED RELEASE: 15 DEC 2021
GAMES: Star Wars Knights of the Old Republic 2: The Sith Lords
Description:
As suggested by a Mod Request on DeadlyStream.
When using one of my loading screen mods, they said they noticed that the logo now looked blurry by comparison. This is my attempt to bring the logo in line with modern standards.This texture is sized at 1024 by 1024 so it should be crisper than the original. In addition, the version number has been updated to the current one – 1.8.6. If you find the difference to be pleasing, please let me know in the comments.
You want samples? I got some samples for ya right here!
Original Vanilla Version
My Version
A few notes, once you extract files from the 7z file, you’ll see two folders. You’ll only be using one of these and for that you’ll want to consult the Instructions section below.
This mod is compatible with DarthParametric's TSL Main Menu Model Fix for Widescreen if (and only if) you use my “kotor2logo.tga” file rather than the ones they provide.
If you find the difference to be pleasing, please let me know in the comments.
Installation:
Remove the “kotor2logo.tga” that’s currently in your Override folder and place where you can find it later if needed.
If you’re using an original version of TSL – that is you’re not using a widescreen mod (such as or UniWS, Flawless Widescreen, or Aspyr's natively widescreen version) – then you’ll want to place the “kotor2logo.tga” file from the “Standard (Vanilla) Resolutions” folder.
If you’re using TSL with either UniWS, Flawless Widescreen, or Aspyr's natively widescreen version) – then you’ll want to place the “kotor2logo.tga” file from the “For those using Widescreen fixes” folder.
If you chose correctly, you'll see something like this! (Borders added for text purposes.)
If you chose poorly and have widescreen changing things, you'll see something like this (or unleash Cthulu)! (Borders added for text purposes.)
I can't have made these instructions simpler than this.
Uninstallation:
Delete the “kotor2logo.tga” file currently in your Override folder. Find the original TGA that you carefully put aside and put it back into the Override folder.
Known Bugs:
None known at this time.
Legal Disclaimer:
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All materials and copyrights belong to LucasArts, Bioware and Obsidian Entertainment Inc., I own none of the materials, and I'm not making any money out of this mod. It is to be distributed as-is without alteration, unless by permission of the mod author. This mod is not to be distributed for profit, either.
I hereby state that I specifically do NOT wish this mod to be uploaded to Steam Workshop or to NexusMods. Usage in other mods must be requested AND approved by me before you include my materials in your mod. Modders that request permission to use my mods and don’t do so will have my permission withdrawn after a period of one year after I originally granted (i.e. permission and use is time sensitive.)
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Submitter
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Submitted12/13/2021
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Category
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TSLRCM CompatibleYes
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[TSL] "DAN_tech01" texture replacement
MOD AUTHOR: Sith Holocron
ORIGINAL RELEASE: 24 NOV 2021
GAMES: Star Wars Knights of the Old Republic 2: The Sith Lords
Description:
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Still cleaning out the archive . . .
So . . . I was looking over my mods and I realized I had things left to finish. This one was difficult to place in a larger mod as it’s only one little texture so that’s how I’ll package.
Meet the DAN_tech01” texture, in its actual size.
If I recall correctly, it’s found in Khoonda but it may appear elsewhere. I’m sure you’ll let you let me know that in the comments if you encounter it elsewhere.
So it’s small and it’s not the most exciting texture. With some animation, maybe it could be more interesting.
I give you my take on it, in its actual size.
Installation:
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Place TGA and TXI files into your KotOR2 Override folder.
Uninstallation:
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Take them out again.
Known Bugs:
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None known at this time.
Special Thanks:
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Thanks to Jorak Uln for the frame that surrounds the monitor on texture “NAR_tekX”, which was included in my “Nar Shaddaa Docks Computer and Monitors Upgrade” mod. I recycled portions of that framework for this texture.
Legal Disclaimer:
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All materials and copyrights belong to LucasArts, Bioware and Obsidian Entertainment Inc., I own none of the materials, and I'm not making any money out of this mod. It is to be distributed as-is without alteration, unless by permission of the mod author. This mod is not to be distributed for profit, either.
I hereby state that I specifically do NOT wish this mod to be uploaded to Steam Workshop. Ever.
I may release this on NexusMods at a later date but I don't wish others to do so. Usage in other mods must be requested AND approved by me before your use. Messages that request permission without providing information on how your alternate version would be different than mine should be considered an instant denial of permission.
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Submitter
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Submitted11/24/2021
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Category
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TSLRCM CompatibleYes
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[TSL] Nar Shaddaa Docks Computer and Monitors Upgrade
MOD AUTHOR: Sith Holocron
ORIGINAL RELEASE: 22 NOV 2021
GAMES: Star Wars Knights of the Old Republic 2: The Sith Lords
Description:
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Don’t you hate unfinished business? I sure do.
So . . . I was looking over my mods and I realized I had things left to finish. One of the collections that I hadn’t released before I left the staff of DeadlyStream (again!) was a minor texture. These cover the major of the monitors you would see in the Docks section of Nar Shaddaa. One of the reasons that this wasn’t finished was an error on some of the models that had some lighting issues on them. However, ebmar made a quick fix and that seems to have done the trick. In keeping with my M.O., I’ve attached a video so you can see a before and after comparison before you decide to download.
With the exception of the NAR_tek1 texture, none of these are animated.
Installation:
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Place MDL and MDX into the Override folder. Put all included TGA and TXI files into your KotOR2 Override folder.
Uninstallation:
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Take them out again. To take out specific textures, please refer to the pictures on the download page as they clearly show which ones are which.
Known Bugs:-------------
None known at this time.
Special Thanks:
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Thanks to @ebmar would create that model fix or these textures would’ve never seen the light of day.
Thanks to @Jorak Uln for the frame that surrounds the monitor on texture NAR_tekX. I recycled portions of that framework on some of the other textures.
Thanks to @N-DReW25 for doing some beta testing and providing helpful feedback towards this project.
And thanks to @DarthParametric for attempting to try and walk me through some of the issues regarding that model. He wasn’t successful but he did give it the college try!
Legal Disclaimer:
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All materials and copyrights belong to LucasArts, Bioware and Obsidian Entertainment Inc., I own none of the materials, and I'm not making any money out of this mod. It is to be distributed as-is without alteration, unless by permission of the mod author. This mod is not to be distributed for profit, either.
I hereby state that I specifically do NOT wish this mod to be uploaded to Steam Workshop. Ever.
I may release this on NexusMods at a later date but I don't wish others to do so. Usage in other mods must be requested AND approved by me before your use. Messages that request permission without providing information on how your alternate version would be different than mine should be considered an instant denial of permission.
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Submitter
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Submitted11/22/2021
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Category
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TSLRCM CompatibleYes
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What version of TSL are you working with? (The original 4 CDs, or the KOTOR Collection, or the Steam version, or the version from GOG)?
What OS are you using?
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I could possibly be remembering this wrong. My memory of this had something to do with making the loading screen for the area. Feel free to correct me if I am wrong, folks.
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The Red Eclipse slavers that board the EH use prop weapons. -
5 minutes ago, RavinNightBeast said:How Does One Let Rulan Live?
As @DarthRevan101isn't following this thread, I thought I'd ping him for you. So it is seen.
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Kotor 2 Game Crashes Upon Entering the Telos Acedemy
in General Kotor/TSL Modding
Posted
Mr. Holocron. LOL That's my dad's name. Just call me Sith.