Sith Holocron

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Posts posted by Sith Holocron


  1. 1 hour ago, heyorange said:

    Hehe, Thanks  :) It is good to be back xD

    Hey! I really appreciate this! I saw what you did, this is really a fantastic job! I am not sure if I use any of these symbols in the modification (the idea is that the Robe mode and Sith Uniform mod to be compatible with each other). I think I will not change the look of archeologists, though I definitely will change the Sith Students. I will check if I can add the Regiment Insignia on the Robes, maybe small one on the belt or collar. Or maybe even under the belt!

    I'll scour through my stuff after I wake up later in the day.

    • Like 1

  2. The crashed ships are due to the disruptor field in the Rakatan Temple that has caused the ships to - well - crash. Including the Ebon Hawk. The Unknown Planet isn't a paradise, it's a technological graveyard. The gizka and rancor on the planet have come from the various ships that have crashed there over the millenia.


  3. 20 minutes ago, DarthParametric said:

    It's a variable in the function:

    
    void DestroyObject(object oDestroy, float fDelay=0.0f, int bNoFade = FALSE, float fDelayUntilFade = 0.0f);

    It is set to fade by default, so you have to manually specify no fade.

    There have been multiple iterations/revisions of that sequence in TSLRCM over the years. It's also possible some other mod edited it. I couldn't say, since I don't have any interest in TSL so don't pay attention to stuff going on with it.

    Check your Override folder for a script named a_end.ncs and find the Modules folder and attach 852nih.mod here so I can look at it.

    There's a very likely chance that the OP is very un-knowledgeable about in modding in general judging by this quote from their Mod Request thread. I would advise to assume novice level here.

    On 8/31/2025 at 12:40 PM, Erdan5 said:

    I have to be honest, I don't know how mods work for KOTOR, how to install them and all of that.  As you might know, I recently registered on Deadlystream.  Before that, I have only ever played the vanilla KOTOR games but never involved with and downloaded any mods.  Because of that, I am a real noob concerning how installing mods work and stuff like that.

    • Like 1

  4. 18 hours ago, Lewok2007 said:

    I don't know if that helps? But i definitely did feel a bit 'overwhelmed' reading all those 9 mods and then categorizing them kind of helped me after. 

    This right here is the reason I haven't tried out any of your appearance mods, @N-DReW25.  Between the constant updates, the unclear documentation of compatibility, and specifics of what's included in each - that's why I have steered clear. It's a shame because some of the screen shots look interesting.  I suppose I'll just wait until it's included in Snigaroo's Mod Builds. No offense intended in any of this, of course.

    • Like 1

  5. Alternate Coruscant Skybox [Day Time]


    Alternate Coruscant Skybox [Day Time]

    A Mod for Star Wars Knights of The Old Republic II: The Sith Lords

    Author: Sith Holocron

     

    DESCRIPTION:

    I was recently asked by someone about another Coruscant skybox that I recently made for my upscale compilation for The Jedi Masters mod and whether they could use it for their mod. I just released the mod and I’d like for that mod to have a chance to find its audience before being picked over for parts so I made them a compromise: how about if I made you a new Coruscant skybox?  This is the result of that and I now offer it to you!

    These skyboxes are for the Coruscant module that has the Jedi Council Chamber.  It will not cover the additional Coruscant areas that appears in either Trex’s “The Jedi Masters” mod or Deathdisco’s “Jedi Temple” mod.

    INSTALLATION:

    Place all of the TGA files into your Override folder.

    UNINSTALL:

    Remove those files from your Override.

    PERMISSIONS:

    I am giving my permission to use any part of this mod to anyone as long as I am credited as the original author.

     THIS MOD IS NOT SUPPORTED BY LUCASARTS OR BIOWARE. USE THIS FILE AT YOUR OWN RISK.

    NEITHER THE AUTHOR OF THIS MOD NOR THE COMPANIES MENTIONED ABOVE ARE RESPONSIBLE FOR ANY DAMAGE TO YOUR COMPUTER WHEN USING THIS FILE.


     


  6. Heyorange's Sith Uniform Reformation [Revised]


    Heyorange's Sith Uniform Reformation (Revised)

    A Mod for Star Wars Knights of The Old Republic

    Original Author: Heyorange (aka Pataschka)

    Upscales and Tweaks by Sith Holocron (with assistance)

     

    Note from Sith Holocron:

    You may be familiar with HeyOrange’s Sith Uniform Reformation mod.  This a revised version of that mod. This mod aims to not have the same method of dropping a swath of UTC files in your Override which makes for compatibility nightmares. The intention is for this mod to handle this integration through module injection.

    DESCRIPTION:

    Regarding the textures:

    This mod upscales the original mod’s textures to 4 times their original size.  After that was done, I’ve tweaked the individual textures to add (or readd) detail that was either missing or misinterpreted by the upscaling AI. This includes adding detail where applicable such as:

    ·         New gold or silver braids by the zippers and the sleeves on certain officer uniforms

    ·         New rank bars on the chest, sleeve and pauldrons

    ·         New PIPs and rank symbols for those rank bars

    ·         New replacement pockets for both the male and female blouses.  Some with brand new code cylinders in those pockets, some without.  (Some of the original textures had empty pockets and I’ve kept those empty as HeyOrange did)

    ·         Readded fresh versions of the Regiment Insignia on the pauldrons and blouse pockets

    ·         New collar devices to replace the old ones

    ·         Clean up on some of the trouser stripes that were muddled during the AI upscale

    ·         New buttons to replace the drawn-on ones on ammo pouches

    ·         New eyes for the Sith Officers male and female heads

    ·         New bandage (by Malkior) for Major Hurka texture

    The mod includes four install options labeled as:

    1.      Basic Installation

    2.      KOTOR Community Patch-Compatible Installation

    3.      Extra: Sith Students + Czerka on Korriban Fix

    4.      Extra: KOTOR 1 Restoration Fix

    Option #1 is the base install, which contains all of the textures included in the original mod by HeyOrange with my upscales and edits, in addition to edits to N_SithComF02, N_SithComF03, N_SithComM02 and N_SithComM03, which are variants of Sith enlisted textures which heyorange’s original mod did not edit. This version also removes some edits heyorange made to Sith stats, gear and loot, reverting them to vanilla.

    Option #2 is a Community Patch-compatible version of the same above install.

    Option #3 is an add-on which includes a reskin of the standard uniform for Sith students on Korriban which also fixes Czerka workers on Korriban so they wear correct uniforms. Do not choose this option if you are using another mod which makes similar changes, such as Korriban: Back in Black!

    Option #4 is an add-on for the KOTOR 1 Restoration (or other mods that restore Major Hurka) providing her with a unique uniform.

     

    INSTALLATION:

    If intending to use the Community Patch-compatible mod version, please ensure the K1CP is installed first before proceeding with this installation.

    Select whichever of the two base installs fit your needs (Option #1, or option #2 for K1CP compatibility), run the installer and select the chosen option and hit install. Point the installer to your game’s main directory (where the executable is located) and you’re done!

    If you wish to use option #3 or option #4, you will need to re-run the installer and select those options after applying the main install. The rest of the install process is the same.

     

    CREDITS:

    To Snigaroo: For suggesting this project in the first place and for consistent feedback throughout the project, as well as writing parts of this readme.

    To JCarter426: For both setting up the TSLPatcher install to make this mod possible.

    To Malkior: For the new bandages on the Major Hurka texture in the K1R folder.

    To Fair Strides: For consistent feedback throughout the project.

    To Effix: Effix did provide me with some work on textures pre-upscaling at the start of this project but I wound up not using his work.  However, it seemed appropriate to thank them for their help. Thanks, Effix!

     

    The following is the read-me from the original mod excluding the installation instructions as this version of the mod will be handled differently in that aspect.

     

    FROM THE ORIGINAL MOD:

    Heyorange's Sith Uniform Reformation

    A Mod for Star Wars Knights of The Old Republic

    Author: Heyorange (aka Pataschka)

    Version: 1.0

     

    Description:

    This mod is a bunch of reskins of the Sith officer uniforms. Different uniforms with different rank insignias were given to different officers throughout the game to give a bit more realistic look.

    Aside from that, the uniform of the Admiral Saul Karath was changed and a new reskin for Sith students was added.

     

    The Mod is divided into 3 parts:

    1. Heyorange's Sith Uniform Reformation - the main part of the mod

    2. Sith Students + Czerka on Korriban fix - reskin of the standard Sith uniforms for Korriban Sith students and fix for Czerka workers on Korriban to have correct uniforms

    3. K1R fix - A reskin of the Sith uniform for the added wounded officer on the Leviathan by the K1R modification

     

     

    PERMISSIONS:

    I am giving my permission to use any part of this mod to anyone as long as I am credited as the original author

     

    THIS MOD IS NOT SUPPORTED BY LUCASARTS OR BIOWARE. USE THIS FILE AT YOUR OWN RISK.

    NEITHER THE AUTHOR OF THIS MOD NOR THE COMPANIES MENTIONED ABOVE ARE RESPONSIBLE FOR ANY DAMAGE TO YOUR COMPUTER WHEN USING THIS FILE.


     

    • Like 1

  7. I was looking through my Override folder today and I noticed one texture that no one seems to have done any work on - other than standard upscales.  It's a door texture in the Ebon Hawk (TSL version) and I'd love to see what your possible take on it might be.  The texture is named EBO_Dr01 and it looks like the attached picture. (Yes, that's an upscale.) Additionally, there is a bump map texture associated with this named EBO_Dr01b.

    EBO_Dr01.png


  8. KotOR III: The Jedi Masters Textural Reinterpretation Mod


    Created by: Sith Holocron (and others listed in the credits section)

    Game: Knights of the Old Republic 2 (using Trex’s “The Jedi Masters” mod)

    Version 1.0 Uploaded: 07 AUG 2025

     

    Description:

    The Kotor III: The Jedi Masters Texture Reinterpretation mod was designed to upscale and/or enhance the many (oh so many) textures seen in the mod.  

    For sake of my sanity, I’ll be abbreviating The Jedi Masters to TJM from here on.

    It is an extensive mod pack (as might be indicated by the size) but as seen listed below, it is not a complete overhaul. TJM uses textures from both KotOR1 and TSL.  As there are already two fine upscale packages on Deadly Stream – and they both have liberal use policies – I was able to grab a bunch of upscales that already existed after renaming them to the TJM conventions. (See credits section for the other mods that were sourced.)

    Some of the TJM textures required new upscales as many of them are simply recolored vanilla textures and I didn’t want to manually recolor all of the original textures. Additionally, some of the textures in TJM are new or sourced from places outside the vanilla game. I’ve adjusted textures to my liking when I thought it would benefit the texture but I’ve mostly attempted to remain faithful to the – shall we say unique? - visual style of this mod.

    New upscales were (generally) set to upscale at 4 times the original size. The exceptions to this scaling are textures that would be larger than 2048 x 2048 if upscaled at 4x.

    As TJM is extensive and I didn’t have access to a beta team for this, please report any textures that I may missed an alpha layer for.  I have heard rumbling that they are more than a few in the original TJM mod itself that presented issues in one way or another. Feel free to post pictures of areas over in the Release thread.

    In addition to the numerous before and pictures provided on this page, here is a little video showing the end results.

     

     

    What’s not included and why:

    I have not upscaled the following categories of textures included with TJM.

    Trex’s Custom Skyboxes: Many of these are already near the self-imposed 2048 x 2048 limit. In my humble opinion, they would not benefit from upscaling. I have replaced one of Trex’s skyboxes as seen in the outdoor levels of the planet called Etti with a version that uses my own textures rather than uses Trex’s textures (and it’s twice the size). Additionally, I have replaced one of Trex’s Coruscant skybox with one of my own.

    Inventory Items and their icons, including clothing and weapons: These fall outside of the scope of my original plans. Others that concentrate work on these type of mods would a better choice than me for this.

    Portraits and Character skins: Like the previous, working on character skins isn’t my forte.

    Many of the textures from Quanon were not upscaled (as they are close to my self-imposed size limit as they currently stand). When and where Quanon reused vanilla textures, those have been upscaled.

    If you are interested in what this mod doesn’t cover, you can always request other folks to work on it in the Mod Requests section on Deadly Stream. I wish you the best of luck with that.

     

    Installation:

    Drop all TGA and TXI files included in this mod into your Override folder.

     

    Credits:

    Some ship textures, the Czerka-branded protocol droid texture, and one animated computer panel in this collection were sourced from Dark Hope’s releases. Thanks to DH and his generosity in making permissions open for her mods. See here for a wide selection of his mods.

    Many of the TSL textures were sourced from “RESOURCE: Topaz GigaPixel AI Upscales – K2” by Thor110  (https://deadlystream.com/topic/9592-resourcetopaz-gigapixel-ai-upscales-k2/). I give my thanks for this convenient modding resource.

    Many of the KOTOR1 textures that TJM uses, I sourced upscales from what was originally called “KOTOR 1 Four Times ver 1.0” on Deadly Stream.  It doesn’t appear to be on Deadly Stream now but I have found a version of that mod. It was uploaded to NexusMods as “KOTOR HD Galaxy Mod” - uploaded by SimplyCool988.  Thanks to whoever the original unnamed author was for their open permissions, as listed in the read-me file.

    Thanks to Sithspecter for permission to use portions of his example pictures from his High Quality Blasters mod page. (https://deadlystream.com/files/file/861-high-quality-blasters/)

    Thanks to Lewok for beta testing these textures, adjusting some TXIs and an alpha layer of some textures on the D’Arth Syyth flagship, providing valuable input, and helping troubleshoot problematic textures.

    Thanks to Fair Strides for texture feedback and moral support.

     

    Legal Disclaimer:

    All materials and copyrights belong to LucasArts, Bioware and Obsidian Entertainment Inc. I own none of the materials, and I'm not making any money out of this mod. This mod is not to be distributed for profit, either.

    I hereby state that I specifically do NOT wish this mod to be uploaded to Steam Workshop.  With the current state of NexusMods claiming mods as their property. it is unlikely for me that I’ll upload this mod over there. With that, Deadly Stream will be your one place to download this collection. Usage of my textures in other mods must be requested and approved by me before your use. 


     


  9. Edge of Darkness: A Textural Reinterpretation


    Created by: Sith Holocron (and others listed in the credits section)

    Game: Knights of the Old Republic 2 (using Edge of Darkness mod)

    Version 1.0 Uploaded: 19 JUL 2025

     

    Description:

    The Edge of Darkness Revenge Textural Reinterpretation mod was designed to upscale and/or enhance the many (oh so many) textures seen in the mod.  It is an extensive mod pack (as might be indicated by the size) but as seen listed below, it is not a complete overhaul. Edge of Darkness uses textures from both KotOR1 and TSL.  As there are already two fine upscale packages on Deadly Stream – and they both have liberal use policies – I was able to grab a bunch of upscales that already existed after renaming them to the Edge of Darkness conventions. (See credits section for the other mods that were sourced.)

    Some of the EoD textures required new upscales as many of them are simply recolored vanilla textures and I didn’t want to manually recolor all of the original textures. Some of the textures in Edge of Darkness are new or sourced from places outside the vanilla game. I’ve adjusted textures to my liking when I thought it would benefit the texture but I’ve attempted to remain faithful to the – shall we say unique? - visual style of his mod.

    New upscales were set to upscale at 4 times the original size. The exceptions to this scaling are textures that would be larger than 2048 x 2048 if upscaled at 4x.

     

    What’s not included and why:

    I have not upscaled the following categories of textures included with Edge of Darkness.

    Skyboxes (Many of these are custom made and/or already near the self-imposed 2048 x 2048 limit. They would not benefit from upscaling.)

    Inventory Items and their Icons - including clothing and weapons (Outside of the scope of my original plans)

    Action Icons (as I don’t think they’d benefit from upscaling)

    Absolutely ***anything*** by Kaidon Jorn (as I don’t think they’d benefit from upscaling)

    Most of the textures from Quanon (as they are close to my self-imposed size limit as they currently stand)

     

    Credits:

    Some ship textures and one animated computer panel in this collection were sourced from Dark Hope’s releases. Thanks to DH and her generosity in making permissions open for her mod.

    Many of the TSL textures were sourced from “RESOURCE:Topaz GigaPixel AI Upscales – K2” by Thor110. I give my thanks for this convenient modding resource.

    Many of the KOTOR1 textures that Edge of Darkness uses, I sourced upscales from what was originally called “KOTOR 1 Four Times ver 1.0” on Deadly Stream.  It doesn’t appear to be on Deadly Stream now but I have found a version of that mod. It was uploaded to NexusMods as “KOTOR HD Galaxy Mod” - uploaded by SimplyCool988.  Thanks to whoever the original unnamed author was for their open permissions, as listed in the read-me file.

    Minor assistance in re-adding transparencies to 5 LKA textures provided by 90sk.

    Moral Support graciously offered by Fair Strides.

     

    Legal Disclaimer:

    All materials and copyrights belong to LucasArts, Bioware and Obsidian Entertainment Inc. I own none of the materials, and I'm not making any money out of this mod. This mod is not to be distributed for profit, either.

    I hereby state that I specifically do NOT wish this mod to be uploaded to Steam Workshop.  I may release this on NexusMods at a later date but I don't wish others to do so.  Usage of my textures in other mods must be requested and approved by me before your use.