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Content Count
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Joined
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Days Won
420
Posts posted by Sith Holocron
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I think your estimate of being finished within a month is unrealistic.
When I was asking about skins, I was mostly wondering about what you are reskinning the environments with and not your new characters. Have you made new environment skins?
And if you have pictures to post, post them here in your WIP thread. That's what it is for, right?
Edit: And if you're posting pictures, can we see a map of one of your new 26 modules that Sithspecter did not make?
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I have questions. Here are a few . . . to start.
- What's your modding experience? As you’ve never posted here before, no one here is likely to know of any work you may (or may not) have done before.
- What's the size of your beta team?
- Who is working with you on this? Is it mostly a solo affair?
- Do you have any screenshots other than the galaxy map which could have come straight from Sithspecter's mod?
- With some minimal research, I see you’ve posted two videos on YouTube. Will all of your characters be aliens? If so, is that why you say there won’t be any AI voices?
- In those two videos, I don’t think I saw any lip sync for the dialogues? Are you planning to fix that, preferably before the next teaser video release? (But especially before a mod release.)
- Why are you starting with a planet mod as your first KotOR mod?
- So, it sounds like there are about 26 new modules in your mod that Sithspecter hasn’t created. Are they actually new or are they reskinned previous modules?
- Speaking of skins, have you made any new ones? Or is it a combination of recycling of materials found in the base game combined with what Sithspecter may have provided in his previous effort?
- This last one may be out of left field but I just have to ask: Are there any areas in the mod which render characters as orange colored?
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1 hour ago, DarthParametric said:Apparently so. V_FreightL01 is the actual original, which is 1024x1024.
Thanks for the clarification!
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2 hours ago, DarthParametric said:"Extract"? You mean get the name? It's LDA_FreightL01. It also has a normal map, LDA_FreightL01b, but it's unused.
So that original model for the Lethisk (that you had previously extracted, altered, and released as a modder's resource) shares the same texture as the KT-400 ship?
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I'm hoping someone will be able to extract the texture from the relevant KotOR1 Dantooine module for the Lethisk-class armed freighter. That's the ship that's parked on top of the Sandral Estate. (Pictures attached.)
I just want to have it for two reasons:
- To upscale that texture myself and then archive it
- For the unlikely possibility that someone else may be able to use that texture as a reference if they wanted to work on this previous request of mine.
But at this point, it's mostly this first one.
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Upscaled the HK-48 character texture to save people some time. I'll leave any work on the portrait texture to others.
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5 hours ago, nonameperson66 said:Does anyone have any ideas on what the issue is here?
You're using a mod that most people don't use and even the creator removed his name from? That might be it.
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2 hours ago, KapoMan said:None shown in game. No model for one exists either.
In that case, I would suggest amending your request in the original post.
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3 minutes ago, Davik Kang said:I've just tried using KSE to mod the quest in as completed, loaded up the save of the location prior to when the HK factory is meant to be triggered but still no HK factory 😢
Does a new game have to be started after installing TSLRCM? IIRC I installed it after Peragus
I wonder if there was anything in both the read-me file and the mod description about that.
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31 minutes ago, Sith Holocron said:I guess no women serve in the Onderon military?
In uniform.
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I guess no women serve in the Onderon military?
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2 hours ago, SirTwist said:Be faster to tell you what I didn't use on the following guide: KOTOR 2025 Mod Guide :https://www.nexusmods.com/kotor/mods/1698
Is that the same guide where you already reported issues and the maker of that guide called you confused?
My point is that you might not want to follow a guide from a maker that doubles down when presented with possible issues. Use a better guide instead.
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Re: Onderon Uniform Reformation
I'm not one for texturing clothing. It's not a strength of mine. However I do like doing detail work and I noticed something on the Onderon Officer's uniform texture which gave me a little inspiration. It's the logo in the red circle which I've attached.
That logo? That I think I could work on. So I remade the patch. And then I made two buttons (one in gold for officers and one in silver/pewter for the enlisted) for the leather container that looks like it's on the uniform belt. For the patch or the buttons, I don't require attribution so use them if they may be helpful.
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14 minutes ago, OMGitsJoemo123 said:Hello all! First time making a post here, I have a weird bug I was hoping someone could help me pinpoint down. I'm sure its some mod incompatibility but basically, no matter what planet, whenever I try to swoop race, I just get a black screen. I start the dialogue, say I want to race and instead of the loading screen and then the swoop race, it just goes to black screen. I can still hear the general ambience of the level and my cursor is still there but thats it.
No my mod build is pretty much the full Kotor 2 mod build, apart from some specific mods on there that I don't use. I also have a few mods not from that mod build, such as the new 4x upscale character models, the kotor 1 heads port, and the 4x upscale world texture mod thats pretty much it. I don't have anything that touches swoop racing so I'm not sure whats causing it. Can anyone help?
Some additional information may be helpful to those trying to assist you.
A - What version of the game do you have? (Steam, GOG, 4CD version, or the KotOR Collection?) What region is the game designed for if it's the 4 CD version?
B - What other mods have you installed? Please give an accurate and complete list and provide links to each of these mods - even if they are found on this site. (Even staff members don't actually know them all.)
C - Which mods from the KOTOR2 Mod Build did you not use? -
@Raven3166 Are you using the Steam version of KOTOR2? There's a bug in that version of the game regarding lightsaber hilts.
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M4-78 EP Upscaled Maps
M4-78 EP Upscaled Maps
Created by: Sith Holocron
Game: Knights of the Old Republic II
Version 1.0 Uploaded: 08 FEB 2025
This mod was designed to upscale and/or enhance the map textures seen in the M4-78 Enhancement Project mod. It is not an extensive mod pack. It’s just the maps. The pictures should illustrate things pretty clearly.
This mod will not drastically change your play through of the M4-78 EP. Please any complaints about the quality of that mod elsewhere.
Installation:
Requirement: Though I’m probably stating the obvious here, you’ll need the M4-78 Enhancement Project installed first. Then allow the TGA files in my mod pack to override the files in the Override folder.
Thanks / Credits:
Thanks to Fair Strides for feedback while making this mod.
Note:
I hereby state that I specifically do NOT wish this mod to be uploaded to Steam Workshop. Ever.
I may release this on NexusMods at a later date but I don't wish others to do so. Usage in other mods must be requested AND approved by me before your use. Messages that request permission without providing information on how your alternate version would be different than mine should be considered an instant denial of permission.
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Submitter
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Submitted02/08/2025
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Category
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TSLRCM CompatibleYes
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Then you're out of luck buddy.
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Are you going to list the other mods you use or do we have to guess?
Edit: Link to both the Ashoka mod and link to every mod you use.
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a) What makes the texture incompatible with TSLRCM?
b) Could you take a new screenshot of the texture in a better lighted area?
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2 hours ago, JCarter426 said:but the DVD which came with the Prima strategy guide described him as a Devaronian who hunted Sith.
Here's the relevant clip from the DVD (time stamped):
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2 hours ago, Snigaroo said:As shocking as it is for me to believe this myself, I just put up by my count north of 115 mod requests. Blame Obsidian for making a flawed masterpiece--emphasis on the flawed.
May we assume these are things you're requesting for the build after the imminent one?
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This is just the sort of thing I was hoping someone would freshly tackle. Looking forward the end results!
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It looks like it's been about 2 years since my last request. I'm just making it before the end of the year to make a new one.
Darth Parametric released a Modder's Resource in 2016 called the Lethisk Freighter AKA I-Wing Placeable. (And before the jackals chime in, I know it's been updated since then.)
I have the feeling it would've been used in mods more often if someone had publicly released a skin for this placeable. I've requested this before around the time of the original release but I had no takers. Since then, we've had a lot of new blood and I'm curious what they might be able to do. So that's what I'm requesting- a skin for this placeable.
Note: If someone submits a skin for this placeable before you, I am still interested in what you can achieve. After all, variety is the spice of life. Do not let the specter of someone else being first scare you off.
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Can't go to Malachor V
in TSLRCM
Posted
God damn. That's a late response.