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Posts posted by Sith Holocron
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3 hours ago, FF97 said:
The texture might look ridiculous, but in the game itself it works surprisingly well, and you can’t tell that it’s made up of 4 door textures (actually 5—the last one has been cut up and rotated).
Well, the background 4 textures don't really get used on the model - just that "5th piece" that overlays the 4 LMA textures that are used as background. Of course, talk is cheap so I'll show the work.
(Textures were not harmed but were upscaled bofore applying them to the model.)
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I wish we could see more detail, DH. You took these screenshots in a pretty dark area.
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When are you releasing the hoversled fix?
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Which game? Which platform and version? What mods are you using?
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Just remember folks: Keep the focus on Paul Keeler and not that I made the request. If folks like the concept and dislike the requester (me), you don't have to even mention my name.
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If he asks, a front facing picture of his head and pictures from both sides would probably be helpful.
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One of the heads in TSL of the character Nikko was based on a real life person who won a contest to appear in the game. As far as modding going, I know folks have been playing fast and loose with the aesthetics of the game. That said, I think it would be a major misstep to veer away from using the guy's likeness. Especially as he's still game to be referenced in remasters as seen in the attached post on X.
My thought on the matter is that folks should take this guy up on his offer and get updated photos so we have a good reference to work from. I suppose one should one reach out to the guy if they are actually willing to put in the work. (No need to inundate the guy's inbox if you're not going to make a mod of it, right?)
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@Skeet1983 Define "not messed up"
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4 hours ago, FF97 said:
Sorry for bumping this ancient thread, but would it be okay if I use these models in an upcoming mod? I mean, the Pilot/Rider, not the whole swoop mesh.
I sent ebmar a link to your post on Discord. However, when trying to get attention of someone who has been gone awhile, it's always a good idea to tag them too. Hi @ebmar!
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Could you show the full range of one of the PC heads. I'm mostly curious about the most lightside and darkside appearances but seeing the whole spectrum would be helpful.
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11 hours ago, FF97 said:
Also, I found some official Models of the M4-78 Archon heads
It's only a concept and a glowing monkey skull doesn't quite go with the rest of the planet's aesthetic.
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On 10/8/2026 at 4:11 AM, FF97 said:
All those years, I didn't realize the "hoversled" PLC had the wrong textures applied.
Will that fix be uploaded soon?
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5 hours ago, Pancake said:
I believe it's the better medical room mod
Can you link to that mod? And could you list all of your mods?
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This was a weird WIP thread. Not a lot of description of what the mod is and not a lot of pictures either.
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"🟢 Welcome to the colony of M4-78. I am the supervisor of this installation, and have been designated with the title M4-78. 🟢"
On second thought, the welcome to @RonRheaBob76has been rescinded.
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Pretty ballsy for your first post!
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Jist to piggyback off of what Salk has already said: Were you removing mods after you started and then expecting things to work on the old save?
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It's a WiP thread with nary a description of the mod and no mention of the progress either. More information please?
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On 6/23/2022 at 5:34 PM, CarthOnasty said:
Ask me in a year. 😜
It's been more than four years. How about an honest answer?
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Onderon Uniform Reformation
Onderon Uniform Reformation
A Mod for Star Wars Knights of The Old Republic II
Author: Sith Holocron
1.0.0 Release Date: 29.08.2026Description:
Snigaroo (Doug Dimmadab on Kotor Discord) made a Mod Request thread for his Mod Build. (https://deadlystream.com/topic/10692-mod-build-request-thread-kotor-2/) His request was as follows:
"I would absolutely love to see something equivalent for the Onderonian military, realistically portraying the various ranks of their officers and enlisted personnel. Obviously we don't see as much of the Onderonian military as we do the Sith in the original game, but I do think we see enough to make this worth it."
Challenge accepted!
You may be familiar with HeyOrange’s Sith Uniform Reformation mod. This mod aims to what that mod did but for TSL's Onderon officers and soldiers. The intention is for this mod to handle this integration through module injection.
The thumbnails on the download page and the videos attached to this description should provide a good idea of how this mod looks.
Warning:
Installing too many mods, in general, could potentially cause unexpected mod conflicts. If you're using the Kotor Mod Build or a variant of it, please consult with the creators of that Mod Build before adding any other mods that may possibly conflict with this mod before installing it.
Installation:
The Sith Lords Restored Content Mod 1.8.6 must be installed beforehand.Double click on the HoloPatcher.exe, select your Kotor II directory, select install, and wait for the mod to install.
Incompatibilities:
This mod will be incompatible with mods that use the textures for the Onderon soldiers and officers.If you encounter any issues with this mod, please tag both myself and N-DReW25. N-DReW25 did the lion's share of the technical stuff with this package and will be the primary person to assist. Though I only handled the textures itself, I'd also like to be informed of any possible technical issues even if I can't assist personally with them.
Thanks to:
N-DReW25: For setting up the HoloPatcher for me!
Snigaroo/Doug Dimmadab: For the mod request - I hope this is what you were looking for!
Obsidian Entertainment: For such an amazing sequel!
Fred Tetra: For Kotor Tool!
Cortisol: For the HoloPatcher!
And everyone who downloads the mod!
Exclamation point!
Legal Disclaimer:
THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE-MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.I own none of the materials, and I'm not making any money out of this mod. It is to be distributed as-is on Deadly Stream without alteration. This mod is not to be distributed for profit, either. If you see this mod being distributed elsewhere, please PM me about this.
I hereby state that I specifically do NOT wish this mod to be uploaded to Steam Workshop. Ever.
I may release this on NexusMods at a later date but I don't wish others to do so. Usage in other mods must be requested AND approved by me before your use. Messages that request permission without providing information on how your alternate version would be different than mine should be considered an instant denial of permission. Thieves need not apply. (You know who you are.)
Videos:
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Submitter
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Submitted08/29/2026
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Category
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TSLRCM CompatibleYes
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[TSL] Ebon Hawk skybox for M4-78 EP
[TSL] Ebon Hawk skybox for M4-78 EP
AUTHOR: Sith Holocron
ORIGINAL RELEASE: 21 AUG 2026
GAMES: Star Wars Knights of the Old Republic II (using M4-78 Enhancement Project)
Description:
I like Kexikus’ skyboxes for the various worlds in K1 and TSL. I like tjsase’s Ebon Hawk skyboxes for TSL. However, it seems I've always had to make a choice between keeping one or the other when considering either tjsase's Ebon Hawk skybox (which utilizes the standard skybox included in the EP) or Kexikus' world skybox which is its own thing.
That is until I made a Frankenstein's monster of the EH skybox and the EP world skybox together, which I think merges them suitably. (See attached picture.)
I reached out in early 2025 to both modders to see if I could make this combined skybox available to the public. The first modder responded almost immediately. The second modder – who doesn’t visit the site often – finally granted permission today.
Installation:
Copy the TGA file to the Knights of the Old Republic II's Override folder.
(Example location - C:\Program Files (x86)\Steam\steamapps\common\swkotor2\Override)
When/if prompted to overwrite files, press okay.
If you like the mod; please leave a comment or endorse! It would be much appreciated.
Uninstall:
Remove the TGA file you’ve added in Installation instructions.
Thanks (in alphabetical order):
Kexikus: For their kind permission to publicly release their work in this skybox to the public.
tjsase: For their kind permission to publicly release their work in this skybox to the public.
You can find Kexikus’ mods on Deadly Stream here: https://deadlystream.com/profile/12766-kexikus/content/?type=downloads_file
You can find tjsase’s mods on Deadly Stream here: https://deadlystream.com/profile/12310-tjsase/content/?type=downloads_file
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Submitter
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Submitted08/21/2026
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Category
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TSLRCM CompatibleYes
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"What do we all think of my plans for Major Hurka in RC-K1CP? And above all do any of us feel I need to give Hurka a new appearance? Whilst I cannot use K1R's appearance it would be very easy for me to just remake it myself from scratch. If you guys would like me to give Major Hurka a unique appearance I shall make it and I shall report back and show you guys what I've made in the next WIP update."
Major Hurka textures are already included in my mod: https://deadlystream.com/files/file/2808-heyoranges-sith-uniform-reformation-revised/
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[TSL] Immersive TSL Maps
[TSL] Immersive TSL Maps
AUTHOR: Sith Holocron
ORIGINAL RELEASE: 13 AUG 2026
GAMES: Star Wars Knights of the Old Republic II
Description:
This will be a longer description. Buckle up.
I didn’t originally set out to make this a full mod. I suppose this originally started as a response to a request. In the comments for Ashton Scorpius’ “TSL Ebon Hawk Downloadable Map” (https://deadlystream.com/files/file/1406-tsl-ebon-hawk-downloadable-map/?tab=comments) someone asked if the swoop bike could be removed from the Ebon Hawk’s map. I decided to take this on – partly as a challenge to myself and partly because the requester has been making ridiculous specific requests for years. In short, I worked on a mod request out of spite. I thought that would be the end of it.
Then at some point, I was working on textures for the Dantooine Enclave sublevel. I was doing a lot of fooling around with textures back then. (This was before I picked up a subscription to Topaz Gigapixel.) While checking - and rechecking - textures in game, I kept seeing that map. Since I already had new textures to work with, why not put them in the map? I requested a upscale of that map from someone and I went to work. I never posted as a mod but I do recall showing it on Discord at some point.
Later, I wound up redoing the maps for the M4-78 Enhancement Project as one-off. As there weren’t many maps to do there, I figured that would be the end of it. (Yes, I have also updated that mod recently as N-DReW25 has adjusted some of the maps for his Unofficial Patch.)
Not too long ago in Discord, there was a discussion about how the Ebon Hawk seemingly has supposed to be in another hangar on Telos Citadel Station at one point in development. As the participants were discussing that, I did some preliminary work on a map for that Docks section and then quickly posted it in that discussion so folks new to the conversation would have a better idea of the area they were talking about.
Realizing that I kept on coming back to this part of texturing, I just decided to jump into this as my next project.
I’ve mainly concentrated on the interior maps but all of the standard maps have been upscaled. Additionally, most maps of external spaces have also had tweaks made to the as well.
My Workflow:
For starters, I generally extract the maps from the game and then upscale them to use as the foundation. There have been occasions where I have acquired maps from elsewhere (such as 204TEL, 208TEL, and 506OND from N-DReW25) which show extra rooms that may not be accessible through in game play but can be entered via the whereami armband mod.
I warp to each of the map locations armed with that whereami armband. Using GLIntercept, I’ll take numerous screenshots of the area I’m in from above so I can compare what textures they used for each of the rooms I’m tackling. I sort through my textures, adjust the lighting/coloring depending on the variable they’ve set for that area, and just paste them over the upscaled map. Repeat ad nauseum. In addition to this method, I’ll sometimes take a picture of an area from directly above and paste that directly into the map. There’s also the fun part of sometimes having to redraw the white borders of rooms because the AI doesn’t know exactly what’s important in the thing it’s upscaling. When the map has a background, I’ve sometimes reinterpreted what it should look like but if there wasn’t a background, I’ve left it alone.
To sum up, it’s not just a simple upscale but it is a time-consuming pain in the ass which is why I’ve only created an average of one map per day during the project’s creation period. You’re welcome?
Installation:
If you’re using “TSL Ebon Hawk Downloadable Map 1.2.3” by Ashton Scorpius, you’ll want to install my mod after Ashton’s mod.Copy all TGA files (excepting those in the “Alternate 003EBO map” folder) to the Knights of the Old Republic II's Override folder.
(Example location - C:\Program Files (x86)\Steam\steamapps\common\swkotor2\Override)
When/if prompted to overwrite files, press okay.
If you prefer the alternate map in the “Alternate 003EBO map”, now copy that one file to the Knights of the Old Republic II's Override folder.
Please let me know in the comment or review section which of the maps is your favorite. If you like the mod; please leave a comment or endorse! It would be much appreciated.
Uninstall:
Remove the files you’ve added in Installation instructions.
Thanks:
N-DReW25: For both feedback on the maps themselves and providing three of the maps for be to have a more complete version.
Fair Strides: For continual feedback on the maps.
Vriff: For continual feedback on the maps.
Kharak (of SketchFab.com): For hosting a viewable 3d model of the Ravager on this website used in my two Ravager maps: https://sketchfab.com/3d-models/sith-centurion-battlecruiser-3f2934da83cb421c87a3510ce62ceb8d
To the too many folks in the KOTOR Discord’s media section to name for all of their feedback.
P.S. I have no plans to redo the KotOR1 maps. Besides the map window being extremely small in that game, it’s also a game I find myself returning to less and less. You’ll have to convince someone else to work on the KotOR1 maps.
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Submitter
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Submitted08/13/2026
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Category
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TSLRCM CompatibleYes
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FF97's random K1 and K2 stuff.
in Work In Progress
Posted
May as well redo the ip_pltuseitm_040 icon while you're working on the silver Sith Trooper.