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Sith Holocron

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Posts posted by Sith Holocron

  1. So about an hour ago, I asked on Discord if a model of the Yavin Station exterior as it appears in the landing and take off videos in KOTOR1 actually exists in the game files. @JCarter426says he didn't think so but that a model of it might be in the MMO's files.  If that model does indeed exist in the MMO, I request that model be extracted from there and posted here. Thank you for reading this far.

  2. Icons: Feats, Skills and Force Powers [TSL] - Open Beta


    AUTHOR: Sith Holocron

    OPEN BETA: 27 MAY 2026

    GAMES: Star Wars Knights of the Old Republic II

     

     

    Description:

     

    This time, I’m doing this a little differently. This mod collection is being released as an open beta! But first, what is it?

     

    I’ve been tinkering with making icons for TSL (and also for K1 but that’s a whole separate story) for quite some time now. I’ve shown off a few of them on the Discords for the KotOR community but I never had a real plan to actually release them in a public way. It’s more of a fun thing that I didn’t need to share.

     

    The original icon interest came about from a thread on Deadly Stream from a (now retired) modder named Nomnisang. They made a post about making a collection of icons called the KotOR II High-Res Icon Suite. (link: https://deadlystream.com/topic/3563-kotor-ii-high-res-icon-suite/) They got a promotion in RL, lost a lot of the material, and went on to different things. I had the idea of salvaging what was posted. There were not many icons posted in the thread themselves but enough pieces were there that I could start to do some work. Some of the work came about with me testing out what Topaz Gigapixel could do – both with clean up and with creativity prompts. Some of the icons were my own takes on the vanilla icons. As can be seen in the many pictures posted on the download page, there’s a bit of range from Nomnisang’s style and my own versions of the vanilla icons.

     

    The icons as presented here cover Feats, Force Powers, and Skills for TSL. The text included on the icons as shown on the Download page is not included on the icons in the game – it is merely for illustrative purposes.

     

    The Open Beta: The feedback I’m looking for.

    1)      The sizes of the textures here vary.  They vary from 128 x 128 to 512 x 512. I do know the general consensus amongst modders about what sizes should be the most effective, but I’d rather hear from the actual end user that would be actually be using this mod. If the feedback left in this open beta suggest I may need to resize the larger of the textures, so be it. But I’d rather not just doing on the whim of folks that will never use the mod in the first place.

    2)      I like to think that I’m thorough and have found all of the icons that should be in this set. However – despite the rumors – I am actually human. If I’ve missed any, Id like to know which ones. And not just the name of the powers, feats, etc. I’d also need to know the actual file name of the file I’ve missed!

    3)      Rotting out any bugs.  Is everything appearing in the game the way it’s supposed to be? There’s nothing anything showing up upside down, right? If so, that’s something I’d need to remedy!

     

    The Open Beta: The feedback I’m NOT looking for.

                        By this time, you’ve seen the icons. You have opinions on them. You might even have suggestions on how you think I could improve them. What they look like now is basically how they’re going to stay. If any of the icons in particular don’t appeal to you, I don’t particularly need to hear about that. So please keep that in mind before posting.

     

     

    Installation:

     

    Copy all TGA files to the Override folder on Knights of the Old Republic II.

     

    (Example location - C:\Program Files (x86)\Steam\steamapps\common\swkotor\Override)

     

    When/if prompted to overwrite files, press okay. If a TPC file is present with the same name, move it to another location outside the game folder.

     

    If you like the mod; please leave a comment and/or give me 5 stars!

     

    Uninstall:

     

    Remove the files you’ve added in Installation instructions. If you’ve moved TPC files as referenced in the Installation instructions, you can move those back into the Override folder after you’ve deleted my TGA files of the same name. If you do decide to move any of the TPC files back, that's completely optional and up to your discretion.

     

    Special Thanks:

    Nomnisang: Thanks for the inspiration for doing this and the icons you did post in your original thread.

    Dark Hope: Thanks for his open permissions, which allowed me to grab high quality grenades for those relevant feat icons.

    Sithspecter: Thanks for granting permissions, which allowed me to grab pictures of his weapons from his example pictures for those relevant feat icons.

    The KotOR Discord: For previously rendered feedback on the icons.


     

  3. On 5/6/2026 at 12:37 PM, Saul0097 said:
     

    Vanilla Maps HD upscales the map textures in Knights of the Old Republic II to make them sharper and cleaner.
    I tried other upscaled map mods, but they still were not sharp or high res enough for what I wanted. So I extracted the map textures myself and upscaled them x4 using Topaz Gigapixel.

    This mod also includes upscaled map textures for The Sith Lords Restored Content Mod and Droid Planet.
    Includes support for Droid Planet map textures

    These M4-78 maps aren't sharp or clean enough for you?

  4. HD Pazaak Cards [for KotOR1 and KotOR2]


    AUTHOR: Sith Holocron

    ORIGINAL PRIVATE RELEASE: 31 JAN 2026

    FIRST PUBLIC RELEASE: 10 MAY 2026

    GAMES: Star Wars Knights of the Old Republic 1 or 2

     

    Description:

    These are upscaled textures for the pazaak cards in KotOR.  This mod release not only includes the cards as used in the mini-game, but also the decks and loose cards used as decorations in the various pazaak dens around the games. This release is very likely incompatible with any other mod release that adjusts the cards for pazaak.

     

    Installation:

    From the folder labeled “Mini-Game cards”: Drop the TGA files in that folder into your Override folder in your game of choice. 

    The pazaak decoration texture differs between the two games even though the file name stays the same. KotOR2’s pazaak decoration has a green card replacing the gold one in the texture.  As the green card doesn’t exist in KotOR1 game play, you’ll probably want to use the canon card colors.

    If modding for KotOR1: From the folder labeled “Pazaak Card decorations [K1]”, drop the TGA file in it into your KotOR1 Override folder.

    If modding for KotOR2: From the folder labeled “Pazaak Card decorations [K1]”, drop the TGA file in it into your KotOR2 Override folder.

     

    Uninstallation:

    Take the files you put in from this release, out again. ;)

     

    Known Bugs:

    None known at this time.

     

    Legal Disclaimer:

    All materials and copyrights belong to LucasArts, BioWare and Obsidian Entertainment Inc. I own none of the materials, and I'm not making any money out of this mod. It is to be distributed as-is without alteration. This mod is not to be distributed for profit, either.

    I hereby state that I specifically do NOT wish this mod to be uploaded to Steam Workshop. Ever.

    I may release this on NexusMods at a later date but I don't wish others to do so. Usage in other mods must be requested AND approved by me before your use. Messages that request permission without providing information on how your alternate version would be different than mine should be considered an instant denial of permission. Thieves need not apply. (You know who you are.)


     

  5. IMHO, it's in poor taste to advertise your mod here when it's hosted on another site. If you think your mod is worthy of being shared widely, why not upload it here?

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    • Light Side Points 1
  6. 1 hour ago, Fair Strides said:

    Aye. It's been a nice trip down memory lane as it were with everyone contributing in surprisingly-chronological order for the most part.

    Mind you, with remembering how much progress was made, I'm actually thinking I could take some time soon (around birthday and school stuff) and finish up the missing bits for an actual SG release. Might be a few things left on the cutting room floor, but it'd be what it'd be with time as it is. I think I'm looking forward to this.

    Nice!

    Don't be shy if you need help with anything. It looks like there's a murderers row of talent in this thread already.

  7. Well Aqualaris was reused in the Edge of Darkness mod by @90SK which I did some upscales for as well.

    I would suggest limiting the posts to Scrapyard Games stuff moving forward though as that's what the work (and the original post) is primarily about. If folks are interested in the other materials that @Quanonwas kind enough to offer, I am sure folks will make their own threads (or Discords) to discuss them in greater detail.

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