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Sith Holocron

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Posts posted by Sith Holocron

  1. On 5/6/2026 at 12:37 PM, Saul0097 said:
     

    Vanilla Maps HD upscales the map textures in Knights of the Old Republic II to make them sharper and cleaner.
    I tried other upscaled map mods, but they still were not sharp or high res enough for what I wanted. So I extracted the map textures myself and upscaled them x4 using Topaz Gigapixel.

    This mod also includes upscaled map textures for The Sith Lords Restored Content Mod and Droid Planet.
    Includes support for Droid Planet map textures

    These M4-78 maps aren't sharp or clean enough for you?

  2. HD Pazaak Cards [for KotOR1 and KotOR2]


    AUTHOR: Sith Holocron

    ORIGINAL PRIVATE RELEASE: 31 JAN 2026

    FIRST PUBLIC RELEASE: 10 MAY 2026

    GAMES: Star Wars Knights of the Old Republic 1 or 2

     

    Description:

    These are upscaled textures for the pazaak cards in KotOR.  This mod release not only includes the cards as used in the mini-game, but also the decks and loose cards used as decorations in the various pazaak dens around the games. This release is very likely incompatible with any other mod release that adjusts the cards for pazaak.

     

    Installation:

    From the folder labeled “Mini-Game cards”: Drop the TGA files in that folder into your Override folder in your game of choice. 

    The pazaak decoration texture differs between the two games even though the file name stays the same. KotOR2’s pazaak decoration has a green card replacing the gold one in the texture.  As the green card doesn’t exist in KotOR1 game play, you’ll probably want to use the canon card colors.

    If modding for KotOR1: From the folder labeled “Pazaak Card decorations [K1]”, drop the TGA file in it into your KotOR1 Override folder.

    If modding for KotOR2: From the folder labeled “Pazaak Card decorations [K1]”, drop the TGA file in it into your KotOR2 Override folder.

     

    Uninstallation:

    Take the files you put in from this release, out again. ;)

     

    Known Bugs:

    None known at this time.

     

    Legal Disclaimer:

    All materials and copyrights belong to LucasArts, BioWare and Obsidian Entertainment Inc. I own none of the materials, and I'm not making any money out of this mod. It is to be distributed as-is without alteration. This mod is not to be distributed for profit, either.

    I hereby state that I specifically do NOT wish this mod to be uploaded to Steam Workshop. Ever.

    I may release this on NexusMods at a later date but I don't wish others to do so. Usage in other mods must be requested AND approved by me before your use. Messages that request permission without providing information on how your alternate version would be different than mine should be considered an instant denial of permission. Thieves need not apply. (You know who you are.)


     

  3. 1 hour ago, Fair Strides said:

    Aye. It's been a nice trip down memory lane as it were with everyone contributing in surprisingly-chronological order for the most part.

    Mind you, with remembering how much progress was made, I'm actually thinking I could take some time soon (around birthday and school stuff) and finish up the missing bits for an actual SG release. Might be a few things left on the cutting room floor, but it'd be what it'd be with time as it is. I think I'm looking forward to this.

    Nice!

    Don't be shy if you need help with anything. It looks like there's a murderers row of talent in this thread already.

  4. Well Aqualaris was reused in the Edge of Darkness mod by @90SK which I did some upscales for as well.

    I would suggest limiting the posts to Scrapyard Games stuff moving forward though as that's what the work (and the original post) is primarily about. If folks are interested in the other materials that @Quanonwas kind enough to offer, I am sure folks will make their own threads (or Discords) to discuss them in greater detail.

    • Like 2
  5. I have high quality voice overs that I commissioned from Fiverr for two of the SG characters if anyone is willing to complete the SG as it's meant to be. In addition, several folks had volunteered to do the various small parts and I have those files as well. 

    Any chance that I can get @GroovyCarrotand @Quanonre-record their cameo lines? Even recordings on your phone in a sound dampening environment (like a car) would likely be an improvement than the original recordings made over a decade ago.

     

    I've waited a long time to see these videos. I sure won't make you guys wait!

     

    • Like 2
  6. I have already upscaled most of the textures for the hangar. I'll have to upscale the rest a little later once the specific textures being used are narrowed down. I would need the PSD and DDS files converted to TGA for that to happen though. Once the textures needed are identified, any volunteers for conversion would be appreciated. And yes, I can convert the upscaled TGA textures (and TXI files) to TPC if there's a demand for it.

    Will the voices I had made for @Quanon be included in the collection?

  7. 18 hours ago, Dark Hope said:

    The texture doesn't fit. We need to create a different one.

      Reveal hidden contents

    image.png.a6399df11806a1db5aa8aa5b203d2f74.png

    Something like this? 

    Update: Yes, it does say that DarthParametric's model is for TSL but I imagine that you could replace the appearances of it in K1 with this new model. This model uses a completely separate texture than the other one! From what I understand, the UV on this new model is superior to the original model.

  8. 20 minutes ago, Dark Hope said:
      Hide contents

    image.png.253ff0c6c2a35839f8331b573cfde3d9.png

     

    Were you able to get someone to work on the model for you? Or is that the original model?

    And how does that texture look on this model below? (They share the same texture.)

    KOTOR - Lethisk-class armed freighter - b.png

  9. @jenkeee According to site rules: 

    All mods that are uploaded to Deadlystream require at least one screenshot of the mod being used in game to be approved. If the Staff finds that the screenshot that is uploaded does not meet this requirement, we reserve the right to reject the mod until a proper screenshot is provided. 

    Where's the screenshot of it being used in the game?

  10. 2 hours ago, Merrkal said:

    Can anybody make a mod that changes the MDL files of the Ebon Hawk in TSL to remove the awful scaffolding textures slapped all over the garage and starboard engine? I'm not looking for a straight port pf K1s Hawk or anything, just a simple removal of the scaffold (I don't even mind Bao-Dur "fixing" the air in the garage).

    Anyone who could make this mod (or tell me that it can't be done for any reason) would have my eternal gratitude.

    In my archives, I have a mod that makes the scaffolding invisible. Not home right now but I should be able to PM it to you In a few hours.

    • Light Side Points 1
  11. On 3/19/2026 at 5:33 AM, Dark Hope said:

    Good afternoon. It would be great if the V_FreightL02 model could be replaced with a higher quality one.

      Hide contents

     

    Doesn't this model share the same texture that this model (see attached) also uses? If that's the case, would you be redoing both skins?

     

    KOTOR - Lethisk-class armed freighter - b.png

  12. Issues with translation.  I'll try again. You're missing a speeder.  PLC_JnkSpdr2.tga

    You're also missing PLC_spdrA01.txi for PLC_spdrA01.tga

    In addition, the TXI files have "envmaptexture CM_Endar" in it instead of the "envmaptexture mycube" found in the original. I am curious why you changed that.

     

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