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Days Won
425
Posts posted by Sith Holocron
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Are these samples using the actual size texture you'd be uploading?
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12 hours ago, JSquar3d23 said:Hey. I know this is an old thread but I'm desperate. I made it to Yavin and am trying to tell t3 to suvam, except there's no option to do so. I've talked to all three parties and nada. Any advice would be life saving.
The author still doesn't follow this thread. You're better off sending them a PM.
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1 hour ago, EAF97 said:There don't appear to be any upscales for the Kath hounds but I'm not sure if it is in any larger texture pack.
It requires research into a larger pack.
Grab these files: C_Khounda01, C_Khounda02, C_Khounda03, C_Khounda04, C_Khoundb01, C_Khoundb02, C_Khoundb03, C_Khoundb04 from one of these packs or one of these packs.
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Perhaps you should list your mods then. All of them.
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Could you also list every other mod you are using as well? That's so those that may help you can rule out other complications.
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Get well soon!
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New question.
Though I am guessing I already know the answer to this as Thor110 is on the team but I figured I should ask. Will RoR be featuring upscaled textures?
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Would the data pad as seen in the Jedi Enclave be using a different texture that isn't glitched?
I am impressed at the work by all involved so far! I've been working around screens for years and I am glad there's one that I won't have to tackle.
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Have you checked out the upscales available here and elsewhere?
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1 hour ago, Thor110 said:It's comments like this that probably lead to 95% of big mods not being finished.
Some of us just throw our arms up in the air and go, well don't have it then. DELETE.
Huh. This you?
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There is nothing to update.
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Might I suggest after checking them, that you re-upload them here and elsewhere?
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Could you humor us and list your graphics card anyway?
And attach the TGA and TXi for good measure?
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19 minutes ago, 90SK said:I've got the TSL conversion that isolates the lost temple and the walkmesh in question. Further research and experimentation might benefit from this progress.
https://drive.google.com/file/d/1aB8zE3fSlqWMfYTvn3ANMhsPAnEpM6I8/view?usp=sharing
^ This archive converts Lehon to Tatooine and connects to the Dune Sea and the cave/lost temple.
The Landing Zone module is not included because it's on Lehon beach as 201TEL. I have renamed it "TAT00L".
TAT00L.mod 30.58 kB · 0 downloads
It's not so much the walkmesh as the model being incomplete, so reversing it to an editable form in blender or 3dsmax is very important.\
Is there a way to take K1 and TSL models each and decompile them to editable format?
It would be nice if it was a Blender process, but 3DSMax knowledge here is also good.
A fine start! Any chance you could do m21aa next?
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Might someone be interested in fixing the walkmeshes in the Lost Modules? Perhaps it may spur interest in folks to add some content to the game(s).
And here are the maps for them in case you wanted to make them usable in TSL as well.
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3 hours ago, Circa said:I love the challenge coin! I think I just pointed out people say it has no purpose other than decoration, but I personally think they're super cool.
Well there goes my hope in convincing you to part with it! LOL
Glad you like it and the rest of the package though.
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On 7/11/2023 at 11:45 AM, darkside161 said:recently I have downloaded and installed yavin IV mod on my android device and try to play it. at first everything was according to the mod story but after the conversation with suvam tan, I try to go to the planet surface by clicking on panel access door and after that suvam tan ask me whether I want to go to the planet surface with his ship then I said yes and the screen loading but then the screen is clash blank for a while and the game shut down automatically means it kick out off the game. I tried to restart the game, talked with suvam tan and accessing the panel door once more to go to the planet surface but then the same problem happened. How to fix this bug issue? I tried to find the solution by accessing thru google, go to every star wars kotor 1 forum but still didn't found any solution. Hopefully anyone can help me with this bug problem. Thanks
Consult this video:
If you have questions afterwards, ask the creator of that video in that video's comment section.
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30 minutes ago, SaberLord2245 said:Oh, I understand now. Thank you. Still, if I actually wanted to upload the mod would it be wise to switch to Nexus instead of Deadly Stream?
You would have to ask Nexus about Nexus' rules. It won't go up here though with NWN music.
Edit: However, I imagine you would like to hear about the reasoning about why the porting rules are what they are. I'll point you towards a blog post made one of this site's Staff members shortly after the current porting rules were instated. If you have follow up questions, you should probably direct them to members of this site's Administration Staff in a Private Message. A link to the Staff page can be found here.
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NWN music would break porting rules.
Higher Resolution PER_Blip.tga
in Mod Requests
Posted
I was hoping someone might be willing to make a cleaner, higher resolution of the PER_Blip.tga texture. Though it's a mish-mash if taken directly from KotORTool, it can be seen in the standard animation format as seen in Thor110's K2 upscales as can be seen below.
As you can see, the ripple effect seems to have lost the circular effect from the upscale and conversion from its original format. With the many artists on here, I thought someone may be able to a better job remaking it from scratch.