Sith Holocron

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Posts posted by Sith Holocron


  1. 3 hours ago, Neville said:

    I know intention was to have Visas available for Dark Side players and the Disciple for Light Side players. Is there a mod that changes that back to Visas for male and the Disciple for female?

     

    1. Visas is available for both male and female characters.  Are you thinking of Handmaiden?

    2. Bump a topic again and I'll have to ding your account. (I have removed the second post.)

    3. When replying and you wish to get someone's attention, tag them.  Don't quote an extensive portion. (The second post mentioned above had the extensive quote in it.)


  2. @Masirimso24, relying on old saves may in fact be part of the problem. Let me quote @Fair Strides here...

     

    On 3/5/2021 at 12:55 AM, Fair Strides said:

    @Kimosabe Sith Holocron has a point in the questions he's asking to clarify things.

    The way most mods that aren't just models or textures work involves adding data that's saved into games (like creatures in areas, or variables used to reference the state of progress in the game) or altering existing files.

    Simply uninstalling a mod (this by itself can be problematic if the mod changes data inside the packs for a level or area) doesn't guarantee that its effects are gone from your save.

    So uninstalling the mods and not fixing the issue isn't too surprising, but to have a chance to help, we need a list of your mods (perhaps a screenshot or two of the packaged files [the .zip, .rar, or .7z] from your Downloads?) to be able to begin helping. Otherwise, we literally can't diagnose what went wrong...

    So, could you follow the link's requirements and answer each and every question now?  And please do this for all future bug questions for TSL.  (K1 has it's own rule set.)

     

    • Light Side Points 1

  3. 8 hours ago, Masirimso24 said:

    Any ideas guys?

    For starters, don't bump your thread.  Secondly, when you list your mods you must provide links to each and every one of them.  That's listed here which is why you probably posted your issue in the wrong sub-forum.  I fixed that for you BTW. (You're welcome.)

    Finally (and possibly off-topic), why are you using an older version of the the TSLRCM?


  4. 5 hours ago, Kimosabe said:

    6) What other mods did you have installed? Please give an accurate list and provide links to each of these mods - even if they are found on this site. (We don't actually know them all!.)

    Tried with an assortment of mods but uninstalled all in hopes this would fix the issue. It did not.

    9) Have you tried using a different save game?

    Yes

    10) Have you tried starting a new game?

    Unwilling to at this point in the game

     

    Let me see if I've got this straight - and please, correct me if I have any of this wrong...

    • You modded up your game with many mods - none of which you've listed. (Listing all mods is required.)
    • Then - you uninstalled those many mods (excepting TSLRCM) - without starting a new game. 

    Is that about right?

    Edit: I'm going to head off to sleep right now. If @Kimosabe answers in the affirmative to both of the bulleted lines above before I get back, please feel free to jump in and explain why deleting several mods in the middle of a playthrough might be . . . problematic.

    • Like 1
    • Light Side Points 1
    • Dark Side Points 1

  5. From what I recall from the Ravager, you could tell Tobin to assist with helping with the proton cores.  (I think there may have been a check to see if you could convince him.)  It would be nice to see a follow up on that and seeing as this mod already covers Tobin on the Ravager and you plan to do updates, it would niuce if something like this was included.  You could even it so that the proton core that inevitably explodes takes Colonel Tobin out? 

    Just a thought.

    Edit: This page should remind you all of the conversation with Tobin aboard the Ravager.


  6. If a mod is added to this list, it MUST have a link to the place where it can be currently downloaded. If a mod is no longer able to be downloaded, it will not be on this list.

    In addition, the mods listed below individually work with TSLRCM but may not work with each other. Deadly Stream holds no responsibility for mod's interaction with each other. Keep in mind that some mods in the Compatibility List have extra requirements which are indicated next to the title.

    For mods hosted on Deadly Stream itself, check the YES/NO to TSRLCM compatibility, listed on each page. They will not appear on this list.

    To request other mods to be added on this list, contact the TSLRCM team via Private Message.

    Mods confirmed to work with the TSLRCM


    Movie-Style Retextures for Kotor and TSL by DarthJacen
    Ultimate Sound Mod by Shem (will give a blank force power with HK description though, bug with the mod itself!)
    Realistic Nar Shaddaa Skybox by Sharen Thrawn
    Coruscant Hiqh Resolution Textures by Exile007
    Handmaiden Style Underwear for Female Exile by Shem
    Movie Style Jedi Master Robes by Darth_DeadMan
    Fixed Mandalorian Banners by J7
    Coruscant Jedi Temple by DeathDisco (However, this mod is NOT compatible with M4-78 EP unless you also use the compatibility patch too.)
    Better Male Bodies by Trex
    Imperial Officers by Prime
    Full Force Mod by Team Hssiss
    Fixed Kreia's Fall Movie by Jinger
    Movement Animation Fix for KOTOR & TSL by ZimmMaster
    Darth Nihilus Animation Fix 2.0 by Khrizby
    Any Spell Mod by iLike_Speed
    Droid Enhancement by ElecManEXE
    Expanded Workbench Revised Revision 2.02 by Vanaheim (AKA Vanir)
    Realistic Visual Effects (for TSL) by Shem
    Remote Tells Influence by tk102
    Insane Dustil by Princess Artemis
    TSL Visual Enhancement 2011 by Xarwarz
    High Level Force Powers by Stoffe (AKA RevanAnt)
    Bao-Dur's Charged Armor by ChAiNz 2da
    Peragus - the Republic Mining Station by Jamesolbyo52
    Movie Mandalorians (4.2) by Darth_Deadman
    T.W.O - Heavy Repeater Pack by BryanWee20
    Blaster Rifle Pack by BryanWee20
    Heavy Blaster Pack by BryanWee20
    Sith Assassins - with Lightsabers by Shem
    Invisible Headgear for TSL by Shem
    Invisible Reticles for K1 and K2 by Darth Enervus
    Skip Peragus Turret Game by Goldberry2000
    Bao-Dur Wears Jedi Robes by Shem
    PFHA03 Red-head reskin by Fair Strides
    Mira Reskin by Fair Strides
    Dance Armband by Fair Strides
    Global Boolean Tracker by Fair Strides
    Warper Armband by Fair Strides
    Visas' Dancer Outfit and Dance by Fair Strides
    Onderon Museum Upgrade by Mono_Giganto

    The mods below this list will either not work with TSLRCM or require special attention to enable it to work with TSLRCM.

     

    On 10/23/2010 at 3:47 PM, zbyl2 said:

    Mods that require attention to get working with TSLRCM

    Game Balance Mod by Achilles - ONLY use Autobalance.2da, don't use any of the other files with the mod!!!

    Improved AI by Stoffe (AKA RevanAnt) - While this mod mostly works, it cause some problems with one scene on Nar Shaddaa (you might be unable to select a third teammember during a cutscene so have to do some hard battles with just Bao-Dur and Atton).

    Enhanced Merchants by Shem - We've modified many of the merchants, for the modified loot drops and other fixes, which will most likely be undone by using this mod. So be aware of that!

    Floating Lightsabers by Darth333 (The mod itself needs a small fix to work as intended though. First of all, install the mod as usual. Then open Spells.2da from your Override folder and find the lines FORCE_POWER_D3_SABER_1 to _3. Remember their line numbers or simply keep the 2da file open. Next, go to the d3_saber_source folder found in the mod file and copy the d3_saber_force.nss somewhere else to edit. (You can also edit the one in the source folder, but I prefer keeping the mod files intact.) Open it using Kotor Tool's text editor or any other editor of your choice and replace 997 with the row number of FORCE_POWER_D3_SABER_1, the two instances of 998 with the row number of FORCE_POWER_D3_SABER_2 and the two instances of 999 with the row number of FORCE_POWER_D3_SABER_3. Once that's done, compile the script and place it in your Override, replacing the script already there.)

    Mods requiring compatibility patches

    Handmaiden Choice for Females by Stoffe (AKA RevanAnt) - Completely replaced by another installation: Handmaiden4Females,Disciple4Males for TSLRCM 1.8.3

    Admiralty Mod by Jinger (AKA Kreia) - Use this compatibility mod: TSLRCM Compatibility Patch for jinger's Admiralty Mod

    Slender Body for Females by Taina - Use this compatibility mod: Slenderbodied Females Comp. Patch

     

    Mods that are definitely incompatible with TSLRCM

     

    Ultimate Saber Mod - No longer supported.

    Skip Peragus (by SuperSquall) - New material added to TSLRCM now makes this incompatible.

    Skip Telos (by obiwan3001) - New material added to TSLRCM now makes this incompatible.

    TSL Un-Restored Content (TSL:URC) - Final Version - This mod is basically what the TSLRCM evolved from. All the bells and whistles you see in this mod are already in the TSLRCM.

    Ravager Rewrite 2.0 - There are changes to numerous files modified by TSLRCM as well.

    Peragus-Harbringer-Prologue Correction Mod by Ulic - This mod will not work with TSLRCM 1.7 onwards, due to our own fixes to Peragus.

    Battle of Telos mod by Jinger - It has already been included in TSLRCM 1.7 onwards.

    Mira/Hanharr choice by Tupac Amaru - Too many of the same files are modified.

    VP's module tweak pack - There is reported incompatibility with our Peragus changes.

    Trayus Academy Clothing Fix by SithRevan - Incompatible with TSLRCM's Malachor modules.

    Dark Apprentice Holowan Consortium - Developed by The Source (AKA MacLeodCorp), Jae Onasi, Darth InSidious, T7nowhere, Commas, Darth Moeller, & the LucasForums Community

    - There are too many conflicting files.

    Lonna Vash Mod by Sikon - It is incompatible due to TSLRCM 1.8's changes in the Korriban modules.

    Force Fashion II by jonathan7, Marius Fett and Ender Wiggin - There are conflicting dialog files.

    Nar Shaddaa Hidden Complex by FrantFire - There are changes to numerous files modified by TSLRCM as well.

    Get your Lightsaber Back from Atris by Lit Ridl - Atris' dialog modified in TSLRCM as well.

    Darth Sion vs Master Vash by zbyl2 - Won't work due to changes in 701KOR.

    Khoonda Lost rooms by Darth_Tartarus - Won't work with our changes to Dantooine.

    90SK's SUPER Content Mod - Too many files are modified by this mod that are already modified by TSLRCM.

    Sion's Arrival to Peragus Fix 2.0 by Zbyl2 - Already included in TSLRCM 1.8 (and all later versions as well)

    Goto's Window Fix by Darth Insidious - Already included in TSLRCM 1.8 (and all later versions as well)

    Lightsaber Parts Icon Fix by DrGhent - Already included in TSLRCM 1.8 (and all later versions as well)

    Weapon Finesse Icon Fix by Mrmarb - Already included in TSLRCM 1.8 (and all later versions as well)

    Bao-Dur Shader Fix by darth_shan - Already included in TSLRCM 1.8 (and all later versions as well)

    Telos Shuttle Crash Movie Fix by Zbyl2 & DarthParametric - Would conflict with the in-game crash-cutscenes in between added in TSLRCM 1.8

    Telos Polar Sidequest by FrantFire - Modifies too many files that we also modify.

    HOTOR 1.6 by Qui Don Jorn - From the modder himself "You are overwriting the new stuff that RCM 1.8 restored when you put HotOR 1.6 on top of it? HotOR hasn't been made compatible yet."

    GenoHaradan 0.9 beta by Exile007 - According to Exile007: "Do not use with TSLCRM, it's not compatible. Frankly, I wouldn't chance it with many content mods"

    Knights of the Old Republic III : The Jedi Masters 2.0 (beta) by Trex - As TJM 2.0 is a total conversion mod for TSL, it is completely incompatible with TSLRCM.

    Andrei's Dynamic Jedi Classes (ADJEC) - There are changes to numerous files modified by TSLRCM as well.

    Cyan Lightsaber Fix by Marius Fett[/url] - Already fixed in TSLRCM 1.8.3. (and all later versions as well)

    Kreia's Assorted Robe Collection - Not compatible.

    Trailer Force Crush Sound by Don Kain - Included in TSLRCM 1.8.3 (and all later versions as well)

    Kolto Tank on Ebon Hawk by Lit Ridl - Puts a very commonly named trigger used in many modules in override, breaking pretty much all of them. Incompatible with TSL itself thus, not merely TSLRCM.

    Alternate Revan Romances by felixfelicitas - According to Bookman230, this mod has a conflict with a 904Kriea.dlg file.

     


  7. 1 hour ago, Todd Hellid said:

    I can't board Goto's Yacht. It crashes before talking to Goto. Then it loads the Duros Hunters and Red Eclipse bug. I'm using these mods.

    TSL Restored Content Mod 1.8.6

    Ultimate High Resolution Peragus and Harbinger- TGA Version

    Ultimate Korriban High Resolution - TPC Version

    Ultimate Dantooine High Resolution - TPC Version

    Ultimate Dxun High Resolution - TPC Version

    Ultimate Nar Shaddaa High Resolution - TPC Version

    Ultimate Onderon High Resolution - TPC Version

    Ultimate Malachor V High Resolution - TPC Version

    Extended Carth Meeting 1.2

    Extended Enclave (TSLRCM add-on) 2.3

    Extended Ending 1.01

    Extended Korriban Arrival 1.2

    GenoHaradan Legacy 1.0.2

    Complete Character Overhaul -REDUX- ( TGA Version )

    Fixed Hologram Models and Admiralty Redux for TSLRCM

    TOR Ports KOTOR Comic Republic Uniforms Admiralty Patch 1.0.1

    SWTOR Series Saber Mod v.2

    TOR HK Skin Pack 1.0

    TSL Full Masks Reskinned

    Mira Romance Mod 2.0

    Content Pack Feats and Powers (TSL ver) 1.4

    HD G0-T0 Upscale

    High Poly Grenades K2

    HD Mandalore Upscale TPC

    JC's Darksaber for K2 1.2

    High Quality Blasters

    KOTOR 2 Upscaled maps

    Improved Widescreen Experience 1.0.0

    Kyle Katarn's JK2 Lightsaber for TSL

    Enhanced Merchants for TSL

    Full Force Mod

    High Level Force Powers V2

    High Level Force Powers V2u1

    Lost Force Powers Pack

    Force Exhaustion

    Force Annihilation

    HD Cockpit Skyboxes 2.0

    Effixian's Alternative Female Twi'lek Dancer Outfits 1.0.0

    Darth Sapiens Presents HD Darth Nihilus 1.00

    Darth Sapien's Presents T3M4 HD 2k 1.00

    Darth Darkus' Armored Robes 1.3.1

    Mira Revision (1.1)

    Mira Unpoofed 1.0

    Movement Animation Fix for KOTOR & TSL (1.3)

    Mono's K1 Gun Models

    Movie-style Jedi Master robes 1.5

    Mandalorian Battle Blades 2.0

    NihilusVisas scene VO tweak

    Visas Unmasked!

    TSL Main Menu Model Fix for Widescreen 1.1

    TSL Backdrop Improvements 1.3

    TSL Warp & Cheat Band (1.2)

    TSL Jedi Malak Mouth Fix 1.1.0

    Benok's Alternate Lines Restoration
    B1 Battle Droid Blaster Rifle

    Atris to Jocasta Nu

    Effixian's Bao-Dur Reskins

    Ebon Hawk 4K

    Thinner HUD Elements

    Three New Force Crushes (Fixed)

    The Recruitment Of Jedi Master Atris (3.5)

    Trandoshans Rescaled for TSL

    Serocco Guard VO Fix

    New Force Power Retribution

     

    Report it in the TSLRCM section and follow the point by point rules on reporting possible bugs.

    You should know this by now.


  8. Now if this hub is supposed to down n' dirty, perhaps a damaged version of the dancer sign is in order.

    ywLzKO0.gif

    I'd be happy to provide the individual frames to anyone that would like to try their own effects to this.  There's a lot of folks that have Photoshop here (I don't) that can do wonderful things with that program.

    • Like 1

  9. 3 minutes ago, ebmar said:

     Also in the dancer-lounge you'll notice a fancy-looking dancing Twi'leks' signage, courtesy of @Sith Holocron -- with a little collaboration I did.

    Catch you later!

    I was just wondering what happened to the coloring and the shape of that texture?  Just so folks can see the original in action . . .

    ABFGmdu.gif

    • Like 1