Sith Holocron

Members
  • Content Count

    6,419
  • Joined

  • Last visited

  • Days Won

    426

Posts posted by Sith Holocron


  1. 15 hours ago, Kali_BLISS said:

    I did look through the voices lines for TOR but i felt like her voice sounded more seductive and too different from Mission

    I hear what you're saying but . . . these lines that I refer to would probably best be used to "train" an AI model.  With the extra information, an AI voice platform would have that much more information to perform any new custom lines. With the limitations of AI training, emotion (in your example, possible seductiveness) tends to be removed from any newly created lines. So if you wanted to add Mission to say KOTOR2 or KOTOR3 mods, you could more easily do so.

    And she'd be older by the time of KOTOR2 or 3, so that would lessen the "ick factor."  Just to be clear though - I wouldn't want a romance mod.

    • Like 1

  2. IoyItHh.png

    Like the "Let's See Your Characters" thread, this is your opportunity to show off a part of characters' legacy: the Reputation Tracks.

    If you aren't aware, certain factions across the universe grant token of their gratitude which advances your Reputation with that faction.  Some achievements and items from those faction's reputation vendor are gated behind certain Reputation levels.  The rarest gear and titles are usually gated behind the Legendary tier, which indicates you've maxed out that faction's REputation track.  You can see how you're doing by hitting the "Y" key to open your Legacy window and clicking on the Reputation section.

    For the past few weeks, I've been working on turning my Reputation "green" which a easy indicator that the track has been maxed out.  Here are my current "fields of green"

    NEuE2As.png

    How have you been doing so far folks?

    Update as of 28APR2021:

    zXO3fha.gif

    RBToUfS.png

    Stealth Update as of 07JUL2021:

    leC6yFG.png

    • Like 2

  3. New information as of 17 APR 2021.  Information mirrored from Vulkk's page on the matter.

    Quote

     

    SWTOR terminates its Player Referral program on April 27th

    BioWare’s Keith Kanneg announced the end for the Refer a Friend program in SWTOR. By the end of April (27th) this program will be terminated and some of its benefits and rewards will be moved or added to other parts of the game going forward!

    Keith Kanneg, the SWTOR Game Director, posted a lengthy message on the official forums to announce the end of the popular Refer a Friend program in Star Wars the Old Republic.

    What is the Refer a Friend Program

    This programs allows players to share a unique URL with their friends, followers or random people. When someone clicked on this URL, they would be considered referred to SWTOR by the referrer (the person, whose link they clicked).

    “The program is meant to incentivize sharing your link with friends, encouraging them to join you in our galaxy far, far away, and granting meaningful rewards to both of you. This helps you (and the community) by increasing the number of players to play with, and it also introduces people who’ve never played SWTOR to one of the biggest Star Wars experiences in an online game.” – said Keith.

    The link granted the player a limited seven-day subscription-like experience in SWTOR. For seven days many of the limitations and locks would be lifted and F2P and Prefered players would be able to enjoy the content SWTOR has to offer on a level that is close to “Subscriber” or as EA likes to call it now “Premium player”. Close, but not quite.

     

    The Refer a Friend program doesn’t actually give you access to story content that is gated behind a subscription. That was the biggest drawback many didn’t expect to face after the initial sign up.

    The Refer a Friend program will end on April 27th, Keith stated in his announcement:

    “On April 27th we will begin sun-setting our current Refer-a-Friend (RAF) program. Starting on that day, you will no longer be able to refer new players into the program via your RAF link–however any current referrals will remain in place.”

    Why is BioWare ending the Refer a Friend program in SWTOR

    The program’s main goal for BioWare and EA from business point of view was to attract new players to check out their product and eventually pay a Subscription for a month or more.

    They used the player base to help them advertise this program by allowing them (us) to share our unique links. There are quite a lot of nice incentives for players to share their links and try to make their friends also try the game.

    The program has been online for so many years, I had to check out the first referred players on my own link to remember when it launched – August 2013, or around that time.

    The program never met the studio’s expectations, though: “RAF is not quite meeting that goal.” – Keith said. That was all he said.

    I have my own thoughts to share, though. The majority of players who used it were not new, but rather old returning ones, who only wanted to play the game for a little while with fewer restrictions. And most of the new players, who joined through the program, probably did not last long or did not subscribe at all after that first week.

    Over the years the program became a way for the (in-game) rich players to offer large amounts of credits or other goodies to people, who use their links. This could be BioWare’s biggest reason to end the program.

    This problem continued to grow thanks especially to the ongoing and never-ending destruction the Cartel Market caused to the in-game economy with a large influx of expensive new shinies coming from the Store directly available for credits on the GTN.

    The amount of “free Cartel Coins” earned through this program using means outside of the actual SWTOR gameplay, was not to BioWare’s taste, I am sure of that. With the new Galactic Season system coming up, everyone will be able to earn “free Cartel Coins” through gameplay.

    What happens to the benefits and rewards this program grants

    The Refer a Friend program offers benefits to both sides – the preferring person and the referred player.

    “[…] one of the benefits RAF gave brand-new players was free access to Character Titles and the “Unify Color” feature on armor sets.”

    What’s happening to these with the ending of the program later this month?

    Both of these will become available for free to all players with Game Update 6.3. These unlocks are already disabled from purchase in-game already. It would be unfair for BioWare to continue selling them in the Cartel Market since they made this announcement. Fair and good decision!

    The Refer a Friend program offered other things. Valuable things. Examples are the very nice mount that helps new and low level players get a free boost in transportation.

    SWTOR-Refer-a-Friend-rewards-Kurtob-Alli

    The Kurtob Alliance Speeder was the first thing referring players earned for sharing their links. This thing was absolutely amazing back in the day – sturdy, fast and cool-looking mount that will not break and explode after two rifle shots coming from the ever-so-ambushing-you Tusken Raiders.

    SWTOR-Refer-a-Friend-program-Droid-Pet-R

    The little droid pets that you earned for referring more players through your unique link, were nice, but nothing special. They were actually all the same model droid in different color schemes and unique names.

    Will something else replace this program

    No. There are no plans for the moment for something else to come take the empty space this program is about to leave in the SWTOR community.

    We want to really take the time to assess what the old system did right, did wrong, and what will make the most sense to achieve the goals of a RAF program in today’s game” – Keith explained.

    You can still visit the official Refer a Friend page on swtor.com and check out the full details of this program while it’s available. If you like, you can also read Keith’s full message here.

    You still have some time to use a link. Make your friend or favorite content creator happy by clicking on their own link before April 27th 2021. (Ed: Mine will be listed below.)

    What is special about April 27th

    This is a Tuesday. Tuesdays are popular days in the MMO developing world (and gaming dev world in general) for releasing patches. We have SWTOR 6.3 coming up and this date fits perfectly.

    There is no official announcement from BioWare yet on the release date for 6.3. It is highly likely, though, that they are targeting April 27th for several other reasons. The studio usually takes about two weeks after a PTS cycle to release the previously tested product – in this case SWTOR 6.3 PTS closed down earlier this week – on Monday with the following statement :

    Where something ends, another begins! SWTOR 6.3 brings the new Galactic Seasons system, which will allow you to earn Cartel Coins for free and, in a way, will replace to some extend the Cartel Coins you may have been earning through the Refer a Friend program.

    Another big big feature in 6.3 will be the brand new Flashpoint on Dantooine, featuring Darth Malgus! The story continues!

     

     

    And that about covers it folks!  If you want to use my link before the 27th, here's the link.

    • Light Side Points 1

  4. 3 hours ago, Neville said:

    I know intention was to have Visas available for Dark Side players and the Disciple for Light Side players. Is there a mod that changes that back to Visas for male and the Disciple for female?

     

    1. Visas is available for both male and female characters.  Are you thinking of Handmaiden?

    2. Bump a topic again and I'll have to ding your account. (I have removed the second post.)

    3. When replying and you wish to get someone's attention, tag them.  Don't quote an extensive portion. (The second post mentioned above had the extensive quote in it.)


  5. @Masirimso24, relying on old saves may in fact be part of the problem. Let me quote @Fair Strides here...

     

    On 3/5/2021 at 12:55 AM, Fair Strides said:

    @Kimosabe Sith Holocron has a point in the questions he's asking to clarify things.

    The way most mods that aren't just models or textures work involves adding data that's saved into games (like creatures in areas, or variables used to reference the state of progress in the game) or altering existing files.

    Simply uninstalling a mod (this by itself can be problematic if the mod changes data inside the packs for a level or area) doesn't guarantee that its effects are gone from your save.

    So uninstalling the mods and not fixing the issue isn't too surprising, but to have a chance to help, we need a list of your mods (perhaps a screenshot or two of the packaged files [the .zip, .rar, or .7z] from your Downloads?) to be able to begin helping. Otherwise, we literally can't diagnose what went wrong...

    So, could you follow the link's requirements and answer each and every question now?  And please do this for all future bug questions for TSL.  (K1 has it's own rule set.)

     

    • Light Side Points 1

  6. 8 hours ago, Masirimso24 said:

    Any ideas guys?

    For starters, don't bump your thread.  Secondly, when you list your mods you must provide links to each and every one of them.  That's listed here which is why you probably posted your issue in the wrong sub-forum.  I fixed that for you BTW. (You're welcome.)

    Finally (and possibly off-topic), why are you using an older version of the the TSLRCM?


  7. 5 hours ago, Kimosabe said:

    6) What other mods did you have installed? Please give an accurate list and provide links to each of these mods - even if they are found on this site. (We don't actually know them all!.)

    Tried with an assortment of mods but uninstalled all in hopes this would fix the issue. It did not.

    9) Have you tried using a different save game?

    Yes

    10) Have you tried starting a new game?

    Unwilling to at this point in the game

     

    Let me see if I've got this straight - and please, correct me if I have any of this wrong...

    • You modded up your game with many mods - none of which you've listed. (Listing all mods is required.)
    • Then - you uninstalled those many mods (excepting TSLRCM) - without starting a new game. 

    Is that about right?

    Edit: I'm going to head off to sleep right now. If @Kimosabe answers in the affirmative to both of the bulleted lines above before I get back, please feel free to jump in and explain why deleting several mods in the middle of a playthrough might be . . . problematic.

    • Like 1
    • Light Side Points 1
    • Dark Side Points 1