-
Content Count
6,401 -
Joined
-
Last visited
-
Days Won
418
Content Type
Profiles
Forums
Blogs
Forum & Tracker Requests
Downloads
Gallery
Store
Calendar
Everything posted by Sith Holocron
-
[REQUEST] KotOR Structures
Sith Holocron commented on CrashBandiTeam's blog entry in Steira Shipyards
What is this for? -
[K1 & TSL] Fix Ebon Hawk shader and UVW issues
Sith Holocron replied to Sith Holocron's topic in Mod Requests
An admission: I can't recall if this was something that affected just KotOR, just TSL, or both of them. A lot of the information when I first gathered those pictures came from an old LucasForums thread. The pictures are correct but the possible causes listed in the first post may be wrong. -
The interiors of the Ebon Hawk in both KotOR and TSL suffer from both shader and UVW issues. Some examples follow: Example 1: Example 2: Fallen Guardian also spotted a few issues. Example 3: Example 4: The parts he circled in Red are basically parts that are just not there. You can see right through them. Like, they're there on the texture, but not on the model in-game. Finally, JCarter426 reported this one: Example 5: Not sure if you can see it in the picture, but there's a slight crack that's especially obvious when the ship is in hyperspace. As any mod that wants to improve/alter the interiors of the Ebon Hawk will have to deal with this UVW mapping issue, I'm making a modding request to correct these graphical issues. Might you be able to deal any or all of these issues in your Ebon Hawk textures?
-
Version 1.2
2,369 downloads
AUTHOR: Sith Holocron FIRST RELEASE: 21 FEB 2017 CURRENT RELEASE: 24 JUL 2024 GAME: Star Wars Knights of the Old Republic I [Not recommended for Star Wars Knights of the Old Republic II] Description: ------------ The Galaxy Map texture of the Ebon Hawk was originally sized at 128x128. It is now sized to 512x512. In addition to the resolution bump, the actual texture is now animated. So . . . what’s different? The planets are now in the positions as laid out in Kexikus’ Canon Galaxy Map for KotOR 1 version 1.1 (http://deadlystream.com/forum/files/file/479-canon-galaxy-map-for-kotor-1/) Note: The LEH_scre03 texture is the Galaxy Map *before* you click on it, that is when you can see the rest of the cockpit. Not recommended for use in KOTOR2. (For KotOR2, use this mod instead.) There are TWO different versions of the Galaxy Map texture that you can use! - Version 1: The original planets as laid out in the original un-modded game. This texture uses Tatooine as the spinning planet. It has 12 frames of animation. - Version 2: In addition to the original planets, I've added Ord Mantell to the map. This texture uses Dantooine as the spinning planet. It has 17 frames of animation. Installation: Choose the version that bests suits your uses. Grab the files from that file folder and drop them into the following folder: SWKotOR/Override Uninstallation: Take them out again. Known Bugs: None known at this time. Legal Disclaimer: All materials and copyrights belong to LucasArts, and Bioware Corp. I own none of the materials, and I'm not making any money out of this mod. It is to be distributed as-is without alteration, unless by permission of the mod author. This mod is not to be distributed for profit, either. I hereby state that I specifically do NOT wish this mod to be uploaded to Steam Workshop. Ever. I hereby state that I specifically do NOT wish this mod to be uploaded to Steam Workshop. I may release this on NexusMods at a later date but I don't wish others to do so. Usage in other mods must be requested AND approved by me before your use. Messages that request permission without providing information on how your alternate version would be different than mine should be considered an instant denial of permission. Credits: Kexikus: Help with putting together this mod. LSaberDuelist and OldFlash (of LucasForums) for their instructive discussion and tutorial at LucasForums. (http://www.lucasforu...ad.php?t=153502) -
View File KOTOR1 "Canon" Animated Galaxy Map AUTHOR: Sith Holocron FIRST RELEASE: 21 FEB 2017 CURRENT RELEASE: 24 JUL 2024 GAME: Star Wars Knights of the Old Republic I [Not recommended for Star Wars Knights of the Old Republic II] Description: ------------ The Galaxy Map texture of the Ebon Hawk was originally sized at 128x128. It is now sized to 512x512. In addition to the resolution bump, the actual texture is now animated. So . . . what’s different? The planets are now in the positions as laid out in Kexikus’ Canon Galaxy Map for KotOR 1 version 1.1 (http://deadlystream.com/forum/files/file/479-canon-galaxy-map-for-kotor-1/) Note: The LEH_scre03 texture is the Galaxy Map *before* you click on it, that is when you can see the rest of the cockpit. Not recommended for use in KOTOR2. (For KotOR2, use this mod instead.) There are TWO different versions of the Galaxy Map texture that you can use! - Version 1: The original planets as laid out in the original un-modded game. This texture uses Tatooine as the spinning planet. It has 12 frames of animation. - Version 2: In addition to the original planets, I've added Ord Mantell to the map. This texture uses Dantooine as the spinning planet. It has 17 frames of animation. Installation: Choose the version that bests suits your uses. Grab the files from that file folder and drop them into the following folder: SWKotOR/Override Uninstallation: Take them out again. Known Bugs: None known at this time. Legal Disclaimer: All materials and copyrights belong to LucasArts, and Bioware Corp. I own none of the materials, and I'm not making any money out of this mod. It is to be distributed as-is without alteration, unless by permission of the mod author. This mod is not to be distributed for profit, either. I hereby state that I specifically do NOT wish this mod to be uploaded to Steam Workshop. Ever. I hereby state that I specifically do NOT wish this mod to be uploaded to Steam Workshop. I may release this on NexusMods at a later date but I don't wish others to do so. Usage in other mods must be requested AND approved by me before your use. Messages that request permission without providing information on how your alternate version would be different than mine should be considered an instant denial of permission. Credits: Kexikus: Help with putting together this mod. LSaberDuelist and OldFlash (of LucasForums) for their instructive discussion and tutorial at LucasForums. (http://www.lucasforu...ad.php?t=153502) Submitter Sith Holocron Submitted 02/23/2017 Category Skins K1R Compatible Yes
-
PM them to me.
-
I can add the HK-type filter to any line you need for this project.
-
I suggest using Fiverr.com to get your voices. It's cheap and you'll likely get better quality results.
-
Locked.
-
My computer is running a CHK DSK right now. It might take a little while but I will take care of it.
- 531 replies
-
- high resolution
- remastered
-
(and 3 more)
Tagged with:
-
Why not upload it here?
- 531 replies
-
- high resolution
- remastered
-
(and 3 more)
Tagged with:
-
Thanks to an IT buddy from work, my replacement fan for my computer is finally installed. Damn, it's a monster.
-
Regarding that, is there a button to be notified when a user posts a new blog? I never get an e-mail when you post new ones even though I'm following several.
-
Have you friended me on here? If that's not the issue, perhaps you could mention it to Tyvokka? Off to give blood!
-
- Show next comments 342 more
-
-
Anyone know where to get TOASTY FRESH's mod
Sith Holocron replied to Atranoth's topic in Mod Requests
Moving this to Requests section. -
Create a WIP thread so I can lock this one. BTW, I recommend changing your radiation idea to "corruption" as it's non specific and not covering stuff already done in M4-78. /sarcasm Because everyone loved the radiation mission. /endsarcasm
-
Blog #47 - Preparing for the Stoney Chapter soon
Sith Holocron commented on Sith Holocron's blog entry in Sith Holocron's Blog
Thanks for the questions. Regarding the permission issue... PM me the information you want me to relay to him, including: what mod of his you need the permission for, what you'd be using it for, and general information about your mod. I repeat: PM me the information and don't post it here! -
In the "TSLRCM's take on Bao-Dur's endgame fate?" thread, this was brought up and I decided to respond to it in this new thread - rather than letting it continue in the other one. (It's really off topic.) If you cut Peragus, you'd lose the following: - The player's introduction to Kreia - The player's introduction to Atton - The player's introduction to T3-M4 - The player's introduction to the HK-50's - The player's introduction to Sion - The player's introduction to Admiral Carth Onasi - The reason that Lieutenant Grenn has the authority to arrest you when you get to Telos Citadel Station - The reason that G0-T0 captures you on Nar Shaddaa - One of the reasons that Atris gets to berate you on the Polar Plateau (One the reasons that many characters throughout the game can yell at you actually) If you pulled Peragus from the game, the game would make less sense. If you feel that Peragus' purpose was vague, you'd want to add an explanation to Peragus, and not remove the whole section.
-
OK. There are interesting things in this thread that should probably be explored in separate threads.
-
Haven't we veered away from the original topic a bit?
-
Version 1.2
1,615 downloads
KOTOR2 (TSL) Animated Galaxy Map Texture in Canon Positions 1.2 ===================================================================== AUTHOR: Sith Holocron FIRST RELEASE: 19 FEB 2017 UPDATED RELEASE: 02 JUN 2020 CURRENT RELEASE: 25 JUL 2024 GAMES: Star Wars Knights of the Old Republic II Description: ------------ The Galaxy Map texture of the Ebon Hawk was originally sized at 128x128. It is now sized to 512x512. In addition to the resolution bump, the actual texture is now animated. As the texture tile is named the same in both KotOR games, the mod is usable in both games. So . . . what’s different? The planets are now in the positions as laid out in Bead-V’s TSL Galaxy Map Fix . Though this mod is meant for Knights of the Old Republic 1, it can and will work in KotOR2 if the installation instructions below are followed. Note: The LEH_scre03 texture is the Galaxy Map *before* you click on it, that is when you can see the rest of the cockpit. This mod is not recommended for use in KotOR2, as it refers to places not seen in the game. A version for KOTOR1 using the “canon” positions for the planets is available here. There are FOUR different versions of the Galaxy Map texture that you can use! Version 1: The original planets as laid out in the original un-modded game. Version 2: In addition to the original planets, I've added M4-78 to the map. Version 3: In addition to the original planets, I've added M4-78 and Coruscant to the map. Version 4: This is the "April Fool's Version" of the Galaxy Map as described in this post. (http://deadlystream....oon/#entry44585) : It includes all original planets, M4-78, Coruscant, and Cathalan. Unlike the GIF shown on that post, it doesn't have the "Don't Travel" animation as part of the map. Here's a video that shows the textures in the game. Thanks to @Mellowtron11 for providing the game save so I could get this video done relatively quickly! Installation: ------------- Choose the version that bests suits your uses. Grab both TGA and TXI files from that file folder and drop them into the following folder: SWKotOR2/Override Uninstallation: ------------- Take them out again. Known Bugs: ------------- None known at this time. Legal Disclaimer: ------------------- All materials and copyrights belong to LucasArts, Bioware and Obsidian Entertainment Inc., I own none of the materials, and I'm not making any money out of this mod. It is to be distributed as-is without alteration, unless by permission of the mod author. This mod is not to be distributed for profit, either. I hereby state that I specifically do NOT wish this mod to be uploaded to Steam Workshop. I may release this on NexusMods at a later date but I don't wish others to do so. Usage in other mods must be requested AND approved by me before your use. Messages that request permission without providing information on how your alternate version would be different than mine should be considered an instant denial of permission. Credits: ------------- Kexikus: Help with putting together this mod. LSaberDuelist and OldFlash (of LucasForums) for their instructive discussion and tutorial at LucasForums. -
View File Sith Holocron - TSL Animated Galaxy Map Texture in Canon Positions KOTOR2 (TSL) Animated Galaxy Map Texture in Canon Positions 1.2 ===================================================================== AUTHOR: Sith Holocron FIRST RELEASE: 19 FEB 2017 UPDATED RELEASE: 02 JUN 2020 CURRENT RELEASE: 25 JUL 2024 GAMES: Star Wars Knights of the Old Republic II Description: ------------ The Galaxy Map texture of the Ebon Hawk was originally sized at 128x128. It is now sized to 512x512. In addition to the resolution bump, the actual texture is now animated. As the texture tile is named the same in both KotOR games, the mod is usable in both games. So . . . what’s different? The planets are now in the positions as laid out in Bead-V’s TSL Galaxy Map Fix . Though this mod is meant for Knights of the Old Republic 1, it can and will work in KotOR2 if the installation instructions below are followed. Note: The LEH_scre03 texture is the Galaxy Map *before* you click on it, that is when you can see the rest of the cockpit. This mod is not recommended for use in KotOR2, as it refers to places not seen in the game. A version for KOTOR1 using the “canon” positions for the planets is available here. There are FOUR different versions of the Galaxy Map texture that you can use! Version 1: The original planets as laid out in the original un-modded game. Version 2: In addition to the original planets, I've added M4-78 to the map. Version 3: In addition to the original planets, I've added M4-78 and Coruscant to the map. Version 4: This is the "April Fool's Version" of the Galaxy Map as described in this post. (http://deadlystream....oon/#entry44585) : It includes all original planets, M4-78, Coruscant, and Cathalan. Unlike the GIF shown on that post, it doesn't have the "Don't Travel" animation as part of the map. Here's a video that shows the textures in the game. Thanks to @Mellowtron11 for providing the game save so I could get this video done relatively quickly! Installation: ------------- Choose the version that bests suits your uses. Grab both TGA and TXI files from that file folder and drop them into the following folder: SWKotOR2/Override Uninstallation: ------------- Take them out again. Known Bugs: ------------- None known at this time. Legal Disclaimer: ------------------- All materials and copyrights belong to LucasArts, Bioware and Obsidian Entertainment Inc., I own none of the materials, and I'm not making any money out of this mod. It is to be distributed as-is without alteration, unless by permission of the mod author. This mod is not to be distributed for profit, either. I hereby state that I specifically do NOT wish this mod to be uploaded to Steam Workshop. I may release this on NexusMods at a later date but I don't wish others to do so. Usage in other mods must be requested AND approved by me before your use. Messages that request permission without providing information on how your alternate version would be different than mine should be considered an instant denial of permission. Credits: ------------- Kexikus: Help with putting together this mod. LSaberDuelist and OldFlash (of LucasForums) for their instructive discussion and tutorial at LucasForums. Submitter Sith Holocron Submitted 02/19/2017 Category Skins TSLRCM Compatible Yes
-
Well, you know where the request section is.