Lewok2007

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Lewok2007 last won the day on February 1

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About Lewok2007

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    Jedi Padawan
  • Birthday 11/29/2007

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    : The Fiery pits of computer issues
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    Kotor Modding

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  1. I've made one with the green color. I'd need to upscale it to get more detail on the heart but I think this is what you're looking for? The UVs on the model for example Grey and Tan Here are the textures in .zip file if you want to check them out in game. MandoTextures.zip
  2. It wouldn't be hard to do it if you have a pc. You really just need Kotor Tool or Holocron Toolset to extract the Mandalorian texture files from either K1 or TSL, and then use something like photoshop or gimp to edit the .tga textures.
  3. JC already has a mod that adds in more lightsaber color options. These may be similar to what you're asking for.
  4. View File Viable Plasma Torches Description: This mod makes the Plasma Torch be it's own unique type of weapon. This allows the player to dual wield the Plasma Torch, or use it alongside another weapon. (the exception being blasters and stun batons.) Additionally, the animations played in combat will be the melee animations instead of the little "jabby" animation that plays for every type of attack. I haven't tested all animations, but so far the basic Critical Strike animation is the only one that looks off, in my opinion. Installation: Extract the "viable_plasma_torches.zip" archive to your desktop. Run the TSLPatcher within the folders, press install and locate your TSL Directory. (The folder with the game executable, not the override.) Uninstallation: Take the files from the "backup" folder, copy them to the override folder in your game and overwrite when prompted. Compatbility: Not everything has been tested with this mod and I am uncertain of any other items in game using the "Torch" column in baseitems.2da. Let me know of any incompatibilites with any other mods if you find any or if any items look off. (i.e. able to use a non weapon item as a weapon) -> Is at least compatible with TSLRCM. Tools used: Holocron Toolset by Cortisol TSLPatcher by Stoffe Permissions: Use this mod however you like as long as it isn't a direct reupload somewhere and credit is given. DO NOT upload this mod to the Steam Workshop. Bugs: Not Necessarily a "bug," but the plasmatorch will have a 20-20 x1 crit multipler. From my testing, this doesn't effect much. Submitter Lewok2007 Submitted 01/31/2025 Category Mods TSLRCM Compatible Yes  
  5. Version 1.0.0

    10 downloads

    Description: This mod makes the Plasma Torch be it's own unique type of weapon. This allows the player to dual wield the Plasma Torch, or use it alongside another weapon. (the exception being blasters and stun batons.) Additionally, the animations played in combat will be the melee animations instead of the little "jabby" animation that plays for every type of attack. I haven't tested all animations, but so far the basic Critical Strike animation is the only one that looks off, in my opinion. Installation: Extract the "viable_plasma_torches.zip" archive to your desktop. Run the TSLPatcher within the folders, press install and locate your TSL Directory. (The folder with the game executable, not the override.) Uninstallation: Take the files from the "backup" folder, copy them to the override folder in your game and overwrite when prompted. Compatbility: Not everything has been tested with this mod and I am uncertain of any other items in game using the "Torch" column in baseitems.2da. Let me know of any incompatibilites with any other mods if you find any or if any items look off. (i.e. able to use a non weapon item as a weapon) -> Is at least compatible with TSLRCM. Tools used: Holocron Toolset by Cortisol TSLPatcher by Stoffe Permissions: Use this mod however you like as long as it isn't a direct reupload somewhere and credit is given. DO NOT upload this mod to the Steam Workshop. Bugs: Not Necessarily a "bug," but the plasmatorch will have a 20-20 x1 crit multipler. From my testing, this doesn't effect much.
  6. View File Sith Assassins With Lightsabers Description: 2 mods were released a long time ago, doing some part of what this mod does. These 2 mods being Shem's Sith Assassin's with Lightsabers and Hassat Hunter's Sith troops to Sith Assassins. Although these 2 mods are fine, there were a few issues/complications. Both of these mods are listed to install on the TSL Community Mod Build, but having both installed leads to some consistency issues. The changed assassins on the Ebon Hawk won't have lightsabers like Shem's mod does to them on the Harbinger. Additionally, Shem's mod had some of the Lightsabers drop premature to the player getting their own lightsaber, allowing you to get multiple of them for you and your party. While that's not despicable, it is a bit annoying for players who want to have a consistent and story accurate playthrough. This mod combine's the features of the 2 mentioned mods, while making it consistent. Installation: This mod is split up into 2 install parts. First, extract the .zip download. Run the INSTALL.exe and select the first part install option, installing to your TSL directory. Once that is completed (make a copy of tthe backup folder and rename it to "backup2", in case you want to uninstall the mod.) exit and run the INSTALL.exe again and install the second part to your TSL directory. Once the second is completed, the mod is installed. Note: You can install the first part alone and the mod will be fine, but the second part installs for the turret sequence on peragus. If you'd like the immersion and consistency, install both parts. Uninstall: Open up "backup2" and copy the .mod file to the modules folder, overwriting it when prompted. Delete all the .utc filed in the game's override folder that match the .utc files in the backup2 folder. Open up "backup" and copy the .mod file into there to the modules folder, overwriting when prompted. Compatibility: Don't worry if you have Shem's and Hassat's mods installed first, this mod will overwrite what they do. Credits: Holocron Toolset - Cortisol TSLPatcher - Stoffe Snigaroo for testing help. Shem and Hassat for making the original mods, that this mod replicates. Permissions: You can use parts of the mods in your own, as long as there is proper credit. Don't re-upload this mod anywhere without any changes done, if I want somewhere, I'll put it there. Bugs: None known at the time. Report if any are encountered. Submitter Lewok2007 Submitted 12/31/2024 Category Mods TSLRCM Compatible Yes  
  7. Version 1.1.0

    119 downloads

    Description: 2 mods were released a long time ago, doing some part of what this mod does. These 2 mods being Shem's Sith Assassin's with Lightsabers and Hassat Hunter's Sith troops to Sith Assassins. Although these 2 mods are fine, there were a few issues/complications. Both of these mods are listed to install on the TSL Community Mod Build, but having both installed leads to some consistency issues. The changed assassins on the Ebon Hawk won't have lightsabers like Shem's mod does to them on the Harbinger. Additionally, Shem's mod had some of the Lightsabers drop premature to the player getting their own lightsaber, allowing you to get multiple of them for you and your party. While that's not despicable, it is a bit annoying for players who want to have a consistent and story accurate playthrough. This mod combine's the features of the 2 mentioned mods, while making it consistent. Installation: This mod is split up into 2 install parts. First, extract the .zip download. Run the INSTALL.exe and select the first part install option, installing to your TSL directory. Once that is completed (make a copy of tthe backup folder and rename it to "backup2", in case you want to uninstall the mod.) exit and run the INSTALL.exe again and install the second part to your TSL directory. Once the second is completed, the mod is installed. Note: You can install the first part alone and the mod will be fine, but the second part installs for the turret sequence on peragus. If you'd like the immersion and consistency, install both parts. Uninstall: Open up "backup2" and copy the .mod file to the modules folder, overwriting it when prompted. Delete all the .utc filed in the game's override folder that match the .utc files in the backup2 folder. Open up "backup" and copy the .mod file into there to the modules folder, overwriting when prompted. Compatibility: Don't worry if you have Shem's and Hassat's mods installed first, this mod will overwrite what they do. Credits: Holocron Toolset - Cortisol TSLPatcher - Stoffe Snigaroo for testing help. Shem and Hassat for making the original mods, that this mod replicates. Permissions: You can use parts of the mods in your own, as long as there is proper credit. Don't re-upload this mod anywhere without any changes done, if I want somewhere, I'll put it there. Bugs: None known at the time. Report if any are encountered.
  8. View File More Ebon Hawk Scaffolding Description: This is a quick little retexture I made that replaces some of the textures on the Ebon Hawk to look mildy repaired. It has the damaged "Wiring/Broken" texture from the damaged Ebon Hawk with the scaffolding seen in the fixed ship put over top. I'd like to imagine that the Peragus miner's and mining droids didn't have the right parts to 100% keep the inside of the Ebon Hawk looking clean and properly fixed up, and they only had the scaffolding/spare parts to fix up the ship to the point where it won't fall apart. It also gives the perspective of the ship being more scrapped and damaged, the exile and her party making do with the mildy intact ship. Note: The textures can look a bit wonky in a few areas, but that's due to how the texture's are laid out originally on the model. Won't do much to fix all that, since I just wanted a simple retexture. Sometimes you won't notice unless you pay attention to it. Additional: An Ebon Hawk retexture can be seen in the screenshots. This is NOT apart of my mod, but it is from Laast's "Ebon Hawk Revisited" mod here: https://deadlystream.com/files/file/2338-ebon-hawk-revisited/ Installation: Extract the .zip and copy the .tga files in the folder to the Override folder in your TSL directory. Delete any files with the same name that end in .tpc or .dds. Credits: Obsidian/Bioware for the original textures GIMP Holocron Toolset for file extraction You can use these retextures in your own mod as long as I am credited and they are repurposed. Submitter Lewok2007 Submitted 12/27/2024 Category Skins TSLRCM Compatible Yes  
  9. Version 1.0.0

    21 downloads

    Description: This is a quick little retexture I made that replaces some of the textures on the Ebon Hawk to look mildy repaired. It has the damaged "Wiring/Broken" texture from the damaged Ebon Hawk with the scaffolding seen in the fixed ship put over top. I'd like to imagine that the Peragus miner's and mining droids didn't have the right parts to 100% keep the inside of the Ebon Hawk looking clean and properly fixed up, and they only had the scaffolding/spare parts to fix up the ship to the point where it won't fall apart. It also gives the perspective of the ship being more scrapped and damaged, the exile and her party making do with the mildy intact ship. Note: The textures can look a bit wonky in a few areas, but that's due to how the texture's are laid out originally on the model. Won't do much to fix all that, since I just wanted a simple retexture. Sometimes you won't notice unless you pay attention to it. Additional: An Ebon Hawk retexture can be seen in the screenshots. This is NOT apart of my mod, but it is from Laast's "Ebon Hawk Revisited" mod here: https://deadlystream.com/files/file/2338-ebon-hawk-revisited/ Installation: Extract the .zip and copy the .tga files in the folder to the Override folder in your TSL directory. Delete any files with the same name that end in .tpc or .dds. Credits: Obsidian/Bioware for the original textures GIMP Holocron Toolset for file extraction You can use these retextures in your own mod as long as I am credited and they are repurposed.
  10. Getting High in kotor before GTA6... what a world.
  11. I apologize for not addressing and dealing with this sooner. I forgot after a while and I did not get back to this, but after playing k1 and experiencing the crash on kashyyyk and deducing it to be the texture enhancement. I'll be removing the wookie warblade texture from the mod now and I'll look into actually fixing the .tpc later.
    Great mod, the installation was a bit tricky because of an issue with the knight robe not appearing in game but it wasn't difficult to fix manually. The Setup for how you get the robes is nice and I like the bonuses.
  12. View File Consistent Energy Shield Icons Description: I've always found that some of the vanilla energy shield icons look like a piece of laminated thick paper instead of an armband of some sort. This reskin uses the other armband icons and changes them to have the vanilla icon's color scheme, but a look that feels more like a piece of technology. This mod also upscales the icons from 64 x 64 to 128 x 128 (512 x 512 in v1.1), with addition upscaling the other, unedited (besides upscaled) icons. They may look a bit fuzzy in the pictures provided, but I assure that they will look fine in game. ADDITIONALLY - This file is usable for K1 as well, after taking a look at the icons between each games. Installation: Put the files from the override folder in the mod download into the override folder in your swkotor 2 directory. -> IF* you have files with the same name and are in .tga format, you will be prompted to overwrite. If you have files with the same name and are in .tpc or .dds format, you will need to delete those. Uninstallation: Delete the files this reskin adds. Tools Used: Kotor Tool GIMP File Use: You may use these in your own mod if you want, but give me credit somewhere in the mod description please. Additionally, I don't want these to be uploaded to the steam workshop or a re-upload of the mod. (If I want it somewhere specific, I will put it there.) Compatibility: Incompatible with anything else that edits anything with the same name as this mods files. Legal: THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE-MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE. Submitter Lewok2007 Submitted 11/23/2024 Category Skins TSLRCM Compatible Yes  
  13. Version 1.1.0

    42 downloads

    Description: I've always found that some of the vanilla energy shield icons look like a piece of laminated thick paper instead of an armband of some sort. This reskin uses the other armband icons and changes them to have the vanilla icon's color scheme, but a look that feels more like a piece of technology. This mod also upscales the icons from 64 x 64 to 128 x 128 (512 x 512 in v1.1), with addition upscaling the other, unedited (besides upscaled) icons. They may look a bit fuzzy in the pictures provided, but I assure that they will look fine in game. ADDITIONALLY - This file is usable for K1 as well, after taking a look at the icons between each games. Installation: Put the files from the override folder in the mod download into the override folder in your swkotor 2 directory. -> IF* you have files with the same name and are in .tga format, you will be prompted to overwrite. If you have files with the same name and are in .tpc or .dds format, you will need to delete those. Uninstallation: Delete the files this reskin adds. Tools Used: Kotor Tool GIMP File Use: You may use these in your own mod if you want, but give me credit somewhere in the mod description please. Additionally, I don't want these to be uploaded to the steam workshop or a re-upload of the mod. (If I want it somewhere specific, I will put it there.) Compatibility: Incompatible with anything else that edits anything with the same name as this mods files. Legal: THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE-MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
    Decent enough to continuously use it. My biggest complaint is going in completely blind without knowing what has been exactly changed (I only assumed what was changed.) which I do not like. Spoilers on what the mod changes: 4/5 stars. I'd prefer to use this over the skip peragus mod, but I think some things should be changed to further improve the mod. My main feedback points: Other than that, the mod is in a decent state and has shortened Peragus enough in a considerable amount