JumpStationZ

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  1. View File Redhawke's Exile's Item Pack Booster (Robe Pack) Author : RedHawke 06/17/05 V1.0a ============================================================================ This is simply an update to the Jedi Master and Sith Lord Robes you get in Maverick187 & My Prestiege Class Robe & Saber Pack we did, to make it compatable with the robe collar fix Svösh made, and ilikecommas made the default textures for. This will only be needed if you want to use the cool collar fix that Svösh made and ilikecommas made default textures for. This only affects the Padawan style Jedi Master and Sith Lord robes. The PrCl R&S Pack is available here: http://www.pcgamemods.com/mod/10756.html ILC's Standard Robe Pack for use with Svösh's Robe Collar Fix is available here: http://www.pcgamemods.com/13033 You should be able to apply these changes at any time. Installation Instructions: (Being this is a booster pack it is a little more complicated than normal sorry about that) ----------------------------- If you have not allready done so, install the Prestiege Class Robe & Saber Mod, and ilikecommas Standard Robe Pack for use with Svösh's Robe Collar Fix. Unzip all 4 of the .tga files in the .rar, to your override directory and overwrite the originals. To use this robe fix you have to have ilikecommas 'Standard Robe Pack for use with Svösh's Robe Collar Fix' Installed, available at http://www.pcgamemods.com/13033 And of course the Prestiege Class Robe & Saber Pack, available at http://www.pcgamemods.com/10756 Uninstallation Instructions: ----------------------------- Simply delete these files from your override directory. Acknowledgements: ------------------------------------------------ A boatload of thanks to Fred Tetra for creating the awesome and simple to use kotor editing tool. To Svösh for fixing the dreadful Jedi Robe Collar problem. To ilikecommas for making the default robe textures so the fixed robes could be used by all, and allow us modders to release textures using the fixed model without needing to make the default textures ourselves. Also a very appreciative thanks to the many friendly and informative people at the Lucasforums Holowan Laboratories board who have shown and or helped me to learn how to do stuff like this. Submitter JumpStationZ Submitted 03/16/2020 Category Mods TSLRCM Compatible No  
  2. Version 1.0.0

    827 downloads

    Author : RedHawke 02/17/05 Version 1.0 ============================================================================ This simple mod adds a metalbox into the Medical Storage room at the beginning of the game, along with some basic items to begin the game with, a belt, gloves, 1 medium power level 1 implant, and 1 low end level 2 implant, along with some credits, chemicals, and components. It also adds some additional reasonable items to the Security Room's Large Locker, I was surprised there were no actual security type items in that locker so I fixed this, all the items fit into the story and game level (IE NO Blasters or Incindiary Explosives)... a new datapad is included explaining these items as well. Basically it adds some Stun Batons, Vibro Weapons, Mining Laser Pistols, Ion and Sonic Grenades, and a few extra surprises, explained in the datapad! Surprise Items Below. Installation Instructions: ----------------------------- First, if you have not already done so, create a folder called "Override", without the quotes, in your KOTOR2 directory. Unzip these files contained in the .zip, except the Source folder, into your KOTOR2 override directory, and as this mod is for the very beginning of the game... start a new game. Uninstallation Instructions: ----------------------------- Simply delete these files from your override directory. Giveitem Item Cheat Console Codes: --------------------------------------------------- rh_shield_02 - Arkrainian Renewable Energy Shield (Unimited Charges Arkranian Shield) rh_melee_01 - Prototype Vibro Sword (+2 Enhancement Bonus, BF: Finesse Melee, Fully Upgradeable) rh_melee_02 - Prototype Vibroblade (+2 Enhancement Bonus, BF: Finesse Melee, Fully Upgradeable) rh_melee_03 - Prototype Vibro-Double Blade (+2 Enhancement Bonus, BF: Finesse Melee, Fully Upgradeable) Acknowledgements: ------------------------------------------------ A boatload of thanks to Fred Tetra for creating the awesome and simple to use kotor editing tool. Also a very appreciative thanks to the many friendly and informative people at the Lucasforums Holowan Laboratories board who have shown and or helped me to learn how to do stuff like this. Bug Notes: ------------------------------------------------ Bug reports, if any, can be directed to the Holowan Labs, to the appropriate thread for this mod. Most likey a thread titled... "Beginning PC Items Mod is now up at My Site" http://www.lucasforums.com/forumdisplay.php?s=&forumid=324
  3. Version 1.0.0

    365 downloads

    Author : RedHawke 05/05/05 V1.0 ============================================================================ The Exile's General Uniform Pack These are a package of custom Uniform Tunics I created for KOTOR I and converted them to TSL, I listed the robes below so if you liked the K1 robe texture you can now have them for K2, they are strictly for the Exile (PC). These new General uniforms can be found in game normally on Telos or gotten by using the 'giveitem' cheat with the cheat console, the giveitem codes are listed at the bottom of the readme. The uniforms replace the normal clothing model for the PC, and the uniforms are all upgradeable and have a defense of 2, a little better than the mining uniform. These Exile Uniforms use the K1 robe/tunic model that came with TSL, and are available for both Male and Female PC's, to remove the gloves and make them strictly for the PC I had to do an appearance.2da edit, but I provided an appearance.2da that is compatable with Prime's Jedi Movie Robes Mod. Installation Instructions: ----------------------------- run tslpatcher. Uninstallation Instructions: ----------------------------- Simply delete these files from your override directory. This Item Package Contains: ----------------------------- Note: Use of the term "<FullName>" indicates the item will have your PC's name on them. <FullName> Guardian Uniform (Blue, Black), 2 Def, Upgradeable (Uses the K1 Jedi General Robe Blue Texture) <FullName> Sentinel Uniform (Yellow, Black), 2 Def, Upgradeable (Uses the K1 Jedi General Robe Yellow Texture) <FullName> Consular Uniform (Green, Black), 2 Def, Upgradeable (Uses the K1 Jedi General Robe Green Texture) <FullName> Crimson Uniform (Red, Black), 2 Def, Upgradeable (Uses the K1 Jedi General Robe Red Texture) <FullName> Black Uniform (Black, Gray, Red), 2 Def, Upgradeable (Uses the K1 Make Carth a Jedi Onasi Robe Texture) <FullName> Gray Uniform (Gray, Black), 2 Def, Upgradeable (Uses the K1 Sith Uniform Robe Gray Texture) <FullName> Dark Uniform (Black, Gray), 2 Def, Upgradeable (Uses the K1 Sith Uniform Robe Black Texture) <FullName> Bladesinger Uniform (Black, Ayala Secura Style), 2 Def, +5 Persuade, Upgradeable, Female Exile's only will recieve and can wear. You will recieve the Class Uniform Robe appropriate to your class, as shown on the character creation screen, when you are arrested by Lt. Grenn on Telos, and the others uniforms will be waiting for you when you get your confiscated items back. So you can wear the style of your choice after that point. Also note, if you don normal default texture variant 1 g_a_clothes01 clothing you will get the blue texture, but if you put on the texture variant 2 g_a_clothes02 you will get the yellow texture, and the texture variant 3 g_a_clothes03 clothing you will get the green texture. Giveitem Item Cheat Console Codes: --------------------------------------------------- rh_uniform01 - <FullName> Guardian Uniform rh_uniform02 - <FullName> Sentinel Uniform rh_uniform03 - <FullName> Consular Uniform rh_uniform04 - <FullName> Crimson Uniform rh_uniform05 - <FullName> Black Uniform rh_uniform06 - <FullName> Gray Uniform rh_uniform07 - <FullName> Dark Uniform rh_uniformas - <FullName> Bladesinger Uniform g_a_clothes01 - Normal game clothing that will display the Blue Texture g_a_clothes02 - Normal game clothing that will display the Yellow Texture g_a_clothes03 - Normal game clothing that will display the Green Texture Acknowledgements: ------------------------------------------------ A boatload of thanks to Fred Tetra for creating the awesome and simple to use kotor editing tool. To stoffe -mkb- for his life saving decompiling skills. To Prime for his Jedi Movie Robes mod which inspired me to convert some of my own K1 robes to TSL. Also a very appreciative thanks to the many friendly and informative people at the Lucasforums Holowan Laboratories board who have shown and or helped me to learn how to do stuff like this.
  4. Version 1.0.0

    482 downloads

    Author : RedHawke 06/17/05 V1.0 ============================================================================ This is simply an update to the Exile's Robes you get in the Exile's Item Pack I did. Available here: http://www.pcgamemods.com/10927/ First, The White Robes have been totally redone using the favored Padawan Model, also if you have ilikecommas 'Standard Robe Pack for use with Svösh's Robe Collar Fix' Installed, available at http://www.pcgamemods.com/13033, I also supplied textures that are compatable with that mods fixed collar format. (They look far better IMHO) Second I have made the Exile's Sith Robes, and Jedi Robes their own Textures, nothing fancy, but I like em. The Jedi Exile Robes are similar to Obi-Wan Kenobi's from Episode 1, The Sith Exile Robes are simply a little Darker than they were before. (Again, like with the White Robes, I included fixed collar and normal collar versions each set in their own subfolder) Lastly I included a Handmaiden robe uti file that uses the White Robe Skin from this mod instead of the Greyish thicker bathrobe she normally gets, just in case you want to put the Handmaiden in this robe too. The stats of the items are not altered from my original mod. To see the changes you will have to install this before you enter the level with your Quarters on the Harbringer the first time, or use KSE or Cheats, to give yourself a new set of Exile's Robes. The Cheat Codes are listed in the Exile's Item Pack readme file. Installation Instructions: (Being this is a booster pack it is a little more complicated than normal sorry about that) ----------------------------- If you have not allready done so, create a folder called "Override", without the quotes, in your KOTOR2 directory. REQUIRES: Installing my Exile's Item Pack, available here http://www.pcgamemods.com/10927/ Available instead on Deadlystream <insert link here when mod is approved> Unzip all of the files in the .rar, to a folder outside of your KOTOR2 override directory and put all of the following files into your override; -------------------------------------------------- ia_JediRobe_068.tga, ia_JediRobe_069.tga, and ia_JediRobe_070.tga rh_robe_01.uti, rh_robe_02.uti, and rh_robe_03.uti -------------------------------------------------- Then put all the tga and txi files from the appropriate subfolder into your override, explained below; If you just have the standard game robes then install the contents of the 'Normal Robe Textures' subfolder. If you have ilikecommas 'Standard Robe Pack for use with Svösh's Robe Collar Fix' installed then you need to instead install the contents of the 'Svosh N ILC Collar Fix Textures' subfolder. If you want the Handmaidens robe to be like the Exile's White Robes, then copy over the a_robe_x01.uti from the 'Handmaiden Robe Modification' subfolder and when she gets her robe viola! You will see the changes best if you install this before you get into the Harbringer Crew Level and your quarters, or start a new game. And Enjoy! ;^) This mod requires that you at least have my Exile's Item Pack, available here http://www.pcgamemods.com/10927/, all ready installed to function correctly. It also helps to have ilikecommas 'Standard Robe Pack for use with Svösh's Robe Collar Fix' Installed, available at http://www.pcgamemods.com/13033 Uninstallation Instructions: ----------------------------- Simply delete these files from your override directory. Acknowledgements: ------------------------------------------------ A boatload of thanks to Fred Tetra for creating the awesome and simple to use kotor editing tool. To Svösh for fixing the dreadful Jedi Robe Collar problem. To ilikecommas for making the default robe textures so the fixed robes could be used by all, and allow us modders to release textures using the fixed model without needing to make the default textures ourselves. Also a very appreciative thanks to the many friendly and informative people at the Lucasforums Holowan Laboratories board who have shown and or helped me to learn how to do stuff like this.
  5. Version 1.0.0

    1,297 downloads

    Author: Redhawke These are a package of custom items I created strictly for the Exile (PC). These items can be found in game normally on the Harbringer in your quarters or gotten by using the 'giveitem' cheat with the cheat console, the giveitem codes are listed at the bottom of the readme. A small Warning... Once again these items are powerful, but definately not like the ones I made early on in KOTOR I like the Revan Items were. These Exile items all have attributes within the limitations of the games normal given items, in most cases I simply combined some of the games items properties together to make the new Exile item of that class. I tried not too be outragous, but everyone has a different opinion of what a powerful or outragous item is. Definitely for use on the hardest difficulty settings, and with an eye for any future Hardcore mod.As I said above when you go into your quarters on the Harbringer you will find a new Verpine Klakar X-1000 Portable Vault there, open it up and see... You have the choice of just taking the LS stuff or just the DS stuff or just getting all the stuff at once. Be careful, once you choose to take the items there is no going back. New In Version 1.1: Altered the Mod to use Stoffe-mkb-'s TSL Patcher Program for complete compatibility. Fixed the give item scripts so that the "Game Freeze" glitch no longer happens.
  6. Version 1.0.0

    329 downloads

    Author : RedHawke 03/01/05 Version 1.1 ============================================================================ This simple armband mod gives you an armband, that can give you Lightside or Darkside points at will, also it will allow you to gain or lose influence with the NPC's currently in your party, this function works outside the Ebon Hawk only. New in Version 1.1: Added the ability to Increase or Decrease Main PC's Attributes (One or Two points at a time), and Increase or Decrease the Main PC's Skills (One, Two, or Five points at a time). The reason I did this is to ease in Workbench and Item mod testing. I created this armband, my first by the way, because I grew tired of all the LS or DS hits I had to take in conversations to gain influence with a particular NPC, or to complete cartain quests... basically I wanted to be able to play the Lightside or the Darkside my way... and I didn't want to edit a thousand dialog files to do so, this was the easiest solution. You will have to use the giveitem cheat to get it, this is a purely cheating/testing device after all. Installation Instructions: ----------------------------- Run tslpatcher. Un-installation Instructions: ----------------------------- Simply delete these files from your override directory, and use backup folder to replace spells.2da. Giveitem Item Cheat Console Codes: --------------------------------------------------- rh_correction - Correction Armband Acknowledgements: ------------------------------------------------ A boatload of thanks to Fred Tetra for creating the awesome and simple to use kotor editing tool. And Darth333 for without her Whereami armband this would have not been possible... Also a very appreciative thanks to the many friendly and informative people at the Lucasforums Holowan Laboratories board who have shown and or helped me to learn how to do stuff like this. Bug Notes: ------------------------------------------------ Bug reports, if any, can be directed to the Holowan Labs, to the appropriate thread for this mod. Most likey a thread titled... "TSL Mod: Correction Armband now up at my site" http://www.lucasforums.com/forumdisplay.php?s=&forumid=324
  7. Version 1.0.0

    378 downloads

    Author : RedHawke 02/07/06 Version 1.0 ============================================================================ This KotOR I transplant mod adds a new Kolto Tank placeable to the Ebon Hawk's Cargo Hold that allows you to manipulate your PC on a genetic level, though the costs are very high credit wise, though I reduced them to half what they were in the KotOR I version of this mod because of the lack of a High-Stakes Pazaak mod, the bonuses are well worth it. There are 5 levels of manipulation, each more powerful than the previous, the device even allows you to downgrade a level, if you so desire... but you will get no refunds. ;^) WARNING: This mod should be used in conjunction with Beancounters's Hardcore Mod and or Achilles Game Balance Mod, or both, as your PC can get quite powerful using this mod. (The Blue Tights, and the Big Red 'S' on your chest, is optional!) This should be fully compatable with my other Mods, and just about everyone else's as well. Except stoffe -mkb-'s Ebon Hawk Tweak Mod, but you can just overwrite the files from this mod and you won't lose anything from that mod. This mod uses the Ebon Hawk Tweak created by stoffe -mkb- so as a side effect of this you also get a Medical Lab Bench in the Ebon Hawk's Medbay as well as after leaving Telos in the Compartment where HK-47 is you will find a plastic cylender that has all of HK's parts so you can get him fixed early in the game. Installation Instructions: ----------------------------- UnRar all of the files in the 'For Override' subfolder into your KotOR II: TSL override directory before you enter the Ebon Hawk and leave the Hidden Telos Jedi Academy, and or start a new game. And Revel in your newfound power! ;^) Uninstallation Instructions: ----------------------------- Simply delete these files from your override directory. This Mod Does: ---------------------------------------- By using stoffe -mkb-'s Ebon Hawk Tweak Scripts this generates a Kamino Eugenics Chamber Placeable in the Ebon Hawk's Cargo Bay, just like in KotOR I, as a side effect because of stoffe's cool tweaks you also get a Medical Lab Bench in the Ebon Hawk's Medbay as well as after leaving Telos in the Compartment where HK-47 is you will find a plastic cylender that has all of HK's parts so you can get him fixed early in the game. Acknowledgements: ------------------------------------------------ A boatload of thanks to Fred Tetra for creating the awesome and simple to use kotor editing tool. A big thanks also to stoffe -mkb- who created the Ebon Hawk Tweak Mod, by doing so enabled me to add this one onto the Hawk really easily. Also a very appreciative thanks to the many friendly and informative people at the Lucasforums Holowan Laboratories board who have shown and or helped me to learn how to do stuff like this.
  8. Version 1.0.0

    371 downloads

    Author : RedHawke 01/22/06 V1.0 ============================================================================ Simple script addition to grant Kreia Jedi Master Prestiege Class if the PC chooses a Jedi Prestiege Class, and grants Kreis a Sith Lord Prestiege Class if the PC becomes a Sith Prestiege Class. Installation Instructions --------------------------- Place the a_pc_jedi.ncs into your TSL override directory, and load a save before you choose your prestiege class. The a_pc_jedi.nss is the source script and is included so you can make this compatable on your end with any mod that uses this script. The ForPrCLRobeNSaberMod subfolder contains the script files that are compatable with Maverick187's and My Prestiege Class Robe and Saber Pack. If you have our mod just copy over the a_pc_jedi.ncs file from that subfolder intead and overwrite the one from our mod. Uninstallation Instructions ---------------------------- Remove this file from your override. Enjoy! ;^)
  9. Version 1.0.0

    898 downloads

    Author : RedHawke The Prestige Item Pack: co-created by RedHawke & maverick187 (Version 1.1 Patcher Update) ------------------------------------------------------------------------------------------- PART I: Introduction (prt1) Greetings The Prestige Item Pack, is an item pack that includes many new items designed specifically for the PC once he/she reaches the desired Prestige Class. This pack has several features that will be listed in PART III of this readme file. The intent of this mod's creation was to add something into the game that was lacking, i.e. items specifically designed for the Prestige Classes. Enjoy the mod. *Note* To view the readme as it was intended line up the dashes to match the width of the notepad screen. ------------------------------------------------------------------------------------------- PART II: Table of Contents (prt2) PART I - Introduction (prt1) PART II - Table of Contents (prt2) PART III - Features (prt3) PART IV - Sabers, Crystals, and Lightsaber Upgrades (prt4) PART V - The Prestige Robes (prt5) PART VI - Installation (prt6) PART VII - Uninstallation (prt7) PART VIII - In-Game Placement (prt8) PART IX - Bugs (prt9) PART X - Acknowledgements and Credits (prt10) PART XI - Item Cheat Codes (prt11) PART XII - Screenshots (prt12) ------------------------------------------------------------------------------------------- PART III: Features (prt3) This mod was created to have as many features as possible to allow you, the user, a wide variety of choices as to what you may want to incorporate into your game and what you choose to leave out either by default or by choice, you'll see where this comes in when In-Game Placement is disscussed in PART VIII. Now on to the features. --> 18 different sabers, each with a custom blade and hilt texture. -> There are 3 sabers for each of the 6 Prestige Classes, 1 short, 1 regular, 1 double -> *note* the Jedi Weapons Master and Sith Marauder have a regular size saber acting as the short saber, and the longer Malak model saber in place of the regular saber -> Each of the 6 classes sabers have stats designed for that specific class --> For those who prefer the standard game textures, a folder with files to make the sabers appear as the stadard game sabers has been included. --> 6 different lightsaber power crystals, 1 for each Prestige Class --> 6 new lightsaber upgrades, 2 power cells, 2 emitters, and 2 lens' --> 9 New Robes and Armored Robes, One for each Prestiege Class, and 3 Bonus Robes ------------------------------------------------------------------------------------------- PART IV: Sabers, Crystals, and Lightsaber Upgrades (prt4) This mod includes 18 new sabers, 12 new crystals, and 6 new lightsaber upgrade parts, the following are small descriptions of each. Jedi Weapons Master: Sabers: These sabers aid the Weapons Master by increasing Constitution and helps the Jedi withstand more damage in battle. Color Crystal: Glows with a green core and a outer blue beam. Power Crystal: Increases Strength and damage done vs. Dark side opponents Jedi Watchman: Sabers: These sabers aid the Watchman by increasing Intelligence and the Jedi's ability to deflect blaster bolts. Color Crystal: Glows with a strong Yellow-Orange beam. Power Crystal: Increases Dexterity and the Stealth and Awareness skills Jedi Master: Sabers: These sabers aid the Jedi Master by increasing Charisma and the Jedi's ability to regenerate Force Points. Color Crystal: Glows with a deep green beam. Power Crystal: Increases Wisdom and the Persuade skill, and regenerates Force Points. Sith Marauder: Sabers: These sabers aid the Maraude by increasing Constitution and helps the Marauder withstand more damage in battle. Color Crystal: Glows with a red core and an outer violet beam. Power Crystal: Increases Strength and damage done vs. Light side opponents Sith Assassin: Sabers: These sabers aid the Assassin by increasing Intelligence and the Assassin's ability to deflect blaster bolts. Color Crystal: Glows with a red core and an outer violet beam. Power Crystal: Increases Dexterity and the Stealth and Awareness skills Sith Lord: Sabers: These sabers aid the Sith Lord by increasing Charisma and the Sith Lord's ability to regenerate Force Points. Color Crystal: Glows with a red core and an outer violet beam. Power Crystal: Increases Wisdom and Force Resistance, and regenerates Force Points. Lightsaber Upgrades: Power Cell 1: Increases Strength and Damage-Energy Power Cell 2: Enhanced Energy Damage Emitter 1: Attack Bonus and Increased Damage-Unstoppable Emitter 2: Increases Attack, Defence, and Blaster Bolt Deflection Focuing Lens 1: On Hit Stun, Increased Defense and Blaster Bolt Deflection Focuing Lens 2: Keen and Massive Criticals ------------------------------------------------------------------------------------------- PART V: The Prestige Robes (prt5) This mod includes 9 New robes, eash with unique textures, unlike the Sabers the 6 Prestiege Class robes are restricted to their respective classes. The 3 Bonus Robes are not, though they might have a Lightside or Darkside Restriction. Note: This mod will overwrite all the Male Jal Shey and Zeison Sha style robes with the Darth Bandon model, but do not fear we have provided textures (Courtesy of svösh's Revan's Redemption Robes, and parts used in these by me, used with permission) for all the normal in-game robes for you to try out. Jedi Weapons Master: Robes: Males use Darth Bandon's Model (In Nice Jedi Browns, parts courtesy of svösh), Females use the standard Jal Shey Model (Also In Nice Jedi Browns). The robes grant bonuses to your saving throws, Strength, Constitution, and Wisdom, as well as increasing your Force Point Regeneration, also they provide an enhanced maximum Dexterity Bonus, they are upgradeable as Heavy Armor Jedi Watchman: Robes: These robes are textured to the color scheme of Obi-Wan Kenobi in EP2, he is the "Jedi Watchman" after all, these robes use the thicker robe model. The robes grant bonuses to your saving throws, Strength, Dexterity, and Wisdom, as well as increasing your Force Point Regeneration they are upgradeable as Medium Armor Jedi Master: Robes: These robes are textured to the color scheme of Qui-Gon Ginn in EP1, he is the model of the modern Jedi Master after all, these robes use the thinner robe model. The robes grant bonuses to your saving throws, Strength, Charisma, and Wisdom, as well as increasing your Force Point Regeneration they are upgradeable as Light Armor Sith Marauder: Robes: Males use Darth Bandon's Model (Darth Bandons Texture), Females use the standard Jal Shey Model (Also In Sith Colors). The robes grant bonuses to your saving throws, Strength, Constitution, and Wisdom, as well as increasing your Force Point Regeneration, also they provide an enhanced maximum Dexterity Bonus, they are upgradeable as Heavy Armor Sith Assassin: Robes: These robes are textured as dark black as possible while still retaining some texture, the Sith Assassins are supposed to be stealthy, so they would not wear anything bright or reflective on their robes, these robes use the thicker robe model. The robes grant bonuses to your saving throws, Strength, Dexterity, and Wisdom, as well as increasing your Force Point Regeneration they are upgradeable as Medium Armor Sith Lord: Robes: These robes are textured to the standard Sith color scheme of a nice and imposing black, these robes use the thinner robe model. The robes grant bonuses to your saving throws, Strength, Charisma, and Wisdom, as well as increasing your Force Point Regeneration they are upgradeable as Light Armor Armored White Jedi Robes: Robes: These robes are given to all 3 of the Jedi Prestiege Classes, unfortunately are presently for males only, they use the Bandon Model with a unique white texture, part of a sect of the Jedi that was sadly brought to an end during the war with Exar Kun. The robes grant bonuses to your saving throws, Strength and Wisdom, grant Regeneration, as well as increasing your Force Point Regeneration, also they provide an enhanced maximum Dexterity Bonus, they are upgradeable as Medium Armor Armored Life-Support Sith Robes: Robes: These robes are given to all 3 of the Sith Prestiege Classes, unfortunately are presently for males only, they use the Bandon Model with a unique Vader texture created by Darth_ToMeR, read the robe description for more details. The robes grant bonuses to your saving throws, Strength and Wisdom, grant Regeneration, as well as increasing your Force Point Regeneration, also they provide an enhanced maximum Dexterity Bonus, they are upgradeable as Medium Armor Sith Master Robes: Robes: These Robes are buildable at the WorkBench after a certain point in the game, they are for males only, they use the Bandon Model with the standard Sith Master texture. The robes grant bonuses to your saving throws, Strength and Wisdom, as well as increasing your Force Point Regeneration, also they provide an enhanced maximum Dexterity Bonus, they are upgradeable as Medium Armor ------------------------------------------------------------------------------------------- PART VI: Installation (prt6) First, if you have not already done so, create a folder called "Override", without the quotes, in your KOTOR2 directory. Extract the contents of the zip to a temporary folder, run the Patcher EXE follow the instructions, and you should be good to go. Using the TSL Patcher this mod now will modify itemcreate.2da, and itemcreatemira.2da, upcrystals.2da, and upgrade.2da. If you want your sabers to have the regualr game blade textures, just install the files in the "Saber Game Textures" folder. ------------------------------------------------------------------------------------------- PART VII: Uninstallation (prt7) Simply delete these files from your override directory, and restore any necissary files from the backup directory the patcher makes in the temp folder you run the patcher from. ------------------------------------------------------------------------------------------- PART VIII: In-Game Placement (prt8) When you attain your chosen prestiege class in the game, you will recieve your Prestiege Class Robe, the bonus Sith or Jedi Robe, the Double Saber of your chosen Prestiege Class, the Short Saber of your chosen Prestiege Class, and two Standard Lightsabers of your chosen Prestiege Class, plus 3 additional color crystals and 3 power crystals of your chosen Prestiege Class. The saber upgrades and one of the Robes are buildable at the workbench after a certain point in the game. ------------------------------------------------------------------------------------------- PART IX: Known Bugs (prt9) There are no known bugs at this time. If you discover a bug please report them to us at the Holowan Labratory Forum at www.lucasforums.com or more specifically: http://www.lucasforums.com/forumdisplay.php?s=&forumid=324 You may also e-mail maverick187 at, maverick187_187@yahoo.com, although you are much more unlikely to get a response there as it is rarely checked. ------------------------------------------------------------------------------------------- PART X: Acknowledgements and Credits (prt10) Fred Tetra: Without your tireless effort on the creation and continued dedication to upgrading your incredible KotOR Tool this mod would not be possible, for that we are all in debt to you, and we cannot thank you enough. tk102: KSE has helped us in numerous ways, testing out the mod, and for the pure enjoyment of creating the "Super Jedi" lol, also your help and guidance has been tremendous, thanks. T7nowhere: Thank you, for the encouragement early on when I started modding way back in KotOR 1, and for the tremendous amount of help when I was learning to model, I owe a lot to you, thanks T7 svösh: In many ways you have been my greatest mentor, encouraging me early on in the KotOR 1 days, helping me learn the basics of skinning and texturing and teaching me some of the finer points of Photoshop, and for the help and direction when I tried to model, and for letting me use your custom shader for almost all of my mods, and for letting RedHawke use your original Revan Redemtion concept and adapt it for this mod, thank you svösh RedHawke: Well, what can I say this mod is as much yours as mine if not more your's, we teamed up for this pack of all packs and I know we'll probably be at it again sometime, I owe more to you than anybody on this one, thanks buddy. stoffe -mkb-: For the awesome TSL Patcher Program. Holowan Labs: Thank goes out to all the support from everyone at Holowan Labs, I know you've all been waiting for RedHawke's robes, well wait no longer ------------------------------------------------------------------------------------------- PART XI: Cheat Codes (prt11) Robes: rh_robe_jwm = Jedi Weapon Master Robe rh_robe_jw = Jedi Watchman Robe rh_robe_jm = Jedi Master Robe rh_robe_sm = Sith Marauder Robe rh_robe_sa = Sith Assassin Robe rh_robe_sl = Sith Lord Robe rh_robe_ar = Armored Sith Robes (Male PC / NPC's Only) rh_robe_wht = Armored White Jedi Robes (Male PC / NPC's Only) dt_robe_vdr = Armored Life-Support Sith Robes (Male PC / NPC's Only) Upgrades: u_l_cell99 = Impulse Vibration Energy Cell u_l_emit99 = Enhanced Beam Emitter u_l_lens99 = Pure Mirrored Lens rh_cell99 = Coyonite Energy Cell rh_emit99 = Master Khardon Emitter rh_lens99 = Vrellite Intensity Lens Color Crystals: color_wpnmstr_01 = Crystal of the Jedi Weapon Master color_wtchmn_01 = Crystal of the Jedi Watchman color_jedimst_01 = Crystal of the Jedi Master color_sthmrdr_01 = Crystal of the Sith Marauder color_sthassn_01 = Crystal of the Sith Assassin color_sthlrd_01 = Crystal of the Sith Lord Power Crystals: u_l_wpnmstr_01 = Crystal, Jedi Weapon Master u_l_wtchmn_01 = Crystal, Jedi Watchman u_l_jedimstr_01 = Crystal, Jedi Master u_l_sthmrdr_01 = Crystal, Sith Marauder u_l_sthassn_01 = Crystal, Sith Assassin u_l_sthlrd_01 = Crystal, Sith Lord Lightsabers: g_dbl_wpnmstr001 = Jedi Weapon Master Doublesaber g_dbl_wtchmn001 = Jedi Watchman Doublesaber g_dbl_jedimst001 = Jedi Master Doublesaber g_dbl_sthmrdr001 = Sith Marauder Doublesaber g_dbl_sthassn001 = Sith Assassin Doublesaber g_dbl_sthlrd001 = Sith Lord Doublesaber g_mlk_wpnmstr001 = Jedi Weapon Master Saber (Long Blade, Malak Hilt Model) g_lng_wtchmn001 = Jedi Watchman Saber g_lng_jedimst001 = Jedi Master Saber g_mlk_sthmrdr001 = Sith Marauder Saber (Long Blade, Malak Hilt Model) g_lng_sthassn001 = Sith Assassin Saber g_lng_sthlrd001 = Sith Lord Saber g_lng_wpnmstr001 = Jedi Weapon Master Short Saber (Standard Blade and Hilt Model) g_srt_wtchmn001 = Jedi Watchman Short Saber g_srt_jedimst001 = Jedi Master Short Saber g_lng_sthmrdr001 = Sith Marauder Short Saber (Standard Blade and Hilt Model) g_srt_sthassn001 = Sith Assassin Short Saber g_srt_sthlrd001 = Sith Lord Short Saber -------------------------------------------------------------------------------------------
  10. Version 1.0.0

    296 downloads

    Author : RedHawke 06/17/05 V1.0a ============================================================================ This is simply an update to the Jedi Master and Sith Lord Robes you get in Maverick187 & My Prestiege Class Robe & Saber Pack we did, to make it compatable with the robe collar fix Svösh made, and ilikecommas made the default textures for. This will only be needed if you want to use the cool collar fix that Svösh made and ilikecommas made default textures for. This only affects the Padawan style Jedi Master and Sith Lord robes. The PrCl R&S Pack is available here: http://www.pcgamemods.com/mod/10756.html ILC's Standard Robe Pack for use with Svösh's Robe Collar Fix is available here: http://www.pcgamemods.com/13033 You should be able to apply these changes at any time. Installation Instructions: (Being this is a booster pack it is a little more complicated than normal sorry about that) ----------------------------- If you have not allready done so, install the Prestiege Class Robe & Saber Mod, and ilikecommas Standard Robe Pack for use with Svösh's Robe Collar Fix. Unzip all 4 of the .tga files in the .rar, to your override directory and overwrite the originals. To use this robe fix you have to have ilikecommas 'Standard Robe Pack for use with Svösh's Robe Collar Fix' Installed, available at http://www.pcgamemods.com/13033 And of course the Prestiege Class Robe & Saber Pack, available at http://www.pcgamemods.com/10756 Uninstallation Instructions: ----------------------------- Simply delete these files from your override directory. Acknowledgements: ------------------------------------------------ A boatload of thanks to Fred Tetra for creating the awesome and simple to use kotor editing tool. To Svösh for fixing the dreadful Jedi Robe Collar problem. To ilikecommas for making the default robe textures so the fixed robes could be used by all, and allow us modders to release textures using the fixed model without needing to make the default textures ourselves. Also a very appreciative thanks to the many friendly and informative people at the Lucasforums Holowan Laboratories board who have shown and or helped me to learn how to do stuff like this.
  11. View File Grif Vindh's Roleplay Padawan Mod Part of the... Roleplay Padawan Mod by Grif Vindh ------------------------------------------- Version 1.0, 7 October 2004 Introduction ------------------------------------------- This mod is based on Achilles' excellent Padawan Mod, which is in turn based on Talchia's groundbreaking Padawan Mod. Both of these mods allow you to start the game as Jedi class, and both do the job well. What I wanted to do is to alter the beginning of the story so that the PC-as-Jedi on Taris made sense. The game does not treat the character as a Jedi until a pivotal moment on Dantooine: so how is it he's running around with a lightsaber on Taris, deflecting blaster bolts and stunning people? I have used the "training module" (the attack on the Endar Spire) as an opportunity to explain why this Jedi is on Taris, and why he never tells anyone -- including other Jedi -- that he already is one. It's not a perfect explanation, but it works, and I think it's fun. This is primarily a role-playing mod -- it puts the Padawan mod it is based on context in a way that will (hopefully) mesh with the rest of the story better. Features ------------------------------------------- 1. Uses the basic components of Achilles' Padawan Mod. This means that your character will: - start the game at third level (initial class and two jedi levels) - be given one short lightsaber of the appropriate color 2. It breaks from Achilles' mod, however, in that you do not get Jedi robes. This is (hopefully) explained in-story. 3. The introductory dialog has been completely rewritten to set up why your character has become a Jedi and why he will ultimately fail to point that out when he's talking to the Jedi Masters on Dantooine. 4. The Endar Spire module has been modified to reflect your new status. The story is mostly the same, but the context is entirely different. 5. Two responses to Carth's initial conversation on Taris have been modified slightly to fit in with the new backstory. 6. Where possible, I have tried to move the "learning the rules" conversation branches and pauses that appear throughout the game, especially in the beginning. Unfortunately, I was only able to find the ones in the dialog branches (and I had to leave the dialog branches alone in the Starboard portion of the Endar Spire module, because I kept breaking them). What It Doesn't Do ------------------------------------------- 1. None of the new dialog options have sound files attached to them. Maybe someday. 2. This mod is really of interest only if you're bothered by inconsistency of being a Jedi, going to Dantooine, and then being made a Jedi. The only reason to use this mod is if you're interested in the backstory and would like to see it fit a little better into the game itself. Also, it's a lot of fun to hack Sith guards to pieces with your lightsaber, and in the tutorial module you can do this without much trouble. 3. While I have *tried* to remove as much of the "tutorial" portion of the game as possible, there is still enough hanging around to piss you off if you've been through it twenty times already. 4. After you leave the Endar Spire, the "new storyline" sort of stops. If I get ambitious and people are interested, I'll try to expand it to Taris. Someday. Maybe. If it doesn't make me cry. Files Modified ------------------------------------------- These files were based on Achilles' Padawan Mod, but were altered to conform to the new storyline: end_trask.utc - Trask Ulgo's character file end_trask01.dlg - Dialog file that triggers the scripts and sets up the story make_consular.ncs - assigns XP, Class, and Inventory for Consulars make_guardian.ncs - assigns XP, Class, and Inventory for Guardians make_sentinel.ncs - assigns XP, Class, and Inventory for Sentinels These files were taken from the Endar Spire module and altered to keep the story consistent: end_cut01.dlg end_cut04.dlg end_levelup.dlg end_pop01.dlg end_pop02.dlg end_pop03.dlg end_room3.dlg Installation ------------------------------------------- To install this mod, copy all the files except for this readme into the Override folder in your KotOR directory. Once you have done this, start a new game. After the movies play, you'll be taken to the new introduction and storyline. Please note: when this mod is installed you will *not* be able to play the "original" storyline -- if you wish to play a Soldier, Scout or Scoundrel beyond level 1, you cannot do so with this mod. Uninstall ------------------------------------------- To uninstall this mod, delete the files listed above from your Override directory. Reporting Bugs and Making Suggestions ------------------------------------------- If you find any bugs with this mod, or would like to make a suggestion, you can contact me at this email address: [see read-me for contact information] Acknowledgements ------------------------------------------- I would like to thank Talchia for the original mod that inspired Achilles' work. I also want to thank Achilles for the outstanding work on his version on the mod, and for giving me permission to use his mod as the foundation of mine. I would also like to think the creator of the KOTOR Tool for making my life a heck of a lot easier when I was working on this. Submitter Sith Holocron Submitted 03/03/2020 Category Mods K1R Compatible No  
  12. Version 1.0.0

    965 downloads

    Part of the... Roleplay Padawan Mod by Grif Vindh ------------------------------------------- Version 1.0, 7 October 2004 Introduction ------------------------------------------- This mod is based on Achilles' excellent Padawan Mod, which is in turn based on Talchia's groundbreaking Padawan Mod. Both of these mods allow you to start the game as Jedi class, and both do the job well. What I wanted to do is to alter the beginning of the story so that the PC-as-Jedi on Taris made sense. The game does not treat the character as a Jedi until a pivotal moment on Dantooine: so how is it he's running around with a lightsaber on Taris, deflecting blaster bolts and stunning people? I have used the "training module" (the attack on the Endar Spire) as an opportunity to explain why this Jedi is on Taris, and why he never tells anyone -- including other Jedi -- that he already is one. It's not a perfect explanation, but it works, and I think it's fun. This is primarily a role-playing mod -- it puts the Padawan mod it is based on context in a way that will (hopefully) mesh with the rest of the story better. Features ------------------------------------------- 1. Uses the basic components of Achilles' Padawan Mod. This means that your character will: - start the game at third level (initial class and two jedi levels) - be given one short lightsaber of the appropriate color 2. It breaks from Achilles' mod, however, in that you do not get Jedi robes. This is (hopefully) explained in-story. 3. The introductory dialog has been completely rewritten to set up why your character has become a Jedi and why he will ultimately fail to point that out when he's talking to the Jedi Masters on Dantooine. 4. The Endar Spire module has been modified to reflect your new status. The story is mostly the same, but the context is entirely different. 5. Two responses to Carth's initial conversation on Taris have been modified slightly to fit in with the new backstory. 6. Where possible, I have tried to move the "learning the rules" conversation branches and pauses that appear throughout the game, especially in the beginning. Unfortunately, I was only able to find the ones in the dialog branches (and I had to leave the dialog branches alone in the Starboard portion of the Endar Spire module, because I kept breaking them). What It Doesn't Do ------------------------------------------- 1. None of the new dialog options have sound files attached to them. Maybe someday. 2. This mod is really of interest only if you're bothered by inconsistency of being a Jedi, going to Dantooine, and then being made a Jedi. The only reason to use this mod is if you're interested in the backstory and would like to see it fit a little better into the game itself. Also, it's a lot of fun to hack Sith guards to pieces with your lightsaber, and in the tutorial module you can do this without much trouble. 3. While I have *tried* to remove as much of the "tutorial" portion of the game as possible, there is still enough hanging around to piss you off if you've been through it twenty times already. 4. After you leave the Endar Spire, the "new storyline" sort of stops. If I get ambitious and people are interested, I'll try to expand it to Taris. Someday. Maybe. If it doesn't make me cry. Files Modified ------------------------------------------- These files were based on Achilles' Padawan Mod, but were altered to conform to the new storyline: end_trask.utc - Trask Ulgo's character file end_trask01.dlg - Dialog file that triggers the scripts and sets up the story make_consular.ncs - assigns XP, Class, and Inventory for Consulars make_guardian.ncs - assigns XP, Class, and Inventory for Guardians make_sentinel.ncs - assigns XP, Class, and Inventory for Sentinels These files were taken from the Endar Spire module and altered to keep the story consistent: end_cut01.dlg end_cut04.dlg end_levelup.dlg end_pop01.dlg end_pop02.dlg end_pop03.dlg end_room3.dlg Installation ------------------------------------------- To install this mod, copy all the files except for this readme into the Override folder in your KotOR directory. Once you have done this, start a new game. After the movies play, you'll be taken to the new introduction and storyline. Please note: when this mod is installed you will *not* be able to play the "original" storyline -- if you wish to play a Soldier, Scout or Scoundrel beyond level 1, you cannot do so with this mod. Uninstall ------------------------------------------- To uninstall this mod, delete the files listed above from your Override directory. Reporting Bugs and Making Suggestions ------------------------------------------- If you find any bugs with this mod, or would like to make a suggestion, you can contact me at this email address: [see read-me for contact information] Acknowledgements ------------------------------------------- I would like to thank Talchia for the original mod that inspired Achilles' work. I also want to thank Achilles for the outstanding work on his version on the mod, and for giving me permission to use his mod as the foundation of mine. I would also like to think the creator of the KOTOR Tool for making my life a heck of a lot easier when I was working on this.
  13. Version 1.0.0

    282 downloads

    Part of the... "BASTILA HARDCORE v1.0" Mod by Nur Ab Sal Mod original creation date: 21SEP2005 Disappointed with pathetic performance of Bastila during the final duels on Temple Roof and Star Forge? Don't worry! Here we have something to fix Bioware's obvious bug and level down the cockiness of Revan fanboy hordes! This little, nice thing changes post-Leviathan dark side Bastila into a toughest opponent of both KOTOR games (maybe except Star Forge Malak)... so tough that you will in fact go mad trying to figure out how to break her... insanity guaranteed! Now, trying to be more serious: I was always surprised that Bastila was so easy to defeat. You would expect more after all that glorious blurb about her, eh? This mod will surely help Bastila to live up to her reputation. All hail to Bastila, the true Empress of the Star Wars universe! INSTALLATION: Simply throw all files into your Override folder, start the game and observe the slaughter of your team... BIG THANKS TO: Darth333, ChAiNz.2da, cry_of_paine (for useful hints on Holowan thread) and traditionally, Fred Tetra.
  14. View File Nur Al Sab's Bastila Hardcore Part of the... "BASTILA HARDCORE v1.0" Mod by Nur Ab Sal Mod original creation date: 21SEP2005 Disappointed with pathetic performance of Bastila during the final duels on Temple Roof and Star Forge? Don't worry! Here we have something to fix Bioware's obvious bug and level down the cockiness of Revan fanboy hordes! This little, nice thing changes post-Leviathan dark side Bastila into a toughest opponent of both KOTOR games (maybe except Star Forge Malak)... so tough that you will in fact go mad trying to figure out how to break her... insanity guaranteed! Now, trying to be more serious: I was always surprised that Bastila was so easy to defeat. You would expect more after all that glorious blurb about her, eh? This mod will surely help Bastila to live up to her reputation. All hail to Bastila, the true Empress of the Star Wars universe! INSTALLATION: Simply throw all files into your Override folder, start the game and observe the slaughter of your team... BIG THANKS TO: Darth333, ChAiNz.2da, cry_of_paine (for useful hints on Holowan thread) and traditionally, Fred Tetra. Submitter Sith Holocron Submitted 03/03/2020 Category Mods K1R Compatible No  
  15. Version 1.0.0

    287 downloads

    Part of the... -------------------------------------------- FORCE POWER MIND TRICK -------------------------------------------- By Darth333 Custom Icon by Svösh Special thanks to TK102 for his Darkside choker which I used as an example for making this force power. Remember the Jedi Knight series? This is a level 9 light side force power, that allows you to turn your enemies into allies for a duration of 23.5 seconds. Source code included. ==================================================== INSTALLATION: ==================================================== DO NOT INSTALL EVERYTHING TO YOUR OVERRIDE FOLDER: The script (.nss and .ncs) and the spell.2da files have been modified to fit the following situations. Extract ONLY ONE of the following kits to your Override directory depending on what is applicable to you: 1. If you are not using any other custom force powers or items that required a spell.2da file ( TK102'S DarKside Choker, GameUnlimited's force replication and Darth Khasei's force powers) extract the following files to your Override directory: - spells.2da - K_sup_trick.ncs - ip_trick.tga 2. If you have installed TK102's DarkSide Choker, GameUnlimited's force replication or Darth Khasei's force powers, extract the following files to your override directory: - multi_spells.2da and RENAME IT spells.2da - k_sup_trick1.ncs - ip_trick.tga - g_i_frarmbnds51.uti With the permission of TK102, I included the g_i_frarmbnds51.uti file so that the DS Choker will not conflict with this mod (you still need to download the Darkside Choker by TK102 - just replace the original .uti by the one included in this package.) ==================================================== UNINSTALL: ==================================================== Delete the files from your Override directory Feedback is always appreciated. Enjoy! Updated: June 19, 2004 ------------------------------------- My email: [see read-me for contact information] [link no longer functional] -------------------------------------
  16. View File Darth333's Mind Trick Part of the... -------------------------------------------- FORCE POWER MIND TRICK -------------------------------------------- By Darth333 Custom Icon by Svösh Special thanks to TK102 for his Darkside choker which I used as an example for making this force power. Remember the Jedi Knight series? This is a level 9 light side force power, that allows you to turn your enemies into allies for a duration of 23.5 seconds. Source code included. ==================================================== INSTALLATION: ==================================================== DO NOT INSTALL EVERYTHING TO YOUR OVERRIDE FOLDER: The script (.nss and .ncs) and the spell.2da files have been modified to fit the following situations. Extract ONLY ONE of the following kits to your Override directory depending on what is applicable to you: 1. If you are not using any other custom force powers or items that required a spell.2da file ( TK102'S DarKside Choker, GameUnlimited's force replication and Darth Khasei's force powers) extract the following files to your Override directory: - spells.2da - K_sup_trick.ncs - ip_trick.tga 2. If you have installed TK102's DarkSide Choker, GameUnlimited's force replication or Darth Khasei's force powers, extract the following files to your override directory: - multi_spells.2da and RENAME IT spells.2da - k_sup_trick1.ncs - ip_trick.tga - g_i_frarmbnds51.uti With the permission of TK102, I included the g_i_frarmbnds51.uti file so that the DS Choker will not conflict with this mod (you still need to download the Darkside Choker by TK102 - just replace the original .uti by the one included in this package.) ==================================================== UNINSTALL: ==================================================== Delete the files from your Override directory Feedback is always appreciated. Enjoy! Updated: June 19, 2004 ------------------------------------- My email: [see read-me for contact information] [link no longer functional] ------------------------------------- Submitter Sith Holocron Submitted 03/03/2020 Category Mods K1R Compatible No  
  17. Version 1.0.0

    425 downloads

    Part of the... Jedi Mod -------------------------------------------------------------------------------- Author: Darklight Jedi Knight Thanks to: Fred Tetra, Bioware, Lucas Arts, and George Lucas. File Size: Programs Used: KOTOR Tool email: [see read-me for contact information] Creation Date: 05MAR2005 -------------------------------------------------------------------------------- Description: A mod that lets you play as a Jedi for the whole game and also makes all party members Jedi. I also altered some backpacks, stores, footlockers, etc. to contain lightsaber crystals. Installation Instructions: 1. Copy all files to your Override folder. 2. Launch a new game. Select the class that you want. Class Listing ________________________ Soldier=Guardian Scout=Sentinel Scoundrel=Consular 3. Check in the footlocker and there should be 3 lightsabers, and a Jedi robe. Notes: I placed a Mantle of the Force crystal at that bum's shop in the Undercity. Wahahahahahaha!!!!!! I did that to taunt you!!!!!!! I can do anything evil I want to and not fall to the dark side. You can use cheats to get it, but remember, cheating leads to the dark side.
  18. View File Dark Light Jedi Knight's Be Jedi Now Part of the... Jedi Mod -------------------------------------------------------------------------------- Author: Darklight Jedi Knight Thanks to: Fred Tetra, Bioware, Lucas Arts, and George Lucas. File Size: Programs Used: KOTOR Tool email: [see read-me for contact information] Creation Date: 05MAR2005 -------------------------------------------------------------------------------- Description: A mod that lets you play as a Jedi for the whole game and also makes all party members Jedi. I also altered some backpacks, stores, footlockers, etc. to contain lightsaber crystals. Installation Instructions: 1. Copy all files to your Override folder. 2. Launch a new game. Select the class that you want. Class Listing ________________________ Soldier=Guardian Scout=Sentinel Scoundrel=Consular 3. Check in the footlocker and there should be 3 lightsabers, and a Jedi robe. Notes: I placed a Mantle of the Force crystal at that bum's shop in the Undercity. Wahahahahahaha!!!!!! I did that to taunt you!!!!!!! I can do anything evil I want to and not fall to the dark side. You can use cheats to get it, but remember, cheating leads to the dark side. Submitter JumpStationZ Submitted 03/03/2020 Category Mods K1R Compatible No  
  19. View File Prime's New Jedi Robes [K1] Part of the... KOTOR New Jedi Robes Mod ============================= Author: Prime Email: [see read-me for contact information] Website: [link no longer functional] Description: ------------ This zip includes all the versions of my jedi robes. These robes are all based on the same original skin, but have different colour variations to give them different looks. There are light and dark coloured robes which have special abilities, and there are other robes that are closer to those worn by various Jedi from the movies. Consult the associated read-me files for each robe for more details. The available robes are: Light Robes - these are light brown robes that give certain bonuses. -> jedirobesmod.zip Dark Robes - these are grey and black robes that give certain bonuses. -> jedirobesmod.zip Qui-Gon Jinn Robes - these robes have a colour scheme similar to Qui-Gon. -> jinnrobes.zip Obi-Wan Kenobi Robes - these robes have a colour scheme similar to Obi-Wan. -> kenobirobes.zip Anakin Skywalker Robes - these robes have a colour scheme similar to Anakin in Ep2. -> skywalkerrobes.zip Mace Windu Robes - these robes have a colour scheme similar to Mace. -> windurobes.zip Installation: ------------- Consult the read-me for the associated skin to learn how to install it. For the most part, it simply involves extracting the appropriate files into the Override Directory. Note: these robes are compatible with each other. Known Issues: ------------- On the inside of the left hip flap that hangs down behind the leg, in certain stances and camera angles, a light spot can be seen. Unfortunately, this is due to the way the texture is laid out and mapped onto the body, and is not correctable. C'est la vie. If you encounter other issues, please report them to the email address specified above. I will do what I can to correct them. Acknowledgements: ----------------- A big thanks to Fred Tetra for creating the truly fantastic kotor editing tool. Also a appreciative shout out to the many friendly folks at the Lucasforums Holowan Laboratories board who have helped me learn how to dothings like this. This included especially Kitty Kitty, T7nowhere, and Jackel. Finally, thanks to Bioware for making a truly kick ass game... Conditions: ----------- You may alter or modify these files for your own personal use. If you wish to use any or all of these files for your own public mod, please contact me for permission at the email address at the beginning of the file. If I give permission, please give me credit and include the read-me file for the robe you are using. I am willing to let others use my work, so as long as you ask it shouldn't be a problem Submitter Sith Holocron Submitted 03/03/2020 Category Mods K1R Compatible No  
  20. Version 1.0.0

    380 downloads

    Part of the... KOTOR New Jedi Robes Mod ============================= Author: Prime Email: [see read-me for contact information] Website: [link no longer functional] Description: ------------ This zip includes all the versions of my jedi robes. These robes are all based on the same original skin, but have different colour variations to give them different looks. There are light and dark coloured robes which have special abilities, and there are other robes that are closer to those worn by various Jedi from the movies. Consult the associated read-me files for each robe for more details. The available robes are: Light Robes - these are light brown robes that give certain bonuses. -> jedirobesmod.zip Dark Robes - these are grey and black robes that give certain bonuses. -> jedirobesmod.zip Qui-Gon Jinn Robes - these robes have a colour scheme similar to Qui-Gon. -> jinnrobes.zip Obi-Wan Kenobi Robes - these robes have a colour scheme similar to Obi-Wan. -> kenobirobes.zip Anakin Skywalker Robes - these robes have a colour scheme similar to Anakin in Ep2. -> skywalkerrobes.zip Mace Windu Robes - these robes have a colour scheme similar to Mace. -> windurobes.zip Installation: ------------- Consult the read-me for the associated skin to learn how to install it. For the most part, it simply involves extracting the appropriate files into the Override Directory. Note: these robes are compatible with each other. Known Issues: ------------- On the inside of the left hip flap that hangs down behind the leg, in certain stances and camera angles, a light spot can be seen. Unfortunately, this is due to the way the texture is laid out and mapped onto the body, and is not correctable. C'est la vie. If you encounter other issues, please report them to the email address specified above. I will do what I can to correct them. Acknowledgements: ----------------- A big thanks to Fred Tetra for creating the truly fantastic kotor editing tool. Also a appreciative shout out to the many friendly folks at the Lucasforums Holowan Laboratories board who have helped me learn how to dothings like this. This included especially Kitty Kitty, T7nowhere, and Jackel. Finally, thanks to Bioware for making a truly kick ass game... Conditions: ----------- You may alter or modify these files for your own personal use. If you wish to use any or all of these files for your own public mod, please contact me for permission at the email address at the beginning of the file. If I give permission, please give me credit and include the read-me file for the robe you are using. I am willing to let others use my work, so as long as you ask it shouldn't be a problem
  21. Version 1.0.0

    174 downloads

    Part of the... ==================================================== Spawning Armband ==================================================== By Darth333 The idea to make this mod was given to me by Achilles. He once told me that it was annoying to look for proper dialog entries to test scripts rapidly and more particularly spawn NPCs. To get the armband in the game, type the cheat code: "giveitem spawnband" (without quotation marks) for the regular installation and "giveitem spawnbnd" for the mods compatible with the AIOFPM (I removed the a for accidental overwriting.) ==================================================== INSTALLATION/REMOVAL - 2 possibilities ===================================================== If you want this mod to be COMPATIBLE with the AIOFPM v.3.0.1 (http://www.pcgamemods.com/7313/ ) extract the contents of the following folder to your override directory: aiofmp_compatible If you do not have the AIOFPM, extract the files contained in the non_aiofpm_comp folder to your Override directory. This mod will conflict with any mods other than the AIOFPM v.3.0.1, using the spells.2da file. To remove, delete the files from your Override folder. THERE ARE 4 MAIN FUNCTIONS: ---------------------------------------------------------------------------------------- 1. Add/remove original party members ---------------------------------------------------------------------------------------- With this new armband, you can add/remove party members from your party at any time during the game. Simply activate the armband and make your selection. In order to diminish the risk of screwing up the game, the remove function will only be available when your party members are normally available during the game (ex. you will not be able to remove Zaalbar when is a prisoner on Kashyyyk). WARNING: I DON'T KNOW HOW THE GAME WILL REACT TO THIS USE WITH CAUTION. DO NOT COMPLAIN IF YOU SCREW UP YOUR GAME USING THIS: YOU HAVE BEEN WARNED. HOWEVER, THE GAME SUPPORTS THE ADDITION OF BASTILA AFTER THE LEVIATHAN IN ANY EVENT, SAVE OFTEN SO YOU CAN GO BACK IF YOU NEED. ---------------------------------------------------------------------------------------- 2. Recruit custom NPCs: ---------------------------------------------------------------------------------------- Select the NPC you want to replace. You can also use it to recruit custom party members and remove your custom recruits from your party when you want. For more info on how to recruit custom party members see: http://www.lucasforums.com/showthread.php?s=&threadid=131944 To use the add recruit function: open "ad_custom.nss" and replace my_npc_template by the name of the .utc file of the creature you want to recruit in the line: string sTemplate = "my_npc_template"; DO NOT TYPE THE EXTENSION (.utc.) (Per Example, if you want to recruit Dustil from the recruitable Dustil mod, you have to type p_dustil and not p_dustil.utc). Finally, replace number 7 in the following lines: RemoveAvailableNPC(7); AddAvailableNPCByTemplate(7, sTemplate); By the number corresponding to the party member you wish to replace - see list included in script for quick reference. Finally compile your script with HazardX script compiler (for download link and instructions on how to use the compiler, see: http://www.lucasforums.com/showthread.php?s=&threadid=129789 - using the compiler is no more complicated than a simple double click on an icon if you make a bat file - ) NOTE: to behave like a party member, the .utc file of the creature will have to be edited if taken directly from the game (see link provided above concerning recruitable mods) To remove the custom, recruit, simply select the appropriate option in the menu. ---------------------------------------------------------------------------------------- 3. Spawn NPCs: ---------------------------------------------------------------------------------------- A third possibility is to spawn any creature you wish, including custom creatures, anytime during the game to test your mods and dialogues or for whatever purpose (i.e. you can spawn hostile creatures and fight against them if you wish). How to use this: in the following line, simply replace my NPC with the name of the .utc file of the NPC or creature you wish to spawn. DO NOT REMOVE THE QUOTES. SpawnNpc("my_npc"); and compile your script. ---------------------------------------------------------------------------------------- 4. Test your scripts: ---------------------------------------------------------------------------------------- Paste your scripts in the following file: my_script.nss and compile. Note: make sure you are in the same module as where you expect the event to happen when you select this dialog option. Enjoy! Updated: September 11, 2004 ------------------------------------- My email: [see read-me for contact information] [link no longer functional] -------------------------------------
  22. View File Darth333's Spawning Armband Part of the... ==================================================== Spawning Armband ==================================================== By Darth333 The idea to make this mod was given to me by Achilles. He once told me that it was annoying to look for proper dialog entries to test scripts rapidly and more particularly spawn NPCs. To get the armband in the game, type the cheat code: "giveitem spawnband" (without quotation marks) for the regular installation and "giveitem spawnbnd" for the mods compatible with the AIOFPM (I removed the a for accidental overwriting.) ==================================================== INSTALLATION/REMOVAL - 2 possibilities ===================================================== If you want this mod to be COMPATIBLE with the AIOFPM v.3.0.1 (http://www.pcgamemods.com/7313/ ) extract the contents of the following folder to your override directory: aiofmp_compatible If you do not have the AIOFPM, extract the files contained in the non_aiofpm_comp folder to your Override directory. This mod will conflict with any mods other than the AIOFPM v.3.0.1, using the spells.2da file. To remove, delete the files from your Override folder. THERE ARE 4 MAIN FUNCTIONS: ---------------------------------------------------------------------------------------- 1. Add/remove original party members ---------------------------------------------------------------------------------------- With this new armband, you can add/remove party members from your party at any time during the game. Simply activate the armband and make your selection. In order to diminish the risk of screwing up the game, the remove function will only be available when your party members are normally available during the game (ex. you will not be able to remove Zaalbar when is a prisoner on Kashyyyk). WARNING: I DON'T KNOW HOW THE GAME WILL REACT TO THIS USE WITH CAUTION. DO NOT COMPLAIN IF YOU SCREW UP YOUR GAME USING THIS: YOU HAVE BEEN WARNED. HOWEVER, THE GAME SUPPORTS THE ADDITION OF BASTILA AFTER THE LEVIATHAN IN ANY EVENT, SAVE OFTEN SO YOU CAN GO BACK IF YOU NEED. ---------------------------------------------------------------------------------------- 2. Recruit custom NPCs: ---------------------------------------------------------------------------------------- Select the NPC you want to replace. You can also use it to recruit custom party members and remove your custom recruits from your party when you want. For more info on how to recruit custom party members see: http://www.lucasforums.com/showthread.php?s=&threadid=131944 To use the add recruit function: open "ad_custom.nss" and replace my_npc_template by the name of the .utc file of the creature you want to recruit in the line: string sTemplate = "my_npc_template"; DO NOT TYPE THE EXTENSION (.utc.) (Per Example, if you want to recruit Dustil from the recruitable Dustil mod, you have to type p_dustil and not p_dustil.utc). Finally, replace number 7 in the following lines: RemoveAvailableNPC(7); AddAvailableNPCByTemplate(7, sTemplate); By the number corresponding to the party member you wish to replace - see list included in script for quick reference. Finally compile your script with HazardX script compiler (for download link and instructions on how to use the compiler, see: http://www.lucasforums.com/showthread.php?s=&threadid=129789 - using the compiler is no more complicated than a simple double click on an icon if you make a bat file - ) NOTE: to behave like a party member, the .utc file of the creature will have to be edited if taken directly from the game (see link provided above concerning recruitable mods) To remove the custom, recruit, simply select the appropriate option in the menu. ---------------------------------------------------------------------------------------- 3. Spawn NPCs: ---------------------------------------------------------------------------------------- A third possibility is to spawn any creature you wish, including custom creatures, anytime during the game to test your mods and dialogues or for whatever purpose (i.e. you can spawn hostile creatures and fight against them if you wish). How to use this: in the following line, simply replace my NPC with the name of the .utc file of the NPC or creature you wish to spawn. DO NOT REMOVE THE QUOTES. SpawnNpc("my_npc"); and compile your script. ---------------------------------------------------------------------------------------- 4. Test your scripts: ---------------------------------------------------------------------------------------- Paste your scripts in the following file: my_script.nss and compile. Note: make sure you are in the same module as where you expect the event to happen when you select this dialog option. Enjoy! Updated: September 11, 2004 ------------------------------------- My email: [see read-me for contact information] [link no longer functional] ------------------------------------- Submitter Sith Holocron Submitted 03/03/2020 Category Mods K1R Compatible No  
  23. Version 1.0.0

    466 downloads

    Part of the... TSL Stormtrooper Mod ==================== Skinner & Model Porter: Prime Email: [see read-me for contact information] Website: [link no longer functional] Helmet Model Importer: Bneezy Email: [see read-me for contact information] E-11 Blaster Rifle: Mono_Giganto Other Mods: [link no longer functional] Description: ------------ This mod adds a set of Imperial stormtrooper armour, both for the player and Sith troopers. This includes both the body armour suit, helmet, and a blaster for the PC. Along with altering the character's appearance, the stormtrooper armour provides the following bonuses: Armour suit: Defense +12 Max Dexterity Bonus +0 Limited environmental protection Helmet: Awareness +2 The files included in the mod are: Armour PMBH15.tga - texture for the stormtrooper PC armour suit ia_class9_015.tga - inventory icon for the armour suit storm_armour.uti - armour suit parameters and specifications Helmet helmet.tga - texture for the stormtrooper helmet ii_mask_099.tga - inventory icon for the helmet i_mask_099.mdl - helmet model mdl file i_mask_099.mdx - helmet model mdx file helmet.txi - texture reflectiveness definition storm_helmet.uti - helmet parameters and specifications Blaster w_blstrrfl_065.tga - texture for the E-11 blaster rifle w_BlstrRfl_065.mdl - model for blaster w_BlstrRfl_065.mdx - model for blaster iw_blstrrfl_065.tga - inventory icon for the blaster w_blstrrfl_065.txi - texture reflectiveness definition g_w_blstrrfl065.uti - blaster item definition Sith Trooper replacement PMBH01.tga - texture for the stormtrooper replacement armour suit appearance.2da - alters the Sith troopers to use stormtrooper armour heads.2da - specifies new head to use for troopers itemcreate.2da - allows helmet, armour, and blaster to be creatable on the workbench itemcreatemira.2da - allows helmet, armour, and blaster to be creatable on the workbench STHA04.mdl - helmet model for trooper replacement STHA04.mdx - helmet model for trooper replacement Installation: ------------- The stormtrooper gear can be installed in by the following steps: 1. Extract all the files into the Override folder in the The Sith Lords directory. The files will be placed inside their own directory in there. This allows the armour to be created during the course of the game, and replaces the Sith troopers with stormtroopers. Note: a high enough experience level and repair skill are required to create the player items. 2. Using the "giveitem" cheat command (Optional!) This method will add the armour and helmet to the player character's inventory. To enable cheats, in your game directory edit swkotor.ini and under [Game Options] add EnableCheats=1. Start the game then when playing press ' to bring down the console prompt, which is not visible. At the console prompt, type "giveitem storm_armour" to add the armour suit to the inventory. To add the helmet, type "giveitem storm_helmet". For the blaster, type "giveitem g_w_blstrrfl065." These can then be equipped by the player with the appropriate feats from the inventory screen. Modding Information: -------------------- Several configuration files have been altered from the original game. The following is information that can be used to combine this mod with others that affect the same files. You will require the kotor_tool to merge these files. appearance.2da - edited line 28 Sith_Soldier_01 - edited line 44 Sith_Soldier_02 - edited line 261 Sith_Soldier_03 - edited line 338 Lite_Sith_Soldier - edited line 508 Sith_Commando_01_A - edited line 509 Sith_Commando_01_B - edited line 510 Sith_Commando_01_C heads.2da - added line 192 itemcreate.2da - added line 209 storm_armour - added line 210 storm_helmet - added line 211 g_w_blstrrfl065 itemcreatemira.2da - added line 214 storm_armour - added line 215 storm_helmet - added line 216 g_w_blstrrfl065 Known Issues: ------------- There are no known issues. However, the helmet is a little big to accomodate all the player heads. If you encounter issues, please report them to the email address [see read-me for contact information]. I will do what I can to correct them. Acknowledgements: ----------------- There are lots of people to thank for helping make this mod a reality. Thanks to Hapslash for allowing us to us his Jedi Academy stormtrooper helmet, and bneezy for doing the original port to KOTOR. A big thanks to cchargin for creating MDLOps, allowing me to convert the helmet and blaster models to TSL format. And finally, thanks to Mono_Giganto for providing the great E-11 blaster model and skin. Thanks to Fred Tetra for creating the truly fantastic kotor editing tool. Also a appreciative shout out to the many friendly folks at the Lucasforums' Holowan Laboratories board who have provided guidance and insight as well as answering numerous questions. Finally, thanks to Bioware for making a truly kick ass game... Conditions: ----------- You may alter or modify these files for your own personal use. If you wish to use any or all of these files for you own public mod, please contact us for permission at the email addresses at the beginning of the file. If we grant permission, please give us credit and include the read-me file for this mod. If you wish to use the stormtrooper helmet in a mod, you will also have to get permission from the model's creator Hapslash ([see read-me for contact information]).
  24. View File Prime's Stormtrooper Mod [TSL] Part of the... TSL Stormtrooper Mod ==================== Skinner & Model Porter: Prime Email: [see read-me for contact information] Website: [link no longer functional] Helmet Model Importer: Bneezy Email: [see read-me for contact information] E-11 Blaster Rifle: Mono_Giganto Other Mods: [link no longer functional] Description: ------------ This mod adds a set of Imperial stormtrooper armour, both for the player and Sith troopers. This includes both the body armour suit, helmet, and a blaster for the PC. Along with altering the character's appearance, the stormtrooper armour provides the following bonuses: Armour suit: Defense +12 Max Dexterity Bonus +0 Limited environmental protection Helmet: Awareness +2 The files included in the mod are: Armour PMBH15.tga - texture for the stormtrooper PC armour suit ia_class9_015.tga - inventory icon for the armour suit storm_armour.uti - armour suit parameters and specifications Helmet helmet.tga - texture for the stormtrooper helmet ii_mask_099.tga - inventory icon for the helmet i_mask_099.mdl - helmet model mdl file i_mask_099.mdx - helmet model mdx file helmet.txi - texture reflectiveness definition storm_helmet.uti - helmet parameters and specifications Blaster w_blstrrfl_065.tga - texture for the E-11 blaster rifle w_BlstrRfl_065.mdl - model for blaster w_BlstrRfl_065.mdx - model for blaster iw_blstrrfl_065.tga - inventory icon for the blaster w_blstrrfl_065.txi - texture reflectiveness definition g_w_blstrrfl065.uti - blaster item definition Sith Trooper replacement PMBH01.tga - texture for the stormtrooper replacement armour suit appearance.2da - alters the Sith troopers to use stormtrooper armour heads.2da - specifies new head to use for troopers itemcreate.2da - allows helmet, armour, and blaster to be creatable on the workbench itemcreatemira.2da - allows helmet, armour, and blaster to be creatable on the workbench STHA04.mdl - helmet model for trooper replacement STHA04.mdx - helmet model for trooper replacement Installation: ------------- The stormtrooper gear can be installed in by the following steps: 1. Extract all the files into the Override folder in the The Sith Lords directory. The files will be placed inside their own directory in there. This allows the armour to be created during the course of the game, and replaces the Sith troopers with stormtroopers. Note: a high enough experience level and repair skill are required to create the player items. 2. Using the "giveitem" cheat command (Optional!) This method will add the armour and helmet to the player character's inventory. To enable cheats, in your game directory edit swkotor.ini and under [Game Options] add EnableCheats=1. Start the game then when playing press ' to bring down the console prompt, which is not visible. At the console prompt, type "giveitem storm_armour" to add the armour suit to the inventory. To add the helmet, type "giveitem storm_helmet". For the blaster, type "giveitem g_w_blstrrfl065." These can then be equipped by the player with the appropriate feats from the inventory screen. Modding Information: -------------------- Several configuration files have been altered from the original game. The following is information that can be used to combine this mod with others that affect the same files. You will require the kotor_tool to merge these files. appearance.2da - edited line 28 Sith_Soldier_01 - edited line 44 Sith_Soldier_02 - edited line 261 Sith_Soldier_03 - edited line 338 Lite_Sith_Soldier - edited line 508 Sith_Commando_01_A - edited line 509 Sith_Commando_01_B - edited line 510 Sith_Commando_01_C heads.2da - added line 192 itemcreate.2da - added line 209 storm_armour - added line 210 storm_helmet - added line 211 g_w_blstrrfl065 itemcreatemira.2da - added line 214 storm_armour - added line 215 storm_helmet - added line 216 g_w_blstrrfl065 Known Issues: ------------- There are no known issues. However, the helmet is a little big to accomodate all the player heads. If you encounter issues, please report them to the email address [see read-me for contact information]. I will do what I can to correct them. Acknowledgements: ----------------- There are lots of people to thank for helping make this mod a reality. Thanks to Hapslash for allowing us to us his Jedi Academy stormtrooper helmet, and bneezy for doing the original port to KOTOR. A big thanks to cchargin for creating MDLOps, allowing me to convert the helmet and blaster models to TSL format. And finally, thanks to Mono_Giganto for providing the great E-11 blaster model and skin. Thanks to Fred Tetra for creating the truly fantastic kotor editing tool. Also a appreciative shout out to the many friendly folks at the Lucasforums' Holowan Laboratories board who have provided guidance and insight as well as answering numerous questions. Finally, thanks to Bioware for making a truly kick ass game... Conditions: ----------- You may alter or modify these files for your own personal use. If you wish to use any or all of these files for you own public mod, please contact us for permission at the email addresses at the beginning of the file. If we grant permission, please give us credit and include the read-me file for this mod. If you wish to use the stormtrooper helmet in a mod, you will also have to get permission from the model's creator Hapslash ([see read-me for contact information]). Submitter Sith Holocron Submitted 03/03/2020 Category Mods TSLRCM Compatible No  
  25. Version 1.0.0

    284 downloads

    Part of the... TSL Republic Clone Trooper Mod ================================== Modder: -------- PRIME Email: [see read-me for contact information] Website: [link no longer functional] Credits: Porting the mod to TSL. Skinned each armour texture and helmet texture. Jointly skinned the DC-15 rifle. Edited the creation files for the armour, helmet, and blaster rifle. Created the icons for the armour and helmets in the inventory. Additional KOTOR Modders: BNEEZY Email: [see read-me for contact information] Credits: Imported the clone and pilot helmets created by the Jedi Academy AOTC/TC team. Made the helmets wearable by the PC and party NPCs. Created new heads to replace those for the Republic troopers. XAVIER2 Email: [see read-me for contact information] Credits: Jointly skinned the DC-15 blaster rifle and created the icon. Edited the appropriate files to replace the republic troopers and Carth with clone troopers. Created the textures for the clone replacement of Carth as well as new clothes. [STGN]LOCUTUS Email: Credits: Modeled the DC-15 baster rifle. Description: ------------ This mod adds Republic Clone Troopers to The Sith Lords. It is essentially a port of the KOTOR clone trooper mod. There are multiple armours and helmets that reflect those seen in Attack of the Clones. These variants are: Standard Trooper - White Sergeant - Green Lieutenant - Blue Captain - Red Commander - Yellow Pilot - Yellow with unique helmet The clone trooper armour that is wearable by players and party NPCs. The mod includes both body armour suits and helmets, and they can be equipped independently of each other. Along with altering the characters appearance, the clone trooper armour provides the following bonuses to the player characters: Body Armour: Defense +14 Max Dexterity Bonus +0 Limited environmental protection Helmet: Awareness +4 Immunity to poison The mod also includes the DC-15 blaster rifle which is fully upgradable. Installation: ------------- The clone trooper gear can be installed in by the following steps: 1. Extract all the files into the Override folder in the The Sith Lords directory. The files will be placed inside their own directory in there. This allows the armours and blaster to be created during the course of the game. Note: a high enough experience level and repair skill are required to create the items. 2. Using the "giveitem" cheat command (Optional!) This method will add the armour and helmet to the player character's inventory. To enable cheats, in your game directory edit swkotor.ini and under [Game Options] add EnableCheats=1. Start the game then when playing press ' to bring down the console prompt, which is not visible. At the console prompt, type "giveitem <item name>" to add the item to the inventory. The item names are: Soldier: soldier_armour, soldier_helmet Sergeant: sergeant_armour, sergeant_helmet Lieutenant: lieut_armour, lieut_helmet Captain: captain_armour, captain_helmet Commander: commander_armour, commander_helmet Pilot: pilot_armour, pilot_helmet Rifle: g_w_hvrptbltr097 These can then be equipped by the player with the appropriate feats from the inventory screen. Uninstall --------- Simply remove all the files from the Override directory. Modding Information: -------------------- Several configuration files have been altered from the original game. The following is information that can be used to combine this mod with others that affect the same files. You will require the kotor_tool to merge these files. itemcreate.2da - added lines 209-221 itemcreatemira.2da - added lines 214-226 Known Issues: ------------- If you encounter issues, please report them to Prime's email address specified above. I will do what we can to correct them. NOTE: if you already have a modified itemcreate.2da or itemcreatemira.2da file in your Override directory, DO NOT replace those with the versions included in this mod. This will have undesirable effects on the other mods. You will have to choose which mod you want to use. Acknowledgements: ----------------- Thanks to the AOTC/TC for allowing us to use his awesome Jedi Academy clone trooper helmets. Thanks to all the original KOTOR members of the team for coming together and working on this mod. Thanks to Fred Tetra for creating the truly fantastic kotor editing tool. Also a appreciative shout out to the many friendly folks at the Lucasforums' Holowan Laboratories board who have provided guidance and insight as well as answering numerous questions. Finally, thanks to Bioware for making a truly kick ass game... Conditions: ----------- This mod is not supported in any way by Lucasarts or Bioware. You may alter or modify these files for your own personal use. If you wish to use any or all of these files for you own public mod, please contact PRIME for permission at the email addresses at the beginning of this file. If we grant permission, please give us credit and include this readme file with your mod. If you wish to use the clone trooper helmets in a mod, you will also have to get permission from the models' creators, the AOTC/TC team (http://www.aotctc.com/).