JumpStationZ

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Everything posted by JumpStationZ

  1. View File ORSAN's Boba Fett Chest Armor Part of the... Boba Fett Chest Armor -------------------------------------------------------------------------------- Description: Adds Boba Fett chest armor to KOtOR. -------------------------------------------------------------------------------- Installation: Drop items into Override folder. -------------------------------------------------------------------------------- How to acquire item in game: Allows the user to complete the Override folder. Use console command "giveitem boba_fett" to grant the item to the player. -------------------------------------------------------------------------------- Submitter Sith Holocron Submitted 02/27/2020 Category Skins K1R Compatible No  
  2. Version 1.0.0

    141 downloads

    Part of the... Description: Adds Boba Fett helmet to KotOR. Installation: Drop items into Override folder. How to acquire item in game: Use console command "giveitem g_i_mask25" to grant the item to the player.
  3. View File ORSAN's Boba Fett Helmet Part of the... Description: Adds Boba Fett helmet to KotOR. Installation: Drop items into Override folder. How to acquire item in game: Use console command "giveitem g_i_mask25" to grant the item to the player. Submitter Sith Holocron Submitted 02/27/2020 Category Skins K1R Compatible No  
  4. Version 1.0.0

    58 downloads

    Part of the... Read-me follows in it's entirety. Adds Vaklu as a PC choice
  5. View File Dragoon ZERO's Vaklu as PC Part of the... Read-me follows in it's entirety. Adds Vaklu as a PC choice Submitter Sith Holocron Submitted 02/27/2020 Category Mods TSLRCM Compatible No  
  6. View File Darkkender's Lightsaber Crystal Expansion Part of the... Mod: Lightsaber Crystal Expansion Read-me Authors: Jetstorm: New saber icons and colors Maverick187: New Single and Double saber hilts Darkkender: Mod assembly and in game placement. OK, this mod provides updated and improved textures of the Yellow, Orange, Gold, & Silver sabers and adds 10 new lightsaber colors all together. Aquamarine Bronze Chartuse Sky Blue Magenta Garnet Pink Lavender Navy Beige And an Updated version of Darkkender's Guardian Saber with new hilts as well. Once you enter the Ebon Hawk for the first time, go to the storage compartment. There you will find a workbench labeled Darkkender's Workbench. Compatibility: Darkkender's Painted Droid Armor Mod Maverick & Redhawk's Prestige Pack Shadow Blazes Saber Pack and Odyssey saber Envida's Ebon Hawk Storage compartments mod X-com's saber mod Darkkender's Guardian Saber Mod There may be mods with incompatibilities. However at the time of this release, I cannot recall which mods. However, any mod compatible with the Painted Droid armor mod remains compatible. Consider this the read-me as after uploading this I realized the read-me is blank. Just extract install to override folder as standard. Submitter Sith Holocron Submitted 02/27/2020 Category Mods TSLRCM Compatible No  
  7. Version 1.0.0

    594 downloads

    Part of the... Mod: Lightsaber Crystal Expansion Read-me Authors: Jetstorm: New saber icons and colors Maverick187: New Single and Double saber hilts Darkkender: Mod assembly and in game placement. OK, this mod provides updated and improved textures of the Yellow, Orange, Gold, & Silver sabers and adds 10 new lightsaber colors all together. Aquamarine Bronze Chartuse Sky Blue Magenta Garnet Pink Lavender Navy Beige And an Updated version of Darkkender's Guardian Saber with new hilts as well. Once you enter the Ebon Hawk for the first time, go to the storage compartment. There you will find a workbench labeled Darkkender's Workbench. Compatibility: Darkkender's Painted Droid Armor Mod Maverick & Redhawk's Prestige Pack Shadow Blazes Saber Pack and Odyssey saber Envida's Ebon Hawk Storage compartments mod X-com's saber mod Darkkender's Guardian Saber Mod There may be mods with incompatibilities. However at the time of this release, I cannot recall which mods. However, any mod compatible with the Painted Droid armor mod remains compatible. Consider this the read-me as after uploading this I realized the read-me is blank. Just extract install to override folder as standard.
  8. Version 1.0.0

    466 downloads

    Part of the... Mod Name: Tomb of Jesset Dal'Kest Author: Darkkender Supporting Mods & Authors: Chainz.2da & his Segan Wyndh Sabers & Jedi Armor, Maverick187 & his White Double Saber, Mono Giganto & his DL44 & E15 weapons. Installation: This Mod includes a KMM, if you use this system. Otherwise, just add everything to override folder. If you have the mods mentioned above, just go ahead and override everything. The one exception to the override everything policy is the 2da files I tried to make everything as compatible as possible with most everything - except the Holowan Plugin and AIOFPM as time constraints kept me from that. What this mod includes: This mod expands on Chainz.2da's Segan Wyndh Jedi Armor adding 7 new armor types, it also expands on his Segan Wyndth Sabers adding 2 new sabers for that mod. Also included is my creature grenade mod and the Guardian of the Force lightsabers. If you have my recruit Darkkender mod installed, just overwrite all the files in there when prompted as all of the above by me are either compatible with or updates to some of the listed equipment. This Mod features 2 new areas available on Korriban. If you team up with Lashowe to kill the Tukata Queen in the Valley of the Dark Lords, a Rune covered pillar will appear behind her at the cliff’s edge. Proceed to the activate the pillar and - oh my – you’re in the Tomb of Jesset Dal'Kest! 2da mentions: This mod includes 3 2da files baseitems, spells, and upcrystals. At the time of release upcrystals has been updated from the one Chainz released with his sabers to include Maverick187's white double saber, Darth Nemesis saber, The Guardian of the Force sabers, 2 new Segan sabers White & Guardian, and sketh42's EKUN double saber. Warning: You should be at least level 16 prior to entering as everything is challenging. (Dry runs took me an estimated hour to complete with all lvl 20 heavily modded characters.) Spoiler: Take your time and explore the illusion of the Ebon Hawk before leaving. If you are using Redhawke's new construction bench, the workbench aboard will be compatible with this mod. Special thanks goes out to the following for various reasons told above and untold; Chainz.2da Darth333 T7nowhere Cchargrin Fred Tetra Maverick187 Mono Giganto Contact: Darkkender at Holowan Labs PM or look for me on the boards or [See read-me for contact e-mail]. Note: The patch has its own separate read me, folks. Read that additional read-me for more information.
  9. View File Darkkender's Tomb of Jesset Dal'Kest (and patch) Part of the... Mod Name: Tomb of Jesset Dal'Kest Author: Darkkender Supporting Mods & Authors: Chainz.2da & his Segan Wyndh Sabers & Jedi Armor, Maverick187 & his White Double Saber, Mono Giganto & his DL44 & E15 weapons. Installation: This Mod includes a KMM, if you use this system. Otherwise, just add everything to override folder. If you have the mods mentioned above, just go ahead and override everything. The one exception to the override everything policy is the 2da files I tried to make everything as compatible as possible with most everything - except the Holowan Plugin and AIOFPM as time constraints kept me from that. What this mod includes: This mod expands on Chainz.2da's Segan Wyndh Jedi Armor adding 7 new armor types, it also expands on his Segan Wyndth Sabers adding 2 new sabers for that mod. Also included is my creature grenade mod and the Guardian of the Force lightsabers. If you have my recruit Darkkender mod installed, just overwrite all the files in there when prompted as all of the above by me are either compatible with or updates to some of the listed equipment. This Mod features 2 new areas available on Korriban. If you team up with Lashowe to kill the Tukata Queen in the Valley of the Dark Lords, a Rune covered pillar will appear behind her at the cliff’s edge. Proceed to the activate the pillar and - oh my – you’re in the Tomb of Jesset Dal'Kest! 2da mentions: This mod includes 3 2da files baseitems, spells, and upcrystals. At the time of release upcrystals has been updated from the one Chainz released with his sabers to include Maverick187's white double saber, Darth Nemesis saber, The Guardian of the Force sabers, 2 new Segan sabers White & Guardian, and sketh42's EKUN double saber. Warning: You should be at least level 16 prior to entering as everything is challenging. (Dry runs took me an estimated hour to complete with all lvl 20 heavily modded characters.) Spoiler: Take your time and explore the illusion of the Ebon Hawk before leaving. If you are using Redhawke's new construction bench, the workbench aboard will be compatible with this mod. Special thanks goes out to the following for various reasons told above and untold; Chainz.2da Darth333 T7nowhere Cchargrin Fred Tetra Maverick187 Mono Giganto Contact: Darkkender at Holowan Labs PM or look for me on the boards or [See read-me for contact e-mail]. Note: The patch has its own separate read me, folks. Read that additional read-me for more information. Submitter Sith Holocron Submitted 02/27/2020 Category Mods K1R Compatible No  
  10. Version 1.0.0

    202 downloads

    Part of the... Author: Darkkender Contact: [check read-me file for contact information] (Please put 'Kotor' somewhere in the subject) Mod Name: [TSL] Segan Wyndh Armor Expanded ================================================== Description: This is an expansion upon Chainz.2da's Segan Wyndh armor for KOTOR 2: TSL. This includes the original Segan Wyndh Armor adapted for TSL with the new armor upgrade system. It also includes the 7 new variants presented in my Tomb of Jesset Dal'Kest mod for KOTOR 1. You will be able to build the 8 versions of Jedi armor at the workbench as well as an underlay and overlay. However, the Jedi armors themselves do not have all the features of Segan Wyndh's armor - to keep it unique. =================================================== Installation: Extract all files into your KOTOR 2 Override directory. If you don't have an Override directory, all you need to do is make one. This mod also makes use of KMM and includes a KMM file. If you are asked to overwrite a 2da file the following mods are considered compatible and there 2da files can be overwritten. ================================================== Compatible mods: Redhawke's Exile items Redhawke's Workbench robes Envida's complete mods package Darkkender's Lightsaber Workbench and Guardian sabers Any other mods that use the following 2da files should be considered incompatible unless stated otherwise in their read-me files. upgrade.2da itemcreate.2da baseitems.2da itemcreatemira.2da ==================================================== Bugs: There are none known of.
  11. View File Darkkender's Segan Wyndh Armor Expanded Part of the... Author: Darkkender Contact: [check read-me file for contact information] (Please put 'Kotor' somewhere in the subject) Mod Name: [TSL] Segan Wyndh Armor Expanded ================================================== Description: This is an expansion upon Chainz.2da's Segan Wyndh armor for KOTOR 2: TSL. This includes the original Segan Wyndh Armor adapted for TSL with the new armor upgrade system. It also includes the 7 new variants presented in my Tomb of Jesset Dal'Kest mod for KOTOR 1. You will be able to build the 8 versions of Jedi armor at the workbench as well as an underlay and overlay. However, the Jedi armors themselves do not have all the features of Segan Wyndh's armor - to keep it unique. =================================================== Installation: Extract all files into your KOTOR 2 Override directory. If you don't have an Override directory, all you need to do is make one. This mod also makes use of KMM and includes a KMM file. If you are asked to overwrite a 2da file the following mods are considered compatible and there 2da files can be overwritten. ================================================== Compatible mods: Redhawke's Exile items Redhawke's Workbench robes Envida's complete mods package Darkkender's Lightsaber Workbench and Guardian sabers Any other mods that use the following 2da files should be considered incompatible unless stated otherwise in their read-me files. upgrade.2da itemcreate.2da baseitems.2da itemcreatemira.2da ==================================================== Bugs: There are none known of. Submitter Sith Holocron Submitted 02/27/2020 Category Mods TSLRCM Compatible No  
  12. Version 1.5.1

    86 downloads

    Part of the... Patch for the TSL Holowan Plugin v1.05 ============================ Authors: Darkkender Description: ============================ This is a Patch for the [TSL]Holowan Plugin v1.03/1.04/1.05 This patch fixes various bugs that have arisen from the first release. The bugs are listed below. * Spells.2da dominate mind spell was causing foul ups with other force powers. Removed this power due to this fact. * Items were only in the one build menu for the Holowan Items workbench. * The exile general uniforms were missing there entries in appearance.2da. * The dlt19 rifle was not priced properly. Replaced with the more up to date versions in the upgrading dl44 mod. * Fixed the Uthar & Bandon photo mix-up. * Fixed the photo mixup for one of the female heads that was also occurring. * Fixed the Lost Jedi Lightsabers so that you can swap out the saber crystals.(this is a temporary fix) * Removed the Hoth robes from the dock officers corpse to be more in line with the updated version of the mod. * Fixed visas robes so that they can now be upgradeable. * Updated GK's Tai Pei selectable PC skin and photo. * Fixed a texture glitch with Mav's Katana. * Fixed the Disciple's dialogue files. * Removed the Sith battle simulation conversation options from the security console dialogues.
  13. View File Darkkender's Patch for the [TSL]Holowan Plugin Part of the... Patch for the TSL Holowan Plugin v1.05 ============================ Authors: Darkkender Description: ============================ This is a Patch for the [TSL]Holowan Plugin v1.03/1.04/1.05 This patch fixes various bugs that have arisen from the first release. The bugs are listed below. * Spells.2da dominate mind spell was causing foul ups with other force powers. Removed this power due to this fact. * Items were only in the one build menu for the Holowan Items workbench. * The exile general uniforms were missing there entries in appearance.2da. * The dlt19 rifle was not priced properly. Replaced with the more up to date versions in the upgrading dl44 mod. * Fixed the Uthar & Bandon photo mix-up. * Fixed the photo mixup for one of the female heads that was also occurring. * Fixed the Lost Jedi Lightsabers so that you can swap out the saber crystals.(this is a temporary fix) * Removed the Hoth robes from the dock officers corpse to be more in line with the updated version of the mod. * Fixed visas robes so that they can now be upgradeable. * Updated GK's Tai Pei selectable PC skin and photo. * Fixed a texture glitch with Mav's Katana. * Fixed the Disciple's dialogue files. * Removed the Sith battle simulation conversation options from the security console dialogues. Submitter Sith Holocron Submitted 02/27/2020 Category Mods TSLRCM Compatible No  
  14. Version 1.5

    140 downloads

    Part of the... The TSL Holowan Plugin v1.05 ============================ Authors: Darkkender Description: ============================ The TSL Holowan Plugin is a collection of various mods by myself and a variety of different modders from the Holowan Labs. One of its main purposes was to provide compatibility for other mods out there. Installation Instructions: ============================ You will find 4 folders within this mod. Simply copy the contents of 3 of these folders into the folders by the same name within your SWKOTOR2 main directory. (The fourth folder will be discussed in the “Compatibilities” section. Launcher -> launcher folder Overwrite the existing files (PS: It's OK as I've backed up the originals for you. The originals have a 2 added to their name.) StreamSounds -> StreamSounds folder If you are prompted to overwrite, you'll be okay as it would be caused by the original mod that used these sounds that has been included in the plugin. Override -> Override folder You already know the story here - but - please refer to compatibilities before adding these files. You will also find a dialog.tlk file within the Holowan Plugin. Prior to overwriting the original, I would recommend making a folder titled “backup” and copying the original into there. Once you've backed up the original then overwrite it with the one included in the Plugin. Compatibilities: ============================ The "TSL Holowan Plugin" is compatible with "The USM." Simply install the "USM" mod prior to The "TSL Holowan Plugin" and overwrite all of the files it prompts you too. Do not install the Plugin first and then overwrite its files with those from other mods. Please refer to the "Credits" folder as it includes separate text files for different modders listing which of their mods were used - as well as folders containing the original read-me files of those mods. V1.03/v1.04/v1.05 notes: ============================ I fixed some bugs from the original release archive that hadn't gotten uploaded yet. Special Thanks: ============================ Fred Tetra -- Wherever you are, you are missed. TK102 -- All of your recent tools have been extra handy. Cchargin -- What can I say but MDLOPs & KMM. Darth333 -- Whereami? Oh there I am. Redhawke -- Please correct me if I'm wrong. <Activates Armband>Correction made.</Activates Armband> T7Nowhere -- Phenomenal Moderator Powers. Prime -- Optimus doesn't hold a candle to you, man. Darth Melignous -- For all of your extra work you put into this mod for me. Chainz.2da -- Age is but a number it's the wisdom that you gain with that number that determines how old you are. FYI, That makes me older. Cate Kroft -- You better not have left the party at Holowan yet. Mono -- Guess what? Tach butt. Achilles -- I think it may be Jedi Counsel Recruit mod for TSL time now man. Stoffe -mkb- -- I've really got to get the one up that you finished. To anybody else out there, watch out - you may be thanked next. Contact Darkkender via PM at the Holowan Labs or at the release thread for this mod if there is a problem. ******************************************** *** Complete Mod Listing *** ******************************************** Achilles: Robes Mod 1.3 Lab Bench Implant Mod "Disciple, Would You Please SHUT UP!" "I prefer my bounty hunters without saddlebags" Mod Bao-Dur & Handmaiden Default Clothing Mod Twi'lek Female Texture Fixes v1.1 beancounter: Hardcore mod--Insane setting bhanlon7: LANDO CALRISSIAN HEAD OBI-WAN HEAD Mira's Swoop Biker Leather boinga1: force Explosion Captivus: Anakin Scarface Cate Kroft: Mira Upgrade Floating Lightsabers Upgrade Maia PC Vision Revan Upgrade Vision Kreia Upgrade ChAiNz.2da: [TSL] Darksword colja: Serpent Sith Gloves Devaronian and Weequay Gauntlets Beast Gauntlet DS 3-Pack Chiss Luxa Twi'lek Female PC Head Khan PC Skin A.K.A "Serpent Sith" Monk PC Skin Adare PC Head Mod Devaronian PC Head Mod Twilek PC Head Mod Darkkender: (author of this mod): TSL Segan Wyndth armor TSL Expanded Lightsaber Crystal pack Painted Droid Armor Mod Guardian Saber mod Guardian of the Force Segan hilt Guardian of the Force Hilt crafted by Mav ** There are also a variety of Darkkender Easter Eggs nested within the mod! General Kenobi (Darth Melignous): sunriderd sunrider obirobes mirarobes mira_robes Mira Tattoo Edit malignouss lightknight knightrobef hk-47 EchaniHead EchaniAtton Atris Hair Color & Face Edit DarthMelignous Headshop 2 Headshop 3 WonderBlaster Exile Item PaC Melignous Lightsaber Drakonnen: JabbaDancerOutfits JedivSithArmorPack TSL Male Head Reskin TSL Male Head Reskin LH Drazin: Bao_Maul Hanharr_Refined HK47_Red Hssiss_Robe Male_Goatee Mandalore_Knight Mobs_Pack Monster_Pack_2 Red_Black_JS Shiny_HK47 Sith_Armor Visas_Dark envida: envidas_complete_mods_1.3 ev_female_dark_skin_tattoo_1.0 GSCCC: VADERS SABER HILT TSL LUKES LIGHTSABER HILT A NEW HOPE TSL Vader's Helmet Chrome Vader Fix Hefe: Anakins Episode 3 Hilt v1.0 Luke Skywalker's ROTJ Hilt v1.0 Mace Windu's Saber Hilt v1.0 Commas: TSL: Purple Female Twi'lek Selectable PC Head jmac7142: New Female Head kampher: Black Haired PC MacLeodCorp: DrkSdModelHD2.0 HothPack20 LostBastPackB MandPack10 MinerUni20 TelosPack10 TheModel1.0 VisasEmpire VisasHybrd VisasInfinite VisasScndr20 maverick187: Edited Head model Mav-IonHoldBlaster Mav-Megido&Avenger Mav-Shop&BenchV1.1 MavSword Mono Giganto: GunModels Nequam: MilSpecHKSeries_1.0 NewFemPC_2.6 Prime: clonetrooper_tsl dark_jedi_conversion_mod jedi_robes_tsl_1.1 stormtrooper_tsl RedHawke: MavRH_PrClsItemsPackV1 RHCorrectionArmband RHExileItemPack1 RHExilesGeneralUniformPack RHPCBeginningItems1 RHPrClBonus1 RHTSLRevanCSRobes1 Shadow Blaze: OdysseySaber SSaberPack Shimaon: TSL-HK-47PartBin10 TSL-ImpulseCrystal10 TSL-MandaloreHelmetMod20 TSL-ShimaonsHeadMod11 stoffe -mkb-: Visas Marr’s Robe Handmaiden Party Member Option for Female Exiles T7nowhere: Aliens Shiny_Mandalorians The_Maker: Ice Armor of the Handmaidens TheGreatXL: Atris Reskin AttonsRobes DiscipleReskin G0T0Reskin HandmaidenReskin HanharrReskin HK-47Reskin Total Darkside Kreia Reskin MiraReskin T3-M4Reskin VisasReskin LightsideReskinPack
  15. View File Darkkender's TSL Holowan Plugin Part of the... The TSL Holowan Plugin v1.05 ============================ Authors: Darkkender Description: ============================ The TSL Holowan Plugin is a collection of various mods by myself and a variety of different modders from the Holowan Labs. One of its main purposes was to provide compatibility for other mods out there. Installation Instructions: ============================ You will find 4 folders within this mod. Simply copy the contents of 3 of these folders into the folders by the same name within your SWKOTOR2 main directory. (The fourth folder will be discussed in the “Compatibilities” section. Launcher -> launcher folder Overwrite the existing files (PS: It's OK as I've backed up the originals for you. The originals have a 2 added to their name.) StreamSounds -> StreamSounds folder If you are prompted to overwrite, you'll be okay as it would be caused by the original mod that used these sounds that has been included in the plugin. Override -> Override folder You already know the story here - but - please refer to compatibilities before adding these files. You will also find a dialog.tlk file within the Holowan Plugin. Prior to overwriting the original, I would recommend making a folder titled “backup” and copying the original into there. Once you've backed up the original then overwrite it with the one included in the Plugin. Compatibilities: ============================ The "TSL Holowan Plugin" is compatible with "The USM." Simply install the "USM" mod prior to The "TSL Holowan Plugin" and overwrite all of the files it prompts you too. Do not install the Plugin first and then overwrite its files with those from other mods. Please refer to the "Credits" folder as it includes separate text files for different modders listing which of their mods were used - as well as folders containing the original read-me files of those mods. V1.03/v1.04/v1.05 notes: ============================ I fixed some bugs from the original release archive that hadn't gotten uploaded yet. Special Thanks: ============================ Fred Tetra -- Wherever you are, you are missed. TK102 -- All of your recent tools have been extra handy. Cchargin -- What can I say but MDLOPs & KMM. Darth333 -- Whereami? Oh there I am. Redhawke -- Please correct me if I'm wrong. <Activates Armband>Correction made.</Activates Armband> T7Nowhere -- Phenomenal Moderator Powers. Prime -- Optimus doesn't hold a candle to you, man. Darth Melignous -- For all of your extra work you put into this mod for me. Chainz.2da -- Age is but a number it's the wisdom that you gain with that number that determines how old you are. FYI, That makes me older. Cate Kroft -- You better not have left the party at Holowan yet. Mono -- Guess what? Tach butt. Achilles -- I think it may be Jedi Counsel Recruit mod for TSL time now man. Stoffe -mkb- -- I've really got to get the one up that you finished. To anybody else out there, watch out - you may be thanked next. Contact Darkkender via PM at the Holowan Labs or at the release thread for this mod if there is a problem. ******************************************** *** Complete Mod Listing *** ******************************************** Achilles: Robes Mod 1.3 Lab Bench Implant Mod "Disciple, Would You Please SHUT UP!" "I prefer my bounty hunters without saddlebags" Mod Bao-Dur & Handmaiden Default Clothing Mod Twi'lek Female Texture Fixes v1.1 beancounter: Hardcore mod--Insane setting bhanlon7: LANDO CALRISSIAN HEAD OBI-WAN HEAD Mira's Swoop Biker Leather boinga1: force Explosion Captivus: Anakin Scarface Cate Kroft: Mira Upgrade Floating Lightsabers Upgrade Maia PC Vision Revan Upgrade Vision Kreia Upgrade ChAiNz.2da: [TSL] Darksword colja: Serpent Sith Gloves Devaronian and Weequay Gauntlets Beast Gauntlet DS 3-Pack Chiss Luxa Twi'lek Female PC Head Khan PC Skin A.K.A "Serpent Sith" Monk PC Skin Adare PC Head Mod Devaronian PC Head Mod Twilek PC Head Mod Darkkender: (author of this mod): TSL Segan Wyndth armor TSL Expanded Lightsaber Crystal pack Painted Droid Armor Mod Guardian Saber mod Guardian of the Force Segan hilt Guardian of the Force Hilt crafted by Mav ** There are also a variety of Darkkender Easter Eggs nested within the mod! General Kenobi (Darth Melignous): sunriderd sunrider obirobes mirarobes mira_robes Mira Tattoo Edit malignouss lightknight knightrobef hk-47 EchaniHead EchaniAtton Atris Hair Color & Face Edit DarthMelignous Headshop 2 Headshop 3 WonderBlaster Exile Item PaC Melignous Lightsaber Drakonnen: JabbaDancerOutfits JedivSithArmorPack TSL Male Head Reskin TSL Male Head Reskin LH Drazin: Bao_Maul Hanharr_Refined HK47_Red Hssiss_Robe Male_Goatee Mandalore_Knight Mobs_Pack Monster_Pack_2 Red_Black_JS Shiny_HK47 Sith_Armor Visas_Dark envida: envidas_complete_mods_1.3 ev_female_dark_skin_tattoo_1.0 GSCCC: VADERS SABER HILT TSL LUKES LIGHTSABER HILT A NEW HOPE TSL Vader's Helmet Chrome Vader Fix Hefe: Anakins Episode 3 Hilt v1.0 Luke Skywalker's ROTJ Hilt v1.0 Mace Windu's Saber Hilt v1.0 Commas: TSL: Purple Female Twi'lek Selectable PC Head jmac7142: New Female Head kampher: Black Haired PC MacLeodCorp: DrkSdModelHD2.0 HothPack20 LostBastPackB MandPack10 MinerUni20 TelosPack10 TheModel1.0 VisasEmpire VisasHybrd VisasInfinite VisasScndr20 maverick187: Edited Head model Mav-IonHoldBlaster Mav-Megido&Avenger Mav-Shop&BenchV1.1 MavSword Mono Giganto: GunModels Nequam: MilSpecHKSeries_1.0 NewFemPC_2.6 Prime: clonetrooper_tsl dark_jedi_conversion_mod jedi_robes_tsl_1.1 stormtrooper_tsl RedHawke: MavRH_PrClsItemsPackV1 RHCorrectionArmband RHExileItemPack1 RHExilesGeneralUniformPack RHPCBeginningItems1 RHPrClBonus1 RHTSLRevanCSRobes1 Shadow Blaze: OdysseySaber SSaberPack Shimaon: TSL-HK-47PartBin10 TSL-ImpulseCrystal10 TSL-MandaloreHelmetMod20 TSL-ShimaonsHeadMod11 stoffe -mkb-: Visas Marr’s Robe Handmaiden Party Member Option for Female Exiles T7nowhere: Aliens Shiny_Mandalorians The_Maker: Ice Armor of the Handmaidens TheGreatXL: Atris Reskin AttonsRobes DiscipleReskin G0T0Reskin HandmaidenReskin HanharrReskin HK-47Reskin Total Darkside Kreia Reskin MiraReskin T3-M4Reskin VisasReskin LightsideReskinPack Submitter JumpStationZ Submitted 02/27/2020 Category Mods TSLRCM Compatible No  
  16. View File DARTHMOELLER's TSL Exile's Item Pack Part of the... Description: -------------------------------------------------------------------------- This mod adds new items to the beginning of the game that are specially made for the exile. The items can be found in a metal crate inside the medical room on Peragus. The items you find include the Exile's armband, shield, belt, gauntlets, and implant. I didn't add any clothes because it wouldn't fit well with Atton's "naked Jedi" lines. List of Files: dm_shield.uti - shield properties file dm_band.uti - armband properties file dm_belt.uti - belt properties file dm_gloves.uti - gauntlets properties file dm_implant.uti - implant properties file ii_belt_050.tga - belt icon ii_FrArmBnds_050.tga - armband icon ii_FrArmBnds_049.tga - shield icon ii_Gauntlet_050.tga - gauntlets icon ii_Implant3_050.tga - implant icon metalbox080.utp - metal crate file dm_byebox.ncs - script a_doormor.ncs - script dm_bmedbox80.ncs - script NOTE: The source scripts are included in this mod in a folder called "source." Installation: -------------------------------------------------------------------------- 1.If you haven't done so already, create a folder named "override" (without quotes) in your KotOR II directory. 2. Next, extract the contents of the .rar file into your TSL override folder. 3. Use the giveitem cheat (optional!!) This way of getting the robes will add the items directly to the player's inventory. To enable cheats, open your swkotor2.ini file, and under GameOptions, enter "EnableCheats=1" without the quotes. Then in game, press the ~ button to open the console, which will be invisible. Type "giveitem <item name>" without the quotes. The item names are below. NOTE: The items are placed in-game, so there is no reason to use the giveitem cheat. Cheat Names: dm_shield - exiles shield dm_band - exiles armband dm_belt - exiles belt dm_gloves - exiles gauntlets dm_implant - exiles implant Uninstall: --------------------------------------------------------------------------- Simply remove all files included in this mod from your override directory. Known Issues: --------------------------------------------------------------------------- There are currently no known issues or problems with this mod. If you do encounter any issues or problems, please alert me via the e-mail above. I will try to fix them the best I can. Acknowledgements: --------------------------------------------------------------------------- Thanks to Fred Tetra for his amazing Kotor Tool. Without it, none of this would be possible. http://kotortool.home.comcast.net/ Thanks to Darth333 and RedHawke for all of their scripting help. Without their help, I would still be lost on how to script. Thanks to all the folks at Holowan Labs, for providing guidance and encouragement along the way. You guys rule! http://www.lucasforums.com/forumdisplay.php?s=&forumid=324 Conditions of Use: --------------------------------------------------------------------------- You are free to use this mod for your own personal use. You may use the source scripts included however you like, even in a public mod. However, I must grant proper permission in order to use anything else from this mod for a public mod. If I do grant permission, make sure to give me proper credit in your read-me and include this read-me file with your mod. Submitter Sith Holocron Submitted 02/26/2020 Category Mods TSLRCM Compatible No  
  17. Version 1.0.0

    492 downloads

    Part of the... Description: -------------------------------------------------------------------------- This mod adds new items to the beginning of the game that are specially made for the exile. The items can be found in a metal crate inside the medical room on Peragus. The items you find include the Exile's armband, shield, belt, gauntlets, and implant. I didn't add any clothes because it wouldn't fit well with Atton's "naked Jedi" lines. List of Files: dm_shield.uti - shield properties file dm_band.uti - armband properties file dm_belt.uti - belt properties file dm_gloves.uti - gauntlets properties file dm_implant.uti - implant properties file ii_belt_050.tga - belt icon ii_FrArmBnds_050.tga - armband icon ii_FrArmBnds_049.tga - shield icon ii_Gauntlet_050.tga - gauntlets icon ii_Implant3_050.tga - implant icon metalbox080.utp - metal crate file dm_byebox.ncs - script a_doormor.ncs - script dm_bmedbox80.ncs - script NOTE: The source scripts are included in this mod in a folder called "source." Installation: -------------------------------------------------------------------------- 1.If you haven't done so already, create a folder named "override" (without quotes) in your KotOR II directory. 2. Next, extract the contents of the .rar file into your TSL override folder. 3. Use the giveitem cheat (optional!!) This way of getting the robes will add the items directly to the player's inventory. To enable cheats, open your swkotor2.ini file, and under GameOptions, enter "EnableCheats=1" without the quotes. Then in game, press the ~ button to open the console, which will be invisible. Type "giveitem <item name>" without the quotes. The item names are below. NOTE: The items are placed in-game, so there is no reason to use the giveitem cheat. Cheat Names: dm_shield - exiles shield dm_band - exiles armband dm_belt - exiles belt dm_gloves - exiles gauntlets dm_implant - exiles implant Uninstall: --------------------------------------------------------------------------- Simply remove all files included in this mod from your override directory. Known Issues: --------------------------------------------------------------------------- There are currently no known issues or problems with this mod. If you do encounter any issues or problems, please alert me via the e-mail above. I will try to fix them the best I can. Acknowledgements: --------------------------------------------------------------------------- Thanks to Fred Tetra for his amazing Kotor Tool. Without it, none of this would be possible. http://kotortool.home.comcast.net/ Thanks to Darth333 and RedHawke for all of their scripting help. Without their help, I would still be lost on how to script. Thanks to all the folks at Holowan Labs, for providing guidance and encouragement along the way. You guys rule! http://www.lucasforums.com/forumdisplay.php?s=&forumid=324 Conditions of Use: --------------------------------------------------------------------------- You are free to use this mod for your own personal use. You may use the source scripts included however you like, even in a public mod. However, I must grant proper permission in order to use anything else from this mod for a public mod. If I do grant permission, make sure to give me proper credit in your read-me and include this read-me file with your mod.
  18. Version 1.1

    77 downloads

    Part of the... All Source scripts are included... There are some things you need to know about this mod: For the Xbox user, since there is no way to use the "get Item cheat" so for the Xbox, I modified the Peragus kolto tank to be a Vending machine. Just activate its dialog, like you would when you need a healing. For the PC user, You can either use the kolto tank or just use the "Get item cheat". The item name is "holo_dr_emitr" Installing: Either Take everything from "Override_new" and place it all in your Override folder or Rename your KotorII TSL's "Override" to Override_alt or whatever and just delete the_new from this one. Uninstall: Just take it all out... Uh HUh! This Mod Was created by Dak Vesser [See Read-Me for email address] Email me if you spot any bugs of have any suggestions... Credits got to all the modders at Holowan labs: Darth333 tk102 Xcom StormAngel Darkkender Thank you guys for helping me out with the Puppet scripts Thanks for all you help and lessons to everyone there at Holowan Laboratories This Mod is not supported by Lucasarts, Bioware, Obsidian.. Star Wars Knights of the old Republic II - The Sith Lords Version 1.1 03/04/05 Fixed an Issue where the Handmaiden was not being added to the party.. "Warning" about the Add party member function: If you ask the droid to add a party or Non-party member to the active party or make it available when it's already available, The Droid will re-create the NPC from scratch and whatever XP level i.e. Stats, feats, force Powers you added will be reset back to it's base level, Plus any items that you placed on the NPC will be forever gone! Advisement: Only use the add party/non-party member function as a "First time function" to characters that have not yet been added.. I took the liberty of placing the Fixed file(s) in a folder of its own for those of you that have already modified your own spells.2da and appearance.2da to fit this mod in with all your other mods and don't want to go through the hassle of doing it all over again... For Comments, Ideas and suggestions, Email me at: [See Read-Me for email address]
  19. View File Dak Vesser's Holo-Droid Emitter Part of the... All Source scripts are included... There are some things you need to know about this mod: For the Xbox user, since there is no way to use the "get Item cheat" so for the Xbox, I modified the Peragus kolto tank to be a Vending machine. Just activate its dialog, like you would when you need a healing. For the PC user, You can either use the kolto tank or just use the "Get item cheat". The item name is "holo_dr_emitr" Installing: Either Take everything from "Override_new" and place it all in your Override folder or Rename your KotorII TSL's "Override" to Override_alt or whatever and just delete the_new from this one. Uninstall: Just take it all out... Uh HUh! This Mod Was created by Dak Vesser [See Read-Me for email address] Email me if you spot any bugs of have any suggestions... Credits got to all the modders at Holowan labs: Darth333 tk102 Xcom StormAngel Darkkender Thank you guys for helping me out with the Puppet scripts Thanks for all you help and lessons to everyone there at Holowan Laboratories This Mod is not supported by Lucasarts, Bioware, Obsidian.. Star Wars Knights of the old Republic II - The Sith Lords Version 1.1 03/04/05 Fixed an Issue where the Handmaiden was not being added to the party.. "Warning" about the Add party member function: If you ask the droid to add a party or Non-party member to the active party or make it available when it's already available, The Droid will re-create the NPC from scratch and whatever XP level i.e. Stats, feats, force Powers you added will be reset back to it's base level, Plus any items that you placed on the NPC will be forever gone! Advisement: Only use the add party/non-party member function as a "First time function" to characters that have not yet been added.. I took the liberty of placing the Fixed file(s) in a folder of its own for those of you that have already modified your own spells.2da and appearance.2da to fit this mod in with all your other mods and don't want to go through the hassle of doing it all over again... For Comments, Ideas and suggestions, Email me at: [See Read-Me for email address] Submitter JumpStationZ Submitted 02/26/2020 Category Mods TSLRCM Compatible No  
  20. View File Darth Nihilus' Mask by D.J. Part of the... ---------------------------------------------- Darth Nihilus' Mask ---------------------------------------------- by D.J. Well, I liked Darth Nihilus and I thought that his outfit is great. But the greatest part is his hood with a mask. I wanted to be able to use that mask on my Exile, so I made this mod for everybody else that also likes Nihilus' Mask. Now you can equip his mask in a standard mask slot. Installation Instructions: After you have downloaded the zip file, extract all the files (except this readme.txt) into your /override directory inside your KOTOR TSL game. If you don't have an Override directory already, then make one. After you have done that, you will either need a save game editor to add the mask into your savegame or alternatively, you can use cheat console system to do the same thing. Uninstall Instructions: Simply delete these files from your Override directory; i_mask_015.tga i_mask_015.mdl i_mask_015.mdx ii_mask_015.tga a_nihilus.uti Enjoy! ---------------------------------------------- For any questions, you can contact me on Holowan Labs at: http://www.lucasforums.com/forumdisplay.php?s=&forumid=324 or you can send me an e-mail: [See Read -Me for e-mail] ---------------------------------------------- Submitter Sith Holocron Submitted 02/26/2020 Category Mods TSLRCM Compatible No  
  21. Version 1.0.0

    256 downloads

    Part of the... ---------------------------------------------- Darth Nihilus' Mask ---------------------------------------------- by D.J. Well, I liked Darth Nihilus and I thought that his outfit is great. But the greatest part is his hood with a mask. I wanted to be able to use that mask on my Exile, so I made this mod for everybody else that also likes Nihilus' Mask. Now you can equip his mask in a standard mask slot. Installation Instructions: After you have downloaded the zip file, extract all the files (except this readme.txt) into your /override directory inside your KOTOR TSL game. If you don't have an Override directory already, then make one. After you have done that, you will either need a save game editor to add the mask into your savegame or alternatively, you can use cheat console system to do the same thing. Uninstall Instructions: Simply delete these files from your Override directory; i_mask_015.tga i_mask_015.mdl i_mask_015.mdx ii_mask_015.tga a_nihilus.uti Enjoy! ---------------------------------------------- For any questions, you can contact me on Holowan Labs at: http://www.lucasforums.com/forumdisplay.php?s=&forumid=324 or you can send me an e-mail: [See Read -Me for e-mail] ----------------------------------------------
  22. Version 1.1

    219 downloads

    Part of the... Modder: Commas ============================== Changes in v1.1: ============================== Updates to the armor texture Minor color tweaks to all textures Female textures now have belts ============================== Description: ============================== This is a brand new robe that you will find in the PC's quarters on the Harbinger with custom skin and stats. Right now it is for Male PCs only. There is both a Light/Neutral and a Dark robe. ***IMPORTANT*** For these textures to work you MUST have svösh's robe collar fix for the Padawan robes in your override. This means the files PMBIM.mdl, PMBIM.mdx, PFBIM.mdl and PFBIM.mdx. svösh's robe collar fix can be found at his website: http://www.angelfire.com/crazy2/xclone_0101/kotor_mods.htm/ ------------------------------- Stats: ------------------------------- Restricted to: The Exile Defense Bonus: 4 CON +2 Damage Immunity: Piercing, Slashing Bludgeoning 10% Force Resistance: +10 Damage Vulnerability: Fire 25% for 2 Rounds Description: While you were exiled you had to face many challenges beyond the Outer Rim. You decided to fit your trusty old robes with some light armor. During your adventures you had to talk your way out of many close calls, but sometimes battle was unavoidable. Through the combination of time and many narrow escapes these robes have begun to deteriorate and show evidence of many battles, but they still offer quite a bit of protection. As a result of being cut off from the Force during your exile these robes have built up a natural resistance to the Force, however since they in such a state of disrepair they are highly susceptible to the forces of nature, but this can be easily negated using underlays. Dark Side Description: While you were exiled you had to face many challenges beyond the Outer Rim. You decided to fit your trusty old robes with some light armor. During your adventures you made quite the reputation for yourself along the Outer Rim, evidenced battle the many battle scars in this armor, the result of "negotiations" gone awry. While you were exiled your hate for the Jedi slowly built up. As a result of being cut off from the Force these robes have built up a natural resistance to the Force, however since they in such a state of disrepair they are highly susceptible to the forces of nature, but this can be easily negated using underlays. --------------------------------- Further Explanation of the Stats: --------------------------------- ok, so i feel like i should explain the stats just a little more. •Restricted to: The Exile - they were his/her robes, there is no reason why Atton should be wearing them, they have sentimental value to the Exile. •Defense: 4 - this is there because the best robes, the Jedi Master Robes, offer a defense bonus of 3. The Exile Robes have light armor plating on the chest, so it stands to reason that it should offer just a little more defense. •CON +2 the armor by absorbing some of the damage dealt to the exile allows him to stay alive that much longer, this is reflected by the boost to vitality that the +2 to CON gives him. •Force Resist: +10 My reasoning for this is that like an item can have a taint of the dark side left on it, the exile being cut off completely from the force has left a mark on these robes that he wore during his exile causing them to become resistant to the force in the same way the exile himself is (i.e. like when Nihilus tries to "eat" the exile) the exile's natural resistance to the force from being cut off has permeated these robes during their exposure to him while he was cut off. •Damage Immunity to Piercing, Slashing, Bludgeoning - this is also reflected by the armor plating that would help resist against melee based attacks. i used an immunity so that the amount you are protected is proportional to the damage you receive. a damage resistance of ten would have been too powerful that early in the game, and not powerful enough later on. i also got rid of the immunity to energy that i had, because in the Star Wars universe blaster bolts always took down Storm Troopers despite the armor they wore, and this armor is much less advanced than theirs. •Damage Vulnerability: Fire - i know that negative properties tend to be frowned upon, but i felt that these robes were becoming a little too powerful for what they were, and i decided that since these robes are practically falling apart already that they don't hold up well against fire based attacks. so while it is a negative stat, it makes sense in regards to this robe. besides the robe is upgradeable with underlays, so one of the better "Environment Underlays" will pretty much negate this anyway. ====================================== This Mod contains the following items: ====================================== ------------ Scripts: ------------ 1) k_152area_enter.ncs - the script that executes the script that spawns the robes and executes the real OnEnter script 2) 152_har_enter.ncs - the real OnEnter script 3) exfootlckr.ncs - the script that spawns the robes the nss files for these scripts can be found in the "Source" directory. ------------ Exile: ------------ 1) ex_robe_99.uti - robe parameters 2) PMBI99.tga - Male Texture 3) PFBI99.tga - Female Texture 4) ia_JediRobe_99.tga - Icon ------------ Dark Exile: ------------ 1) ex_robe_98.uti - robe parameters 2) PMBI98.tga - Male Texture 3) PFBI98.tga - Female Texture 4) ia_JediRobe_98.tga - Icon ------------ and also some screen shots, might as well see what you're getting ------------ ====================== Installation: ====================== 1) If you have not done so already create an Override folder in your KotORII:TSL directory. KotORII:TSL allows for the use of a subdirectory, so you may create one if you so desire. 2) Unzip all the files into Override (or a subdirectory within Override). 3)***IMPORTANT*** For these textures to work you MUST have svösh's robe collar fix for the padawan robes in your override. this means the files PMBIM.mdl, PMBIM.mdx, PFBIM.mdl and PFBIM.mdx. svösh's robe collar fix can be found at his website: http://www.angelfire.com/crazy2/xclone_0101/kotor_mods.htm/ 4)***IMPORTANT*** If you are using Envidia's Harbinger Crew Quarters mod make sure you install this mod SECOND. This mod will overwrite some of Envidia's scripts (specifically k_152area_enter). Envidia's mod will still work, but only if that script is overwritten with mine, as i have edited it to execute both my scripts and Envidia's, so BOTH MODS WILL STILL WORK. Also if you keep your mods organized into sub-directories you will need to manually delete Envidia's k_152area_enter script and use mine (it can be in any directory). I have included the source for all the scripts in the "source" folder so you can edit them as you see fit. 4) Enjoy! ======================= Uninstall: ======================= Just delete the files from override ======================= Known Issues: ======================= This Mod should be compatible with all other mods used for this area (Redhawke's and Envidia's) but should you encounter any compatibility problems please contact me [via the email listed in the read-me]. ======================= Acknowledgements: ======================= First of a big thanks to Fred Tetra for creating KotOR Tool, without his work, pretty much none of this would be possible. Also a big thanks to Nodakrattler for his help testing the mod, and to stoffe -mbk- and Darth333 for their tips on scripting and to Darth Melingous for his pshop tips and Mono_Giganto for finding the error in my script that final made it work Thanks to svösh for his brilliant robe collar fix, thanks to him i could finally make the robes look the way i wanted, and thanks to Achilles for making the padawan robe templates for svösh's fix, without him i never would have known how to use the fix in the first place. And shout outs to all the people that posted in my WIP thread that i may have left out THANK YOU SO MUCH FOR YOUR SUPPORT this was the first mod i had made in about a year, and the constant support from everyone really helped me keep going even when there were times that i thought it would NEVER get done. And finally a huge thanks to everyone at Holowan Labs the BEST KotOR modding community on the internet! without its limitless resources and friendly inhabitants modding wouldn't be nearly as fun! ======================== Conditions: ======================== You may alter this mod as you see fit, but only for your own personal use, if you want to use any or all of these files for any public release you must contact me first via the email at the top of this read-me. If I give permission, please give me credit as Ryan Sprinkle "i like commas" Thanks for Downloading and ENJOY THE MOD!
  23. View File Commas' Exile Robes Mod Part of the... Modder: Commas ============================== Changes in v1.1: ============================== Updates to the armor texture Minor color tweaks to all textures Female textures now have belts ============================== Description: ============================== This is a brand new robe that you will find in the PC's quarters on the Harbinger with custom skin and stats. Right now it is for Male PCs only. There is both a Light/Neutral and a Dark robe. ***IMPORTANT*** For these textures to work you MUST have svösh's robe collar fix for the Padawan robes in your override. This means the files PMBIM.mdl, PMBIM.mdx, PFBIM.mdl and PFBIM.mdx. svösh's robe collar fix can be found at his website: http://www.angelfire.com/crazy2/xclone_0101/kotor_mods.htm/ ------------------------------- Stats: ------------------------------- Restricted to: The Exile Defense Bonus: 4 CON +2 Damage Immunity: Piercing, Slashing Bludgeoning 10% Force Resistance: +10 Damage Vulnerability: Fire 25% for 2 Rounds Description: While you were exiled you had to face many challenges beyond the Outer Rim. You decided to fit your trusty old robes with some light armor. During your adventures you had to talk your way out of many close calls, but sometimes battle was unavoidable. Through the combination of time and many narrow escapes these robes have begun to deteriorate and show evidence of many battles, but they still offer quite a bit of protection. As a result of being cut off from the Force during your exile these robes have built up a natural resistance to the Force, however since they in such a state of disrepair they are highly susceptible to the forces of nature, but this can be easily negated using underlays. Dark Side Description: While you were exiled you had to face many challenges beyond the Outer Rim. You decided to fit your trusty old robes with some light armor. During your adventures you made quite the reputation for yourself along the Outer Rim, evidenced battle the many battle scars in this armor, the result of "negotiations" gone awry. While you were exiled your hate for the Jedi slowly built up. As a result of being cut off from the Force these robes have built up a natural resistance to the Force, however since they in such a state of disrepair they are highly susceptible to the forces of nature, but this can be easily negated using underlays. --------------------------------- Further Explanation of the Stats: --------------------------------- ok, so i feel like i should explain the stats just a little more. •Restricted to: The Exile - they were his/her robes, there is no reason why Atton should be wearing them, they have sentimental value to the Exile. •Defense: 4 - this is there because the best robes, the Jedi Master Robes, offer a defense bonus of 3. The Exile Robes have light armor plating on the chest, so it stands to reason that it should offer just a little more defense. •CON +2 the armor by absorbing some of the damage dealt to the exile allows him to stay alive that much longer, this is reflected by the boost to vitality that the +2 to CON gives him. •Force Resist: +10 My reasoning for this is that like an item can have a taint of the dark side left on it, the exile being cut off completely from the force has left a mark on these robes that he wore during his exile causing them to become resistant to the force in the same way the exile himself is (i.e. like when Nihilus tries to "eat" the exile) the exile's natural resistance to the force from being cut off has permeated these robes during their exposure to him while he was cut off. •Damage Immunity to Piercing, Slashing, Bludgeoning - this is also reflected by the armor plating that would help resist against melee based attacks. i used an immunity so that the amount you are protected is proportional to the damage you receive. a damage resistance of ten would have been too powerful that early in the game, and not powerful enough later on. i also got rid of the immunity to energy that i had, because in the Star Wars universe blaster bolts always took down Storm Troopers despite the armor they wore, and this armor is much less advanced than theirs. •Damage Vulnerability: Fire - i know that negative properties tend to be frowned upon, but i felt that these robes were becoming a little too powerful for what they were, and i decided that since these robes are practically falling apart already that they don't hold up well against fire based attacks. so while it is a negative stat, it makes sense in regards to this robe. besides the robe is upgradeable with underlays, so one of the better "Environment Underlays" will pretty much negate this anyway. ====================================== This Mod contains the following items: ====================================== ------------ Scripts: ------------ 1) k_152area_enter.ncs - the script that executes the script that spawns the robes and executes the real OnEnter script 2) 152_har_enter.ncs - the real OnEnter script 3) exfootlckr.ncs - the script that spawns the robes the nss files for these scripts can be found in the "Source" directory. ------------ Exile: ------------ 1) ex_robe_99.uti - robe parameters 2) PMBI99.tga - Male Texture 3) PFBI99.tga - Female Texture 4) ia_JediRobe_99.tga - Icon ------------ Dark Exile: ------------ 1) ex_robe_98.uti - robe parameters 2) PMBI98.tga - Male Texture 3) PFBI98.tga - Female Texture 4) ia_JediRobe_98.tga - Icon ------------ and also some screen shots, might as well see what you're getting ------------ ====================== Installation: ====================== 1) If you have not done so already create an Override folder in your KotORII:TSL directory. KotORII:TSL allows for the use of a subdirectory, so you may create one if you so desire. 2) Unzip all the files into Override (or a subdirectory within Override). 3)***IMPORTANT*** For these textures to work you MUST have svösh's robe collar fix for the padawan robes in your override. this means the files PMBIM.mdl, PMBIM.mdx, PFBIM.mdl and PFBIM.mdx. svösh's robe collar fix can be found at his website: http://www.angelfire.com/crazy2/xclone_0101/kotor_mods.htm/ 4)***IMPORTANT*** If you are using Envidia's Harbinger Crew Quarters mod make sure you install this mod SECOND. This mod will overwrite some of Envidia's scripts (specifically k_152area_enter). Envidia's mod will still work, but only if that script is overwritten with mine, as i have edited it to execute both my scripts and Envidia's, so BOTH MODS WILL STILL WORK. Also if you keep your mods organized into sub-directories you will need to manually delete Envidia's k_152area_enter script and use mine (it can be in any directory). I have included the source for all the scripts in the "source" folder so you can edit them as you see fit. 4) Enjoy! ======================= Uninstall: ======================= Just delete the files from override ======================= Known Issues: ======================= This Mod should be compatible with all other mods used for this area (Redhawke's and Envidia's) but should you encounter any compatibility problems please contact me [via the email listed in the read-me]. ======================= Acknowledgements: ======================= First of a big thanks to Fred Tetra for creating KotOR Tool, without his work, pretty much none of this would be possible. Also a big thanks to Nodakrattler for his help testing the mod, and to stoffe -mbk- and Darth333 for their tips on scripting and to Darth Melingous for his pshop tips and Mono_Giganto for finding the error in my script that final made it work Thanks to svösh for his brilliant robe collar fix, thanks to him i could finally make the robes look the way i wanted, and thanks to Achilles for making the padawan robe templates for svösh's fix, without him i never would have known how to use the fix in the first place. And shout outs to all the people that posted in my WIP thread that i may have left out THANK YOU SO MUCH FOR YOUR SUPPORT this was the first mod i had made in about a year, and the constant support from everyone really helped me keep going even when there were times that i thought it would NEVER get done. And finally a huge thanks to everyone at Holowan Labs the BEST KotOR modding community on the internet! without its limitless resources and friendly inhabitants modding wouldn't be nearly as fun! ======================== Conditions: ======================== You may alter this mod as you see fit, but only for your own personal use, if you want to use any or all of these files for any public release you must contact me first via the email at the top of this read-me. If I give permission, please give me credit as Ryan Sprinkle "i like commas" Thanks for Downloading and ENJOY THE MOD! Submitter Sith Holocron Submitted 02/26/2020 Category Mods TSLRCM Compatible No  
  24. Version 1.0.0

    136 downloads

    Part of the... THIS MOD IS COMPATIBLE WITH THE USM!!!! ( thanx to CHAINZ.2DA of course ) -------------------------------------------------------------------------------- Authors name: ChAiNz.2da, Colma Adawin (formally MattColejk), Greg Allen Mod Name: ========== Colma Adawin Sabers Length of time to make: ==================== Off & on, approximately 1-2 weeks Description of Mod: ===================================== Colma Adawin’s Single & Double-Bladed Sabres Original Concept by Colma Adawin (formally MattColejk) Original Design by Greg Allen Nebulous Designs nebulous@nebulosity.net http://www.nebulousdesigns.com Created & Ported for TSL by ChAiNz.2da Sabre Descriptions: ---------------------- "This Double-Bladed Sabre was created by Colma Adawin, with the assistance of his Jedi Master Ma'Taka, he trained and taught Colma Adawin the ways of the force, Colma Adawin had a strong connection to the force, and found learning quite easy, and felt that he could teach other Force Sensitives, teach them the ways of the Jedi, and to respect the force and follow the Light Side. Colma Adawin decided to fight in the Mandalorian Wars. His Master, Ma'Taka forbid him to fight in the war, he felt it would consume him and turn him to the Dark Side, but Colma promised he would return as he left, a Jedi. In the wars Colma Adawin not only managed to hold the Mandalorians at bay, but managed to secure victory for the Republic. Many Jedi Masters feared that Colma Adawin had fallen to the Dark Side due to the ferocity of his attacks, others simply believed that he was a Good, Strong minded Jedi with a strong connection to the Lightside of the Force. When Colma Adawin was on the Battlefield, his sabres would be seen, and this inspired his followers, made them stronger, made him stronger. Colma's connection to the force allowed him to better himself so much, that he could wield two Double-Bladed sabres. Not even the Great Jedi Weapons Master Ma’Taka could do such a thing. The Sith wanted to turn Colma Adawin to the Dark Side, the Jedi wished for him to be at peace, so he didn't turn to the Dark Side, for if he did, the Jedi Council knew, there would be nothing that anyone could do to stop Colma Adawin." Crystal Description: ------------------------------ "Both rare and powerful, only select member of the Tiger Clan have been known to possess these extraordinary crystals. It glows with a piercing bright light." STATS: --------- - Enhancement Bonus vs Alignment +5 (depending on the saber depends on which side its against. eg. LS sabre Vs DS) - Bonus Feat(s) (Inspire Followers) I - V - Damage Bonus (unstoppable) 2d10 - Regeneration +5 - Attack Bonus +5 - Attack Bonus vs Alignment Group 2d10 (same as Enhancement Bonus) - Regenerate Force Points +5 - Blaster Bolt Deflection +3 - Door Sabering - Bonus Feat(s) (Superior 2-weapon Fighting) I - III - Alignment Limitaion (100% Light / Dark) Note: I'm not too good at getting an 'average' on stats so you may see these as too powerful or too weak, my bad hopefully they're just right being that they're upgradeable as well Files included: ===================================== upcrystals.2da Itemcreate.2da Itemcreatemira.2da ca_dblsbr053.uti ca_dblsbr054.uti ca_lghtsbr53.uti ca_lghtsbr54.uti cadawin_crstl.uti cadawin_dkcrstl.uti CAdouble-dkHilt.tga CAdouble-dkHilt.txi CAdouble-Hilt.tga CAdouble-Hilt.txi CAsingle-dkHilt.tga CAsingle-dkHilt.txi CAsingle-Hilt.tga CAsingle-Hilt.txi iw_Dblsbr_053.tga iw_Dblsbr_054.tga iw_Lghtsbr_053.tga iw_Lghtsbr_054.tga iw_SbrCrstl_053.tga iw_SbrCrstl_054.tga w_dblsbr_053.mdl w_dblsbr_053.mdx w_dblsbr_054.mdl w_dblsbr_054.mdx w_lghtsbr_053.mdl w_lghtsbr_053.mdx w_lghtsbr_054.mdl w_lghtsbr_054.mdx ===================================== Installation: ------------- If you haven't done so already, create a folder named "override" (without quotes) in your KotOR II directory. Just extract all files in the "For Override" folder into your KotOR II override directory. **- this mod uses both an upcrystals.2da. If you are already using such a file, some editing will be required. HOWEVER, I've tried very hard to make this compatible with other mods. A big thanks goes to Darkkender for providing an outstanding base to work off of! Below is a list of mods that the included "upcrystals.2da" will work with (safe to overwrite): ()- compatible .2da mods: - Darkkender's Guardian Saber - RedHawke & Maverick187's Prestiege Class - RedHawke's Exile Item Pack - Xcom's SH Crystal Pack - Shadow's Saber Pack - Shadow's Odyssey Saber - Jetstorm's & Darkkender's Lightsaber Crystal Expansion - Maverick187's Megido & Avenger Sabers - Maverick187's Jedi W.M. Mav Model - ChAiNz.2da's Darksword - The Ossus Keeper's Black Beam Sabers - Prydeless' Pink Lightsaber - USM ===================================== Usage: 1- with cheats enabled, type "~" (without quotes) and enter: Lightside Sabres giveitem ca_lghtsbr53 <-- Blue Single giveitem ca_dblsbr053 <-- Green Double Darkside Sabres giveitem ca_lghtsbr54 <-- Violet Single giveitem ca_dblsbr054 <-- Red Double or JUST USE THE WORKBENCH!!! ===================================== Removal: Just delete all the files associated with this mod. (not that you'd want to ===================================== Super-Special thanks to: [] Greg Allen - http://www.nebulousdesigns.com Both for creating the original design for these sabres AND giving his permission to port them into TSL. A truly talented artist with a very giving attitude. Thanks so much! [] Colma Adawin (formally MattColejk) For his orignal concept, ideas & descriptions. Without him & his faith in my abilities, these sabres wouldn't have been possible. Hope they're everything you were hoping for! *** AND Chainz.2da for without him, my ideas, descriptions would've been nothing but a meer memory, but becoz of him, you guys and gals get to enjoy the fruits of his labour. THANK YOU CHAINZ.2DA ! ! ! ! Special Thanks to: - Holowan Laboratories for all the great resources! http://www.lucasforums.com/forumdisplay.php?s=6a623b4fcf4980d7acdb600155dc4c24&forumid=324 - Fred Tetra for the Kotor Tool app, outstanding! http://kotortool.home.comcast.net/index.html - tk102 for the dialogue editor - Darth333 for the wherami armband http://www.geocities.com/d333mods/index.html - cchargin for MDLOps & the KMM mod manager progs, definite musts! http://home.comcast.net/~cchargin/kotor/index.html - Roboius for the GFF Editor, a great supplement to Fred's Kotor Tool http://nwvault.ign.com/Files/other/data/roboius2.shtml - Jackel for this 'readme' template! http://www.lucasforums.com/showthread.php?s=&threadid=132089 - To everyone else I may have forgotten, and to all who have tried this mod out (or at least got this far in the read-me)...Thank you! ~~~~~~~~~~~~~~~~ This Mod is not supported by LucasArts, Bioware or Obsidian. Please do not contact them for support of this mod. Copyright: Star Wars: Knights of the Old Republic, characters, items, etc. are trademarks and copyrights owned by their respective trademark and copyright holders. Star Wars: Knights of the Old Republic: The Sith Lords, characters, items, etc. are trademarks and copyrights owned by their respective trademark and copyright holders. Bioware and the Odyysey Engine are trademarks of Bioware Corp. Obsidian are trademarks of Obsidian Entertainment. All trademarks and copyrights contained in this document are owned by their respective trademark and copyright holders. --------------------------------------------------------------------------------
  25. View File Colma Adawin’s Single & Double-Bladed Sabres Part of the... THIS MOD IS COMPATIBLE WITH THE USM!!!! ( thanx to CHAINZ.2DA of course ) -------------------------------------------------------------------------------- Authors name: ChAiNz.2da, Colma Adawin (formally MattColejk), Greg Allen Mod Name: ========== Colma Adawin Sabers Length of time to make: ==================== Off & on, approximately 1-2 weeks Description of Mod: ===================================== Colma Adawin’s Single & Double-Bladed Sabres Original Concept by Colma Adawin (formally MattColejk) Original Design by Greg Allen Nebulous Designs nebulous@nebulosity.net http://www.nebulousdesigns.com Created & Ported for TSL by ChAiNz.2da Sabre Descriptions: ---------------------- "This Double-Bladed Sabre was created by Colma Adawin, with the assistance of his Jedi Master Ma'Taka, he trained and taught Colma Adawin the ways of the force, Colma Adawin had a strong connection to the force, and found learning quite easy, and felt that he could teach other Force Sensitives, teach them the ways of the Jedi, and to respect the force and follow the Light Side. Colma Adawin decided to fight in the Mandalorian Wars. His Master, Ma'Taka forbid him to fight in the war, he felt it would consume him and turn him to the Dark Side, but Colma promised he would return as he left, a Jedi. In the wars Colma Adawin not only managed to hold the Mandalorians at bay, but managed to secure victory for the Republic. Many Jedi Masters feared that Colma Adawin had fallen to the Dark Side due to the ferocity of his attacks, others simply believed that he was a Good, Strong minded Jedi with a strong connection to the Lightside of the Force. When Colma Adawin was on the Battlefield, his sabres would be seen, and this inspired his followers, made them stronger, made him stronger. Colma's connection to the force allowed him to better himself so much, that he could wield two Double-Bladed sabres. Not even the Great Jedi Weapons Master Ma’Taka could do such a thing. The Sith wanted to turn Colma Adawin to the Dark Side, the Jedi wished for him to be at peace, so he didn't turn to the Dark Side, for if he did, the Jedi Council knew, there would be nothing that anyone could do to stop Colma Adawin." Crystal Description: ------------------------------ "Both rare and powerful, only select member of the Tiger Clan have been known to possess these extraordinary crystals. It glows with a piercing bright light." STATS: --------- - Enhancement Bonus vs Alignment +5 (depending on the saber depends on which side its against. eg. LS sabre Vs DS) - Bonus Feat(s) (Inspire Followers) I - V - Damage Bonus (unstoppable) 2d10 - Regeneration +5 - Attack Bonus +5 - Attack Bonus vs Alignment Group 2d10 (same as Enhancement Bonus) - Regenerate Force Points +5 - Blaster Bolt Deflection +3 - Door Sabering - Bonus Feat(s) (Superior 2-weapon Fighting) I - III - Alignment Limitaion (100% Light / Dark) Note: I'm not too good at getting an 'average' on stats so you may see these as too powerful or too weak, my bad hopefully they're just right being that they're upgradeable as well Files included: ===================================== upcrystals.2da Itemcreate.2da Itemcreatemira.2da ca_dblsbr053.uti ca_dblsbr054.uti ca_lghtsbr53.uti ca_lghtsbr54.uti cadawin_crstl.uti cadawin_dkcrstl.uti CAdouble-dkHilt.tga CAdouble-dkHilt.txi CAdouble-Hilt.tga CAdouble-Hilt.txi CAsingle-dkHilt.tga CAsingle-dkHilt.txi CAsingle-Hilt.tga CAsingle-Hilt.txi iw_Dblsbr_053.tga iw_Dblsbr_054.tga iw_Lghtsbr_053.tga iw_Lghtsbr_054.tga iw_SbrCrstl_053.tga iw_SbrCrstl_054.tga w_dblsbr_053.mdl w_dblsbr_053.mdx w_dblsbr_054.mdl w_dblsbr_054.mdx w_lghtsbr_053.mdl w_lghtsbr_053.mdx w_lghtsbr_054.mdl w_lghtsbr_054.mdx ===================================== Installation: ------------- If you haven't done so already, create a folder named "override" (without quotes) in your KotOR II directory. Just extract all files in the "For Override" folder into your KotOR II override directory. **- this mod uses both an upcrystals.2da. If you are already using such a file, some editing will be required. HOWEVER, I've tried very hard to make this compatible with other mods. A big thanks goes to Darkkender for providing an outstanding base to work off of! Below is a list of mods that the included "upcrystals.2da" will work with (safe to overwrite): ()- compatible .2da mods: - Darkkender's Guardian Saber - RedHawke & Maverick187's Prestiege Class - RedHawke's Exile Item Pack - Xcom's SH Crystal Pack - Shadow's Saber Pack - Shadow's Odyssey Saber - Jetstorm's & Darkkender's Lightsaber Crystal Expansion - Maverick187's Megido & Avenger Sabers - Maverick187's Jedi W.M. Mav Model - ChAiNz.2da's Darksword - The Ossus Keeper's Black Beam Sabers - Prydeless' Pink Lightsaber - USM ===================================== Usage: 1- with cheats enabled, type "~" (without quotes) and enter: Lightside Sabres giveitem ca_lghtsbr53 <-- Blue Single giveitem ca_dblsbr053 <-- Green Double Darkside Sabres giveitem ca_lghtsbr54 <-- Violet Single giveitem ca_dblsbr054 <-- Red Double or JUST USE THE WORKBENCH!!! ===================================== Removal: Just delete all the files associated with this mod. (not that you'd want to ===================================== Super-Special thanks to: [] Greg Allen - http://www.nebulousdesigns.com Both for creating the original design for these sabres AND giving his permission to port them into TSL. A truly talented artist with a very giving attitude. Thanks so much! [] Colma Adawin (formally MattColejk) For his orignal concept, ideas & descriptions. Without him & his faith in my abilities, these sabres wouldn't have been possible. Hope they're everything you were hoping for! *** AND Chainz.2da for without him, my ideas, descriptions would've been nothing but a meer memory, but becoz of him, you guys and gals get to enjoy the fruits of his labour. THANK YOU CHAINZ.2DA ! ! ! ! Special Thanks to: - Holowan Laboratories for all the great resources! http://www.lucasforums.com/forumdisplay.php?s=6a623b4fcf4980d7acdb600155dc4c24&forumid=324 - Fred Tetra for the Kotor Tool app, outstanding! http://kotortool.home.comcast.net/index.html - tk102 for the dialogue editor - Darth333 for the wherami armband http://www.geocities.com/d333mods/index.html - cchargin for MDLOps & the KMM mod manager progs, definite musts! http://home.comcast.net/~cchargin/kotor/index.html - Roboius for the GFF Editor, a great supplement to Fred's Kotor Tool http://nwvault.ign.com/Files/other/data/roboius2.shtml - Jackel for this 'readme' template! http://www.lucasforums.com/showthread.php?s=&threadid=132089 - To everyone else I may have forgotten, and to all who have tried this mod out (or at least got this far in the read-me)...Thank you! ~~~~~~~~~~~~~~~~ This Mod is not supported by LucasArts, Bioware or Obsidian. Please do not contact them for support of this mod. Copyright: Star Wars: Knights of the Old Republic, characters, items, etc. are trademarks and copyrights owned by their respective trademark and copyright holders. Star Wars: Knights of the Old Republic: The Sith Lords, characters, items, etc. are trademarks and copyrights owned by their respective trademark and copyright holders. Bioware and the Odyysey Engine are trademarks of Bioware Corp. Obsidian are trademarks of Obsidian Entertainment. All trademarks and copyrights contained in this document are owned by their respective trademark and copyright holders. -------------------------------------------------------------------------------- Submitter Sith Holocron Submitted 02/26/2020 Category Mods TSLRCM Compatible No