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Everything posted by JumpStationZ
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View File Prime's Republic Clone Trooper Mod Part of the... TSL Republic Clone Trooper Mod ================================== Modder: -------- PRIME Email: [see read-me for contact information] Website: [link no longer functional] Credits: Porting the mod to TSL. Skinned each armour texture and helmet texture. Jointly skinned the DC-15 rifle. Edited the creation files for the armour, helmet, and blaster rifle. Created the icons for the armour and helmets in the inventory. Additional KOTOR Modders: BNEEZY Email: [see read-me for contact information] Credits: Imported the clone and pilot helmets created by the Jedi Academy AOTC/TC team. Made the helmets wearable by the PC and party NPCs. Created new heads to replace those for the Republic troopers. XAVIER2 Email: [see read-me for contact information] Credits: Jointly skinned the DC-15 blaster rifle and created the icon. Edited the appropriate files to replace the republic troopers and Carth with clone troopers. Created the textures for the clone replacement of Carth as well as new clothes. [STGN]LOCUTUS Email: Credits: Modeled the DC-15 baster rifle. Description: ------------ This mod adds Republic Clone Troopers to The Sith Lords. It is essentially a port of the KOTOR clone trooper mod. There are multiple armours and helmets that reflect those seen in Attack of the Clones. These variants are: Standard Trooper - White Sergeant - Green Lieutenant - Blue Captain - Red Commander - Yellow Pilot - Yellow with unique helmet The clone trooper armour that is wearable by players and party NPCs. The mod includes both body armour suits and helmets, and they can be equipped independently of each other. Along with altering the characters appearance, the clone trooper armour provides the following bonuses to the player characters: Body Armour: Defense +14 Max Dexterity Bonus +0 Limited environmental protection Helmet: Awareness +4 Immunity to poison The mod also includes the DC-15 blaster rifle which is fully upgradable. Installation: ------------- The clone trooper gear can be installed in by the following steps: 1. Extract all the files into the Override folder in the The Sith Lords directory. The files will be placed inside their own directory in there. This allows the armours and blaster to be created during the course of the game. Note: a high enough experience level and repair skill are required to create the items. 2. Using the "giveitem" cheat command (Optional!) This method will add the armour and helmet to the player character's inventory. To enable cheats, in your game directory edit swkotor.ini and under [Game Options] add EnableCheats=1. Start the game then when playing press ' to bring down the console prompt, which is not visible. At the console prompt, type "giveitem <item name>" to add the item to the inventory. The item names are: Soldier: soldier_armour, soldier_helmet Sergeant: sergeant_armour, sergeant_helmet Lieutenant: lieut_armour, lieut_helmet Captain: captain_armour, captain_helmet Commander: commander_armour, commander_helmet Pilot: pilot_armour, pilot_helmet Rifle: g_w_hvrptbltr097 These can then be equipped by the player with the appropriate feats from the inventory screen. Uninstall --------- Simply remove all the files from the Override directory. Modding Information: -------------------- Several configuration files have been altered from the original game. The following is information that can be used to combine this mod with others that affect the same files. You will require the kotor_tool to merge these files. itemcreate.2da - added lines 209-221 itemcreatemira.2da - added lines 214-226 Known Issues: ------------- If you encounter issues, please report them to Prime's email address specified above. I will do what we can to correct them. NOTE: if you already have a modified itemcreate.2da or itemcreatemira.2da file in your Override directory, DO NOT replace those with the versions included in this mod. This will have undesirable effects on the other mods. You will have to choose which mod you want to use. Acknowledgements: ----------------- Thanks to the AOTC/TC for allowing us to use his awesome Jedi Academy clone trooper helmets. Thanks to all the original KOTOR members of the team for coming together and working on this mod. Thanks to Fred Tetra for creating the truly fantastic kotor editing tool. Also a appreciative shout out to the many friendly folks at the Lucasforums' Holowan Laboratories board who have provided guidance and insight as well as answering numerous questions. Finally, thanks to Bioware for making a truly kick ass game... Conditions: ----------- This mod is not supported in any way by Lucasarts or Bioware. You may alter or modify these files for your own personal use. If you wish to use any or all of these files for you own public mod, please contact PRIME for permission at the email addresses at the beginning of this file. If we grant permission, please give us credit and include this readme file with your mod. If you wish to use the clone trooper helmets in a mod, you will also have to get permission from the models' creators, the AOTC/TC team (http://www.aotctc.com/). Submitter Sith Holocron Submitted 03/03/2020 Category Mods TSLRCM Compatible No
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Version 1.0.0
140 downloads
Part of the... --------------------------------- RECRUIT ATRIS --------------------------------- V1.0 Created by: Gargant Released: 04/03/2005 --------------------------------- Installation: --------------------------------- Extract all files to your Star Wars Kotor2 TSL override folder. If you don’t have one make a new folder and name it Override. --------------------------------- Uninstall: --------------------------------- Delete all files from your Override directory. --------------------------------- Recruiting Atris: ___________________ Talk to Atton and tell him you have questions for him. Atris will replace G0-T0 so make sure you have him before recruiting her. --------------------------------- Compatibility: --------------------------------- This mod will work with Zez-Kai Ell mod but not my Vrook mod. --------------------------------- Conflicts: --------------------------------- None right now. --------------------------------- Bugs: --------------------------------- None that I know of, right now. If you find one please report it to me at [contact information in read-me] -
View File Gargant's Recruit Atris Part of the... --------------------------------- RECRUIT ATRIS --------------------------------- V1.0 Created by: Gargant Released: 04/03/2005 --------------------------------- Installation: --------------------------------- Extract all files to your Star Wars Kotor2 TSL override folder. If you don’t have one make a new folder and name it Override. --------------------------------- Uninstall: --------------------------------- Delete all files from your Override directory. --------------------------------- Recruiting Atris: ___________________ Talk to Atton and tell him you have questions for him. Atris will replace G0-T0 so make sure you have him before recruiting her. --------------------------------- Compatibility: --------------------------------- This mod will work with Zez-Kai Ell mod but not my Vrook mod. --------------------------------- Conflicts: --------------------------------- None right now. --------------------------------- Bugs: --------------------------------- None that I know of, right now. If you find one please report it to me at [contact information in read-me] Submitter Sith Holocron Submitted 03/02/2020 Category Mods TSLRCM Compatible No
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Version 1.0.0
74 downloads
Part of the... -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Turn anyone into a Tach (A force power for Kotor 2) - Happy Birthday Mono_Giganto! -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- By Darth333 (08-29-2005) I made this humorous force power for Mono_Giganto, the Holowan Labs tach lover. It will turn NPCs into tach for 30 seconds. The power appears in the friendly force power menu (same as heal) so it is usable at any time during the game. To give some usefulness to this power, if you use it against enemies, it will affect their attributes the following way: CONSTITUTION - 5 STRENGTH - 5 DEXTERITY -5 ===================================================== Using the force power: ===================================================== - You will be able to select the force power in the level up menu once you reach lvl 4 - You can also use KSE to add/remove this force power. KSE is available here: http://www.starwarsknights.com/tools.php ===================================================== INSTALLATION: ===================================================== This force power is compatible with other force power mods previously installed provided you use the installer. To install simply double click on Install_TachFP.exe and extract to the SWKotOR2 directory (not the Override Directory). ===================================================== UNINSTALL: ===================================================== Delete the following files from your Override directory: d3_tach.ncs ip_tach.tga spells.2da (Be careful if you are using other force powers mods: deleting this file will delete your other force power mods.) The source code (.nss file) has been included. ===================================================== SPECIAL THANKS ===================================================== - Stoffe -mkb- for making the TSLPatcher: spells.2da conflicts are now part of the past! - Fred Tetra for making Kotor tool. ===================================================== TERMS OF USE ===================================================== Mono_Giganto can do whatever he wants with this Force power. THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION, OBSIDIAN ENTERTAINMENT, BIOWARE CORP OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS. ===================================================== Enjoy! -
View File Darth333's Turn anyone into a Tach Part of the... -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Turn anyone into a Tach (A force power for Kotor 2) - Happy Birthday Mono_Giganto! -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- By Darth333 (08-29-2005) I made this humorous force power for Mono_Giganto, the Holowan Labs tach lover. It will turn NPCs into tach for 30 seconds. The power appears in the friendly force power menu (same as heal) so it is usable at any time during the game. To give some usefulness to this power, if you use it against enemies, it will affect their attributes the following way: CONSTITUTION - 5 STRENGTH - 5 DEXTERITY -5 ===================================================== Using the force power: ===================================================== - You will be able to select the force power in the level up menu once you reach lvl 4 - You can also use KSE to add/remove this force power. KSE is available here: http://www.starwarsknights.com/tools.php ===================================================== INSTALLATION: ===================================================== This force power is compatible with other force power mods previously installed provided you use the installer. To install simply double click on Install_TachFP.exe and extract to the SWKotOR2 directory (not the Override Directory). ===================================================== UNINSTALL: ===================================================== Delete the following files from your Override directory: d3_tach.ncs ip_tach.tga spells.2da (Be careful if you are using other force powers mods: deleting this file will delete your other force power mods.) The source code (.nss file) has been included. ===================================================== SPECIAL THANKS ===================================================== - Stoffe -mkb- for making the TSLPatcher: spells.2da conflicts are now part of the past! - Fred Tetra for making Kotor tool. ===================================================== TERMS OF USE ===================================================== Mono_Giganto can do whatever he wants with this Force power. THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION, OBSIDIAN ENTERTAINMENT, BIOWARE CORP OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS. ===================================================== Enjoy! Submitter Sith Holocron Submitted 03/02/2020 Category Mods TSLRCM Compatible No
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Version 1.0.0
147 downloads
Part of the... ============================================== Telos Secret Academy dlg fix ============================================== By Darth333 (05-16-2005) Corrects a bug introduced in the handmaiden.dlg file in the Telos academy with patch 1.0b that would cause the conversation to stop if the dialogue option "All right, we mean no harm" was chosen and when the player would try to initiate conversation with Atton, he would get the following options: 1. [Cheat Node] Jump to the PC confrontation with Atris. 2. [Cheat Node] Continue with Kreia Conversation. The present fix will now lead you to the correct cut-scene. ==================================================== INSTALLATION: ==================================================== 1. If you haven't already, create a new folder called Override in your C:\Program Files\LucasArts\SWKotOR2 directory. 2. Extract the handmaiden.dlg file to your Override directory. ==================================================== UNINSTALL: ==================================================== Delete the handmaiden.dlg file from your Override directory Enjoy! -
View File Darth333's Telos Secret Academy dlg fix Part of the... ============================================== Telos Secret Academy dlg fix ============================================== By Darth333 (05-16-2005) Corrects a bug introduced in the handmaiden.dlg file in the Telos academy with patch 1.0b that would cause the conversation to stop if the dialogue option "All right, we mean no harm" was chosen and when the player would try to initiate conversation with Atton, he would get the following options: 1. [Cheat Node] Jump to the PC confrontation with Atris. 2. [Cheat Node] Continue with Kreia Conversation. The present fix will now lead you to the correct cut-scene. ==================================================== INSTALLATION: ==================================================== 1. If you haven't already, create a new folder called Override in your C:\Program Files\LucasArts\SWKotOR2 directory. 2. Extract the handmaiden.dlg file to your Override directory. ==================================================== UNINSTALL: ==================================================== Delete the handmaiden.dlg file from your Override directory Enjoy! Submitter Sith Holocron Submitted 03/02/2020 Category Mods TSLRCM Compatible No
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View File Darth333's Nar Shaddaa Sealed Doors Part of the... ============================================== Nar Shaddaa Sealed Doors ============================================== By Darth333 (02-27-2005) Simple mod that unlocks the two sealed doors on Nar Shaddaa as well as the private doors in Khoonda. (Actually it removes the doors in Khoonda as even opened, you could not previously be able to get into the rooms). Not much to see, just for curious people who want to explore these areas and modders looking for ideas. (The area on Nar Shaddaa has some good potential for other mods.) ==================================================== INSTALLATION: ==================================================== 1. If you haven't already, create a new folder called Override in your C:\Program Files\LucasArts\SWKotOR2 directory. 2. Extract the files to your Override directory. ==================================================== UNINSTALL: ==================================================== Delete the files from your Override directory Enjoy! Want to learn modding Kotor and TSL? Visit Holowan Laboratories: http://www.lucasforums.com/forumdisplay.php?s=&forumid=324 Submitter Sith Holocron Submitted 03/02/2020 Category Mods TSLRCM Compatible No
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Version 1.0.0
178 downloads
Part of the... ============================================== Nar Shaddaa Sealed Doors ============================================== By Darth333 (02-27-2005) Simple mod that unlocks the two sealed doors on Nar Shaddaa as well as the private doors in Khoonda. (Actually it removes the doors in Khoonda as even opened, you could not previously be able to get into the rooms). Not much to see, just for curious people who want to explore these areas and modders looking for ideas. (The area on Nar Shaddaa has some good potential for other mods.) ==================================================== INSTALLATION: ==================================================== 1. If you haven't already, create a new folder called Override in your C:\Program Files\LucasArts\SWKotOR2 directory. 2. Extract the files to your Override directory. ==================================================== UNINSTALL: ==================================================== Delete the files from your Override directory Enjoy! Want to learn modding Kotor and TSL? Visit Holowan Laboratories: http://www.lucasforums.com/forumdisplay.php?s=&forumid=324 -
Version 1.0.0
553 downloads
Part of the... ----------------------------------------------------------------------------------------- Spawn Deadeye Duncan on Manaan ----------------------------------------------------------------------------------------- By Darth333 05-20-2004 A simple mod that spawns Deadeye Duncan on Manaan to access some unused dlg and sound files. ==================================================== INSTALLATION: ==================================================== Drop everything into your Override folder ==================================================== UNINSTALL: ==================================================== To uninstall, just delete the man26_reparg.dlg and spawn_deadeye.ncs Enjoy! -
View File Darth333's Spawn Deadeye Duncan on Manaan Part of the... ----------------------------------------------------------------------------------------- Spawn Deadeye Duncan on Manaan ----------------------------------------------------------------------------------------- By Darth333 05-20-2004 A simple mod that spawns Deadeye Duncan on Manaan to access some unused dlg and sound files. ==================================================== INSTALLATION: ==================================================== Drop everything into your Override folder ==================================================== UNINSTALL: ==================================================== To uninstall, just delete the man26_reparg.dlg and spawn_deadeye.ncs Enjoy! Submitter Sith Holocron Submitted 03/02/2020 Category Mods K1R Compatible No
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View File Darth333's Force Choke Anyone [TSL] Part of the... ----------------------------------------------------------------------------------------- FORCE CHOKE ANYONE (force power) v. 1.1 ----------------------------------------------------------------------------------------- By Darth333 09-09-2005 A while ago, tk gave me the permission to release a TSL version of the dark side choker he made for Kotor 1 so here it is with a few modifications. This force power allows you to force choke anyone in the game except your party members. I modified tk102's original mod to make a force power which will appear in the friendly force power menu (where healing is) instead of using an armband. You can use it at any time and not only during battle. The other modifications I brought are: - reduced area of effect (8m instead of 17m, which should allow you to target a NPC with more precision) - removed the possibility to target droids (maybe I should have added an exception for G0-T0...) - removed the possibility to target puppets (poor Remote!) - removed the possibility to target some NPCs which had the friendly faction but were not party members - new icon for the force power menu Other comments from the original mod: - The first time you choke a specific NPCc, it will cause a choke simulation but with no damage (safety measure to avoid killing NPCs by mistake). Force choking the NPC a second time will start causing damage to the already choking victim. - Dark side Points: If the user is neutral or good, he/she will receive dark side points when using this armband to harm someone - no dark side points are given when force choking a NPC for the first time. ===================================================== Using the force power: ===================================================== - You will be able to select the force power in the level up menu only if you already have "Wound", which is a level 6 force power. - Once you have Wound and Level 6, you will be able to select Force Choke Anyone in the level up screen. Force Choke Anyone is not the Regular Force Choke from the game. It has its own Icon: a green icon with a man choking. - The force power will be available at anytime in your friendly force power menu (same menu as heal). - Don't go killing everyone in the game: if you kill key NPCs, you'll may end up unable to progress in the main quest. Choose your victims carefully. The script will target the nearest NPC. Use the force...and your head. ===================================================== INSTALLATION: ===================================================== This force power is compatible with any other force power mods previously installed. To install simply double click on Install_ForceChoke.exe and extract to the SWKotOR2 directory. ===================================================== UNINSTALL: ===================================================== Delete the following files from your overide directory: d3_choke.nss ip_chokef.tga spells.2da (careful if you are using other force powers mods: deleting this file will delete your other force power mods) The source code (.nss file) has been included. ===================================================== SPECIAL THANKS ===================================================== - tk102 for making the DS choker for Kotor 1 and giving me permission to release it for kotor 2 and for making various modding tools - Stoffe -mkb- for making the TSLPatcher: spells.2da conflicts are now part of the past! - Fred Tetra for making Kotor tool. ===================================================== Enjoy! Submitter Sith Holocron Submitted 03/02/2020 Category Mods TSLRCM Compatible No
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Version 1.1
390 downloads
Part of the... ----------------------------------------------------------------------------------------- FORCE CHOKE ANYONE (force power) v. 1.1 ----------------------------------------------------------------------------------------- By Darth333 09-09-2005 A while ago, tk gave me the permission to release a TSL version of the dark side choker he made for Kotor 1 so here it is with a few modifications. This force power allows you to force choke anyone in the game except your party members. I modified tk102's original mod to make a force power which will appear in the friendly force power menu (where healing is) instead of using an armband. You can use it at any time and not only during battle. The other modifications I brought are: - reduced area of effect (8m instead of 17m, which should allow you to target a NPC with more precision) - removed the possibility to target droids (maybe I should have added an exception for G0-T0...) - removed the possibility to target puppets (poor Remote!) - removed the possibility to target some NPCs which had the friendly faction but were not party members - new icon for the force power menu Other comments from the original mod: - The first time you choke a specific NPCc, it will cause a choke simulation but with no damage (safety measure to avoid killing NPCs by mistake). Force choking the NPC a second time will start causing damage to the already choking victim. - Dark side Points: If the user is neutral or good, he/she will receive dark side points when using this armband to harm someone - no dark side points are given when force choking a NPC for the first time. ===================================================== Using the force power: ===================================================== - You will be able to select the force power in the level up menu only if you already have "Wound", which is a level 6 force power. - Once you have Wound and Level 6, you will be able to select Force Choke Anyone in the level up screen. Force Choke Anyone is not the Regular Force Choke from the game. It has its own Icon: a green icon with a man choking. - The force power will be available at anytime in your friendly force power menu (same menu as heal). - Don't go killing everyone in the game: if you kill key NPCs, you'll may end up unable to progress in the main quest. Choose your victims carefully. The script will target the nearest NPC. Use the force...and your head. ===================================================== INSTALLATION: ===================================================== This force power is compatible with any other force power mods previously installed. To install simply double click on Install_ForceChoke.exe and extract to the SWKotOR2 directory. ===================================================== UNINSTALL: ===================================================== Delete the following files from your overide directory: d3_choke.nss ip_chokef.tga spells.2da (careful if you are using other force powers mods: deleting this file will delete your other force power mods) The source code (.nss file) has been included. ===================================================== SPECIAL THANKS ===================================================== - tk102 for making the DS choker for Kotor 1 and giving me permission to release it for kotor 2 and for making various modding tools - Stoffe -mkb- for making the TSLPatcher: spells.2da conflicts are now part of the past! - Fred Tetra for making Kotor tool. ===================================================== Enjoy! -
Version 1.0.0
435 downloads
Part of the... --------------------------------------------------- Kill Yuka Laka mod --------------------------------------------------- This small mod simply adds the option to HK-47 fulfil his long-time fantasy of killing Yuka Laka (and recover your money.) Note: it's up to you to discover how to trigger this option. Note: If you kill Yuka Laka after the Leviathan, the conversation will be slightly different. I added a few new sound files too. --------------------------------------------------- Installation: --------------------------------------------------- Extract the following files into your KotOR Override directory. --------------------------------------------------- Uninstall: --------------------------------------------------- Delete the files from your KotOR directory. Darth333 -
View File Darth333's Kill Yuka Laka Part of the... --------------------------------------------------- Kill Yuka Laka mod --------------------------------------------------- This small mod simply adds the option to HK-47 fulfil his long-time fantasy of killing Yuka Laka (and recover your money.) Note: it's up to you to discover how to trigger this option. Note: If you kill Yuka Laka after the Leviathan, the conversation will be slightly different. I added a few new sound files too. --------------------------------------------------- Installation: --------------------------------------------------- Extract the following files into your KotOR Override directory. --------------------------------------------------- Uninstall: --------------------------------------------------- Delete the files from your KotOR directory. Darth333 Submitter Sith Holocron Submitted 03/02/2020 Category Mods K1R Compatible No
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View File Darth333's Easy Warping Armband Part of the... ------------------------------------------------------------- Easy Warping Armband v.1.0.1 ------------------------------------------------------------- By Darth333 (08-17-2004) v.1.0.1: loop in dialog preventing you to use the armband to travel on Manaan corrected. This armband will allow you to easily warp to any area while playing the game and without having to use cheats and look for the area cheat codes. See below on how to get the armband in the game. ============================================ IMPORTANT NOTICE: ============================================ This armband is primarily intended to be a tool for modders to test their mods. If you intend to use this armband just for fun, you are free to do so but it is *AT YOUR OWN RISK*. You could severely screw up your game in that many events could not trigger depending on where and when you use it. In the worst scenario, you could even be incapable of finishing a game. If it is not for testing purposes, I strongly recommend that you do not use the armband, unless you are comfortable editing globals. More specifically: if you want to use the armband to warp to the Leviathan before time and play the game as *you know who*, be advised that unless you edit the global for the Star Map, you won't be able to finish the game. If you decide to ignore the above notice and mess up with your game, then you can always try to repair the damages on your own by using TK102's KSE to edit globals. His Global Variable Comparison tool can be useful for this too. ============================================= Installation and getting the armband in the game: ============================================= Extract the files to your override directory. If you start a new game, it will be placed automatically in your inventory under the name "d333 Warpband". You can also get the armband by using the cheat code "giveitem d333_warpband" (without quotes). Equip the d333_warpband and activate as any other armband. A screen will appear asking you to which planet you want to warp. Except for Yavin, the Rakatan Box and the Ebon Hawk to which you will be transported directly, a second screen will appear asking you the precise location where you want to go. ============================================= Uninstall: ============================================= Delete the files from your override folder. ============================================ POSSIBLE CONFLICTS ============================================ If you have other mods that use the spells.2da file, it could cause conflicts (mostly force power mods, tk102's armbands). Remove the existing spells.2da file from your override directory before using this one or edit the spells.2da and the .uti for the armband. A non-conflicting version will be released soon. In any event, enjoy! (I hope) Darth333 Submitter Sith Holocron Submitted 03/02/2020 Category Modder's Resources
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Version 1.0.1
116 downloads
Part of the... ------------------------------------------------------------- Easy Warping Armband v.1.0.1 ------------------------------------------------------------- By Darth333 (08-17-2004) v.1.0.1: loop in dialog preventing you to use the armband to travel on Manaan corrected. This armband will allow you to easily warp to any area while playing the game and without having to use cheats and look for the area cheat codes. See below on how to get the armband in the game. ============================================ IMPORTANT NOTICE: ============================================ This armband is primarily intended to be a tool for modders to test their mods. If you intend to use this armband just for fun, you are free to do so but it is *AT YOUR OWN RISK*. You could severely screw up your game in that many events could not trigger depending on where and when you use it. In the worst scenario, you could even be incapable of finishing a game. If it is not for testing purposes, I strongly recommend that you do not use the armband, unless you are comfortable editing globals. More specifically: if you want to use the armband to warp to the Leviathan before time and play the game as *you know who*, be advised that unless you edit the global for the Star Map, you won't be able to finish the game. If you decide to ignore the above notice and mess up with your game, then you can always try to repair the damages on your own by using TK102's KSE to edit globals. His Global Variable Comparison tool can be useful for this too. ============================================= Installation and getting the armband in the game: ============================================= Extract the files to your override directory. If you start a new game, it will be placed automatically in your inventory under the name "d333 Warpband". You can also get the armband by using the cheat code "giveitem d333_warpband" (without quotes). Equip the d333_warpband and activate as any other armband. A screen will appear asking you to which planet you want to warp. Except for Yavin, the Rakatan Box and the Ebon Hawk to which you will be transported directly, a second screen will appear asking you the precise location where you want to go. ============================================= Uninstall: ============================================= Delete the files from your override folder. ============================================ POSSIBLE CONFLICTS ============================================ If you have other mods that use the spells.2da file, it could cause conflicts (mostly force power mods, tk102's armbands). Remove the existing spells.2da file from your override directory before using this one or edit the spells.2da and the .uti for the armband. A non-conflicting version will be released soon. In any event, enjoy! (I hope) Darth333 -
Version 1.0.0
112 downloads
Part of the... ----------------------------------------------------------------------------------------------------- Medium Difficulty Swoop Racing Course (Tatooine) ----------------------------------------------------------------------------------------------------- Tired of spending many hours (and credits) trying to beat the three tiers in Manaan and Tatooine but still want swoop racing side quests, credits and fame? This simple mod is intended for semi-lazy players who don't want to invest too much time and efforts trying to beat the track but who find the easy mod just too easy. I slightly modified the normal track layouts in order to have less steep turns and repositioning a couple useless accelerator pads in more "useful" locations. --------------------------------------------------- Installation: --------------------------------------------------- Just extract the files into your KotOR Override directory. --------------------------------------------------- Uninstall: --------------------------------------------------- Delete the files from your KotOR Override directory. Darth333 3/21/2004 -
View File Darth333's Medium Difficulty Swoop Racing Course (Tatooine) Part of the... ----------------------------------------------------------------------------------------------------- Medium Difficulty Swoop Racing Course (Tatooine) ----------------------------------------------------------------------------------------------------- Tired of spending many hours (and credits) trying to beat the three tiers in Manaan and Tatooine but still want swoop racing side quests, credits and fame? This simple mod is intended for semi-lazy players who don't want to invest too much time and efforts trying to beat the track but who find the easy mod just too easy. I slightly modified the normal track layouts in order to have less steep turns and repositioning a couple useless accelerator pads in more "useful" locations. --------------------------------------------------- Installation: --------------------------------------------------- Just extract the files into your KotOR Override directory. --------------------------------------------------- Uninstall: --------------------------------------------------- Delete the files from your KotOR Override directory. Darth333 3/21/2004 Submitter Sith Holocron Submitted 03/02/2020 Category Mods K1R Compatible No
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Version 1.0.0
410 downloads
Part of the... ----------------------------------------------------- Manaan Force Choke mod ----------------------------------------------------- This small mod simply adds the option to force choke a few NPCs on Manaan during conversations. (Hukta Jax when he threatens you, one of the Sith who laughs at you, and one of the Selkath standing near the Sith girl who mocks you.) Note: it's up to you to discover how to trigger these conversation options. I added a few new sound files too. Installation (2 steps): 1. Extract the following files into your KotOR Override directory: - man26_sithsolar.dlg - man26_sel2.dlg - man26_hukta.dlg - forcechoke2.ncs 2. Extract the three .wav files to your KotOR streamwaves directory. Uninstall: Delete the files from your KotOR directory. Thanks to Gameunlimited for his help with the script. Darth333 -
View File Darth333's Manaan Force Choke mod Part of the... ----------------------------------------------------- Manaan Force Choke mod ----------------------------------------------------- This small mod simply adds the option to force choke a few NPCs on Manaan during conversations. (Hukta Jax when he threatens you, one of the Sith who laughs at you, and one of the Selkath standing near the Sith girl who mocks you.) Note: it's up to you to discover how to trigger these conversation options. I added a few new sound files too. Installation (2 steps): 1. Extract the following files into your KotOR Override directory: - man26_sithsolar.dlg - man26_sel2.dlg - man26_hukta.dlg - forcechoke2.ncs 2. Extract the three .wav files to your KotOR streamwaves directory. Uninstall: Delete the files from your KotOR directory. Thanks to Gameunlimited for his help with the script. Darth333 Submitter Sith Holocron Submitted 03/02/2020 Category Mods K1R Compatible No
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Version 1.0.0
221 downloads
Part of the... ======================================= Manaan Selkath Door Relief Mod ======================================== By Darth333 (08-29-2004) This mod removes the unending and "highly disturbing" warning in Selkath language when you pass security. doors on Manaan. I also set the dialog to skippable so you can left click to make it go even faster! ============================================= Installation/Removal of mod ============================================= Extract these files to your override directory. man26ad_door01.dlg man26_exit7.dlg man26_exit6.dlg man26_exit5.dlg man26_exit4.dlg man26_enter7.dlg man26_enter6.dlg man26_enter5.dlg man26_enter4.dlg ============================================= Uninstall: ============================================= could threaten your mental health and it is not recommended unless you miss the Selkath voices (j/k) - seriously now: just delete the following files from your override folder: man26ad_door01.dlg man26_exit7.dlg man26_exit6.dlg man26_exit5.dlg man26_exit4.dlg man26_enter7.dlg man26_enter6.dlg man26_enter5.dlg man26_enter4.dlg ============================================= Credits: ============================================= And full credits to Redhawke here for having found some inspiration in those security doors and having found the perfect title for this mod: "Manaan Selkath Door Relief Mod" (it was probably the most difficult part of the mod...) - see this thread for complete history: http://www.lucasforums.com/showthread.php?s=&threadid=135253 (warning: do not expect any kind of serious lecture ) -
View File Darth333's Manaan Selkath Door Relief Mod Part of the... ======================================= Manaan Selkath Door Relief Mod ======================================== By Darth333 (08-29-2004) This mod removes the unending and "highly disturbing" warning in Selkath language when you pass security. doors on Manaan. I also set the dialog to skippable so you can left click to make it go even faster! ============================================= Installation/Removal of mod ============================================= Extract these files to your override directory. man26ad_door01.dlg man26_exit7.dlg man26_exit6.dlg man26_exit5.dlg man26_exit4.dlg man26_enter7.dlg man26_enter6.dlg man26_enter5.dlg man26_enter4.dlg ============================================= Uninstall: ============================================= could threaten your mental health and it is not recommended unless you miss the Selkath voices (j/k) - seriously now: just delete the following files from your override folder: man26ad_door01.dlg man26_exit7.dlg man26_exit6.dlg man26_exit5.dlg man26_exit4.dlg man26_enter7.dlg man26_enter6.dlg man26_enter5.dlg man26_enter4.dlg ============================================= Credits: ============================================= And full credits to Redhawke here for having found some inspiration in those security doors and having found the perfect title for this mod: "Manaan Selkath Door Relief Mod" (it was probably the most difficult part of the mod...) - see this thread for complete history: http://www.lucasforums.com/showthread.php?s=&threadid=135253 (warning: do not expect any kind of serious lecture ) Submitter Sith Holocron Submitted 03/02/2020 Category Mods K1R Compatible No
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Version 1.0.0
1,994 downloads
Part of the... Easy Swoop racing TSL Easy swoop racing is back! Looking for fame and credits without efforts? This mod is you, swoop racing haters and cheaters! The swoop tracks on Telos, Nar Shaddaa and Onderon have been modified to allow you to win swoop racing easily. Unfortunately, due to the way the area models were made (if one day we can edit area models, I'll clean up this mod) I could not make it look as neat as the EZ swoop racing for Kotor 1 but don't worry: there is no need to steer at all. ============================================== Instructions: ============================================== Just go into a straight line and change the gears when the shift indicator hits the red. ============================================== VISIONS: ============================================== 1. Obstacles: Do not bother in trying to avoid obstacles, just go through them: all the obstacles you see are just "visions" now. 2. Accelerator pads: I broadened the area of effect of the accelerator pads (as I couldn't line them up cleanly as in Kotor 1 without moving entire rooms). So don't try to hit them, just go straight and you'll get the acceleration bonuses anyways. ============================================== Installation: ============================================== 1. If you haven't already, create a new folder called Override in your C:\Program Files\LucasArts\SWKotOR2 directory. 2. Extract the following 3 files to your Override folder: 211tel.lyt 371nar.lyt 510ond.lyt 3. Extract the following 3 files to your Modules folder: 211TEL.mod 371NAR.mod 510OND.mod ============================================== Uninstall: ============================================== Manually delete the above files. Enjoy! -
View File Darth333's EZ Swoop [TSL] Part of the... Easy Swoop racing TSL Easy swoop racing is back! Looking for fame and credits without efforts? This mod is you, swoop racing haters and cheaters! The swoop tracks on Telos, Nar Shaddaa and Onderon have been modified to allow you to win swoop racing easily. Unfortunately, due to the way the area models were made (if one day we can edit area models, I'll clean up this mod) I could not make it look as neat as the EZ swoop racing for Kotor 1 but don't worry: there is no need to steer at all. ============================================== Instructions: ============================================== Just go into a straight line and change the gears when the shift indicator hits the red. ============================================== VISIONS: ============================================== 1. Obstacles: Do not bother in trying to avoid obstacles, just go through them: all the obstacles you see are just "visions" now. 2. Accelerator pads: I broadened the area of effect of the accelerator pads (as I couldn't line them up cleanly as in Kotor 1 without moving entire rooms). So don't try to hit them, just go straight and you'll get the acceleration bonuses anyways. ============================================== Installation: ============================================== 1. If you haven't already, create a new folder called Override in your C:\Program Files\LucasArts\SWKotOR2 directory. 2. Extract the following 3 files to your Override folder: 211tel.lyt 371nar.lyt 510ond.lyt 3. Extract the following 3 files to your Modules folder: 211TEL.mod 371NAR.mod 510OND.mod ============================================== Uninstall: ============================================== Manually delete the above files. Enjoy! Submitter Sith Holocron Submitted 03/01/2020 Category Mods TSLRCM Compatible No