Cortisol

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Cortisol last won the day on November 16 2023

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About Cortisol

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  1. One day, when I finally get around to hardmodding my xbox, I will definitely try this out (but not before playing Stargate The Alliance )
  2. View File HoloPatcher HoloPatcher is replacement for the old TSLPatcher tool. HoloPatcher offers an alternative that makes installing mods faster and is backwards compatible with any previous mods using TSLPatcher. For more inforrmation see: Installing mods with HoloPatcher Information for mod developers HoloPatcher is open sourc and can be found on GitHub. Submitter Cortisol Submitted 01/28/2023 Category Modding Tools  
  3. Version 1.5.2

    4,485 downloads

    HoloPatcher is replacement for the old TSLPatcher tool. HoloPatcher offers an alternative that makes installing mods faster and is backwards compatible with any previous mods using TSLPatcher. For more inforrmation see: Installing mods with HoloPatcher Information for mod developers HoloPatcher is open sourc and can be found on GitHub.
  4. View File knsscomp The knsscomp application is intended to be a cross-platform alternative to the various versions of nwnnsscomp that support compiling scripts for KotOR. If you are using Windows, I would recommend sticking with nwnnsscomp as that is the far more tested and stable solution for compiling script files. That is unless you wish to aid in the development, then continually using knsscomp will help find out bugs and make it stabler program overall. If you do encounter an issue with a compiled (such as the script not working the way intended in-game) and you have access to nwnnsscomp, then it is recommended to see if it works correctly if compiled with that program instead. If you believe the issue is with knsscomp itself, send the script file to Cortisol on Deadlystream or Discord and he will investigate. This compiler has the include scripts and nwscript data embedded within the program and so it is not necessary to bundle them in the app folder. You can, however, include nwscript with the knsscomp as a way of the program automatically determining what game version. The optimize flag currently does nothing and is there as a placeholder for future versions to use. Submitter Cortisol Submitted 01/21/2023 Category Modding Tools  
  5. Version 0.3

    28 downloads

    The knsscomp application is intended to be a cross-platform alternative to the various versions of nwnnsscomp that support compiling scripts for KotOR. If you are using Windows, I would recommend sticking with nwnnsscomp as that is the far more tested and stable solution for compiling script files. That is unless you wish to aid in the development, then continually using knsscomp will help find out bugs and make it stabler program overall. If you do encounter an issue with a compiled (such as the script not working the way intended in-game) and you have access to nwnnsscomp, then it is recommended to see if it works correctly if compiled with that program instead. If you believe the issue is with knsscomp itself, send the script file to Cortisol on Deadlystream or Discord and he will investigate. This compiler has the include scripts and nwscript data embedded within the program and so it is not necessary to bundle them in the app folder. You can, however, include nwscript with the knsscomp as a way of the program automatically determining what game version. The optimize flag currently does nothing and is there as a placeholder for future versions to use.
  6. I'm the developer for Holocron Toolset. Do you have Discord? I'd be happy to help you but it might be more efficient to work through the problem over that rather than a message board. If not, just send me a DM over Deadlystream. I'll need to grab what version of the game you have installed (GoG/Steam/CD) and on what platform (Windows/Mac). Also make sure you have the latest version of the toolset installed.
  7. Glad to see new people coming into the modding scene. There are some tutorials accessible through the main window via Help -> Instructions, however its mostly empty at the moment. I will try include a tutorial for adding area transitions in the next update. There are plenty of helpful resources on Deadlystream and on the backup versions of Lucasforums. Thor110 did a nice series of tutorials, some of it covering what you are asking for too. Note that since the toolset is relatively new, all the tutorials you will find will be based on using older tools such as Kotor Tool and K-GFF but a lot of the principles will still apply.
  8. I found this description from here. Edit: Here is an archived page from filefront.
  9. If you mean columns with new model letters (eg. modelk, modell, ect), then no. Atleast for my attempts.
  10. @DarthDrija Apologies! Seems I forgot to update some dependencies when building the executable. I updated the ubuntu file and it should work as expected now.
  11. Depends on the window you are working with. If its the 2DA Editor, sure. If its something like the UTC Editor, then its not really meant to be resized. Regardless, I'll add an option for the user to choose between filenames and filepaths in the window title. The toolset opens up a bunch of processes for loading images into the Textures tab.
  12. Thanks for the feedback. Note that a lot of the things you have addressed have already been fixed and will be in the next update. 1. This will be fixed in the next update. 2. Not sure too sure what you mean by this but I'm assuming fixing the issue in mentioned in (1) will fix this problem. 3. See (1). 4. You can select an entire row by clicking to the left of the row label. The row label itself doesn't do this because they can be edited are are actually a seperate value to the row number/index (see visualeffects.2da). I'll admit this is not super obvious though and probably could use a bit of tweaking. 5. I agree that the full path needs to be shown somewhere. It is not shown in the title since most windows are too small to fit the full path which is why I opted to show just the filename. Perhaps it could be shown at the bottom in the status bar? Tabs could be a good idea but I'm not too sure how I would integrate it into the toolset, if it does come, it will be somewhere later down in the future. 6. I will look into changing this for the next update. 7. This is something I've been looking to implement for a while now, but is a bit more tricky to implement so I've been holding it off. It will come sometime in a future update. 8. You can add a new row with the hotkey CTRL+I. I'll make it so it actually shows this shortcut in the menus in the next update. 9. This will be fixed in the next update. 10. This will be fixed in the next update. I've already changed it so all editors will be able to handle 2DA rows that do not exist. 11. This will be fixed in the next update. 12. Errors are already dumped into a file called errorlog.txt that should be in the same directory as your exe. 13. Yes some buttons are bugged such as the one that is meant to edit the existing conversation (if that is what you are reffering to?). Its been a low priority fix. I will hide it in the next update until I fix the issue. I'll look into making double clicking an available property inserting it into the assigned properties list. 14. I'll look into adding some better error handling.
  13. View File Insanity Device INFO ================ This mod adds three new armbands into the game: The insanity device. Using this item will cause all NPCs in the module you are in to attack each other and the player. The antagonist device. Using this item will cause all the NPCs in the module you are in to attack the player exclusively. The pacify device. Using this item will cause all the NPCs in the module to become the best of friends. To get this item you can either use the giveitem cheat code (crt_insdev, crt_antdev, crt_pacdev) or you can buy them from Larrim, that annoying merchant in the Taris apartment who tries to sell you energy shields. INSTALLATION ================ To install the mod, extract the files from the ZIP and run the TSLPatcher.exe file. If you want to keep the items but remove them from the shop, simply remove the larrim.utm file from your override after installing the mod. COMPATIBILITY ================ No known issues. REDISTRIBUTION ================ If you want this mod hosted on another site, please contact me first. Feel free to use whatever parts from this mod you want into your own, larger mod. CREDIT ================ Made by Cortisol using the Holocron Toolset. Inspired by this reddit post. Submitter Cortisol Submitted 04/27/2022 Category Mods K1R Compatible Yes  
  14. Cortisol

    Insanity Device

    Version 1.0.0

    160 downloads

    INFO ================ This mod adds three new armbands into the game: The insanity device. Using this item will cause all NPCs in the module you are in to attack each other and the player. The antagonist device. Using this item will cause all the NPCs in the module you are in to attack the player exclusively. The pacify device. Using this item will cause all the NPCs in the module to become the best of friends. To get this item you can either use the giveitem cheat code (crt_insdev, crt_antdev, crt_pacdev) or you can buy them from Larrim, that annoying merchant in the Taris apartment who tries to sell you energy shields. INSTALLATION ================ To install the mod, extract the files from the ZIP and run the TSLPatcher.exe file. If you want to keep the items but remove them from the shop, simply remove the larrim.utm file from your override after installing the mod. COMPATIBILITY ================ No known issues. REDISTRIBUTION ================ If you want this mod hosted on another site, please contact me first. Feel free to use whatever parts from this mod you want into your own, larger mod. CREDIT ================ Made by Cortisol using the Holocron Toolset. Inspired by this reddit post.
  15. Dragging the mouse with the scroll button down will rotate the currently selected object. A list of controls can be found by going to the main window, Menu Bar -> Help -> Instructions.