Allronix
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Everything posted by Allronix
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I could do this all day. 1. Carth is Force Sensitive but not trained. Flyboy has way too much in the way of creepy accurate gut feelings, creepy accurate casual predictions about the future, and just plain weird luck. Plus, y'know, the Ajunta Pal thing. He's about on par with Bao-Dur; maybe not the biggest Force nuke, but enough to get himself in trouble if anyone discovered it. 2. Screw canon. Carth and Canderous were working together in KOTOR 2 so far under the radar it might as well have been underground. It would cause trouble for both of them if it got out that Mandalore the Preserver and a Republic Admiral were sharing intel about a former Sith Lord, so they keet it VERY quiet. 3. Tied to that, the reason why Canderous doesn't start trouble with Disciple is that Canderous listed in on one of Mical's reports to Carth. Canderous figures "Okay, he's working for my brother, the guy who can count the people he trusts on his fingers (and have fingers left over). This kid is safe." And then Carth finishes the conversation telling Mical to be careful because "you're like another son to me." Well, it's not "I know your name as my child," but it's close enough. Canderous now figures "DAMN IT! This half Jedi kid is my NEPHEW!" 4. Telos was a test for Malak to see if he could win a war, not just a battle. And Malak screwed the pooch. The planet would have been a lot more valuable taken with precision. It's the Jedi's food supply (army travels on their stomach in any universe), a potential hiding place (so cut off Jedi escape routes), great spot on a major hyperspace lane for a base, and...y'know, a lot of Sensitives that might be open to persuasion, given the Jedi rejected them. But Malak instead gives dead rock, an atrocity the Republic can rally around, and it potentially scares off any other planets from a quick surrender since they will now fight to the death (and Revan wanted the infrastructure intact). 5. The ensuing argument about Malak's brute force approach to Telos ended with Malak picking his jaw off the floor.
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- lore
- head canon
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It really is fantastic. Only bummer was that there was no way to have a peaceable solution. The One and his crew can get bent, but I felt it wasn't fitting for the Elders to get so trigger happy when you try and negotiate for their Mandalorian prisoner, plus it means I can't solve the sidequest. I'll probably do a little homebrew tinkering with it just because I really enjoy the idea of a bunch of Mandos kicking Sith shebs. Just didn't like that I had to kill off the Elders to do it. Would you mind much if I adapted some of this into my overall fanfic? I would indeed give the modders the due credit.
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- unknownworld
- lehon
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View File Allronix Dialogue pack v1 These are dialogue files with subtitle only (not voiced) additional options for conversations with party members. They were the result of wanting more or different reactions to say to various crew members. There are also parts that modify the last conversations with Bastila on the temple top and on the Forge. The conversation with Saul on the Leviathan also gets a little extra nastiness. The file lev40_saul403 conflicts with the one in K1 Restoration mod (which is why it has the "no" flag), but the other files should not conflict with it at all. The Juhani dialogue is exactly the same as the options restored by the K1 restoration mod. To install, merely drop all of these files from the folder into your override. Submitter Allronix Submitted 03/13/2022 Category Mods K1R Compatible No
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Version 1.0.0
288 downloads
These are dialogue files with subtitle only (not voiced) additional options for conversations with party members. They were the result of wanting more or different reactions to say to various crew members. There are also parts that modify the last conversations with Bastila on the temple top and on the Forge. The conversation with Saul on the Leviathan also gets a little extra nastiness. The file lev40_saul403 conflicts with the one in K1 Restoration mod (which is why it has the "no" flag), but the other files should not conflict with it at all. The Juhani dialogue is exactly the same as the options restored by the K1 restoration mod. To install, merely drop all of these files from the folder into your override. -
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- sewers
- jumpstationz
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Sounds like fun. I would need to look more into your mod's storyline, maybe play through whatever you have. If you have any notes on character concepts and such, that would be great as well. Is there a current link to what you've got? You can send it to my gmail account of Allronix1
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Hello there, Sith Holocron said I should chat you up regarding dialogue writing. I did do a dialogue pack back in the Holowan Labs days on KOTOR 1. Added about 20 pages worth of (subtitle only) dialogue. Good times. I also tended to tweak dialogue for other modders. What kind of help do you need in that regard?