Thor110

Modders
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Everything posted by Thor110

  1. Version 1.0.1

    144 downloads

    WARNING : This is still being tested, but initial tests are promising. Feel free to message me with any issues you might encounter. Original mod and permissions provided by @deathdisco https://deadlystream.com/files/file/585-coruscant-jedi-temple-by-deathdisco/ This version is setup specifically for use alongside MTSLRCM and MM478EP. https://deadlystream.com/files/file/1801-mobile-restored-content-mod-mtslrcm/ https://deadlystream.com/files/file/2552-mobile-m4-78-enhancement-project/ Files are included if you wish to install it just for MTSLRCM or even without it. The only real changes I have made are a fix to "952cor.vis" and correcting a file name mismatch for "PLC_lft1.mdl" Installation Unpack the .zip archive and transfer the files from "mtslrcm and mm478ep" to their proper location. iOS: On iOS, they are placed in iTunes > Apps > Documents, in the same spot that the ‘saves’ folder goes. ANDROID: On Android the files should be placed in /Home/Android/data/com.aspyr.swkotor2/files/ As long as you’ve closed the game from the app switcher before launching with the mod, everything should work as normal." Patches the "mtslrcm only" folder contains the relevant files if you do not wish to install Mobile M478EP the "no mods" folder contains the required files for not using any other mods. I used the Application ZArchiver to unpack the files and Total Commander to transfer the files to the relevant location, but I believe they can be transferred using the regular file browser application, however I have been testing it on the Bluestacks emulator and not on actual hardware for the moment. Thor110
  2. As a heads up, I am currently working on a Mobile version of M478EP and have been given the go-ahead by zbyl2 to upload it once it is in working order. However, there is still a lot of testing to do and some crashing issues to overcome with the larger levels. But rest assured, your request is being worked on. It's just currently locked behind a few problematic issues for the time being. It will be free and out in the open as soon as I can work out a simple way to resolve them though. Thor110
  3. View File Mobile Override Files NOTE : I extracted these for the Expanded Galaxy Project. These are the files from the Android OBB contained within the Override folder. Not intended for use with anything, just meant as a modders resource for anyone that wishes to alter or recolour the UI for the mobile version of the game. Includes iPhone and Android specific textures. Screenshot shows a blue version of the interface I am working on just to showcase it. Thor110 Submitter Thor110 Submitted 10/07/2024 Category Modder's Resources  
  4. View File Blue Kotor-Like GUI Mobile Version NOTE : I made this for the Expanded Galaxy Port but decided to release it as a stand alone mod as well. place override contents at /Android/data/com.aspyr.swkotorii/files/override This should also work with iPhone/iOS but I am not familiar with the method to transfer it Thor110 Submitter Thor110 Submitted 10/07/2024 Category Mods TSLRCM Compatible Yes  
  5. Version 1.0.0

    42 downloads

    NOTE : I made this for the Expanded Galaxy Port but decided to release it as a stand alone mod as well. place override contents at /Android/data/com.aspyr.swkotorii/files/override This should also work with iPhone/iOS but I am not familiar with the method to transfer it Thor110
  6. You're welcome and though it seems insignificant, I just noticed that there is an error in the French version of one of the hints. It says Trask instead of 3C-FD, I made a fixed version here. ihlp_5_fre.tga
  7. Version 1.0.1

    20 downloads

    NOTE : I extracted these for the Expanded Galaxy Project. These are the files from the Android OBB contained within the Override folder. Not intended for use with anything, just meant as a modders resource for anyone that wishes to alter or recolour the UI for the mobile version of the game. Includes iPhone and Android specific textures. Screenshot shows a blue version of the interface I am working on just to showcase it. Thor110
  8. It appears that I was wrong and they are not the same as released in the Aspyr version on PC, so it seems we will have to wait for someone to crack open the .obb file and extract the relevant files, I did look into this but had no success, might look into it again soon. EDIT : here are the contents of the override folder, that are contained within "main.213.com.aspyr.swkotorii.obb" android override folder.7z Should be everything anyone needs.
  9. If I recall, these textures can be found in the Aspyr version of the game on PC. For example:
  10. This can easily be done by editing the script "k_align_movie" I had to edit it so that it didn't randomly show up while playing the port of KotOR I have been working on. Here is a version that should only play once you have completed one planet or rather, found one Jedi. k_align_movie.ncs k_align_movie.nss NOTE : I haven't tested it and put it together quickly but it should work. PLUS : I realise that this isn't precisely what you asked for but, it's close as all three of your points describe different potential points at which to place it, regardless the functions and variables you should need to figure out to make it work the way you want it to work are contained in this script.
  11. I think there is already a mod that adds this feature. "1. Separate parts of T3-M4 are adapted to the first part of the game. For the shock limb of the droid T3-M4, the nature of the damage has been changed: now it stuns the enemy, and the stunning power is one of the strongest in the game." Not sure if this helps or not, I believe there are some things that don't get properly displayed in the feedback logs though I am not certain of the specifics. I think SendMessageToPC goes to a specific feedback and not the combat log but I cannot remember. What you probably ought to do is set up an empty test room with a character, some dialog and some scripts to tinker with to ensure you can get something properly showing somewhere, perhaps you have used the function incorrectly.
  12. Paid mods are against the rules on DeadlyStream.
  13. Thinking back on this, with regards to mobile, M478EP should work by default, however it would need to be installed and transferred accordingly. At least on Android, I know it can be done, on iOS however, I suspect it might be tricky due to the installer for M478EP being an executable.
  14. I was planning to make an xbox and mobile patch for this at some point, but it's a long way off. It's required as part of the install order for my main project and I have been working towards getting them ready for xbox and mobile. Someone recently made a patch for TSLRCM to go on the original xbox as well. But it could be many years before I can find the time to get around to it, maybe never. Only time will tell.
  15. Health Bar be damned! Here I thought I had tracked down all of the hard coded GUI elements, but it seems the health bar and some light green text remains to be found.

  16. It's highly likely that a full mod would need to be made in order to do something like this. As I recall, not all text is stored in the strings of dialog.tlk, some are stored in the various GFF filetypes. It would be worth checking a filename in specific to see if this is the case, for example, the first file in the "streamwaves" folder for me is "_m40acdart03999_.wav" when arranged by "date modified" anyway, that is the English installation of the game on Steam. Organised by name and checking folders too "\streamwaves\globe\band01\NGLOBEBAND01000_.wav" for example. It's quite the oversight that different languages were neglected on the mobile versions of the game. On a somewhat related note, I was looking into changing the hardcoded elements of the GUI on Android today for my port of KotOR1 to KotOR2 and any other Total Conversions that might need that information one day. Tutorial #24 : https://deadlystream.com/topic/6886-tutorial-kotor-modding-tutorial-series/ Though it doesn't look like I will finish finding them at the moment.
  17. That shouldn't have made a difference to be honest. Yeah it seems some people are experiencing an issue getting past character creation, that isn't happening for me though, so unfortunately there's nothing I can suggest for that at the moment.
  18. Good to know, but might I ask what you mean by the following?
  19. Try redownloading the .exe file from https://github.com/Thor110/Expanded-Galaxy-Port/blob/main/Expanded Galaxy Port Installer/PortInstaller.exe I just updated it with a version of the .exe that it seems I forgot to push to GitHub.
  20. Try using the dropdown instead of the browse button to select the locations of the games. I thought this had been fixed but maybe not as I haven't worked on the project in quite some time.
  21. It depends on which one you want to play. Refer to the readme on : https://github.com/Thor110/Expanded-Galaxy-Main Install the pre-requisites, then Main, if you want to play the Port, it requires Main, if you want to play Brotherhood, it requires the Port, which requires the Main Expanded Galaxy.
  22. I'd suggest the Visual KotOR GUI Editor over GFF for most users. It does require that you fill a folder with all of the required images so that it can load them though. But it's a fairly simple process, from what I recall I extracted them all as .tpc with KotOR Tool and converted them all to .tga with Xoreos tools.
  23. View File Traya to Kreia This was a mod requested by @Snigaroo a little while ago. As they finally sent me some screenshots, I thought I would upload it for those that want to apply this tiny change to their game. All the mod does is change the appearance of Darth Traya in the Tomb so that instead she has the appearance of Kreia. Installation : Use HoloPatcher Uninstallation : Use HoloPatcher or restore the backup created by HoloPatcher Submitter Thor110 Submitted 08/13/2024 Category Mods TSLRCM Compatible Yes  
  24. Thor110

    Traya to Kreia

    Version 1.0.0

    58 downloads

    This was a mod requested by @Snigaroo a little while ago. As they finally sent me some screenshots, I thought I would upload it for those that want to apply this tiny change to their game. All the mod does is change the appearance of Darth Traya in the Tomb so that instead she has the appearance of Kreia. Installation : Use HoloPatcher Uninstallation : Use HoloPatcher or restore the backup created by HoloPatcher
  25. The user RLG was last online July 19th 2023, so they might not be active or around to help you with this issue. However I took a look at the mod and you have to use cheats to add them to your inventory. Make sure cheats are enabled in the swkotor.ini file by adding "EnableCheats=1" under "[Game Options]" then press the ¬ key under the escape key on your keyboard and type "giveitem itemname" which would be "giveitem g_i_dbledge" for one of the items included in this mod.