Thor110

Modders
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Everything posted by Thor110

  1. Version 1.0.0

    315 downloads

    NOTE : This is included with the Expanded Galaxy Project already. So I noticed this once in the Sith Temple on Dxun, which I believe is the only place in the main game where the droid actually appears. Two sets of animations happening on one model resulting in two sets of what appear to be engine pods glitching around inside one another. It was a simple fix, just deleting one set of the animations, it looked as if perhaps the original modeler or animator was trialing two different versions of the animation and then left them both there in the end. Hardly noticeable really but it bothered me so I got around to fixing it eventually. Installation : Unzip and drop the two files into the override folder. Uninstallation : Delete the following files from the override folder. c_drdsentry.mdl c_drdsentry.mdx Thor110
  2. I don't know how it looks in kotor tool as I tend to use K-GFF Editor to edit .utc files, but I presume you have added it to the Equip_ItemList and not the ItemList?
  3. I think we all understand your position, it's just generally better to leave mods to die as opposed to complaining, at least in my opinion. Patience, go play another mod for a bit
  4. Why does anyone need to prove anything to anyone in regards to something they are working on in their own time to give away to people for free? So your suggestion is that the devs take time away from working on the mod to showcase some fancy video that wows you? Which would again, take time away from actually developing the project. While in some cases it's easy enough to keep track of things being done, some people aren't used to it and it can be annoying to have to stop developing just to go and write "fixed this" or "updated that" or "added this" to some log. Yet you are speaking as if they owe everyone an explanation. You've been informed by multiple people that have actively helped develop the project with Logan that it is still being worked on, if that isn't enough, I don't know what is. I think for everyone it's more pertinent that the latest comment isn't "mod is dead" especially when it was preceded by an update from the developer regarding work being done to the mod. With all that being said, these things take time and unfortunately everybody has lives to live, bellies to fill and work to do. Thor110 P.S. I am sure there will be something to show off sooner or later.
  5. Convert it to a .bik and replace the intro movie biologo.bik or leclogo.bik, you won't be able to add an entirely new video without more hassle than it's worth so if the loss of leclogo.bik is a problem you would have to combine them into one.
  6. Have you ever made a mod for anything? No, but outright saying it's dead leads others to believe it is. Oh! We can all understand that! Money doesn't always seem to get the job done does it! It'll get there! I really enjoyed the demo myself as I am sure many did, all in good time! This happens from time to time, there can be countless reasons but I have to say in recent times I have seen some incredible projects that are absolutely breathtaking! Including many that would be considered impossible due to legal issues, thankfully many have managed to properly defend themselves. So be patient take a look around, sometimes some of the coolest stuff pops up out of nowhere!
  7. I have to second this, rest assured they are still working on it and I help them out from time to time. It's comments like this that probably lead to 95% of big mods not being finished. Some of us just throw our arms up in the air and go, well don't have it then. DELETE. Thor110
  8. Ah of course! though from what I remember that error can cause the game to minimize so I wondered if perhaps it could cause a black screen as well. Still, those file name mismatches are something I have been fixing in my own project so I thought I would post it. Though I should have probably asked if they have any other mods installed etc
  9. Drop this file in your override, it should fix the problem. Though it is a quick hexedit and not a fully rebuilt model, so please get back to me and let me know if that resolves the issue. pmbnm.mdl
  10. Short Answer : Yes Long Answer : You would have to make it. Still a short answer, but you would have to determine the way to make it work and ensure that any conflicts are taken care of. As I don't think this is the kind of request anyone would want to take on, if they do though, more for them.
  11. It's recently been updated by th3w1zard1 : th3w1zard1/PyKotor: requested by DarthParametric by th3w1zard1 Though given that you requested it, I figure you might already be aware of this. I am using the modified version from the3w1zard1 as my primary installer, for the Expanded Galaxy Project. It works well for my project currently, but it's definitely still a work in progress. As for this mod, unfortunately I am unfamiliar with both mods in question so don't have much to say other than agreeing with DarthParametric's comments regarding the fact you could just release a compatibility patch.
  12. Just been tinkering with my own script again and while considering using GetAreaUnescapable like you are, I came across the fact that the following levels are not set to be unescapable in the .are files. 004ebo 007ebo 102per 104per 107per 154har 501ond 502ond 503ond 512ond 853nih 907mal Plus all of Telos ( though you handled that with a global variable check ) and thought it might be worth noting here for you. Though most of these are levels that the user is unlikely to use them in, except for perhaps Onderon. Edit : Also, if you were to travel to a new planet after warping back to the Ebon Hawk, you would be able to warp back to a planet you just left! I had to add a Boolean and set it during the galaxy map script to deal with this.
  13. I second this! I was considering downloading this and the other HQ Music Patch by SithHolocron to compare myself, but I suspect it will be difficult for most to actually hear the difference! Given that the author has gone to the trouble of overhauling them all, hopefully you might know the best tracks to select for comparison.
  14. The Expanded Galaxy Project for Star Wars : Knights of the Old Republic II : The Sith Lords Main : The Expanded Galaxy Project Port : The Expanded Galaxy Port of KotOR1 for The Expanded Galaxy Project Hood : Brotherhood of Shadow : Solomon's Revenge for The Expanded Galaxy Port "Star Wars : Knights of the Old Republic" in "Star Wars : Knights of the Old Republic II : The Sith Lords" This is mainly still all for testing purposes, so very much consider this all still a work in progress. So expect bugs! TSL Expanded Galaxy ( Main ) - v1.2.3 https://github.com/Thor110/Expanded-Galaxy-Main TSL Expanded Galaxy Port of KotOR ( Port ) - v1.2.3 ( OPTIONAL ) Now includes a batch file called "launcher.bat" in the main game directory, that lets you pick between playing KotOR1 or 2! https://github.com/Thor110/Expanded-Galaxy-Port TSL Expanded Galaxy Brotherhood of Shadow : Solomon's Revenge Port from KotOR ( Port ) - v1.2.3 ( EXPERIMENTAL ) Now includes a batch file called "launcher.bat" in the main game directory, that lets you pick between playing KotOR1 or 2 and or Brotherhood of Shadow : Solomon's Revenge! https://github.com/Thor110/Expanded-Galaxy-Hood TODO : MAIN : https://github.com/users/Thor110/projects/1/ PORT : https://github.com/users/Thor110/projects/2/ HOOD : https://github.com/users/Thor110/projects/3 Join the Discord server and let me know what bugs you encounter! Discord : https://discord.gg/g9cnEvr Tatooine Kashyyyk Coruscant Dreshdae - Korriban Unknown World Thor110 Update : The GitHub repositories have been updated so that the project can be downloaded directly from them now and installed without need to use the Releases tab or for me to prepare a specific version of the project.
  15. There is yours : TSL Rapid Transit System There is this one by HangoutHermit : TSL Ebon Hawk Armband - Star Wars: KotOR II: The Sith Lords - GameFront And there is my own version : Ebon Hawk Armband - Mods - Deadly Stream Don't know if there are any more lying around!
  16. Thor110

    Ebon Hawk Armband

    v1.0.2 should be near perfect, let me know if you discover any issues with it.
  17. I noticed there are three, possibly more mods that do something like this now! It was interesting to take a look at the source and see how differently each modder has achieved this.
  18. In theory yes, in practice probably not without a serious amount of knowledge concerning the internal architecture and operating system for the xbox series w.e Perhaps start by getting a full trace / print out of the games directory and files you can access, if you can access any that is, if you can make it to where you can see the Override folder, you could certainly start trying, but all it would take is a file list hidden somewhere to prevent that from firing up, maybe even crash, damage or get your online account banned, all speculation from me unfortunately as I don't own any new age consoles. In general though, I don't recall coming across anyone that has done so without modding their console or dev mode or dev console etc and I do try to keep an eye out for these kinds of things as I have plans to get my own mod onto the original xbox one day.
  19. I don't think there is a mod that covers this, but I am not sure it would make logical sense, given that they are busy with what is essentially the backup plan to destroy Malachor, at least that's how I saw it. My memory is a little hazey as I haven't played in a while and I am not as knowledgeable about the lore as some people. "it's presumed he died getting HK onto the droid planet" - I don't think this is entirely accurate either, the droid factory is not on the droid planet, it is on Telos. ( though how they miss you making a racket upstairs is beyond me ) But that's my thoughts.
  20. They need to be recompiled using the supermodel from each game as a reference, not sure if there is a way to do so in KotORBlender but there might be, hopefully someone else can shed more light on the situation though.
  21. That is most certainly not the reason the site exists. Perhaps that might be the reason for a specific section of the forum, that you keep managing to post outside of mind you. https://deadlystream.com/forum/46-mod-requests/
  22. Which as far as everybody has said they cannot provide, maybe they can point them out but... at a certain point, somebody needs to come out and say it. Don't you think it's rude to be asking somebody to make you a mod every other day? @Revanbeta50 So... the NPC Overhaul Mod + ??? As people mentioned before in your previous threads, reach out to the authors and get permission to do so, or do it yourself. There is more than enough knowledge around here to get literally anybody started modding the game. It's clear as day. Not to mention the one word replies.
  23. You said no and your screenshot clearly shows a modded game. So why don't you tell me? Why did you lie.