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Everything posted by JackInTheBox
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The early Humanoid Droid animations are borked- somehow. So i open up the model to see if there is anything to salvage. Turns out he has most/ all of his animations and from what i can tell they are properly named. (opened the newer model to compare) On a side note, why are the animations for the droids named differently from human characters/ even HK, paradoxically? Somehow the model just sticks to one/ likely last played animation and never uses any other appropriate one. I tried process of elimination to see if its a specific animation, but he just latches to a random one and gets stuck on it.\ What should i be looking into. Im not very competant with these tool. Is it a specific animation(dont think so), a skeleton issue, rigging issue, not linked right. Why would a model spazz out? Shouldnt it just play named one and t-pose if its missing? How do you troubleshoot this stuff?
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View File KOTOR 2 Alpha Textures KOTOR 2 Alpha Textures Description: This is an attempt to restore the K2 visuals, to CLOSELY match those used by the Obsidian during the Alpha stages of development, as seen in promotional screenshots and videos. Just like with KOTOR 1 many early game textures still exist ,in their low quality format, in the game files. This IS NOT a 100% faithful restoration, more a creative interpretation. (SEE screenshots). I don't think that is possible, or its beyond my capabilities. Textures are UPSCALES to 2k. Uploaded collage of promotional images. Installation: Textures are "High Resolution" upscales of base game images.(sometimes modified where necessary) They COULD be used as STANDALONE. However, i recommend/ the intent was, as a patch for my mod. - KOTOR 2 HD Galaxy Mod https://www.nexusmods.com/kotor2/mods/1174 If you have it, just extract the folders into override and REPLACE, when prompted. OPTIONAL FILES: Ive included a SEPARATE alternate appearance for TELOS.(not the red one! See images) Also included retextures for the Droids used in "Alternate Peragus mining Droids" by FF97, also 2k. WARNING - alpha droid models have a animation errors! LINK: https://deadlystream.com/files/file/1227-alternate-peragus-mining-droids/ INCOMPATIBILITY: Obviously, any mods that affect the games environment visuals(replaces same files) are incompatible. However, there is no chance of game breaking errors or bugs. Permissions: Do not re-upload this mod or UNMODIFIED assets from this mod to other sites. Modifying or using the files in your own mods, is allowed and encouraged. Legal: THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE. Submitter JackInTheBox Submitted 07/19/2023 Category Skins TSLRCM Compatible Yes
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Version 1.0.0
265 downloads
KOTOR 2 Alpha Textures Description: This is an attempt to restore the K2 visuals, to CLOSELY match those used by the Obsidian during the Alpha stages of development, as seen in promotional screenshots and videos. Just like with KOTOR 1 many early game textures still exist ,in their low quality format, in the game files. This IS NOT a 100% faithful restoration, more a creative interpretation. (SEE screenshots). I don't think that is possible, or its beyond my capabilities. Textures are UPSCALES to 2k. Uploaded collage of promotional images. Installation: Textures are "High Resolution" upscales of base game images.(sometimes modified where necessary) They COULD be used as STANDALONE. However, i recommend/ the intent was, as a patch for my mod. - KOTOR 2 HD Galaxy Mod https://www.nexusmods.com/kotor2/mods/1174 If you have it, just extract the folders into override and REPLACE, when prompted. OPTIONAL FILES: Ive included a SEPARATE alternate appearance for TELOS.(not the red one! See images) Also included retextures for the Droids used in "Alternate Peragus mining Droids" by FF97, also 2k. WARNING - alpha droid models have a animation errors! LINK: https://deadlystream.com/files/file/1227-alternate-peragus-mining-droids/ INCOMPATIBILITY: Obviously, any mods that affect the games environment visuals(replaces same files) are incompatible. However, there is no chance of game breaking errors or bugs. Permissions: Do not re-upload this mod or UNMODIFIED assets from this mod to other sites. Modifying or using the files in your own mods, is allowed and encouraged. Legal: THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE. -
View File K1Loading ConceptArt Description: This mod replaces all the loadscreens with new HD ones, based on High Resolution Upscales of original KOTOR Concept art. Though not exclusively. Im also including, the sourse images, as This mod replaces all the loadscreens with new HD ones, based on High Resolution Upscales of original KOTOR Concept art. Though not exclusively. Im also including, the source images, as a separate download, for those with preservation, creative tendencies. Important, this mod is meant exclusively for for people using 1440p resolution + HD Menu/UI mods. I hope to provide a 1080p version at some point, however feel free to do so yourself for your preferred resolution. K2 version, coming soon, i hope. Installation: MOD IS FOR 1440p ONLY!!! This mod should be installed AFTER KOTOR High Resolution Menus and HD UI Menu Pack by ndix UR. THIS MOD IS INCOMPATIBLE with any other Loadscreen mods. Drag and drop all the files from the Zip into your KotOR override folder. When prompted, make sure to overwrite the file "loadscreen.gui" INCOMPATIBILITY: THIS MOD IS NOT COMPATIBLE WITH LOADSCREENS IN COLOR. FOLLOW THE INSTALLATION INSTRUCTIONS CAREFULLY AND MAKE SURE YOU REMOVE THE FILES FROM LOADSCREENS IN COLOR PRIOR TO INSTALLING. IF YOU FAIL TO REMOVE LOADSCREENS IN COLOR PRIOR TO RUNNING THE GAME, YOUR GAME WILL CRASH. Permissions: Feel free to modify and redistribute. Please do not redistribute unmodified versions. Legal: THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE. Submitter JackInTheBox Submitted 07/13/2023 Category Mods K1R Compatible Yes
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Version 1.0.0
63 downloads
Description: This mod replaces all the loadscreens with new HD ones, based on High Resolution Upscales of original KOTOR Concept art. Though not exclusively. Im also including, the sourse images, as This mod replaces all the loadscreens with new HD ones, based on High Resolution Upscales of original KOTOR Concept art. Though not exclusively. Im also including, the source images, as a separate download, for those with preservation, creative tendencies. Important, this mod is meant exclusively for for people using 1440p resolution + HD Menu/UI mods. I hope to provide a 1080p version at some point, however feel free to do so yourself for your preferred resolution. K2 version, coming soon, i hope. Installation: MOD IS FOR 1440p ONLY!!! This mod should be installed AFTER KOTOR High Resolution Menus and HD UI Menu Pack by ndix UR. THIS MOD IS INCOMPATIBLE with any other Loadscreen mods. Drag and drop all the files from the Zip into your KotOR override folder. When prompted, make sure to overwrite the file "loadscreen.gui" INCOMPATIBILITY: THIS MOD IS NOT COMPATIBLE WITH LOADSCREENS IN COLOR. FOLLOW THE INSTALLATION INSTRUCTIONS CAREFULLY AND MAKE SURE YOU REMOVE THE FILES FROM LOADSCREENS IN COLOR PRIOR TO INSTALLING. IF YOU FAIL TO REMOVE LOADSCREENS IN COLOR PRIOR TO RUNNING THE GAME, YOUR GAME WILL CRASH. Permissions: Feel free to modify and redistribute. Please do not redistribute unmodified versions. Legal: THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE. -
I would like to assign a few new textures to surfaces for 3d module, since the original just uses the same texture for multiple surfaces. I want different textures for those surfaces. Does the process differ in any way from modifying a character/ object 3d model? In Blender specifically. Basically i need to modify the 3d model, kinda like this mod. How complicated is this going to be? Thank you.
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I have a good deal of K1/2 Concepts scrounged up(Original game art for environments, characters, ships, etc) Id like to make it into Loading screens. For K2, its not an issue. K1 needs its Loading elements redesigned. Not sure if that has to do with scripting or modeling. I think i saw some redesigned loading screens in Member Gallery a while back. Basically the windows above the loading bar need to be way larger (aka K2) and text box needs moving.
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Porting between games- Blender. MDLOps mandatory?
JackInTheBox replied to JackInTheBox's topic in General Kotor/TSL Modding
I see. Are you positive or is that a guess. There are not that many bones, but doing it per every model. Edit:Huh,according to this thread, you are correct. You need to re-rig the model. Fugde. Was hoping to streamline this. Well back to MDLOps, i guess. -
So i'm getting blender modeling(again), baby steps. So far so good. When i try to port armor models from K2 to K1, sometimes animations break(like half break). Ok, so i searched the forums, used MDLOps and fixed the model. Ok but why. Why cant Kotor Blender figure things out on its own, why cant it export it right. Is MDLOps mandatory for ports? Where is the problem. Some node(s) misnamed. Doesnt even seem to break every model, just ones that need separate supermodel.
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View File K2 Portrait Restored I am ashamed to say, this took longer, than it ever should have. Such a simple thing, when you think about it. Oh well. Description - Better? charakter portraits for your favorite crew, who all hate eachother. And finally, some use for that awesome Obsidian art. Disclaimer: OBVIOUSLY THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY BIOWARE, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS. Mods are made entirely as a labor of passion and for none profit purposes. All rights to intellectual property reserved by Obsidian/ Disney? Submitter JackInTheBox Submitted 09/14/2020 Category Mods TSLRCM Compatible Yes
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Version 1.0.0
1,260 downloads
I am ashamed to say, this took longer, than it ever should have. Such a simple thing, when you think about it. Oh well. Description - Better? charakter portraits for your favorite crew, who all hate eachother. And finally, some use for that awesome Obsidian art. Disclaimer: OBVIOUSLY THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY BIOWARE, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS. Mods are made entirely as a labor of passion and for none profit purposes. All rights to intellectual property reserved by Obsidian/ Disney? -
View File KOTOR1 HD ICON PACK ver1.0 Pretty much, what is says, the mod contains higher resolution versions for most of the item icons in KOTOR 1. Namely - Armor, Weapons, Headgear, Shields and other Usables, Droid Gear, Belts, Implants and other miscellaneous items. Feel free to modify and reuse. Giving Credit is appreciated. Would have liked to include crystals too, but oh well. Maybe next update. Needless to say this works best with stuff like: KotOR High Resolution Menus 1.4 by "ndix" - Cheers and Happy Playing!!! Submitter JackInTheBox Submitted 04/13/2020 Category Mods K1R Compatible Yes
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Version 1.0.0
8,347 downloads
Pretty much, what is says, the mod contains higher resolution versions for most of the item icons in KOTOR 1. Namely - Armor, Weapons, Headgear, Shields and other Usables, Droid Gear, Belts, Implants and other miscellaneous items. Feel free to modify and reuse. Giving Credit is appreciated. Would have liked to include crystals too, but oh well. Maybe next update. Needless to say this works best with stuff like: KotOR High Resolution Menus 1.4 by "ndix" - Cheers and Happy Playing!!! -
Currently having trouble with N-DReW's K1 Gameplay Improvement DEMO. The mod causes a hard crash for me at a quest on Korriban. SInce, there doesnt seem to be any report of it here, i'm guessing its a me issue. Or a steam issues, why is that versions so crap!!! Anyway, this brings up a good question, where do you begin to look for conflicts, or script issues>? Any threads, discussing methods of troubleshooting?
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overhaul MOD:N-DReW's K1 Gameplay Improvement BETA
JackInTheBox replied to N-DReW25's topic in Mod Releases
I'm getting a crash at the tomb of TULAK HORD. Jorak Uln's model is missing and The game crashes to desktop soon after. Dont really have any other mods, certainly nothing that would cause this. How do i troubleshoot? Probably should have posted this here.?- 38 replies
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Normal Map for K1/2 help? Last Resort...
JackInTheBox replied to JackInTheBox's topic in General Kotor/TSL Modding
Just trying to add some depth, to some of the main charakters, npc's and armors. Now that upscaling textures is a possibility. Mostly, i just got excited at the thought of such an old game, even supporting normal maps. The end result, is not too bad actually, as it adds some nice definition and shading. But, when viewing the model from far away, the aliasing is way too distracting. Almost, as if there are no mips. Too bad, there is no other way to convert tga's to tpc's. Oh well, there's always bump maps, at least. Unless, that has some nasty surprises. -
Normal Map for K1/2 help? Last Resort...
JackInTheBox replied to JackInTheBox's topic in General Kotor/TSL Modding
Thanks, for the responce. I've been tinkering with NORMAL maps, for the past few day, but i think i hit a road block. Everything works as it should, however the end result is not particularly impressive. The normal map .TPC introduces a substantial amount of aliasing to the model. Aliasing that is not a problem, when using Bump map TGA's, for instance. I would assume, the problem lies with mipmaps, created by the program tga2tpc converter. The Aliasing is probably introduced, when the texture is downsampled for the mipmaps. Since, no such aliasing exist for the .tga files, i guess the game's engine just has a better algorithm for creating its own mip maps. Any advice? Short of adding more blur to the original texture or forcing some kind of GPU antialiasing, im stumped on what to do. -
Can someone please explain to me what I'm doing wrong? I read up on threads, dealing with implementing normal maps to diffuse textures. Seemed straight-forward enough, but apparently I'm the stupidest person alive. I can get the Normal to work fine, but only where the model already supports it. Like Hutts, for KOTOR1, for instance. Near as I can tell, I am screwing up model conversion. As for altering files with MDLOps, or MDLEdit, i kept trying to enable the tangentspace 1 line, any way, I read about. No luck. Please?
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View File HD MENUS AND UI Assets These are basically High Definition upscaled assets for the first Kotor title. I was inspired by the games original awful stoneage 800x600 artwork and NDIX's groundbreaking work. Mod does not touch every original GUI element, and as such is not yet feature complete. For one, most LOADING SCREENS are still missing HD versions. They will come eventually. My hope is people find these as pleasing of an improvement, as i did. Instructions, such as they are, are in the README. As, this is my first mod, any ideas, suggestion, criticism, repackaging improvemts are highly encouraged. The Mod has been created with 16:9 aspect ratios and 1080/1440p in mind. I shall do my best to fix any potential problems. REQUIRED MODS: Universal Widescreen (UniWS) Patcher - http://www.wsgf.org/article/universal-widescreen-uniws-patcher KotOR High Resolution Menus 1.3 ndix UR - https://deadlystream.com/files/file/1159-kotor-high-resolution-menus/ K1 Main Menu Widescreen Fix 1.1 By DarthParametric - https://deadlystream.com/files/file/1173-k1-main-menu-widescreen-fix/ Recommended MODS: HD NPC Portraits 1.1 by ndix UR OBVIOUSLY THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY BIOWARE, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS. Submitter JackInTheBox Submitted 03/14/2019 Category Mods K1R Compatible Yes
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Version 1.0
12,485 downloads
These are basically High Definition upscaled assets for the first Kotor title. I was inspired by the games original awful stoneage 800x600 artwork and NDIX's groundbreaking work. Mod does not touch every original GUI element, and as such is not yet feature complete. For one, most LOADING SCREENS are still missing HD versions. They will come eventually. My hope is people find these as pleasing of an improvement, as i did. Instructions, such as they are, are in the README. As, this is my first mod, any ideas, suggestion, criticism, repackaging improvemts are highly encouraged. The Mod has been created with 16:9 aspect ratios and 1080/1440p in mind. I shall do my best to fix any potential problems. REQUIRED MODS: Universal Widescreen (UniWS) Patcher - http://www.wsgf.org/article/universal-widescreen-uniws-patcher KotOR High Resolution Menus 1.3 ndix UR - https://deadlystream.com/files/file/1159-kotor-high-resolution-menus/ K1 Main Menu Widescreen Fix 1.1 By DarthParametric - https://deadlystream.com/files/file/1173-k1-main-menu-widescreen-fix/ Recommended MODS: HD NPC Portraits 1.1 by ndix UR OBVIOUSLY THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY BIOWARE, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS. -
Ok, so i remastered all the art assets, im going to for now. And also tested it for 1080p and 1440p. How would i go about, making sure it works for all resolutions/aspects? Also, should i compress the files into tpc's, or what? Help me out here, its me first mod.
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This will be my first published mod, the aim of witch is to upscale all game UI elements. - all menus, the gameplay GUI, loading screens and icons. Personally, i always thought, that the terrible low resolution UI just doesn't work anymore and dates the game horribly. Ndix UR’s brilliant ui mod was a fantastic inspiration, but also all the HD work on this site. KOTOR was my favorite gaming experience, once upon a time. And it make me very happy to try and contribute to its continual enjoyment. Any feedback, thoughts, ideas, and perhaps slight assistance would be greatly welcomed. For one thing, can anyone point me to software, that allows for seamless viewing of KOTOR models and textures in a 3D frame with free camera?