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Everything posted by DarthCalculus
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Having different styles for different tiers sounds even better! I always wished that was a thing so that you could tell them apart. Maybe you could even collaborate with Shem to use the skins from his prequel style robes for K2 (for the purpose of a large variety)? I've just never liked cream white tunics myself, so I'll probably borrow some skins from there.
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This is great! I always wondered why this hasn't been done earlier, but you've made a lot of people very happy with this, including me! Thank you! Now I can't decide between these awesome robes and Kainzorous' tunics... For the brown/red/blue option, would it be possible to add a bit of variety to the tunics under the robes? Say, have grey tunics with the blue robes and tan/sand colored tunics with the red robes, like in the all brown option?
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- 92 comments
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- schematic lightsaber mod
- lightsaber hilts
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The description says it's in Oondar's store, but the file refers to Kex's store on Dxun. I'm having an issue with the latter that I can't access it at all. Clicking "Let me see what you have" when talking to Kex boots me out of the conversation. I suspect that it's because of the file kexsstore.utm. Can you please have a look at it and work with me to get it fixed? Perhaps there's a way to combine this file with the Prototype Knight Breastplate too?
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- 92 comments
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- schematic lightsaber mod
- lightsaber hilts
- (and 5 more)
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Can you also make a version that replaces all of the Dark Jedi in the game with Sith Assassins from TSL? I always found the Dark Jedi appearance a bit comical, but the Sith Assassins look pretty sweet. There's multiple tiers of Dark Jedi, so making a couple of alternative skins for the Sith Assassins could also be an interesting idea.
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Yeah, I was talking about the character creator screen. I wasn't aware that it's okay for things to be messed up there. I've gone ahead and removed the jacket texture and edited the appearance.2da file, so now it pastes the normal clothing texture over the default PFBBM clothing model in the character creator. I wonder if this will now cause the clothing model to be the one you had of the jacket later in the game (I've only tested it as far as the start of the game, before getting any clothing).
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Shem's mod that gave Korriban students robes gave Uthar Bandon's armor with a custom skin that was red and black; it looks amazing in my opinion. Maybe you could do something similar? Does this mod make the Sith patrol officers inside the academy and in the valley of the Sith Lords into Sith soldiers (in armor)? I think this mod has some real promise since Shem's mod adds a bunch of stuff and makes a lot of changes to the students that aren't always justified. I think that you should really consider giving Uthar and also Jorak Bandon's armor (like Shem's mod), and also consider changing the Sith officer patrols into Sith soldiers.
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Anyone have SpaceAlex's K1 Enhancement Pack?
DarthCalculus replied to isa0005's topic in Mod Requests
Did you mean Alex's pack? Personally, I really liked the idea of differentiable named wookies, so I started with those. They're also the easiest to implement in my opinion. Also Belaya having a unique head seems cool. I don't know how to add extra variety to the alien species, so for now I just copied some of the textures and renamed them to fit the original variants. -
Anyone have SpaceAlex's K1 Enhancement Pack?
DarthCalculus replied to isa0005's topic in Mod Requests
Actually, that mod is what started my quest for hi-res NPCs. It's good for reskinning commoners and such, but what I mainly wanted was a fix for the super low-poly "filler" background NPCs like the two women talking outside the Jedi enclave as you head to the plains (near Nemo). Their faces are made up of like 4 polygons, and their hands are mittens, and Alex's mod advertised replacing that kind of characters with normal NPCs (that could use the skins from the mod you linked). I think at this point I have to give up on the dream of no low-poly NPCs and just make some of the named NPCs unique, like Nemo, Belaya, Sunry, etc., but I am reluctant to run the installer from Alex's mod because it seems to include a ton of other stuff besides what I want in the NPC redux. That's why I am going to try and do them one at a time and only change the appearance. I wish he had made partial installers for just the Twi'leks, just the gangs, etc. In case someone has or can easily put together a version of his NPC mod that *only* adds the extra variation of alien characters (more Twi'leks, Rodians, and other variations) without anything else, I would really appreciate that! -
Anyone have SpaceAlex's K1 Enhancement Pack?
DarthCalculus replied to isa0005's topic in Mod Requests
That looks like a great project! Keep it up! Unfortunately, at this point my game is too modded to try it. I was really looking forward to SpaceAlex's mod replacing the low-poly background NPCs, but then I read he didn't finish that part. And having the named NPCs look unique would have been awesome, but my mod folder is currently stable with no conflicts, and the Improvement mod would introduce conflicts and too many new files that I can't tell what they do, so it seems also like a mod that should be installed first. Looks like I have to make a few edits by hand, like the unique wookies, Zaerdra, Nemo, etc., which will take forever... -
Anyone have SpaceAlex's K1 Enhancement Pack?
DarthCalculus replied to isa0005's topic in Mod Requests
Hey, this seems like a great mod, but has anyone actually finished the NPC part of it? I would really like to use it, but I'm kind of a noob when it comes to that kind of modding. -
How to make a character see-through? (K1)
DarthCalculus replied to DarthRevan101's topic in General Kotor/TSL Modding
Hey, thanks a lot! Seems like a lot of stuff has come out for TSL since I last played it. I remember Darkus' robes, and they are awesome! But yeah, I meant for K1 because I thought it might be neat to replace the Star Forge robes with Bandon's model and have a TOR-esque skin for the light side version. Though honestly, I'm currently in love with the Revan's Maskless Hoodless Robes mod, so it's no biggie. -
How to make a character see-through? (K1)
DarthCalculus replied to DarthRevan101's topic in General Kotor/TSL Modding
Roger that, it gave the choice of bottom left and upper left. I got lucky and guessed right the first time. It was bottom left. And yeah, there's no such option of choice in Pixelmator. Now where could I find someone to do my idea of reskinning Bandon's armor to the TOR Jedi style...? -
How to make a character see-through? (K1)
DarthCalculus replied to DarthRevan101's topic in General Kotor/TSL Modding
Hey, it worked! Thank you so much! I did check the apperance.2da file, but I guess I didn't scroll far enough to the right and just gave up after the body model columns. Now it's all "ghosty" and proper. Is there a way you can post this fix along with the original mod or link to it from that page? I'm going to preserve it, but in another 6 years, I may not find it again. By the way, love your other work, DarthParametric, and wanted to say thanks! Great idea of diversifying the Star Forge Jedi. -
How to make a character see-through? (K1)
DarthCalculus replied to DarthRevan101's topic in General Kotor/TSL Modding
Thanks for a fast reply and fix! Worked like a charm, but there's still an issue. Now it looks like the generic commoner face is plastered on top of the ghost so that the transparent custom texture is clipping from inside as the whole thing flickers. The body is properly transparent. I removed the heads.2da file (though I need to replace it because I'm using the Malak's Unique Apprentices mod), and it still has the generic face on top. Any ideas? On a similar topic, I'm trying to reskin Bandon's armor to look the armor TOR Jedi wear, i.e., greenish with brown cloth. I've been tweaking it without transparency, but when I export to TGA, the texture is mis-applied to the model; hands are on the chest, boots on the legs, etc. Is that because Pixelmator can't handle alpha channels? I thought if I didn't have transparency, it wouldn't matter. Or is there something I'm missing? All the tutorials seem so simple, but when I do it, it doesn't work. EDIT: Nevermind, seems like using GIMP and keeping the alpha channel works. Too bad I absolutely suck at texturing! -
How to make a character see-through? (K1)
DarthCalculus replied to DarthRevan101's topic in General Kotor/TSL Modding
I have the same issue now as DarthRevan101, except I'm having it with the Ajunta Pall Unique Appearance mod. Instead of being fully transparent like in the screenshot of the mod, the only thing that's transparent is the eyes and a small patch at the end of the "loincloth". Everything else is opaque, but when the loincloth goes over the leg, it also becomes transparent. (I used this mod about 6 years ago, and back then it worked fine.) Does anyone know why that might be and how I can fix it? -