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This article is pretty spot on, although the author apparently has not played a level 30 character in TSL where you cut through NPCs like butter in the Trayus Academy.
https://kotaku.com/lightsabers-in-video-games-are-too-weak-1835533610
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Jedi Outcast and Academy are the only games where lightsabers felt right, and that was only really perfect with the dismemberment code/cheat enabled. Every other game treated lightsabers like wooden sticks. Those two games knew how to handle a lightsaber, it was a frictionless sword, It cuts through anything like a a knife through paper, at least flesh and most metal.
These aren't bats, they're not even comparable to standard swords. They're lightsabers, they cut through nearly anything like butter just by coming into slightly close contact with it. Dismemberment with a lightsaber is way easier to perform than with a sword, Star Wars games should stop treating lightsabers like swords that just instantly cauterizes wounds.
You know what game could have made a good template with a lightsaber? Metal Gear Rising (sorta). You can shred any enemy into little itty bits with that sword, way more than any star wars game did. THATS what we should have in a star wars game.
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Me, an intellectual: Remembers back to Star Wars The Force Unleashed 2 where Lightsabers were capable of cutting off pieces of Storm Trooper Armor as well as cutting off their arms and decapitating their heads. With the right Lightsaber crystal, a Lightsaber had a chance to either set Storm Troopers on fire or literally disintegrate them whole.
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