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Everything posted by rede9
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K1R 1.2 Impressions and Bug-Reports [READ ME FIRST]
rede9 replied to Fair Strides's topic in KotOR1 Restoration (K1R)
Are you going to work on Black Vulkar Base Sublevel International compatibility? I run into this bug too. -
A 1.4 version is welcome but I think to wretches like me who meanwhile own retail and GOG version.
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K1R 1.2 Impressions and Bug-Reports [READ ME FIRST]
rede9 replied to Fair Strides's topic in KotOR1 Restoration (K1R)
Is the error about Pazaak tournament? I played it with non problem with a non-english version. -
K1R 1.2 Impressions and Bug-Reports [READ ME FIRST]
rede9 replied to Fair Strides's topic in KotOR1 Restoration (K1R)
Strange. I have the same problem (missing texts; node errors) with Vulkar Base, but I'm using GOG Italian version. I thought language was the problem. -
Playing K1R PC the Iriaz are hostile (40EXP each one) but on Android they are neutral. Strange.
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K1R 1.2 Impressions and Bug-Reports [READ ME FIRST]
rede9 replied to Fair Strides's topic in KotOR1 Restoration (K1R)
I installed K1R on italian PC-GOG version (without the dialog.tlk file that was shipped separately with K1R). There are no problem until the Black Vulkar Base Sublevel (file tar_m10ab.mod) where texts are missing. The DLGEditor shows the texts perfectly; nevertheless they are not displayed in the game. DLG Converter doesn't help. Even I tried to extract files from the mod file with ERF Editor, to convert them with DLG Converter, to reimport them with ERF Editor overwriting. It doesn't work. -
I'm foolish. Since Android KOTOR is international there are several TLK. K1R edits the English one. I deleted them and rename the italian one thereby K1R edits it. The situation is improved: now I see the text of the guy with the elevator key in the Vulkar base and its item description. But the texts of the main control panel in the second level are still missing. DLG converter doesn't work. Must I extract some RIM files?
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I didn't copy the dialog.tlk file that was shipped separately with K1R. I installed K1R on italian PC-GOG version. There are no problem until the Black Vulkar Base Sublevel (file tar_m10ab.mod) where texts are missing. The DLGEditor shows the texts perfectly; nevertheless they are not displayed in the game. DLG Converter doesn't help. Even I tried to extract files from the mod file with ERF Editor, to convert them with DLG Converter, to reimport them with ERF Editor overwriting. It doesn't work. Have you to do something with my italian dialog.tlk to fix that?
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I was wrong. It is not a localization problem. I tried to open the DLG files with missing text and DLGeditor says: tried to read string X>49264 but dialog.tlk only goes up to entry number 49264.
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K1R 1.2 Impressions and Bug-Reports [READ ME FIRST]
rede9 replied to Fair Strides's topic in KotOR1 Restoration (K1R)
I installed K1R on ANDROID version. There are missing text. I tried to open on PC several DLG files with the editor (like K1R_1.2\tslpatchdata\Vulkars\tar10_mainpanel) and a error message appears (attached). -
Yes I did. Certainly It is a problem of localisation (I'm playing italian) like stuck on Korriban: http://deadlystream.com/forum/topic/1974-stuck-on-korriban/?p=20337 I encounter the same message: "CONVERSATION ERROR: Last Conversation Node Contains Either an END NODE or CONTINUE NODE. Please contact a Designer!"
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I extracted the OBB files in the same folder. I installed all K1R mod into that and I copied the content in "Android/data/com.aspyr.swkotor/files/". It appeared to work but now I'm encountering missing text in the Vulkar Base. Must I use DLG converter in the override folder?
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The store page said my device don't support KOTOR, but after I formatted that the game run perfectly and I discovered it is multilanguage! Now to install K1R must I copy override/modules/lips/streamwaves folders to Android/data/com.aspyr.swkotor/files or to Android\obb\com.aspyr.swkotor.underground?
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M4-78EP 1.3 released (ONLY AVAILABLE on Steam Workshop)
rede9 replied to Hassat Hunter's topic in M4-78 Enhancement Project
Actually I was asking is there an issue uploading 1.3 on MODDB. So? -
M4-78EP 1.3 released (ONLY AVAILABLE on Steam Workshop)
rede9 replied to Hassat Hunter's topic in M4-78 Enhancement Project
Is it the same for moddb? -
K1R 1.2 Impressions and Bug-Reports [READ ME FIRST]
rede9 replied to Fair Strides's topic in KotOR1 Restoration (K1R)
Precisely what I meant to ask. Thanks. -
K1R 1.2 Impressions and Bug-Reports [READ ME FIRST]
rede9 replied to Fair Strides's topic in KotOR1 Restoration (K1R)
Is K1R compatible with an non-English version of KOTOR? Must I use dlgconv before? -
Good. I translated it into italian, so I needn't use Lightsaber and Force Forms.
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- 24 comments
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- kotor
- kotor holocrons
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On Amazon Underground KOTOR is only in English. Can change the language copying .TLK file from PC and install K1R using dlgconv?
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Wow. Thanks for the caveat. Please, release the MOD when-it-is-done.
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Will 1.3 patch 1.2 or will it require a vanilla?
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Impressions of M4-78 EP (Version 1.2 only)
rede9 replied to Sith Holocron's topic in M4-78 Enhancement Project
Can Sentinels get 6 APR with +1 Juyo, +2 two sabers, +2 Master Speed, +1 Flurry? EDIT: Damn. -
Italian member - new to modding - questions about M4-78
rede9 replied to sauron411's topic in M4-78 Enhancement Project
Thank you. Then I'm going to wait next release. Meanwhile I reinstall the game from GOG because using retail cd version (with SECUROM DRM) is pointless. -
I've previously used and translated K1 Force Pack 2.0, but putting 6 APR with Juyo, I inflict only 5. Is it possible to have 6 APR with this MOD or 5 APR is a limit of the game?
- 30 replies
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- kotor mod
- kotor modding
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