Snigaroo

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Snigaroo last won the day on June 13 2025

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About Snigaroo

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  1. View File Kiosk Model Fix for K2 This file is a model adjustment for the merchant kiosk which fixes part of the texture for the button panel in the center of the console overwriting the left side of what appears like some stacked merchandise. To install, unpack the file archive with a program like WinRAR or 7zip and move the two files within the "K2" folder to your game's override folder. This model adjustment was produced by Marcus Ramikin and has been uploaded as a modder's resource with his permission. Submitter Snigaroo Submitted 01/12/2026 Category Modder's Resources  
  2. Version 1.0.0

    165 downloads

    This file is a model adjustment for the merchant kiosk which fixes part of the texture for the button panel in the center of the console overwriting the left side of what appears like some stacked merchandise. To install, unpack the file archive with a program like WinRAR or 7zip and move the two files within the "K2" folder to your game's override folder. This model adjustment was produced by Marcus Ramikin and has been uploaded as a modder's resource with his permission.
  3. View File Kiosk Model Fix for K1 This file is a model adjustment for the merchant kiosk which fixes part of the texture for the button panel in the center of the console overwriting the left side of what appears like some stacked merchandise. To install, unpack the file archive with a program like WinRAR or 7zip and move the two files within the "K1" folder to your game's override folder. This model adjustment was produced by Marcus Ramikin and has been uploaded as a modder's resource with his permission. Submitter Snigaroo Submitted 01/12/2026 Category Modder's Resources  
  4. Version 1.0.0

    276 downloads

    This file is a model adjustment for the merchant kiosk which fixes part of the texture for the button panel in the center of the console overwriting the left side of what appears like some stacked merchandise. To install, unpack the file archive with a program like WinRAR or 7zip and move the two files within the "K1" folder to your game's override folder. This model adjustment was produced by Marcus Ramikin and has been uploaded as a modder's resource with his permission.
  5. If you're asking this as a suggestion for your own installation, you'd be best-served sending me a DM or asking in the #tech_support channel of the Discord. If you're asking relative to the probability of it being included in the next Revision, the chances are basically 100% that I'll look at it, but I can tell you that I at least won't be including all of it. There are a lot of textures included which I feel are out-of-place or visually idiosyncratic with the basegame, so I would be picking and choosing what I want to use by comparing it to the base texture replacement package I intend to use next Revision (which will not be the Ultimate series next time around).
    I have never seen a piece of content so expertly-made or perfectly integrated into the basegame as this content. The content in this mod is MORE polished than most segments that Obsidian has put together. It is an unambiguous 10/10.
  6. I'll be testing it when I start work on the next Revision.
  7. Sure, it should be a valid choice, but I don't think it should be a choice which casters should be making lightly. Armored robes should be items which are more obvious choices for melee-focused Jedi, with casters having to carefully consider whether the defensive benefits gained from them are worth the offset (in my view). I also personally disagree with your conclusions about the defense nerfs. Your examples are valid, of course, but are also of a very specific scenario: a Jedi who invests overwhelming priority into DEX, which is often not the case. It should absolutely be possible for Qel-Droma robes to be better than armor, but the player should have to build towards that in order for it to be the case, which is where it currently stands. For most players the armor is likely going to be better--as it should be--but it shouldn't be so much better, with no penalties to casting, that it's an obvious go-to for almost all build types that aren't specifically min-maxing robe defense bonuses.
  8. Sure, that works fine for me. Yes, since the builds are going to use For Mandalore! in cut-down form, I would want that out of the changelist. Looking at the mod now, what I'd like to keep is: 1. Droid warfare/battle upgrade prereq change (though for the Snigaroo Cut I would probably want the method of this to be tweaked so that those items aren't usable on T3-M4 or G0-T0, rather than removing the prereqs) 2. Changes 1, 2 and 3 to the Harbinger 3. The alignment and race changes (to display masks) for the thugs who attack with the hold-out blaster, but nothing else 4. Corran Falt soundset fix 5. Giving the TSF Lieutenant a pistol 6. Giving Corran Falt the blaster pistol when tailing him 7. Ithorian dialogue about bachani plant being silent 8. Luxa soundset fix in the Exchange module 9. Replacing the Telos surface warbot weapons with repeating blasters 10. The HK-50 health fix 11. Fixed Mandalorian bark lines on Nar Shaddaa 12. Reskinned Bith arm placeable 13. Removing the drops and XP from the Twin Suns fight 14. Kath Hound vitality reduction (though I'd be curious to know how you determined how much to remove) 15. Fixing Dillan's militia armor appearance 16. Suulru blaster rifle fix 17. Mercenary head change to hide DS transitions 18. All the Dxun tomb changes 19. Soldier VO fix for the terminals on Onderon 20. S-0D3 fix 21. Fixing the Vaklu soldier barks 22. Onderon Palace loot fix 23. Talia health fix 24. Kreia appearing inside the Academy on Korriban after beating Sion 25. Giving Malak his own soundset 26. Both Ravager changes Changes that I would not mind having in an entirely separate mod or second separate install option, not directly in the Snigaroo Cut of the bugfix collection (I figure users may want to utilize these, but they are more subjective changes and I would like this to be a separate option so users can choose to have it or not): 1. Mercenary soundset changes 2. Mercenary armor adjustments 3. Changing the head of Coorta's thug to not use the dock officer head 4. Changing the Republic Trooper in Sion's escape cutscene to the medical officer 5. Swapping the appearance of bay control and the TSF lieutenant for Samhan's quest 6. Restoring the "sir, we have some visitors" line for the Chodo Habat scene 7. Giving the mercenaries on the surface player heads so their mask items are visible 8. Swapping the sentry droid appearance on the surface 9. Swapping Davrel's Republic blaster for a Mandalorian Blaster 10. The clothing changes to Kiph's girlfriend and Jonna Far Reupload permissions and the authorization to edit the texture and reupload it, but not to use the texture in anything more complex than a straight texture mod. The verbiage of the readme is a bit imprecise, unfortunately, but my understanding of it would be that my request here would not be in line with the permissions. A new worn-out skin would probably need to be made.
  9. Could you possibly release that change as a standalone? With no insult intended, there are a lot of changes in the bugfix collection which I view as being subjective and wouldn't want to have in the mod builds, so while I'd love to have the health fixes for Talia/the HK-50s and a few other miscellaneous parts of the fix collection, I wouldn't want users to be required to use the rest of it due to it being an all-in-one Holopatcher application for the mod.
  10. I believe you're correct, but not everyone is going to use that mod, and I'd also like the alternative option to lock it even further behind the first Master encounter, as part of my general objective of allowing the player to experience the game's content more gradually, instead of being able to talk to everybody about everything all at once.
  11. The KOTOR 2 test for Revision 12 was completed earlier today. With just a few exceptions which need re-testing next revision, almost every submitted mod was integrated--thank you to all the modders who fulfilled these requests! I have now removed the fulfilled requests from the OP. As with the KOTOR list I have thought of some more things I'd like as well, so there are some new requests also. They are, in order of appearance: -Ravager Difficulty Increase -Nerf T3's Shock Arm & Infinite Shield -Consular-Sentinel Skill Sanity -Remove Poison Immunity from Valor -Lightsaber Rarity and Construction -Delayed Story Cutscenes -Move Meditation Envy -Bostuco is Invisible? -Miscellaneous Minor Dialogue Adjustments (including several earlier requests which I have folded into this category) -Kreia Wants to be Forgiven -Kreia Doesn't Crush -Different Peragus Doors -Dialogue Delay Integrated with Kexikus's Visually Repair HK -Unknown Incompatibilities with 222TEL Sojourn Cutscene -danil-ch's Extended Enclave Dialogue Rearrange -Balanced & Stabilized Assault on Dxun Mandalorian Base -Gammoreans are Dumb, but not that Dumb -Expanded Text for Enlightenment & Crush Unlocks As with the last Revision cycle, any of these requests fulfilled will not be tested until the next Revision. It's impossible to predict when that will be with accuracy, but I would estimate at least a year from this post, as two Revisions have come in quick succession and I would like to give users a breather without another big update for a while.
    I'm biased though since he made this because I asked him to.
  12. Yes, the entire purpose of the K2 test this time around is to integrate C3-FD.