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Everything posted by sEcOnDbOuToFiNsAnItY
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Star Wars Galaxy In Turmoil (Frontwire Studios SWBF III)
sEcOnDbOuToFiNsAnItY replied to Haveayap's topic in Star Wars
Well this is certainly interesting, beats having EA and DICE making 10 years of Star Wars: Battlefield-esque drek. Might give them a hint as to how to treat the franchise with respect. But then again, it's EA, so I won't hold my breath for them to suddenly sprout common sense. -
Disney executives unhappy with first cut of Rogue One
sEcOnDbOuToFiNsAnItY replied to Box's topic in Star Wars
I wish I could say I was surprised... but I can't. [sigh] -
Problem with becoming a Jedi
sEcOnDbOuToFiNsAnItY replied to Todd Hellid's topic in KotOR1 Restoration (K1R)
Standard bug questions for K1R have now been released. Please put these in your original post with answers under each question and someone can provide more in-depth help: 1) During the game, when did the problem begin to occur? 2) Did you install the latest version of the mod? 3) What version of the game do you have? (Steam, GOG, 4CD, KotOR Collection?) What region is the game designed for if it's the 4 CD version? 4) Did you update your game as required by your game's region? (4-CD version ONLY) 5) Did you use the TSLPatcher, if provided? 6) Were there any errors in the TSLPatcher installation? 7) What other mods have you installed? Please give an accurate list and provide links to each of these mods - even if they are found on this site. (We don't actually know them all!.) 8) Can you be more specific about the error? At what point did it happen? 9) Have you tried re-downloading the mod? 10) Have you tried using a different save game? 11) Have you tried starting a new game? 12) What Operating System do you use? (List Virtual Machines as well if you are using them.) -
Problem with becoming a Jedi
sEcOnDbOuToFiNsAnItY replied to Todd Hellid's topic in KotOR1 Restoration (K1R)
I'd say the safest bet is a full clean reinstall. I know for a fact that K1 Feats Progression and Force Power Gain contain .2da overwrites which, if you haven't got backups for, can't be restored. And I'm not certain, but I would expect that K1R, the Classes, Feats, Powers & Skills Tweak mod and Fast Faets modifies those files too - which is where the conflict comes in. I suppose you could try reinstalling the Classes, Feats, Powers & Skills Tweak mod over the others, but I don't know if that would work or cause more problems. -
I was referring more to Batman's detective skills...
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Woah there, Batman... no need to make us all look bad.~
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[KotOR] Rancor and Krayt Dragon bodies
sEcOnDbOuToFiNsAnItY replied to Salk's topic in Knights of the Old Republic General
No they don't. I've been able to walk right past the corpses plenty of times. -
Sweet. Are you going to be doing the same for TSL?
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Are you willing to share your fix?
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- handmaiden and disciple
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Gamefront closing down on April 30
sEcOnDbOuToFiNsAnItY replied to DarthParametric's topic in General Discussion
Is there any change of Deadlystream hosting Battlefront 2 mods? -
Gamefront closing down on April 30
sEcOnDbOuToFiNsAnItY replied to DarthParametric's topic in General Discussion
I feel old now. GO! GO! GO! TAKE EVERYTHING! -
Maybe a Handmaiden with Atris' bun for maximum confusion when they confront each other! Oh and surprise; I'm not dead.
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That's pretty much what I expected; damn. Oh well, thanks anyway.
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- handmaiden and disciple
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Is it possible to update from the old version or will it require a reinstall?
- 444 replies
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Hello, first time forum user!
sEcOnDbOuToFiNsAnItY replied to Digimon Kaiser's topic in Introductions
Welcome aboard! AFAIK, if it's not on the Rules page, it's not a rule. I very much appreciate your avatar. -
Welcome aboard!
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IIRC, G0-T0 has unique dialogue on Onderon if you hack the vending droid in his presence. Does that count?
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Thinking of removing TSLRCM from the Workshop
sEcOnDbOuToFiNsAnItY replied to Hassat Hunter's topic in TSLRCM
I dunno about you guys, but ten years ago I hadn't heard of KotOR... so to expect me to have supported the mod ten years ago seems... unfair. I use the 4CD version. -
I was referring to its (lack of) similarity to the original game... can't claim a rip off if it barely resembles the original... Apparently my little jab was a little too subtle...
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Thinking of removing TSLRCM from the Workshop
sEcOnDbOuToFiNsAnItY replied to Hassat Hunter's topic in TSLRCM
It would be useful information; if it is more like Attila Total War, then Zbyl (Or another member of the mod team) could reupload the mod on the workshop and people could switch with no meaningful detriment to users and HH doesn't have to deal with Steam any more if he doesn't want to - everybody wins. If it is, however, more like XCOM 2 then please see my comments above on why the mod should not be taken down. -
Well, this at least explains why it isn't being targeted for infringement...
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Thinking of removing TSLRCM from the Workshop
sEcOnDbOuToFiNsAnItY replied to Hassat Hunter's topic in TSLRCM
RE: the whole 'removing the mod from the workshop will cause saves to become unloadable' matter: As someone who plays both XCOM 2 and Attila: Total War with heavy amounts of mods, I have found this to be dependant on the game in question. XCOM 2 will outright refuse to load saves with mods that are not present any more. Attila: Total War on the other hand will - although depending on what the mod does, the individual save may have issues such as being functionally broken or unplayable. This is the case for all Total War games with a Steam workshop. I don't have the Steam version of TSL, so I think it is a good idea for someone with the Steam version to do some testing and report back to us as to whether Steam-TSL is like XCOM or like Attila Total War. RE: The main topic at hand: I said in one of my previous comments that I felt that removing the mod from the workshop would be a bad thing. I will now further expand my view. Point 1: HH's problem with Steam is that Steam is not considering those who prefer not to use smartphones and don't want to waste their money. My problem with HH's suggestion is that HH is suggesting doing the very same thing that Steam is doing. HH is using a personal grievance to suggest restricting others to try and get to Steam. I feel what has happened is that HH has been caught up in emotions on the matter and has not realised this. We all have our moments where our emotions get the better of us and we forget ourselves. That's okay - it is intrinsic to what makes us people. But when we realise this, we become responsible for taking responsibility of our mistakes, acknowledging them and correcting them. HH. Please see what you are, at heart, suggesting. Point 2: Then there is the issue of the idea that this move will hurt Steam. Quite simply, it is very unlikely. TSL is minor on Steam. It is very doubtful that taking the mod off the workshop will affect their income in any drastic way. If someone buys TSL for the Restored Content Mod (through Deadlystream or ModDB or Steam), there is no reason for them not to buy the Steam version if they frequently use Steam. The hosting location of the mod is not going to affect that platform it is purchased on (be it 4CD, Steam or GOG). -
Thinking of removing TSLRCM from the Workshop
sEcOnDbOuToFiNsAnItY replied to Hassat Hunter's topic in TSLRCM
That's... about £35, right? £35 for something I don't want and will almost never use... No thank you. Although if you'll look up you'll find the point has already been rendered moot. If I ever decide to use the trading cards on Steam, I think I'll just this WinAuth thing mentioned above.