Jump to content

Dark Hope

Members
  • Posts

    1,155
  • Joined

  • Last visited

  • Days Won

    355

Dark Hope last won the day on November 7

Dark Hope had the most liked content!

About Dark Hope

  • Birthday 11/14/1994

Profile Information

  • Gender
    Female

Recent Profile Visitors

102,582 profile views

Dark Hope's Achievements

Jedi Knight

Jedi Knight (7/15)

  • Well Followed Rare
  • Conversation Starter Rare
  • Dedicated Rare
  • First Post Rare
  • Collaborator Rare

Recent Badges

2.1k

Reputation

  1. It is advisable to rotate the ankle joint and straighten the arms at the elbows.
  2. Bones are needed to deform the geometry of an imported model. Your geometry has remained in its original position. It is easier for you to export the model from TOR. with the bones and weights already included. The bones will allow you to deform the mesh in Blender, and the vertex groups (with their associated weights) can be renamed to match the vertex groups used in KOTOR. If importing bones with vertex groups is not possible: 1. Create a skeleton and bind it to the mesh. 2. Deform the mesh using this skeleton so that the arms and legs are in the same positions as those of the KOTOR model. 3. Rename the weighted vertex groups so that they match the vertex groups of the KOTOR model. 4. Apply (save) the mesh modifier and delete the skeleton. 5. Rename the UV map of the imported model to "UVMap." 6. Join the objects using Ctrl + J. Select the mesh of the imported model first, then the mesh of the KOTOR model, and press Ctrl + J. 7. Enter Edit Mode and delete the KOTOR model mesh. 8. Export the model. It’s better to use the original hands. Getting the weight settings right is incredibly difficult. If I happen to work on something like this in the near future, I’ll post step-by-step screenshots.
  3. Good afternoon. The models are intended for use on PC; they have not been tested on other platforms. Based on your description, it seems the system isn't detecting the files at all—if there were an actual error, the game would crash.
  4. Do you still have the bones and weights? You could rename the vertex groups along with their corresponding weights by following the same pattern. The legs and arms must match the positioning of the original; otherwise, the animation will not play correctly. Bones are required to make these adjustments.
  5. The file has been updated.
  6. Weapon Model Overhaul Texture Rework и High Quality Blasters for Modders
  7. View File High poly Underwear for men and women The mod replaces the model and textures. Installation after the heads are installed. To Install 1. Download: Underwear 2. Copy all files to the Knights of the Old republic's Override folder. (Example location - C:\Program Files (x86)\Steam\steamapps\common\swkotor\Override) 3. When/if prompted to overwrite files, press okay. 4. If you like the mod; leave a comment or endorse! (It would be much appreciated) Made with love. Submitter Dark Hope Submitted 10/23/2026 Category Mods K1R Compatible Yes  
  8. Version 1.0.0

    56 downloads

    The mod replaces the model and textures. Installation after the heads are installed. To Install 1. Download: Underwear 2. Copy all files to the Knights of the Old republic's Override folder. (Example location - C:\Program Files (x86)\Steam\steamapps\common\swkotor\Override) 3. When/if prompted to overwrite files, press okay. 4. If you like the mod; leave a comment or endorse! (It would be much appreciated) Made with love.
  9. Dark Hope

    Uthar HD

    My mod is designed for a clean version of the game. Deleting the aforementioned files will most likely resolve the issue.
×
×
  • Create New...

Important Information

By using this site, you agree to our Guidelines.