DarthParametric

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Everything posted by DarthParametric

  1. KTool doesn't always organise things alphabetically for some reason (maybe it does something like list by offset in the archive). The easiest thing to do is just extract the model BIF into a folder somewhere.
  2. If you load the save with KSE, what are the values of: Globals -> Numerics -> K_SWG_HELENA Globals -> Booleans -> K_SWG_HELENA_TALK Globals -> Numerics -> K_SWG_BASTILA Following the advice of JCarter in this post, try the following: Unless you have a working fix for the romance glitch installed, do not try talking to her again after the final romance convo.
  3. Lol, I love the brutal putdown by the K-Files reviewer. My kind of guy. I should again reiterate that this is NOT my work. It is a Jedi Academy mod by Toshi.
  4. That's because it is Toshi's JKA Luke.
  5. http://deadlystream.com/forum/topic/4031-porting-request-rotj-luke-skywalker-outfit-with-permissions/
  6. The entire issue of the magazine is available from the GDC Vault, which has an archive of all issues of Game Developer magazine (1994 to 2013) by the publisher UBM Tech - http://www.gdcvault.com/gdmag/ The direct link is - http://twvideo01.ubm-us.net/o1/vault/GD_Mag_Archives/GDM_December_2003.pdf (pages 42-46, with an interesting additional HK-47 concept as a page background, not shown in the Gamasutra version. Also a Q&A with Obsidian's CEO Feargus Urquhart on page 16 - Obsidian was founded just a few months previously) A TSL postmortem is available in the April 2005 issue - http://twvideo01.ubm-us.net/o1/vault/GD_Mag_Archives/GDM_April_2005.pdf (pages 34-36) The “Managing Multiple Projects” article by Ray Muzyka and Greg Zeschuk mentioned in the K1 postmortem article is available in the March 2003 issue - http://twvideo01.ubm-us.net/o1/vault/GD_Mag_Archives/GDM_March_2003.pdf (pages 34-42) The archive is not searchable unfortunately, so I don't know what other articles of relevance there may be. A quick Google search turned up reference to a NWN postmortem, but that was it.
  7. A reprint (?) of the article "Combat System Development on BioWare's Star Wars: Knights of the Old Republic" from the December 2003 issue of Game Developer magazine. http://www.gamasutra.com/view/news/299385/Classic_Postmortem_BioWares_Star_Wars_Knights_of_the_Old_Republic.php
  8. Either way, there's room for it in TSL. Possibly it could be tied in with the fuel for Citadel Station plot. You could set up fuel shipments as cover for illicit cargo.
  9. The smuggling missions sound far more interesting to me. Also seems like the kind of thing the community could reasonably develop for either/both games.
  10. More so than simply extending it, you'd have to add additional sub-division in order for it to deform smoothly, and adjust (if not entirely remap) the UVs to deal with the stretching. Then there's the collar that would need to be added from scratch most likely. You'd essentially be making a whole new mesh. Edit: Something like this? It utilises the hybrid scoundrel/scout like JCarter suggested, but required extensive reworking of the jacket as I alluded to.
  11. At what point though? Does it persist after Visas does her meditation? Post a save with the VFX active for others to test.
  12. Do the Visas meditation VFX only appear when you first go there? I can confirm that loading a save from the end of that deck on an unmodded Steam version I see no VFX in that room.
  13. Sion is also on the Harbinger at Peragus.
  14. Assuming you have custom UTIs for unique sabers, you'd simply need to edit the Sion and Nihilus UTCs and change their equipped items from whatever they have by default (presumably the generic red saber) to your custom sabers. There may be multiple instances of their UTCs across different modules, requiring changes to be injected into MOD files via TSLPatcher (seeing as TSLRCM will almost certainty have already edited those modules).
  15. OK so you don't actually want scaling, you want an aspect ratio change. In that case, yes, the only solution is to re-encode. You'll have to crop and/or stretch, which will probably look terrible, but to each their own I guess.
  16. Interesting. They also use Invision Power Board. A couple of examples from a quick search: https://jkhub.org/topic/9500-i-make-3d-stuff-sometimes https://jkhub.org/topic/7518-kylo-rens-shuttle
  17. For TSL, the widescreen patcher doesn't patch the forced cutscene res, unlike the K1 patcher does. If you hex edit these offsets in the TSL EXE then the game will not try to reset the resolution when playing vids, instead it will play them at whatever resolution the game is set to. Thus there is no need to resize the videos themselves. Details are in this thread - http://deadlystream.com/forum/topic/4631-how-to-force-kotor-i-iis-bik-movies-to-play-in-any-resolution/
  18. It's already its own texture, as are the "eyes" and the logic display (thing with patterns of dots). There's no real limitation at play, it's a conscious choice based on what you see in the Original Trilogy.
  19. The processor state indicator? I just went with a slow 3 frame animation. You can see it in the video several posts back - http://deadlystream.com/forum/topic/5407-dps-droid-foundry-v20/?p=57483
  20. Sketchfab allows you to upload 3D models which are then rendered in a web-based 3D viewer, allowing people to rotate, zoom in/out, etc. It seems like it could be a better way to show off WIPs rather than just static images alone. They allow 3rd party embedding and offer some suggestions for forum plugins. For Invision Power Board it would seem this is what they suggest - https://github.com/sketchfab/ckeditor-plugin/tree/master/examples/ipb-3.2.0 There's also this - https://sketchfab.com/developers/oembed
  21. I've uploaded the T7 model to Sketchfab to allow people a closer look. https://sketchfab.com/models/4ec04c316c1d49668f437ba3b4d8c71f These aren't the full res textures, so there's a bit of blurriness.
  22. That feeling when you have two and a half grand of new PC bits sitting there and waiting on a $5 part to turn up is holding up the whole show...

    1. Sith Holocron
    2. DarthParametric

      DarthParametric

      Nah, I have a bunch of them. It's an adapter plate for the HSF to suit the AM4 CPU socket. I had a Noctua NH-D15S brand new in a box, unopened, that I bought for this system almost a year ago but never used (too lazy to install it). Needs the adapter to work with Ryzen. They are sending one for free, but air mail from the opposite side of the world.

    3. TheRealDarthRevan
    4. Show next comments  459 more
  23. It the vanilla Taris Upper City Cantina module the onenter script - k_ptar_a02ae_en - has this bit at the end: oAreaObject = GetFirstObjectInArea(OBJECT_INVALID, 64); while (GetIsObjectValid(oAreaObject)) { if ((GetTag(oAreaObject) == "ptar_pazplayer")) { AssignCommand(oAreaObject, ActionPlayAnimation(206, 1.0, 0.0)); } if ((GetTag(oAreaObject) == "ptar_sitter")) { AssignCommand(oAreaObject, ActionPlayAnimation(204, 1.0, 0.0)); } if ((GetTag(oAreaObject) == "ptar_drinker")) { AssignCommand(oAreaObject, ActionPlayAnimation(205, 1.0, 0.0)); } oAreaObject = GetNextObjectInArea(OBJECT_INVALID, 64); }