DarthVarkor

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Everything posted by DarthVarkor

  1. I don't recall ever having to install anything. I have the files in a folder on my desktop and it runs fine. Try this. But, I could be wrong. This contains the LipSync editor and the makephn.tcl file, extract the RAR and let me know if anything works. LipSynchEditor.zip
  2. @Sith Holocron Sure thing! Give me a few days, as re-casting Zekk in my films is the priority at the moment. @eNoodles Off the top of my head (away from PC atm) all you need is the LipSyncEditor software, dlg_editor & the makephn.tcl programme (and access to notepad, obviously). I think I was sent them a while back from either @JCarter426 or DarthYcey. As I say i’m happy to share these programmes. Either way, I’ll try to get on this as soon as I can. If anyone has any questions, ask them here and I’ll address them in the tutorial.
  3. I have all the tools required for creating custom lip files. I’d be happy to share them and write up a tutorial on how to use it. I’ve been doing it for about a year now so I feel confident I could write a cohesive tutorial. Or maybe even a video tutorial? Whatever people think would be easiest.
  4. TPK has been delayed indefinitely: 

     

  5. Well there weren't any in the original BIK (as far as I could see), but the wide shot of just the two of them is a bit...jarring, I'll see what I can do for the vanilla one. Speaking of the vanilla one, I now feel confident in using the Animated Camera Data Creator thanks to @bead-v, so expect to see that appearing sometime this coming week.
  6. Does anyone know of a method to slow down the walking speed of your party members in K1? This mod only seems affect the player character: 

     

    1. DarthParametric

      DarthParametric

      It's a simple appearance.2da edit, no? Just duplicate the values used for the player rows for the companion rows.

    2. DarthVarkor

      DarthVarkor

      EDIT: Nevermind, turns out I had the wrong appearances.2da open. All sorted now, thanks!

    3. DarthParametric

      DarthParametric

      Depends on the game, and for TSL which version of the mod you are using.

      For K1, the walkdist and driveanimwalk columns both get values of 2.6 for both sexes.

      For the TSL "Movement Animation Fix", females get walkdist and driveanimwalk of 2.6, males get rundist and driveanimrun_pc of 3.96

      For the TSL "Running Animation Fix", both sexes get rundist and driveanimrun_pc of 3.96

      For the TSL "Walking Animation Fix", both sexes get walkdist and driveanimwalk of 2.6 (same as the K1 version)

  7. It is, yeah. I dunno how this thread appeared seeing as I already made one. Probably because my mod just got approved by a moderator. Removing that note now.
  8. Anicam testing is going well(ish)... https://www.youtube.com/watch?v=HN8k-AzbvEQ

    1. ebmar

      ebmar

      Mesmerize....

    2. N-DReW25

      N-DReW25

      Hasn't Anicam been made redundant? Or am I thinking about another tool that was made by Team Gizka?

    3. DarthVarkor

      DarthVarkor

      No idea to be honest. I've just acquired @bead-v's Animated Camera Data Creator that works well with AniCam and am testing it out for future machinima projects. 

    4. Show next comments  27 more
  9. View File [K1] - "The Revelation" Cutscene Custom Remake Please note this is a CUSTOM FAN INTERPRETATION of the Revelation cutscene, it is not 100% faithful to the original BIK and features the use of visual mods. File Name: "DV's The Revelation Cutscene Remake V.1" Author: Darth Varkor Works for: Knights of the Old Republic I K1 Restoration Compatibility: Yes. ----------------------------------------------------------------------------------------------------------------- Description: For a while, I have been thinking about re-creating various BIK cutscenes within the games, not just for my own personal machinima-related use, but to upload for public use as a mod. Now, as I am fairly limited to what I can do (in-game scripting and some basic animation in After Effects) I lack the skills in software such as 3DSMax to fully recreate some cutscenes such as the various ones of the Ebon Hawk taking off and landing on the various worlds. Anyway, I decided to first have a stab at the infamous 'Revelation' cutscene, providing my take on the scene, capturing all footage in-game. The cutscene plays out fairly similiarly to how the original does, but, with some of my own alterations/additions. Any constructive feedback is welcome. Installation: Simply drag the BIK file provided and drop it in the "Movies" folder located within your SWKotOR directory. You should probably make a back-up of the original movie in-case the mod fails to work for whatever reason, or in case you simply prefer the original cutscene. Uninstallation: Remove the BIK file and replace it with the original. --------------------------------------------------------------------------------------------------------------- Video demonstration of the mod. Mods used in this cutscene: XediiXarwarz - Dantooine 2012 Reskin XediiXarwarz - Taris 2012 Reskin Oldflashi - K1 Movie Style Hilts JC's Lightbaber Visual Effects Sithspecter & jonathan7 - Darth Revan's Robes Revisioned CarthOnasty - Star Map Revamp V.1 Kexikus - High Quality Stars and Nebulas starforge1 - Darth Malak Reskin Pack *I do NOT give permission for this mod to be re-uploaded without my consent.* Contact Info: DeadlyStream. Submitter DarthVarkor Submitted 08/07/2018 Category Mods K1R Compatible Yes  
  10. Could a moderator please approve my mod for public downloads?: 

     - Thanks.

    1. VarsityPuppet

      VarsityPuppet

      Whoops! Sorry man I thought it was approved already

    2. DarthVarkor

      DarthVarkor

      No worries man, thanks!

  11. Yeah, I have no experience in KOTORMax. Would you mind sending me a copy instead?
  12. Hey @bead-v! Sorry to bring up an old topic but did you ever finish this mod? Would absolutely love to try it out.
  13. A camera track generator? Interesting, that would come in handy for machinima projects, too.
  14. That's not a bad idea, but, I do want to have a go at creating a vanilla one as a BIK first (as well as other planned K1 cutscene remakes), so I guess we'll see...
  15. Unless someone would be kind enough to walk me through how to re-create it in game, that would unfortunately be outside my field of knowledge.
  16. Yeah, sorry, should have specified it was for machinima uses. You’re right about the puppeting; I’m still a beginner at the serious modding stuff so my knowledge with cutscene stuff is limited. How would I go about the method you just described?
  17. That’s essentially what I want to do, yeah. It’s an old machinima trick I’ve used for years, it’s helpful when writing scripts to get characters to walk to places without having to get the coordinates and such. I didn’t know there was an easy method available?
  18. Ideally I need it as an equippable item (like a belt) that causes the player to go completely invisible once equipped, like it does in K2 adding it as a disguise feature to an UTI (say, a_belt_01 for example). Does this method still work for that?
  19. Thanks for the response, DP. Would anyone be able to help me out with this? I'm a complete novice at this kind of thing.
  20. Would it be possible to port the "Lightsaber_Floating" appearance from TSL to K1? I ignorantly assumed it would have just been a simple case of exporting an item from KOTOR Tool with the floating lightsaber disguise attached and dropping it in my K1 override but that yielded no result.
  21. For future mods including the planned vanilla version of this, yes, absolutely.
  22. Thanks to @Sith Holocron's assistance, the mod has been updated to a full 1080p resolution (subtitles showing). Download the mod here. *Due to popular demand, vanilla version is planned to come SOON. Hoping to start work on it this weekend when I have some free time.*
  23. Ah, blind, as I thought. Re-converting it now & will update shortly.
  24. I thought I may have missed that so I double checked, but couldn’t see anything. Unless I’m slowly going blind, that is.