SovereignXII

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File Comments posted by SovereignXII

  1. Unofficial TSLRCM Tweak Pack

       54,890    38

    11 hours ago, Pavijan357 said:

    Did you resolve the quest in a Light side or or Dark side way?

    Because last time I played and killed him I got the lightsaber part .

    Will check it out soon anyway.

    I did it lightside and was just given a saber upgrade.

  2. Extended Enclave (TSLRCM add-on)

       54,021    68

    5 hours ago, danil-ch said:

    I wasn't able to find a solution for this issue so far.

    Fair enough, have to compliment you on this mod though. I just finished my lightside playthrough and the whole enclave scene and the after-scenes where amazing.

  3. TFU Lightsaber pikes for TSL

       2,893    22

    1 hour ago, DeadMan said:

    AFAIK, it's not possible.

    Fair enough. If I wanted to edit this so that they appeared in the workbench later, like say, level 15. How would I go about doing that? I assume it's one of the 2da. Files?


  4. Would it be possible to make a version that just ports over the TSL colours into K1 and adds them to the Dantooine Cave without anything else, like altering the blade textures or adding anything new like Bastila's colours, altering the yellow colour or giving them animated blades?

  5. KOTOR 1 Community Patch

       244,946    305

    @A Future Pilot The issue I mentioned above about looping messenger sequences seems to have been cause by your mods k_dialog files. I deleted them from the override and the game appears to be working normally again.

    Edit: I think I am mistaken, I just tried going through their convo's again, and the same looping issue I mentioned above happened still.

     

    k_htmd_dialog.dlg k_hlena_dialog.dlg k_hjuh_dialog.dlg k_hhkd_dialog.dlg k_hjagi_dialog.dlg k_hdavin_dialog.dlg k_hcar_dialog.dlg k_hcan_dialog.dlg

  6. KOTOR 1 Community Patch

       244,946    305

    I'm having an issue that only started after installing this mod, so I must assume it is responsible for it. Basically the problem is with the messengers that appear for companions. Like Lena and Jagi.

    Their conversations glitch out and loop. E.g Jagi appeared on Dantooine  to challenge Canderous to a duel on Tatooine then he walked off. After the conversation I spoke to Canderous with him saying we had to get to Tatooine so he could kill Jagi. After that convo ended, the screen went black and we were entered into a conversation with Jagi again (he was standing near that Jedi who tells you about the Terentatek) and this conversation was his dialogue on Tatooine 'so you have come and I see you have brought friends' etc. etc.

    I convinced Jagi not to fight, he 'supposedly' took his own life, and that ended the conversation, I received XP and a journal entry saying Jagi was dead and it has shaken Canderous. I went to where Jagi was in the convo and he was just standing there, I spoke to him and it re-entered the original conversation back outside the Hawk, where Canderous was surprised to see Jagi, and Jagi challenging him to a duel. I went into the Ebon Hawk and Canderous is talking about needing to go to Tatooine to kill Jagi. I haven't gotten there yet so I don't know what effect this will have.

    Another example with Lena, after I finished the conversation with her. I tried going back to the Ebon Hawk but the screen went black, and the conversation restated. Overall I went though Lena's conversation 3 times before I finally was able to enter the Hawk. 

    Edit: Just wanted to note that I'm not using the K1 restoration mod.

  7. JC's Supermodel Fix for K1

       2,167    13

    On 1/24/2020 at 1:23 AM, JCarter426 said:

    Hmm, I wouldn't expect a problem from Windows but I have never actually tested on Windows 10. I can, but I'll have to get back to you.

    Something I just noticed that I wanted to point out. The problem with the melee weapon going through the thumb on the human male model when dual-wielding, happens to Zaalbar both when dual-wielding and when only holding 1 weapon.

    Edit: Actually nevermind, this seems to be a vanilla issue with Zaalbar

  8. JC's Supermodel Fix for K1

       2,167    13

    1 hour ago, JCarter426 said:

    That I'll have to look into. It's probably a problem with the KOTOR 2 supermodel that got carried over.
    As to your original issue, I don't know. It doesn't happen to me, obviously. If you're on a non-Windows operating system it could be some file system issue.

    I'm using Windows 10 and the GOG version of the game if that helps.

  9. JC's Supermodel Fix for K1

       2,167    13

    1 hour ago, JCarter426 said:

    Hmm, actually that is one of the animations that should be fixed and it looks like the fixes aren't in effect.

    First, I'd suggest checking that you installed everything properly to Override and that you aren't using other mods that might conflict. Then delete all the S_Female and S_Male files from Override and reinstall.

    Alternatively, you could use the ported supermodel sets from Cloaked Jedi Robes or Slave Bastila. They include all the fixes.

    The Slave Bastila mod fixed the problem of the saber being held inside the fingers while in the combat pose, and when the character runs. But with that installed the hilt is now inside his thumb while he's standing still (not in combat) and while walking.

    I have tried creating a different Override folder and only installing this mod into it but had the original issue I mentioned still (and deleting that and only installing the Bastila mod also lead to this same thumb issue)

  10. JC's Supermodel Fix for K1

       2,167    13

    On 1/21/2020 at 2:00 PM, JCarter426 said:

    I'll need to see pictures. This only fixes a couple animations, but if there's a clear problem with another one, I can take a look.

    Can't take a picture with OBS so I hope video will do, although OBS also doesn't like KOTOR it seems but I think it still shows the issue well enough.

  11. Iriaz on Dantooine

       2,321    3

    I know this mod is a little old now, but if I may ask. Does this differ from how the K1R mod restores the Iriaz or is it identical? I only ask because I remember people complaining about hostile Iriaz ruining certain cutscene by attacking NPCs like the Mandalorians. People were also mentioning the Iriaz have an annoying soundset.

  12. Crossguard Lightsabers

       2,324    15

    There appears to be an issue with the default textures folder, causes the hilt to become untextured/white. Apart from that this is a beauty of a mod, fingers crossed for a TSL version.