Neville

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Everything posted by Neville

  1. The problem is that KotOR Scripting Tool, downloaded here, KotOR Scripting Tool - Modding Tools - Deadly Stream, will not recognize the path to the Steam version of KotOR.
  2. KotOR Tool is set to the proper directory. KotOR Scripting Tool will not recognize it, and now will not compile my original source script. I tried uninstalling the CD version of the game and the Scripting Tool, then reinstalling Scripting Tool. Scripts will not compile. KotOR Scripting Tool states it needs C:\Program Files\LucasArts\SWKotOR This is my script. void main() { object oTarget; oTarget = GetObjectByTag("tar02_sarna022"); DelayCommand(1.5,DestroyObject(oTarget, 0.0)); AddAvailableNPCByTemplate(0, "p_sarna"); DelayCommand(1.5, ShowPartySelectionGUI(0)); }
  3. My spawn script compiled correctly with KotOR Scripting Tool, which uses NWNNSSComp. It had errors when I attempted to compile recruit script.
  4. KotOR Tool is working. KotOR Scripting Tool will not allow scripts to be compiled, and there are other problems. I cannot clearly determine why recruit script will not compile. I checked tutorials and other recruit mods, but some are unclear.
    This worked, but now keeps checking for the CD version of the game to compile script. I use the Steam version.
  5. Most have likely seen my questions and work regarding creating a new character for recruit. Many mods use the tag and reference of an existing character in the template/.utc file. I thought this would overwrite the existing character. How do I create recruit function script to replace a character removed from the party by the game? The only instance I can find of this in the game is losing Trask Ulgo on the Endar Spire and adding Bastila Shan. Trask and Bastila use the same character slot on the party select screen. I have looked at most script files, but I need help in finding a way to add the character to replace Bastila after she is captured on the Leviathan. I do not understand tutorials on destroying the original NPC, and the scripting tool will not recognize the path to my current version of KotOR. My character, template n_sarna, name Sarna, tag Sarna021, Template ResRef tar02_sarna021, spawns on Tatooine following asking the Customs Officer "What do I get for my 100 credits?". Sarna carries a Mandalorian Blaster, and I have assigned dialogue with some voice refs, with a node assigned script to recruit her, but I cannot compile recruit script to add the party member, template p_sarna, which adds a version of her wearing armor. I am trying to create new armor, but, currently, she wears Republic soldier armor. Following checking other mods, my scripting tool stated it could not compile, then stated it had the path set to Program Files/LucasArts/SWKotOR, and could not initialize NwnStdLdr. This creates difficulty. I do not know how to change path.
  6. Trying to find cause of recruit script failing to compile.

  7. I realize I have made similar requests, my first in 2015, but, as it appears my "Recruit Sarna" mod will work, I hoped someone could help modify and retexture armor to give Sarna unique armor. I believe, if the textures for the Republic officer uniform, the Republic soldier uniform, and Sith armor could be applied to the Sith uniform, or if the models can be merged, the uniform would appear similar to Republic armor from the Mandalorian Wars. I have been trying to create this. I attempted to modify the Republic soldier uniform by removing the shoulder guards and applying Republic officer textures, but the color maps differ, and I could not merge the different shoulder pads. Further, the Republic officer coat extends too far down, and the Republic officer uniform appears too bulky. I had problems similar when attempting to modify models for the Female Sith Apprentice and the base clothing for Juhani. Could someone help create this armor for Sarna? I can give more information.
  8. Successfully spawned a new character. Attempting to assign dialogue animations and create new armor.

  9. I have found another problem. I assigned the script to spawn my NPC on a node in dialogue. The NPC spawns, but dialogue of the character I assigned the script to ends with this script. The dialogue for my NPC (I found voice reference files for some) is working.
  10. I see compiled scripts for the module. The "RemoveAvailableNPC(0)" line is for source scripts. I have an older version of the spawn armband. The Readme file states that Bastila can be added to the party after the Leviathan, so problems may occur. Would a replacement NPC (I am attempting to work with necessary script) be, additionally, in the same location as Bastila on the Ebon Hawk?
  11. Most tutorials related to adding party members have script for another party member to be replaced. As I have been working to add a party member to, following her capture aboard the Leviathan, replace Bastila, I have been looking at game scripts. I cannot determine if Bastila is truly removed from the party. I must know this, as problems occur if a recruit mod removes a party member that has been removed previously. Further, there are script files that have positions and actions for party members on the Ebon Hawk (k_trg_partyinit.nss, k_pebn_pophawk.ncs). Is there a conditional that would allow me to place my character where Bastila was seated?
  12. Who are the members of the TSLRCM team? I know Fair Strides was one.
  13. Hoping my recruit mod, created with much help from other community members, works. Also looking for someone who might be able to retexture the Sith officer uniform.

  14. I still must analyze the numbers to ensure "n_sarna" is removed properly. I have found the regular positions of characters on the Ebon Hawk (k_pebn_pophawk). A duplicate is referenced whenever a new party member is recruited (HK-47, Jolee). Is there a conditional to put a new character in place? I hoped to make my party member, at the Star Forge, state "That's new to me as well."
  15. I am testing methods of spawning Sarna on Tatooine. She will, due to the Sith destroying Taris while she was still on the planet, state she left the Sith and offer help. Accepting her offer will be similar to Bastila replacing Trask Ulgo after he fights Darth Bandon. I would advise only accepting her offer (joining your party) after Darth Malak captures Bastila on the Leviathan. Most dialogue is complete, and I have made a node in the dialogue to run a recruit script (add_sarna). I have script that should spawn Sarna in the Tatooine docking bay. I may have difficulty with two scripts to recruit. I knew a new character has to be added to the party and the original NPC has to be destroyed, but I am unsure as to how to run two scripts with one command.
  16. As I studied the .dlg files for Sharina Fizark and Yuka Laka, prior to your reply, I had added the scripts you mention.
  17. Examining other .dlg files (Czerka Protocol Officer, HK-47, Sarna, Sharina, Yuka Laka), I believe I have created, nearly, a new .dlg file. I am trying to find a way to make the recruitable NPC greet the player differently if there was previous interaction and, my intent being to have the NPC replace Bastila, location of Bastila on the Ebon Hawk. I believe the script k_act_talktrue in dialogue makes the NPC respond to the player.
  18. I was able to open dialog from purchase of HK-47 with DLGEditor, but displays information from strings in the .tlk file. I can replace dialogue lines with lines from other .dlg files. Do I have to add StrRef entries or modify a .dlg file prior to extraction?
  19. I was using KotOR Tool to extract dialogue. All text disappeared when I attempted to edit and save with it. KOTOR Dialog Editor (KOTOR Dialog Editor - Modding Tools - Deadly Stream) failed to recognize .dlg files, but opened the .tlk file with all StrRef files in KotOR.
  20. Whenever I extract dialogue to edit for my recruit mod, the text disappears when I attempt to go to the dialogue and edit. This occurred in 2015 and this has occurred when I attempt to check dialogue from other recruit mods. I have pre-recruit/recruit dialogue planned, but my tools fail when I attempt to save dialogue. Can someone help?
  21. Attempting to fix problems with scripting and dialogue tools.

    1. N-DReW25

      N-DReW25

      Good luck with that 👍

  22. Attempting to merge the upper body of the Female Republic Officer with the legs, boots, arms, and gauntlets of the Female Republic Soldier to create Mandalorian Wars Republic armor.

  23. Most weapons are fully upgradable. Some may not work. If this happens, I will upload corrected .uti files.